Arcane Brilliance: Leveling your baby mage

It's only been a few days since Patch 2.3 was released, and you are already itching to create some new alts, aren't you? Totally understandable, lots of lower level characters are getting some love now that the experience gain has been accelerated. But seeing as how that exp boost doesn't kick in until level 20, Arcane Brilliance is here to provide you with some tips and tricks for getting your mage leveled with speed and style. Now, we've already talked about low-level gear, so let's move on to some of the more juicy parts of leveling your baby mage. So roll your new mage in your starting area of choice and meet us after the jump.
For the super mage gods out there: I realize that there are plenty of ways to level a mage, but this guide is my take on the quick and dirty way to get to 20. Perhaps you did it differently, and perhaps you don't even think this worthy of a guide. But that's the lovely thing about our class: we go with what works. In my experience having leveled a couple of mages past their 20's, these tips work, and so I share them with those looking to level their mage alts. This guide is for those who are new to the class, and as such might seem elementary to you, but we all had to learn the basics as some point, right?
Step One, use your keyboard: First things first, get to know your keyboard. The key to leveling fast with a mage is dropping mobs as quickly as possible, and clicking just isn't going to do it. Blizzard just removed our need for /stopcasting macros, so pound those keys like there's no tomorrow.
Step Two, organize your spells: I suggest setting up your UI with the spells laid out in chronological order, basically in the order which you will cast them. Now obviously this will vary with your play style and spec, but generally when you're looking for speed, lining up your spells yourself rather than letting the game set them for you is definitely the way to go. Also, slot the spells where you will have them permanently and never mind the spaces in between. If your Fireball is always in slot 3, you be used to it always being there and will start hitting your spells by memory. Think of it like playing piano. First you start off looking at your fingers, but eventually you begin to play by touch.

The setting up of your UI leads directly into a discussion on spell rotation, which we'll get to in a moment. Before that I wanted to suggest that you take a look at our article on mods and addons, specifically at Quartz. Even with /stopcasting effectively removed from the game, Quartz will let you know when you can hit the button to cast your next spell. This will substantially increase your damage since you will cast faster and kill things faster, thus getting exp faster. If you only install one add-on to level your mage, make it Quartz.
Step Three, spell rotation: When you first create your mage and for the short time that you play through to level 4, mashing Fireball will be your best bet. Once you get Frostbolt at level 4, pull your mob with a Frostbolt and then continue to pound on them with Fireball. The chill effect of Frostbolt will slow the monster while you can fry them to a crisp with your Fireball. Two levels later you'll fold Fire Blast into the rotation, an instant cast spell that is great to place between your Frostbolt and your Fireball. At level 8 you'll receive two key spells, Arcane Missiles and Polymorph, and at level 10 you'll get Frost Nova. With those spells in place you are ready for some serious solo leveling. Before level 10 you'll have to take a lot of hits, but with Frost Nova in the equation you'll be able to keep your advisary at bay long enough to whittle them down to size. The first few ranks of the spell don't last very long, but they will make all the difference between a triumphant mage and a dead one.
At this point things are fairly straightforward. At the beginning of the fight, polymorph an extraneous target if there is one(this is even easier to deal with if you have a focus macro set up), and Frostbolt the first mob. From there the rotation is something along the lines of Frost Nova (back up a few steps) > Fire Blast > Fireball > Arcane Missiles > Fire Blast > Arcane Missiles and you're good. This is a basic, all-around rotation, using everything you've got. It's the sort of rotation that will work well until you progress down your chosen path.
