The Light and How To Swing It: Surviving 1-20 as a pally

A lot of people want a high-level paladin to heal, tank, or (as of 2.3) smash faces, but aren't sure how to get up to the point where it becomes fun. Does it get beyond Seal of Righteousness, Judge, Seal of Righteousness, Judge, heal? How can I make the same content I've done five times interesting? When are people going to stop laughing at my blood elf? Read on, as The Light and How to Swing It takes you and your paladin to level 20.
First off, you should know what to roll. Four races -- human, dwarf, draenei and blood elf -- can be pallies. If you're Horde, your choice is limited to one. Alliance have more choices, so you need to look at the racials of the classes and what races you've already played. If you haven't made a draenei yet, I would recommend them, as the 1-20 content will be new to you. Plus, the 1% hit aura is pretty nice. The human Diplomacy racial is killer if you're planning on doing heroics, and both Sword and Mace specialization come in handy if you're going Ret. As for dwarves ... well, dwarves have Stoneform, which is nice for PvP. There aren't a whole lot of benefits to being a dwarf paladin, but they are kind of cool-looking, especially female dwarves.
Depending on what you think, you'll start in a monastery (human), an icy plain (dwarf), a crashed spaceship (draenei) or a beautiful city (blood elf.) The Alliance races begin by using maces, while the blood elves start out with swords. You'll be unable to use some of the other weapons until you make the route of big cities, so it would be best to stick with your given weapon type at the beginning, or make your way to another capital if you're really desperate. You'll get a couple quests to run around, find your paladin trainer, and talk to various people, and then you're going to start your questing.
The skills you begin with are very limited. You start out with the armor-adding Devotion Aura, the holy damage Seal of Righteousness, and the healing spell Holy Light. This combo gives you fairly high survivability, but little damage and no crowd control. As such, it's best to take on one enemy at a time until you're comfortable with the class. Just put on Seal of Righteousness and Devotion Aura and hit stuff, and heal yourself when you get low on health. But a couple stacks of food and water to help you along. Sell all of the vendor trash you get to make the cash for your skills.
From here on, we'll go level by level to the new things you get and how they should affect your playstyle.
Level 4: You receive your first blessing, Blessing of Might, and the Judgement ability. Now, you'll be able to Judge your Righteousness for extra damage. Don't forget to reapply it! A macro can help wonders there. Also, keep BoM up constantly, as it'll help out your meager damage.
Level 5: Time to pick your professions. If this is your only character on your server, it's probably best to pick up two gathering professions, like mining and herbalism. If you're going ret in end-game, mining and blacksmithing will get you some awesome weapons. Tanks and healers can pick some non-weapon and armor professions, like jewelcrafting, enchanting, engineering or alchemy.
Level 6: You get your first bubble, Divine Protection, and your second seal, Seal of the Crusader. Your fights should now begin with sealing and judging Crusader before turning on Righteousness, since Crusader increases your holy damage. At this point in time, Divine Protection should probably be used to get a heal off (easy with your new rank of Holy Light) or run for it.
Level 8: Not too exciting of a level. You get Hammer of Justice, which stuns your opponent for 3 seconds, and Purify, which removes a disease and poison effect.
Level 10: Now we're jamming! Your Seal of Righteousness and Devotion Aura go up a rank, and you get two more abilities: Lay On Hands, which heals your target to your maximum health for the minor cost of all your mana and a one-hour cooldown, and Blessing of Protection, which can serve as a second bubble at this level. Later on, it's more useful to bubble party members. Both of these are good escape mechanisms if you find yourself in an "oh, crap" moment.
You also get your first talent point. There are a couple of things you can do with your early talent builds. I put my first five points into Divine Strength and then Spiritual Focus, so I could get nearly uninterruptable heals. In retrospect, this was a poor choice, and one I wouldn't recommend. A better option is the ret tree. Put your first five points into Benediction to decrease the mana cost of most of the spells you use at early levels, then toss two into Improved Judgement and 3 into Improved Seal of the Crusader, and then pick up Seal of Command at 20. SoC makes playing a pally much more exciting. Sorry, wanna-be shockadins and prot grinders, those specs don't really shine until level 40. Ret will make your life easier early on.
