Blood Sport: Building an Arena team, part 2

Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
Welcome to part 2 of 'Building an Arena Team'. With the start of Arena Season 3 on Nov 27, are you looking to form your own Arena team to kick some butt? While part 1 looked at the classes you'll want in your team, let's look at other important aspects of running a winning Arena team.
Players and playtimes
Arena is a team sport. It's a given that you want good individual players, who can exploit the full range of their toons' abilities. What's more important than that is to have players who work well together. The speed of Arena matches demands a certain chemistry between team members; that's where player personalities come in.
Interestingly, some roles and classes are more suited for some personalities than others:
Warrior: the core of many Arena teams, naturally falling into the role of leader. As leader, the warrior player will generally need to call out assists and make snap tactical decisions. You'll want a player who is knowledgeable about all the classes and PvP, preferably with loads of in-game experience. This person needs to be someone whom the team will listen to and trust in combat. He or she is generally an 'alpha' - driven, assertive and outspoken but not an egomaniac.
DPSer: this player is competitive and revels in 'scoring'. However, he or she must be able to take instructions from the team lead. Due to the 'alpha' tendencies of this player, he or she can easily double up as second-in-command if the leader is incapacitated in a bad spot during combat or otherwise occupied. The second-in-command should generally be a ranged DPS class, to complement the warrior leader. This player also needs good people skills, and be able to pep up the team, especially after a string of losses.
Control (Mage, Warlock): control with surgical precision can provide great superiority to a team in a match. This player should be mellower than the leader and DPS junkies, and needs to maintain composure in chaos. The player must understand that his or her primary role is to control the flow of the match and provide tactical advantage, not to rack up kills or brag about large crits.
Healer: the healer player derives satisfaction from supporting other players in their roles. While this person may not be as aggressive or outspoken like the leaders, he or she should have fierce pride in "not letting anyone fall". Paladins and priests generally fill this role in a 5v5 team, but priests generally need to be more geared up than paladins to perform as effectively in the Arenas.
Subs (not the sandwich): it helps to have backup players whom you can 'sub' in, when real life calls a core player away, or simply mixing it up to counter certain team combos. Get a backup healer and/or DPS. You should play with your core line-up as much as possible once you have established it. As such, the expectations of substitute players need to be set right, as core players should always get priority. Practice and shared experiences improve teamwork and help greatly in developing 'chemistry'.
Once you have the team, set playtimes that work for everyone. It's polite to inform the team in advance if you can't make the scheduled playtime, so that substitute players can be roped in. The frequency and duration of play sessions will depend on your team's goals. Expect to put in more than 10 games per week if the team is aiming for the top (duh).
A good team also knows when to call it: pressing on when players are frustrated or tired will NOT help your ratings. Always remember that your teammates are made of flesh and blood, just like you and I.
Gear
We all know how important your madskillz are, but PvP effectiveness is also, for better or worse, a function of gear. The ultimate PvPers' frustration: losing to inferior teams with better gear.
In a best case scenario, each player should start with some pieces of PvP gear gained from BG honor or previous Arena forays. Good (blue and above) PvE gear may suffice initially, but will quickly lose their effectiveness as you progress due to lack of Stamina and Resilience. Unless you wear plate, focus on maximizing Resilience as quickly as possible.
It's much easier to field a team in 2v2 than 5v5, so 2v2s are a good fallback to earn gear, even if you can't get your 5-man team together for certain weeks.
Addons
Some PvPers insist on not relying on addons, "Don't let addons play your game for you!" For the rest of us mortals, any help will be appreciated. Addons will not win you matches (if they did, Blizzard will probably act quickly to foil them). They usually repackage information or functionality that you already have and present them in a more intuitive or in-your-face fashion.
One of the most popular Arena-centric addons used at the moment is Proximo. Proximo provides enemy unit frames to help with identifying and coordinating targets. The addon creates a class icon and health bar whenever anyone in your party mouse-overs or targets any opponent, quickly forming a full picture of the other team. This saves the need to shout out opponents' classes at the beginning of combat and prevents confusion on assist calls.
Goals
Set REALISTIC goals, depending on the team's playtime, experience and gear. Are you aiming for the top and fancy Arena titles? Or are you happy with 10 games every week just for the epics? Do you want to simply have fun? Adjust the team's goal as it progresses - at a certain point, the top wouldn't seem so far away anymore.
Communication
This is probably the most under-rated aspect of running an Arena team. Make sure EVERYONE on the team owns and USES a microphone! Use WoW's in-game chat (not so great quality), or use a Vent or Teamspeak server. IM programs like Skype can provide good sound, but my personal experience suggests that they contribute to lag.
Voice communication helps with situational awareness: calling for a timely counterspell, heal or nuke can mean the difference between defeat and victory. Some comms discipline is also needed: shouting, swearing and crosstalk do nothing but add to the chaos of PvP combat.
General tips
- Be aware of what's happening around you in the Arena, don't get tunnel vision.