Step Four, spend your points: At level 10 you will begin picking your talents,you're your spell rotation might shift a little as you decide the mage you are going to be. Knowing what kind of spec you're looking to build will help, but it's also good to know which talents to put your points into first. You have 11 points to spend between level 10 and level 20. Here are some suggestions for spending those 11 points depending on your intended spec. If you're unsure of which to take first, work in the order I've given you until you feel more comfortable playing around with the mage talents:
Frost AoE Spec 13/0/48 (this one we'll be covering in detail next week):
- Improved Frostbolt 5/5
- Elemental Precision 3/3
- Improved Frost Nova 2/2
- Improved Blizzard 1/2
Heavy Frost 10/0/42:
- Improved Frostbolt 5/5
- Arcane Subtlety 2/2
- Arcane Focus 3/5
- Elemental Precision 1/3
Arcane Fire 33/28/0:
- Improved Fireball 5/5
- Arcane Subtlety 2/2
- Arcane Focus 4/5
Full Arcane 61/0/0:
- Arcane Missiles 5/5
- Arcane Focus 5/5
- Arcane Subtlety 1/2
Raiding Fire 10/48/3:
- Arcane Subtlety 2/2
- Elemental Precision 3/3
- Impact 2/5
- Improved Fireball 3/5
- Ignite 1/5
PvP 0/12/49:
- Improved Frostbolt 5/5
- Ice Shards 5/5
- Impact 1/5
Once you begin to spend your talent points, you'll find it to your advantage to change your spell rotation based on the spells in your chosen school. If you have created a blended spec, often times it is best to use spells from the school of magic you have most points in, but again, this depends what you choose. As I mentioned before, next week we'll look into AoE grinding, the spec to work with, and some tips to get you started.
Filed under: Leveling, Guides, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 1)
Roxyena Jan 26th 2008 4:29PM
Personally my mage is specced Frost. I changed round a bit before I got there. But for leveling you just have to look at what makes sense.
Anything that slows/freezes the target is a help when leveling.
Also, as with raiding, anything that reduces the mana cost of spells is nice.
Finally, reduce cast times means you can get in more bolts. It may seem small (0.5) but it does make a difference.
My mage is currently specced like this:
3/3 Elemental P
3/5 Imp Frostbolt
3/3 Frostbite
2/2 Imp Nova
5/5 Ice Shards (+crit dmg is nice, helps take down the mobs quickly)]
3/3 Permafrost
1/1 Icy Viens
5/5 Shatter
3/3 Frost Channeling
1/1 Cold Snap (Nice if a Nova breaks early)
2/2 Arctic Reach
1/1 Ice Barrier
5/5 Winters Chill
5/5 Imp Frostbolt
3/3 Piecring Ice
5/5 Emp Frostbolt
1/1 Frost Elemental
That should be a frost build that gives you high surviability for leveling, at level 60 you can then take 2/2 Arcane Subt and 3/5 Arcane Focus. Then go down into Arcane Concentration to bring you to 70.
I don't reccomend raiding as this spec, personally mages I have had advice from are saying go 10/48/3. Which is what I was planning on doing after obtaining my Spellfire set.
I hope this has helped.
Kind regards
Roxyena
Paul Nov 17th 2007 6:21PM
/cast [modifier:shift] Frostbolt(Rank 1);Frostbolt
#showtooltip
hold shift to fire off your quickest frostbolt if you need it to slow a mob asap instead of damaging it.
use that macro for all your other spells- for example, you can consolidate your sheep and counterspell spells with this macro:
/cast [modifier:shift] Counterspell;Polymorph
#showtooltip
this will let you keep all of your important spells in the 1,2,3, and 4 keys, so that you can cast 16 different kinds of spells without leaving that part of the keyboard.
1, shift+1, ctrl+1, ctrl+shift+1, 2, shift+2, etc.
binarygeek01 Nov 17th 2007 7:38PM
to quote:
(back up a few steps) > Fire Blast > Fireball > Arcane Missiles > Fire Blast > Arcane Missiles
uhm....no.....
Why would you start off with a fire blast?? You have the breathing room with your sheep and nova, and if that is the case, you allways wind up with a big spell, in this case a fireball. THEN you follow it up with a fireblast.
Might as well get into the habit now, as that's the staple of your crit combos in later levels.
Liz Nov 17th 2007 8:27PM
Ack those talent specs are awful - where on earth did you come up with them?
ErsatzPotato Nov 17th 2007 8:55PM
Fireblast is mana inefficient, instant, and has a short range. Three reasons to keep it for later in the fight as burst or a closer IMO, even if that means only getting one off per fight.
For a first time mage but experienced player I'd go 5/5 improved fireball then flame throwing [range uber alles] and some or full ignite with rank 1 frostbolt to keep stuff away. Frost (improved frostbolt then frostbite*) is also nice but some goodies are deeper in the tree. No good reason to take any arcane at all for early leveling...
