The Light and How To Swing It: Surviving 1-20 as a pally

A lot of people want a high-level paladin to heal, tank, or (as of 2.3) smash faces, but aren't sure how to get up to the point where it becomes fun. Does it get beyond Seal of Righteousness, Judge, Seal of Righteousness, Judge, heal? How can I make the same content I've done five times interesting? When are people going to stop laughing at my blood elf? Read on, as The Light and How to Swing It takes you and your paladin to level 20.
First off, you should know what to roll. Four races -- human, dwarf, draenei and blood elf -- can be pallies. If you're Horde, your choice is limited to one. Alliance have more choices, so you need to look at the racials of the classes and what races you've already played. If you haven't made a draenei yet, I would recommend them, as the 1-20 content will be new to you. Plus, the 1% hit aura is pretty nice. The human Diplomacy racial is killer if you're planning on doing heroics, and both Sword and Mace specialization come in handy if you're going Ret. As for dwarves ... well, dwarves have Stoneform, which is nice for PvP. There aren't a whole lot of benefits to being a dwarf paladin, but they are kind of cool-looking, especially female dwarves.
Depending on what you think, you'll start in a monastery (human), an icy plain (dwarf), a crashed spaceship (draenei) or a beautiful city (blood elf.) The Alliance races begin by using maces, while the blood elves start out with swords. You'll be unable to use some of the other weapons until you make the route of big cities, so it would be best to stick with your given weapon type at the beginning, or make your way to another capital if you're really desperate. You'll get a couple quests to run around, find your paladin trainer, and talk to various people, and then you're going to start your questing.
The skills you begin with are very limited. You start out with the armor-adding Devotion Aura, the holy damage Seal of Righteousness, and the healing spell Holy Light. This combo gives you fairly high survivability, but little damage and no crowd control. As such, it's best to take on one enemy at a time until you're comfortable with the class. Just put on Seal of Righteousness and Devotion Aura and hit stuff, and heal yourself when you get low on health. But a couple stacks of food and water to help you along. Sell all of the vendor trash you get to make the cash for your skills.
From here on, we'll go level by level to the new things you get and how they should affect your playstyle.
Level 4: You receive your first blessing, Blessing of Might, and the Judgement ability. Now, you'll be able to Judge your Righteousness for extra damage. Don't forget to reapply it! A macro can help wonders there. Also, keep BoM up constantly, as it'll help out your meager damage.
Level 5: Time to pick your professions. If this is your only character on your server, it's probably best to pick up two gathering professions, like mining and herbalism. If you're going ret in end-game, mining and blacksmithing will get you some awesome weapons. Tanks and healers can pick some non-weapon and armor professions, like jewelcrafting, enchanting, engineering or alchemy.
Level 6: You get your first bubble, Divine Protection, and your second seal, Seal of the Crusader. Your fights should now begin with sealing and judging Crusader before turning on Righteousness, since Crusader increases your holy damage. At this point in time, Divine Protection should probably be used to get a heal off (easy with your new rank of Holy Light) or run for it.
Level 8: Not too exciting of a level. You get Hammer of Justice, which stuns your opponent for 3 seconds, and Purify, which removes a disease and poison effect.
Level 10: Now we're jamming! Your Seal of Righteousness and Devotion Aura go up a rank, and you get two more abilities: Lay On Hands, which heals your target to your maximum health for the minor cost of all your mana and a one-hour cooldown, and Blessing of Protection, which can serve as a second bubble at this level. Later on, it's more useful to bubble party members. Both of these are good escape mechanisms if you find yourself in an "oh, crap" moment.
You also get your first talent point. There are a couple of things you can do with your early talent builds. I put my first five points into Divine Strength and then Spiritual Focus, so I could get nearly uninterruptable heals. In retrospect, this was a poor choice, and one I wouldn't recommend. A better option is the ret tree. Put your first five points into Benediction to decrease the mana cost of most of the spells you use at early levels, then toss two into Improved Judgement and 3 into Improved Seal of the Crusader, and then pick up Seal of Command at 20. SoC makes playing a pally much more exciting. Sorry, wanna-be shockadins and prot grinders, those specs don't really shine until level 40. Ret will make your life easier early on.
Around this point, you'll start getting green items. Stats you want to look for right now are strength, stamina and intellect to help you develop a balanced character.
