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11-18-2007 @ 3:02AM
As everyone has pointed out the problem with the new av right now is the turtle. A turtled av, while usually a guaranteed win for the offensive side, can go on for hours. And it gives something in the order of 10 more honor than a regular run up to van does. They need to significantly buff the amount of honor gained from killing opponents during a turtle or it is just going to turn into a grief-fest. IE which team can frustrate the other team into all /afk'ing first. As for strategy? Right now the strategy is dead simple and not that disimilar to previous van-zerg's. For horde, push up and cap SH. Leave a D group of 5 or so to deter alliance recaps. Bal dies next, followed by IW. Again each time a tower is capped leave a small group behind to D it til it burns. Major O pushes on up to SP GY and DB bunkers, while a few groups of 5 run around behind enemy lines and TOGETHER (cannot stress this enough) recap unguarded or undefended enemy towers/bunkers. If this is done well and the alliance aren't turtling, AV lasts around 15 minutes and yields 450-600 honor. On the other hand if half your team decides to go defend FW effectively screwing over both your O and your D, you are bound for an hour long, honorless waste of time. So I pray everyone figures this out ASAP and stops screwing everyone else over. Also its worthy of note that the strategy presented above provides equal chance for an alliance win when reversed. Even if horde and alliance play the same strategy, the quality of execution will determine the winner. Horde will not ALWAYS win the van-zerg anymore, the quality of your team, and most importantly their team-work and communication will determine the day's outcome. Happy hunting!
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