Around this point, you'll start getting green items. Stats you want to look for right now are strength, stamina and intellect to help you develop a balanced character.
Level 12: You've probably moved from your starter area to the next (10-20) place, but don't forget to go promptly back to your trainer when you level up. At 12 you learn new ranks of Blessing of Might and Seal of the Crusader. You also get your first class quest, to learn the rez spell Redemption. Hordies will be summoned to Silvermoon City and asked to light a brazier in a Ghostlands cave, where you're attacked by another Blood Knight. Then you need to fill up a vial with the power of the Naaru M'uru and ressurect the guy who attacked you (who's been moved to an inn.) It's pretty easy and provides a good overview of Blood Knight lore. Draenei will be called to the Exodar to read the Tome of Divinity, and then use a one-time rez spell to rez a furbolg shaman.
Humans and dwarves have it a bit tougher. They'll be sent from their paladin trainer to Duthorian Rall in Stormwind or Tiza Battleforge in Ironforge. Both these questgivers ask you to go help someone in need. This means John (in Ironforge) and Stephanie (in Stormwind) Turner, who collect linen cloth for orphans. Orphans in linen sweatshops? They never tell. Bring them 10 linen cloth, and you'll be shuttled around for a while before being asked to resurrect a dead guy in Dun Morogh/Elwynn Forest, and retrieve a letter from a Defias member or Dark Iron Dwarf. Then, and only then, will you get your Redemption.
Level 14: You get a new rank of Holy Light and two new skills: Blessing of Wisdom, which increases your mana regen, and Righteous Defense, which is basically the paladin taunt. Use your judgement on BoM vs. BoW. If you don't have any Judgement, why are you playing a pally? *rimshot*
Level 16: At 16 you learn Retribution Aura, which should immediately replace Devotion Aura, and Righteous Fury, another skill that is good only for tanking at this level.
Level 18: A new Seal of Righteousness and a longer Divine Protection will help push you to 20, as will Blessing of Freedom (removing all movement-impairing effects) and Spiritual Attunement (which gives you mana back when you're healed.)
Level 20: Congratulations, you're here! Enjoy your prizes: Exorcism, which hurts undead and demons; Consecration, an AOE attack that does holy damage over a few seconds; Flash of Light, a quick heal that heals a lesser amount than Holy Light; and a new rank of Devotion Aura. Depending on your talent points, you can also pick up Blessing of Kings, which increases stats by 10%, or Seal of Command, which can proc for major holy damage when you're fighting. If you took my advice and went Ret, you'll be getting the latter.
You've also got a new class quest to go on. The Horde will be asked to undertake the Second Trial and kill more Blood Knights near Silvermoon for the skill Sense Undead, which is exactly what it sounds like. Allies will go instead to Westfall and protect an innocent woman from the Defias thugs for the same skill.
You'll then be asked to start what might seem like an awesome class quest for a great weapon, but will instead end up destroying your soul. Hordies need to go to Deatholme, RFC, SFK and BFD to get the Blood-Tempered Ranseur, and Allies must trek to Deadmines, BFD, SFK and an elite area in Loch Modan for Verigan's Fist. Unless you have a group of friends or a level 70 to run you through, these are so not worth it, even though the Alliance weapon will last you for some time.
After 20, the whole world will open up to you. Head to a contested area and start questing, because even with the leveling buff, it's going to be a long way to 70.
Detailed guide on leveing 21-40 this way ==>
Filed under: Paladin, Leveling, (Paladin) The Light and How to Swing It, Guides






Reader Comments (Page 1 of 2)
René Nov 21st 2007 8:55PM
"[...] and an elite area in Loch Modan [...]"
Haven't the elite areas been removed completely from lowbie zones (and some from higher level zones as well)? I'm pretty sure it's not elite anymore.
Philaster Dec 22nd 2007 11:37PM
Yes, as of 2.3 the ogres in Lock Modan are no longer elites, nor are the mobs you have to kill in BFD to get what you need there. This makes the only tough parts of the hammer quest the Deadmines and SFK. You don't need to go all the way through either to get what you need, but if you couple the Deadmines section with the quest for VC's head you get a great set of mail pants to wear. Great article, but I'd have to disagree on the value of the Hammer for Alliance players. I love this hammer and think that it's well worth the effort to get it as soon as possible. On my second Pally, I had it by lvl 21 because I knew what I was doing (the ogres were still elite then). It can do you right into your mid 30s and packs a hell of a wallop when it connects.