Level 12: You've probably moved from your starter area to the next (10-20) place, but don't forget to go promptly back to your trainer when you level up. At 12 you learn new ranks of Blessing of Might and Seal of the Crusader. You also get your first class quest, to learn the rez spell Redemption. Hordies will be summoned to Silvermoon City and asked to light a brazier in a Ghostlands cave, where you're attacked by another Blood Knight. Then you need to fill up a vial with the power of the Naaru M'uru and ressurect the guy who attacked you (who's been moved to an inn.) It's pretty easy and provides a good overview of Blood Knight lore. Draenei will be called to the Exodar to read the Tome of Divinity, and then use a one-time rez spell to rez a furbolg shaman.
Humans and dwarves have it a bit tougher. They'll be sent from their paladin trainer to Duthorian Rall in Stormwind or Tiza Battleforge in Ironforge. Both these questgivers ask you to go help someone in need. This means John (in Ironforge) and Stephanie (in Stormwind) Turner, who collect linen cloth for orphans. Orphans in linen sweatshops? They never tell. Bring them 10 linen cloth, and you'll be shuttled around for a while before being asked to resurrect a dead guy in Dun Morogh/Elwynn Forest, and retrieve a letter from a Defias member or Dark Iron Dwarf. Then, and only then, will you get your Redemption.
Level 14: You get a new rank of Holy Light and two new skills: Blessing of Wisdom, which increases your mana regen, and Righteous Defense, which is basically the paladin taunt. Use your judgement on BoM vs. BoW. If you don't have any Judgement, why are you playing a pally? *rimshot*
Level 16: At 16 you learn Retribution Aura, which should immediately replace Devotion Aura, and Righteous Fury, another skill that is good only for tanking at this level.
Level 18: A new Seal of Righteousness and a longer Divine Protection will help push you to 20, as will Blessing of Freedom (removing all movement-impairing effects) and Spiritual Attunement (which gives you mana back when you're healed.)
Level 20: Congratulations, you're here! Enjoy your prizes: Exorcism, which hurts undead and demons; Consecration, an AOE attack that does holy damage over a few seconds; Flash of Light, a quick heal that heals a lesser amount than Holy Light; and a new rank of Devotion Aura. Depending on your talent points, you can also pick up Blessing of Kings, which increases stats by 10%, or Seal of Command, which can proc for major holy damage when you're fighting. If you took my advice and went Ret, you'll be getting the latter.
You've also got a new class quest to go on. The Horde will be asked to undertake the Second Trial and kill more Blood Knights near Silvermoon for the skill Sense Undead, which is exactly what it sounds like. Allies will go instead to Westfall and protect an innocent woman from the Defias thugs for the same skill.
You'll then be asked to start what might seem like an awesome class quest for a great weapon, but will instead end up destroying your soul. Hordies need to go to Deatholme, RFC, SFK and BFD to get the Blood-Tempered Ranseur, and Allies must trek to Deadmines, BFD, SFK and an elite area in Loch Modan for Verigan's Fist. Unless you have a group of friends or a level 70 to run you through, these are so not worth it, even though the Alliance weapon will last you for some time.
After 20, the whole world will open up to you. Head to a contested area and start questing, because even with the leveling buff, it's going to be a long way to 70.
Detailed guide on leveing 21-40 this way ==>
Filed under: Paladin, Leveling, (Paladin) The Light and How to Swing It, Guides






Reader Comments (Page 2 of 2)
Dipstick Nov 22nd 2007 5:29AM
When will the preconceptions about paladins end? It's been going on for a couple of years now. I remember at level 60 pre TBC, all people ever said to me was 'lol Paladins can't do anything', so they'd spend hours looking for a priest that would never come on an instance run. Somehow it changed along the line, round about the time people were clearing AQ and Naxx, then Pallies were seen as 'healers' more so than priests.
The problem then, however is, LOL palas can't tank!
That seems to be dying out as well now, due to the massive evidence suggesting otherwise (although a lot of people still haven't seen a good paladin tank). LOLRET! probably summarises current views on paladins, and I'm not sure that's ever going to change.
The confusing thing is that druids never got this kind of treatment. Go figure.
Val Nov 22nd 2007 8:15AM
What's with all these 1-20 "guides"? If players struggle 1-20, lord help them.
