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11-24-2007 @ 7:43AM
My last long AV post got a lot of QFTs so I've indulged my obsession with AV once again:I always found it odd that my Battlegroup (Rampage - EU) was the only one in which the Horde won about 90% of our AVs pre-patch. Everywhere else, the Allies smashed through Horde lines with ease providing statistics that were completely inverted.Eventually a few of our PvPers went to find out what the deal was and it turns out that what we all knew "DON'T CAP SH GY!!!!!" was in fact, not known at all in other Battlegroups. (indeed it was ingrained in us as deeply as "Don't tank the Baron on the Orange Circle" and "Loot the F*&^ng Corehound") Basically what would happen is that the Horde would tag SH, pushing the Alliance defenders instantly back to SP when they ressed thus providing them with the numbers to defend one of the most tactically robust positions on the entire map. The Horde would falter and eventually the Rag-Tag alliance attack force (who had run past the only choke point the Horde possess, early on in the game) would finish the game.On OUR Battlegroup the Horde assiduously instructed each other NEVER TO TAG THE SH GY ([Battleground] Private Ownsusohard: "OMGWTF R U DOING DON'T TAG THAT YOU R-TARD!!!") and even though you had the odd mistake, it was generally understood. The Horde won the race to kill Vandar and would come out the victors.In the new AV, where defense can make a huge difference (assuming there's enough of you), we're faced with a bit of a tricky situation. Our chokepoint is still at Iceblood and generally the Alliance come barreling down towards it en masse after they've finished savaging Galvanger. At this point there just aren't many defenders ready to stop them because they've dashed forwards at the start of the game. The Allies can do this with ease because their chokepoint is at SP - much further back, letting them strike forward to start with and then fall back to defend.There are no choke points after Iceblood, your defense is largely successful only against idiots. Any competent player can leap over the wall (lol) into Frostwolf Keep and begin playing havoc. You have 4 strategic objectives to defend, just like the Alliance (1 Aid Station, 2 Base Towers, 1 external GY) but whereas the Alliance can defend them ALL by blocking off their external GY, the Horde can't actually defend any without shifting their defenses dynamically to put out fires.We are only successful in defense if the Allies decide they're going to be foolhardy enough to charge into our band at Frostwolf Graveyard. Typically it's because they're numerically superior but anything less than a clear 2-1 advantage will generally spell defeat for them in my experience (hey, I'm a Disc Priest, it's my job to sway massive combats, I'm making a PvP vid of my favourites too :) )Is the BG balanced? Unfortunately no, but I don't mind that so much - it fits the flavour of the game that the Alliance have stronger defensive positions, their bunkers are also a million times better than our towers. What I do mind is that the new changes haven't actually focused or concentrated PvP encounters - before (oldschool AV) you would have large fights over 1 or 2 objectives, with a clear frontline shifting forwards and backwards, sure it took longer but it made for some fantastic battles. Now you're still looking at very asymmetrical fights with far less rigidity. An army of Ronin as you pointed out. Personally I didn't see anything wrong with encouraging players to fight TOGETHER in a cohesive unit.I get a big kick out of seeing the Alliance charging towards my faction mates and I, watching the proud shamans of the horde drop their totems and enchant their weapons. I have a macro I use for those moments:Junzim unfurls the Banner of Thrall's Horde and thrusts it into the ground.*uses the Horde Battle Standard*Junzim roars fiercelyJunzim [Yell]: For the Horde!More often than not, we prevail, against horrible odds. I like to think it's the Banner and the warcry that make the difference. That for me is what AV is all about.
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