Ciarán Nov 21st 2007 9:01PM
The timing for this could not be better, I just rolled me a dwarf pally.
Paul Nov 21st 2007 9:31PM
i would advise against picking both herbalism and mining, as you'll have to switch back and forth between tracking each thing. if i'm trying to make cash, i pick up mining and skinning.
Homerjr Nov 21st 2007 10:31PM
"The human Diplomacy racial is killer if you're planning on doing heroics"
This isn't very relevant post-2.3 where the heroic key requirement was reduced from revered to honored. My draenei paladin alt is level 64, has done one Ramparts run as far as 5-mans go, and already has the HH and CE heroic keys.
Melphy Nov 21st 2007 11:59PM
Mining and Herbalism > Mining and skinning.
i made my epic flying in a matter of days, with just endless gathering of herbs and mines.
although you do have to switch in between, it'll make the money you need.
Ametrine Nov 22nd 2007 12:26AM
"There aren't a whole lot of benefits to being a dwarf paladin, but they are kind of cool-looking, especially female dwarves."
YES!
Finally, some love gets shown to the dwarf chicks!
Ebolavirus Nov 22nd 2007 12:34AM
You all should roll a class that actually isnt a joke class behind a bunch of armor. Lets face it man up or woman up, roll a priest or a warrior or druid, cause as alot of ppl see your your lolpally, OMG I got hit bubble hearth, damn im safe now, oh no I have to wait my CD isnt up on my bubble.
Cowcow Nov 22nd 2007 12:40AM
@7 LOL tis true. Besides 90% of lolpallies are used for healing, sure they have straight up heals, but as a druid I will out last them on mana anyday.
This is not to say they dont do good as off tanks and yes some can tank, but those are few and far between, I would still choose a WAR/Druid over a pally any day to tank cause I dont have to worry about them running out of mana in raids.
To me Pally is a good starter toon if you have never played WoW before,A. you can survive stupid gankers, by bubbeling and hearthing, B. You can heal yourself, C. you can wear plate so you can refer back to A. and D. you get a free mount.
Rawtashk Nov 22nd 2007 12:50AM
@8, false. You can't bubble hearth until level 50ish (I believe), so that would serve no purpose for starting a new toon on WoW. I can outlast a druid anyday on a long boss fight. Try leveling a pally to 70, it's quite an accomplishment, seeing as how it takes forever to kill anything. I have 3 level 70 pallies (holy, prot, ret), and I am excellent in all 3 areas of my class. Just 'cause you don't know how to play a pally doesn't make them a "lolclass".
klink-o Nov 22nd 2007 1:00AM
Agreed Perseus. I know when our resident pally tank isn't present some bosses are a real bitch to bring down.
Momsmistake Nov 22nd 2007 1:56AM
@8 LOL wtf 3 lv 70 pallies l2play, or someone needs to teach you how to respec and get bigger bags for different gear.
chinesefarmer Nov 22nd 2007 2:01AM
QQ at all of you! Ally is just mad cause Horde recieved Pally which is a good class and now they get stuck with a sucky ass dying bread of shaman.
Last I checked in raids lolpallys were screaming at our druids for intervate....whats that @8 you can outlast a druid, hmmm wonder why, INTERVATE I NEED IT NOW, my leet heals cant heal you, insert druid at top of healing chart.
Buttink Nov 22nd 2007 2:10AM
Paladins in my opinion arn't very good healers when it comes to raid environments. The only thing we have is survivability. After a certain point, the whole OMG i have so much mana i will just throw heals around and never go oom stops working. This is because simple all damage is AOE so your left there with everyone taking 3k damage going WTF this is to much for FOL and to little for Holy Light. Meanwhile, Shaman and Priests are off playing with themselves blasting shit tons of healing out there ars.