- Be conscious of your own healers' LOS and range, don't get yourself killed by overextending.
- Make sure most, if not all, of the abilities and spells you use in the Arena is key bound and that you are absolutely familiar with your bindings and interface. You do not want to look down at your keyboard in the heat of battle!
- Learn to anticipate opponents' moves, rather than react to them.
- Emulate the top teams in terms of gear, spec and class composition; they are up there for a reason.
- Practice, practice, practice!
Looking at the top teams a week after patch 2.3, we see no major movements in class distribution. There are slightly more rogues and priests in 3v3 compared to last week, but I hesitate to infer anything from this.

Filed under: Analysis / Opinion, How-tos, PvP, Blood Sport (Arena PvP), Guides, Arena






Reader Comments (Page 1 of 1)
kellzea Apr 8th 2008 4:12AM
starting an arena team
pick some mates, put on the epics you like
loose (laugh at how fast that was/bad you are)
loose (think hmm, we need a strat)
loose (right new strat, target healer)
nearly win (become ecstatic that it almost worked)
win (gz)
loose (bah)
win (yey)
win (woot we rock)
loose (hahaha we dont rock)
/go grind bg
/play more arena
/raid
hos Nov 22nd 2007 2:03PM
That graph makes me sad to be a hunter.
agentaero Nov 22nd 2007 2:24PM
yes it does, espically since I respecced survival in hopes I could be better at arena
Xip Nov 22nd 2007 2:30PM
Your column is slowly but steadily driving Capt. Obvz out of business. Not only do I doubt your arena ability but whether or not you actually play World of Warcraft.
My first point is that your post could be applied to any group scenario. You bring nothing specifcally relative to arenas. It could be said that your post is actually unhelpful to the 2v2 arena bracket, the cookie cutter combo of which is Lock/Druid.
Secondly I find it hard to believe that anyone who has played WoW past level 40 will state that Warriors 'naturally falling into the role of leader'...
Let me elaborate - the best PvPer is the leader, class is negligible. Let me further elaborate - a good team will need very little direction, just information. A good team will know who/where/when to assist and just need to be kept in the know of what's happening out of their 180 degree view of the game.
Thirdly and finally your personality by class hypothesis is stereotypical, dead wrong and I'm sure if I spent the time on Google I could find the site you copied it off.
I've played a healer in 40 man raids. The biggest groups requiring the most co-ordination and not only was I always performing to the max ability of my gear (blues beating T2) I was also the same egomaniacal asshole that liked to bomb his friends in MC :) Healers are just DPSers on steroids.
Please stop writing this column until you've got a WoW subscription at the very least.
Nosophoros Nov 22nd 2007 2:36PM
I don't suppose we could get specs with that graph, could we? Seeing that Priests are the most played class in 3v3, I'm curious as to what kind of priests those are: Holy, Shadow or (nowai) Discipline?
B Lee Nov 22nd 2007 2:38PM
Your assessment of the warrior's role is somewhat right, but I would like to make a quick addition to it, as the warrior on a 2v2, 3v3 and 5v5 team. The warrior is the targeter: when the warrior selects a target, dps should be focusing on it. The warrior should not be jumping from target to target. Nuking single targets, with rare exception, is the key to winning arena games.
The general tips are all good, but I might add one that I think is even more important. Know Thy Foe. You won't know what to do unless you know what your opponents can do. Let's say I charge a mage. He's stunned, I put on the hamstring. Stupid mages will do the old-school nova-blink. That's BAD. Because then I trinket out or get Freedom from my paladin, intercept him, and now he's my playtoy until blink cools down. Let's say I charge a Warlock. Stupid warlocks won't understand that I'm already in Berserker stance and will not run from their Fear. The deathcoil-fear trick will not work on me. But I see too many warlocks continue to try it, only to stand there wondering how their I-WIN button didn't work as intended as I cut them in half. That's not to say there aren't viable solutions. If that was the case, my teams would be much higher than they are. Just know what your opponents can do, what they can't do, and what you can do to maximize the use of all your abilities, and minimize the use of theirs.
Wulfhere Nov 22nd 2007 2:40PM
Wow, Xip, you've actually managed to be the stupidest, most egotistical, most worthless person to ever comment on WoWinsider AND you took that many paragraphs to do it.
Kudos to you. So rarely does someone take pride in how vain, arrogant and worthless they are, it's good to see someone so willing and able to be a witless, drooling troll.
Xip Nov 22nd 2007 2:47PM
@6 lrn2rebuttal.
He posted a montage of pages from the game manual.
I posted pointing that out with examples of how erroneous these game manuals were in the first place.
You posted calling me names.
WOOTLES! You win.
Chris Anthony Nov 22nd 2007 3:20PM
Xip, your extraordinarily massive brain should probably have picked out that V'Ming is deliberately taking a very basic approach to this, because his goal with the "Building an Arena team" columns isn't to be helpful to people who already know what they're doing. You clearly do already know what you're doing, so the best advice I can give you is that you should steer clear of the "Building an Arena team" posts, because they're not geared to your level of play, and that your "I'm right and you're stupid" attitude is making /you/ look like an ass.