Rawtashk Nov 22nd 2007 11:30AM
@ Momsmistake, Pallies can do 3 things...something that locks, hunters, rogues, mages, warriors, and shammies can't do. I know my class inside and out, something that you never will
@ Buttink, I'd like to see your priest, shammy, or drood keep up a tank that is taking massive damage. No one can compare to our brute force healing.
@ chinesefarmer, I have NEVER asked a drood for an innervate, NEVER. I don't need an innervate because I have better mana efficiency than you do (which is why you have innervate, ZING!) I also outheal priests and druids that have more +healing than me. I can't remember the last time I didn't lead the healing charts in my guild (and we have some damn good druids).
Minibro Nov 22nd 2007 1:34PM
@24 (timchan) - why have you posted links to cheezy powerlevelling sites?
Naaruknight Nov 22nd 2007 5:44PM
Any paladin that asks for innervate is obviously noob, and therefore shouldn't be considered as a real healer. Any druid that gives said paladin is also noob.
Innervate is to be used on Druids and Priests, the classes with high spirit and therefore high mana regeneration. A paladin can L2manapot if he needs mana, which, honestly, I have never come across. I heal heroics in a tank spec! (23/28/0 from memory)
A paladin who is asked to raid heal should speak up and suggest any of the other classes do it. Shamans have Chain heal, priests have bubble/renew/prayer of mending and druids just have every HoT under the sun. Paladin healing is pretty boring, granted, but I remember finishing BM when getting kara attuned with 85% mana left over, only stopping to drink once, after wave 6 (first boss, for those counting at home). My priest, who had 1000 or so more healing than my paladin, would usually finish at no mana, and have to drink after each and every boss.
So, in response to all the paladin healing naysayers, I say you obviously have played with people who ebayed thier account, have never cast flash of light cause Holy Light is sooooo orsum!!!1!!, or who someone who didnt like the person they were meant to be healing, so they decided not to.
I leveled my pally as ret until level 36, when I was given a BoE epic handed sword by an online friend for my birthday. I intended to switch back to ret once I outleveled the sword, cause like...SOC IZ SO ORSUM! but I found the ability to go Prot and AoE, BoSanct and reckoning meant I could kill 6 or 7 mobs my level and higher in the same time it would take me to kill those mobs as ret, but without the near death experience.
Turall Nov 22nd 2007 9:32PM
Stoneform is a fantasic racial from a defensive standpoint. My tankadin is a dwarf and I'd take that race over any other. Bleed, poison, disease immunity and %10 more armor? yes please. It is simply wonderful in Karazhan, especially on Moroes (Dwarf paladins have 3 ways to break Garrote)
Deathdealer Nov 23rd 2007 10:06PM
I am currently lvl 46 with my Blood Elf Prot pally and am having more fun then playing my hunter. I really dont see why they are the lol class atm. I can tank just aswell as a druid or a warrior and when i was holy i could heal aswell as a priest, druid, or shaman. I know my class inside and out. its is so much fun to kill 4 allies when they TRY and gank you. People should stop bitching about the pallies survivability, so what they have bubbles to protect them. Big Fucking Deal! get over it, they are not going to take this ablility away if you camplain about it. Pallies definatly deserve some love, they have come along way from back in the day.
Bibble Nov 27th 2007 3:44PM
I used to look down on Paladins until I rolled my first one a couple of months ago. I chose Blood Elf to finally see all of the BC starter content on the Horde side (I had already taken 3 Draenei past level 20).
Now, my BEPally is level 53 and have been loving it ever since I went prot at level 24. I was lolret from 1-23 and it felt very much like playing a Warrior. As soon as I switched specs, the game changed for me.
With protection, you can grind on mobs for quests or farming very quickly. If you can get the right gear, you can easily pull large groups that are 0-2 levels below yours and end up with full health and near full mana when it's over.
I can honestly say that it's been the most fun leveling a character. My main is a Priest (70) with a Rogue (70) alt for farming, and a retired pre-BC raid Warrior tank (65).
RaidOrg - http://raidorg.com - Helping World of Warcraft Guilds Manage Raids
drunkmime Dec 6th 2007 4:32PM
So I decided to come back to WoW with a bunch of Guildies after quiting a long time ago (prior to Nax) and started a Paladin. Thanks for the tips, followed the Talent tree almost to the letter, and just hit 20 today (two day, yeah!). Keep up the Paladin articles!