BTW anyone who wants to start a paladin let me say that you better be able to click one button and watch someone auto swing because thats what the paladin class is. Also please if you play this class and you arnt a healing, let me be the first to say that you better not be a piece of crap otherwise this class will be drill into the ever larger hole that its already in.....Ah what the hell do i care anyway there just going to reroll deathknights. Also, IDK about grammar you can shove it.
Keya Nov 22nd 2007 2:14AM
The quest at level 20 is just that - epic. I'd recommend it for any new paladin, it's one of the better quest series in the game. I found alliance better than horde though. Also I would try to do this without high level help.
twh Nov 22nd 2007 2:33AM
This thread started out so well too.
To the idiots that have probably never touched a paladin, Ebolavirus, Cowcow and Chinesefarmer, I suggest you get rid of those notions that have given you ammo, which are now pretty much running on empty.
Paladins have been tanking progression bosses. And yes, there has been paladins that have tanked Illidan AS progression, not after they got him on Farm status.
And furthermore, the Ret tree has gotten significant fixes and buffs in this and in the next mini-patch, which no longer allows it to be the joke you think it is.
In fact, I take it back, you're not idiots, merely misinformed with outdated material.
twh Nov 22nd 2007 2:38AM
And Buttink, you're grossly oversimplifying the class if you really believe the class is reduced to pushing a few buttons over and over again.
In fact, you can probably say the same about mages... and rogues... and warriors... and hunters... and locks... and shaman... you get the idea.
And you're wrong about pally healing. It may not be the most versatile or dynamic, but it fulfills its purpose with amazing efficiency. Great for healing MTs. As a tankadin, I can attest to this.
jaxson_bateman Nov 22nd 2007 2:59AM
@14 - you don't seem to have ever been in a 25 man raid environment... each of the 4 healing classes is best suited to one type of assignment. For a pally, it isn't raid AoE healing - it's main tank healing. Spamming that FoL ad nauseum on the tank, barely losing any mana, and busting out the Holy Light if they take a chunk of burst damage. Most decent raiders appreciate the value of healadins.
But anyway, the real reason I'm posting is because there is one macro that is very important on the path to becoming a good paladin. Well, not really, but it definately makes things a lot easier (I'm levelling my third pally atm and it has helped things out a tonne).
#show Seal of X
/cast [button:1] Seal of X
/cast [button:2] Judgement
/cast [button:2] Seal of X
Basically, on a left click, you cast the seal as normal. On a right click, you judge whatever seal you have going, then reseal whatever would have been cast on the left click. From 1-20, very hand for judging Righteousness and then immediately resealing it.
Askren Nov 22nd 2007 3:52AM
You know what? Everyone who has ever made a comment about Paladins being inferior in any way, you fail at both insults, and life.
I have a 70 pally. I know my class inside and out. I raid, and I can keep up my mana and heal next to anyone I've played with. I PvP, and as a Ret-adin (PRE-2.3), I have managed to hold my own against any class. I've never bubble-hearthed, or been called a ret-nub. I've seen people cry that I healed myself in a duel, just because they can't. I've seen people complain that I can bubble and win in PvP against 4 would-be gankers. I've seen it all, and I still play my class the same way.
Now, if you want to lump an entire chunk of the players of this game into a single 'lolpally', asshat style clique, you fail. That's like saying all rogues are idiots who rolled their toons just to gank, and be jackasses to everyone. Don't judge me based on what I choose to play.
Oh, and EVERYONE who has EVER used L2Play as an insult, FAILS at life. Period.
Charneldeath Nov 22nd 2007 5:02AM
I've been leveling a tankadin alt. Level 63 currently, and I am in love with it. Every instance I have tanked has resulted in zero player deaths and wipes. When I am around, there is no CC, it's not needed and just slows things down. Want a 45 minute UB run with toons of a like level? Then I am your man. I cannot wait to start tanking level 70 instances and heroics. It's a blast.
Grinding is also fun and easy, as you just play rodeo with whatever mobs you need to kill. What makes it even better, is the more you hurt me, the harder I am to kill. Leveling early as prot was tough, granted, but it pays off in spades once you get 35+.
The flamers really need to check their brain to mouth filter before engaging in intelligent conversation. However, that's just my opinion.