Skip to Content
11-22-2007 @ 5:42AM
I think that the reason for allowing multiple frozen mobs again is purely because of the mechanics of bread and butter chain trapping.It is not specifically to allow "double trapping", which is just a bonus.Only allowing 1 mob to be frozen is a problem in group play. Consider the standard chain trapping process:> Pull> Hunter freezes mob 1> Hunter drops another freeze trap and starts nuking...and now another mob unexpectedly triggers the second trap. For example, the tank accidentally walks the mob over the trap, or a mob fears the tank and charges the hunter.The first trap breaks because the second trap was triggered (under the "only one frozen" rule).The second mob probably has a DoT, so the second trap breaks almost immediately....and now there are 2 mobs running around.This is the problem that is fixed by removing the "only one frozen" rule. The alternative is increased party wipes for frustrating reasons.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.