Breakfast Topic: 100 useful warrior tips
There is much on the forums these days to be avoided, but luckily Grimdan's thread doesn't fall into this category. He created a topic on the European forums asking for suggestions for the 100 most useful tips for warriors. It's difficult to come up with a list of 100 on your own, but I'm sure you can think of a few.If you were a new warrior just starting out, what words of wisdom would benefit you most? Or perhaps there are warriors out there just getting into PvP, or new to raiding, or trying a new spec. You don't have to be brand new to the class to benefit from some good advice. By the same token, you don't necessarily have to be an uber leet warrior sporting Tier 6 to hand out advice to your fellow players. What one tip would you give to warriors?
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Reader Comments (Page 2 of 2)
Geo Lara Nov 20th 2007 1:24PM
1) Stay Arms/Fury for a long as you can.
2) Don't worry about being "uncrushable" unless you are in a raiding guild.
3) /gquit any guild that insists you respec back and forth at the drop of a hat with out helping out with the cost.
4) Learn a few macros - esp. a weapon swap one.
5) Leave any PUG where the DPS'ers don't wait for at least 3 sunder armors.
6) Tanking is not for everyone - if its not fun, roll a lock. :)
Alkahn Nov 20th 2007 2:04PM
1) Not all mobs like to melee. Don't give them a choice - learn to line of sight pull. Wait for CC, use a ranged attack (+bloodrage), and duck around corners to get everything in thunder clap range.
2) Berserker rage is free and it doesn't go away when you switch to defensive stance. If you won't need it to break fear, you can front-load it right before a pull/charge and you get bonus rage in the crucial opening seconds of the fight.
3) Used correctly, bloodrage is the only threat move we have that can't miss, or be dodged, parried, blocked or resisted. Especially on ranged pulls, be sure to bloodrage right *after* the mob notices you. This insulates you from a healer pulling aggro by buffing you (shield) or a HoT tick during a pull. It also lets you have shield block up for the 1st hit on a raid boss. Fire your ranged weapon, and hit or miss once the mob "wakes up" use bloodrage.
4) Tanks who exclusively use sunder armor don't know what they're doing. Don't be among their number. Revenge, shield slam (if specced), devastate (duh) and even thunder clap on more than one attacker are all better bang for your buck, depending on your talent selections. Heroic strike lets you "burst" threat by using two moves at the same time (next swing + global cooldown), rage permitting.
5) Not all the best talent points for tanking are in protection. 5% parry and improved thunder clap in particular are among the best talent points you can spend for tanking. Anger management doesn't suck either.
Scruffy Nov 20th 2007 1:58PM
@Elwarrior
#2 is perhaps the biggest problem I've seen. You have thunderclap! Use it! (Yes, it works in defensive stance.)
Shouts are another one. Yes, Commanding Shout gives everyone a nice boost of health but the extra attack power Battle Shout means more damage which means more threat which means the healers and DPS have more leeway. ...but that's like teaching groups with a paladin to put Blessing of Salvation on everyone but the tank. They always freak about their epeen numbers being lower.
Oh, and that reminds me. Demoralizing Shout! Use it! @$#%!
Scruffy Nov 20th 2007 2:26PM
Oooh! Alkahn just reminded me.
Find abilities that can be used with a stance dance. There's the charge-to-fury/def stance that's always excellent. Before this last patching, I found that Retaliation-to-def to be amazing. And there's the ever popular Berserker ability to whatever to break fears and/or have some fear protection.
Ruzgob Nov 20th 2007 2:35PM
Don't know if this has been mentioned, but come up with a keybind system that works for you. As a warrior, it is critical that you are able to do things very quickly, be it while tanking, PvP or DPS.
For instance, my mouse wheel is set to the stances. Button click = Battle stance, scroll up = bezerker, scroll down = defensive. My primary attack is set to R (movement keys are ESDF), charge/intervene/intercept to W, and the various shouts are set to Q A Z (and shift for more shouts).
herakles Nov 20th 2007 2:52PM
Tanking : Learn to hold aggro on multiple mobs - thunderclap, tab, sunder, tab, sunder, thunderclap, tab, sunder, tab, sunder, lather, rinse, repeat.
DPS : Use your abilities to help the tank - help get sunders up if the tank is a warrior, use thunderclap/demo shout to help reduce the tank's damage. Even with the aggro component these abilities have, it will give the tank enough of a head start that you can start DPS pretty quickly.
PVP : Be a team player, even in a PUG. You are a healer's worst enemy, harass their healers, don't go after another warrior for an e-peen swordfight. Pummel, intercept, pummel, intimidating shout, pummel, intercept, pummel can lock down a healer for 30 seconds, long enough to decide the course of a team battle.
Ercoll Nov 21st 2007 1:08AM
1) To aggro threat, sunder armor is not your best move. You should Shield Slam, Revenge, devastate, devastate. Rinse repeat. Oh, and throw in a shield block every now and then.
2) Don't Thunderclap near the sheeped/shackled dudes.
3) Know what adds you are responsible for. Don't go chasing after the guy that the Hunter is supposed to be trapping.
4) Write a Macro for Intercept:
/cast [target=targettarget,help] Intervene
5) Gear yourself so you are crit immune.(Typically = 490 Defense)
6) Armor is good. There is no dimishing return on armor when you compare armor to how long you can stay alive. Let me repeat, armor has a linear relationship to how long you will stay alive. Someone else did the math, so we don't have to.
7) Keep an eye on your life so that you can use your health pots, shield wall, and last stand when you start dipping low.
8)Place the intervene button, shield wall button, and last stand button away from the other buttons you will be desperately mashing during a fight. So you won't hit one of those by accident
9) Don't forget to use Shield Reflect or Shield Bash.
thinice Dec 7th 2007 1:15PM
2) Don't Thunderclap near the sheeped/shackled dudes.
If there's 8 Mobs coming down on the group, and only one is sheeped, don't yell at your warrior/tank for clapping. Chances are having that one mob incapacitated really matters in the big picture of keeping all aggro off the softies.
HOWEVER, if it's a named MOB or a boss of some sort then it makes sense but again, Shouldn't the group get the boss out of the way in the first place?
I'm sick of people telling me not to clap when I'm drawing aggro from a huge group of mobs and a lock sheeps 1 thing.