...except maybe for the new player. With no experience staying mobile, or having played a plate wearer used to taking hits, speccing for no pushback on arcane missile might make things less frustrating.
Unlike (for example) aff or demon warlocks, mages greatly benefit from a mid-level or late level respec. Can't grow your way to an aoe frost or a PoM spec without making early life more difficult.
Btw, for all my complaining in the comments, this is a great series. Keep at it! Mage power!
*Frostbite is a wonderful leveling talent but it screws up aoe grinding if you choose to go that route.
T-4 Nov 17th 2007 9:31PM
I like the constructive comments, people. Especially #1 and #4. Good column, but I do agree with #3 that the talent specs are a bit off, and I agree with #2 that Fireblast is a waste to use repeatedly in a fight.
Ambril Nov 17th 2007 11:47PM
I definitely wouldn't recommend picking up raiding fire talents like Elemental Precision or Arcane Subtlety early on. Threat reducers, partial resist reducers and spell hit bonuses help very little while soloing and levelling (though they are hugely important at the raiding level).
First five points should always go into talents that reduce the cast times of your main nukes (fireball or frostbolt respectively) as they provide the biggest early boost to your dps, via the talent trees.
A talent like Impact is very helpful while levelling/soloing, but has no place in an end game raiding build, since it doesn't... work... on anything.
----
In terms of levelling, this question is brought up often enough and the majority of veteran mages seem to agree ~ yes, you can level fire if you want, or arcane if you're a masochist. But frost... yeah, that's the way to go. That is my own biased opinion. ;)
Once you hit 70, that's the time to really explore the other facets of the class. But if you just want to get there, yeah ~ frost is your friend.
ErsatzPotato Nov 18th 2007 3:27AM
You're entirely right Ambril. Was fighting my own frost love bias and cut that bit for length. To make things easiest go fire very early, then respec frost through 70 and leave arcane the heck alone. I do grab clearcasting after 60 and before 70 but that forces choosing between full shatter and full slow builds. Personal quirk.
Frost can't be overestimated as a leveling mage spec. Once the elemental kicks in it can be kept up (effictively) full time. You'll be drinking often before BC gear so the timers aren't a big issue:
Mage pulls mob, WE novas it at range
Immediately WE pulls and fights second mob while mage kills first
WE pulls third and mage fights second
WE novas second or third, mage novas the other
Mage & WE kill second and third
Drink
Mage pulls and kills fourth mob
Repeat
Deep frost mages are a pet class.
Raiding frost is like raiding fel guard or beast master. Without the pet you're screwed on DPS. For frost the better you know the rythym of a place the more uptime you can have on the WE for trash, much like activated trinkets. If you're not sure of the pacing, save the WE for bad pulls and bosses even though it'll hurt your damage numbers.
HIGHLY recommend doing the quest for the Nifty Stopwatch while leveling. Iceblock (if WE is still up or can be cold snapped)+ nova + blink + extra slow on cone of cold + watch trinket is a great set of bug out cards for when things go wrong.
Important to note everything I've suggested in both posts is entirely PVE oriented. And, of course, I'm a big dufus, so any and all with more skills please poke me with sharp sticks :)
Tinil Nov 18th 2007 5:10AM
I started leveling ice, but now when my mage was 30, I went fire and I was golden. You see, I went with a fun but fairly unconventional build at low levels, focusing on +dmg. I wouldn't recommend it to newer players because it results in horrendous HP and a small mana pool, but the result ends up being that I can kill mobs before they reach me, and my crappy self-made water is slightly less infuriating.
As my mage climbs into the 40s, however, I may return to ice. Mob health scales faster than +dmg gear at this level, so it's probably best to go for a more traditional AoE build.
On another note, getting +dmg early is, obviously, a hell of a lot easier now with 2.3 Getting close to 180 +dmg in the 30s without loading up with too much fiery wrath schlock was very, very hard.
h2 Nov 18th 2007 2:11PM
The first rank of Frost Nova lasts just as long as the last rank. There is no reason to even train higher ranks of Frost Nova, they just waste more mana for laughable damage.