-Chris A.
dpoyesac Nov 22nd 2007 3:34PM
Xip! You are easily my favorite troll! Whenever I run across a comment that is totally, seriously DEAD WRONG -- and jam-packed with insults to boot! -- more often than not, YOU are the author! I'm glad you've found your niche.
"I posted pointing that out with examples of how erroneous these game manuals were in the first place."
Well, no, you didn't. You posted slander, insult and condescending blather. You can't even stay consistent: you first claim that everything V'Ming Chew posted was 'obvious', and then in your second post you claim it is all 'wrong'. Convenient, since you are just looking to score some point debating on the internet.
"You posted calling me names."
And your original post was completely free of anything intentionally insulting... Hmmm.
I should say something about a pot, a kettle and the color black, but I'll keep to the high road.
Chris Anthony Nov 22nd 2007 3:34PM
And now, unfortunately, I have to agree with Xip on a few points. V'Ming, part of the problem with this installment of "Building an Arena team" is that it seems like you're using "arena team" synonymously with "5v5 arena team", and because of that you're not really addressing issues that arise in 2v2 and 3v3 teams.
Another problem is that you're trying to cover everything in a single post. I suspect that this has to do with both the serial nature of your columns and trying to keep the appeal of your columns as general as possible. Unfortunately, by doing that, your column (this week, at least) has come across as kind of scatter-shot; you would have done much better by focusing on one topic at a time, since that would have given you the depth that you needed to really explain your points and avoided distracting readers with too many points at once.
Don't get me wrong, I am enjoying reading your columns, but I do think that you need to focus more on single topics per column, and you'd do well to make it clear that you aren't assuming that all arena is 5v5 arena - since, as you say in your first column, the three brackets are almost entirely different games.
-Chris A.
Dave Nov 22nd 2007 4:11PM
IMO, this is a little late for starting an S3 team.
Assuming you're a fresh L70, to be -baseline- competitive (ie: something above a 1500 rating with any consistency) you need to have actual honest PVP gear for most classes. This means you need to have spent roughly 100,000 honor on the intro PVP set, or a minimum of 50,000 honor just to get a semi-decent set of gear. Otherwise, you're going to mostly eat a crit or two that will cripple you every single match. It'll really destroy your consistency to say the least, demoralize you at the worst and you'll start to hate the Arena very very quickly if it seems like even the biggest morons can beat you. (and realistically, they can).
Above all though, you still need to get an Arena team and keep getting your points. Just don't spend them! Wait until it'll matter. If you're going to need 2000 arena ponits to get a useful piece, 2/3/5 whatever. You'll get 250-300 honor per week, SAVE IT UP! Wait until the next season starts, and then get 2 pieces of the next tier and start off with a bang.
Once you have a good set to start with, then use your new arena points to upgrade your gear incrementally.
Above all, get in the BG's and grind your soul away. Don't waste your new Arena points on S3 gear, since you'll never get the full set before S4 starts. use this season for getting S4 gear... next season. Around 5 months per season, figure you're going to get approximately 275 points per week, you'll clock somewhere under 6,000 arena points, so you'll have to buy at least one piece of gear, I'd personally suggest getting your gloves since they've got a class ability on them. After that, make a good effort to take the full cap (5k) worth of points into Season 4. Spend it as soon as the season starts and get a head start on a good raiting now that you've got the idea of how to fight in the arena down, and have your teamwork figured out and all that.
Expect to lose for a long time until you get your gear. Once you're geared though, it's open season on all the people who don't spend the time to get the gear and think that 1 or 2 pieces of arena gear makes them a good player.
Den Nov 22nd 2007 4:55PM
It really isn't too late to start a team for S3, you'll need around 65k honor for the S1 set (which will make you competitive at 1500-1800) then 75.5k more to get all the S3 Honor Items (Vindicators: Ring. Belt, Boots, Neck, Bracers).
Once you have the honor sets it should be easy to stay at 1500ish in 5v5, which will easily get you the full S3 set and if the season is as long as this current one has been you can likely pick up some S2 weapons.
Dipstick Nov 23rd 2007 9:28AM
"Starting an arena" team with all this in consideration would be a perfect situation. Unfortunately for me and my friends that play WoW, we no longer know any active PvP geared mages (Magi?) or priests.
This sucks, because those two classes are pretty awesome in 5v5. But hey, we just play for fun really, but it'll be frustrating to get to 2k rating.
Cedric Nov 24th 2007 1:46PM
Dave, the scenario you're describing cannot happen. Arena points are capped at 5k, which is basically 2.5 pieces. If you're starting from nothing, just spend the points as soon as you can and you'll slowly gear up to move from 1500 and up. I agree with the honor grind, though: it's a cheap way to get a full S1 set. But after that, I suggest augmenting it incrementally as points become available.