All the World's a Stage: It's not about saving the world
All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.All those people who say "Roleplaying is dead" simply misunderstand what RP in WoW is all about. It's not at all about stepping into your favorite fantasy novel and acting out an epic story in which you are the great hero, sacrificing everything to save Azeroth from the legions of evil. For that sort of storytelling, there are pen-and-paper role playing games, which allow for a great deal more flexibility than any computer system can. While the majority of fantasy literature uses this "save the world" motif, it doesn't work at all for roleplaying in WoW because things happen in the game that couldn't possibly happen in a story.
But that's okay, because when we roleplay in WoW, our focus should not be so grand and epic in scope. Instead it should be more personal and down-to-earth, about our own characters, their hopes and failings, and their relationships with others. For all the game's outward appearances of epic battles and the fight against evil, WoW roleplaying is really all about character development, relationships, and the expression of who you are. Think less of the latest Oscar-award-winning fantasy epic, and more of your favorite sitcoms or drama series.
Your character is a savior of the world and a regular nobody -- both at the same time. All of us do exciting, heroic things in the game, but, while Blizzard has put a lot of story elements in there, none of it is actual storytelling. For a roleplayer, most PvE is just background to the storytelling, something your characters do offstage -- kind of like food, paperwork, bathroom breaks, and sleep in the movies or novels you enjoy. Of course any event in life can be an important moment for your character, but in roleplaying, you have to let all the repetitive hero stuff fade into the background while your characters interact with one another.
Getting used to this can be tricky. We are very trained to think about "saving the world" whenever we see magic spells, giant monsters, epic swords, and the like. Reversing that can take a bit of effort, but when you think about it, even the greatest stories we loved as a child aren't so interesting because So-and-so killed the evil monster and saved the world, but because in the process of doing this, So-and-so learned a valuable lesson, went through important changes, and realized more of their innate potential. We all know that in real-life, no one person ever saves the whole world -- the "hero myth" is just a metaphor for that inward struggle all of us make on a daily basis to try and solve our problems, learn from our mistakes, and transcend the mundane banalities of existence.
In PvE, we get to play out the hero myth in a very direct way, but in roleplaying we focus more on the details, the reasons, and the relationships that make our heroes who they are. Roleplaying basically boils down to the following question: what problems arise when our characters start talking together, and how do they solve these problems, or fail to solve them? To illustrate, I'll give you a couple examples of how some of my characters have developed through the various relationships they've had.
When I first created my draenei hunter, I roleplayed that she was entirely new to Azeroth and could not speak a word of Common. I had a great time having her try to figure things out with body language, maps, and a handy phrasebook for a while before she gradually picked up more and more words. By the time she reached level 70, she settled into a mostly proficient but heavily accented version of Common that she just mashed together by being friendly at every opportunity. Her unique way of talking is always a great deal of fun. Incidentally, I made her pet also able to talk, through various magical enchantments, with a voice of a grumpy old man. So with this character I sometimes get to roleplay two characters at once, each one contrasting nicely with the other.
Another of my characters, a druid, had the opportunity to get married, have problems in marriage, and eventually get divorced as well. The two of them got to know each other during their early adventures together, but then eventually went separate ways as the fortunes of war (i.e. raiding) took a heavy toll on the husband's emotional well-being. Since my character was female, it gave me a special opportunity to put myself in a woman's shoes and to consider the multitude of ways a woman might think and feel in such a relationship. Of course, I would never claim that I have a perfect understanding of women from this (as if anyone does), but now when my female friends talk about some of the things in their lives, I feel more sympathetic and familiar with what they are going through. I also learned from the general mistakes that my character made in that relationship and resolved not to make them in my own life -- all without the emotional turmoil that comes from such things in real life. (In case you were wondering, I was always very clear with the "husband" that the relationship was entirely in-character, not real at all -- whenever sexual situations were about to come up, we always used to "fade to black" so that we wouldn't actually have to do any ERP.)
As you can see, roleplaying these characters involves the kinds of interactions that happen to real people all the time. The fact that these characters did quests and fought monsters was all secondary to the actual experiences they were having in relation to one another. Different roleplayers focus in more on different subjects, from romance to conflict, humor to mystery, or all sorts of other interactions. Also, these interests may change over time -- I hardly ever roleplay romantic relationships anymore, for example, simply because I'm wanting to explore new things in my characters, especially humor and cultural differences.
Whatever your style of roleplaying might be, it will invariably benefit from focusing on relationships between characters controlled by real players rather than endless fighting with computer-controlled ones. Roleplayers needn't pretend that those battles don't take place, just use them as the background rather than the main event.
Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying), Analysis / Opinion, Lore






Reader Comments (Page 1 of 1)
Michel Nov 25th 2007 6:38PM
I often speak about instances/quests as mission for the Kirin tor (I play a mage). or daily jobs I take to make a living.
my mundane task is also about managing and doing papers for my guild.
so, yeah, "pve" is a background for the character.
PVP is event which sometimes happens ("Ha! Alterac is attacked, I'm send there to help", "Forgefer is on fire" and so on)
Timothy Bower Nov 25th 2007 6:54PM
In my days of playing, I express my character is an Explorer. As well as many jobs, such as an inventor. However, as he has done many great deeds, it's first and foremost that he dwelves into things and explores. Everyone has done Uldaman, however, who talks about that when they RP? Not a lot, so Uldaman seemed to be a story that my character took more, and does story telling. I can tell of adventures and new inventions, and people I've met in certain places. Rather than saying I myself took a battle against Onyxia, or fought in the halls of Medivh. That's my own personal story, that I tell to myself.
You can make a hero, that has done great deeds. But you cannot be the Hero of WoW, where every quest is another notch on your heroic belt, where you systematically saved each portion of the world, and then the next world.
So definatly, tone it down in RP.
Sean Riley Nov 25th 2007 8:16PM
Absolutely, you nailed it. In fact, very few characters I know see themselves as 'heroes' or saviors -- They're adventurers trying to get the job done. (Quests are just too regular to be truly heroic.)
As a side note, I'd adore the chance to see, probably via an instance, a truly heroic quest. Say, an outdoor instance where you encounter a village in the path of some horrible monstrous force, and you've got a time limit for your band of adventurers to keep the monsters out of the village, etc. Kind of a WoW version of the Warcraft 3 level that had you defending a village from the undead until reinforcements could arrive. That would be cool, and it would feel heroic in a way the 'go here, kill X number of creatures, retrieve X of this item' system never could.
Ametrine Nov 25th 2007 8:38PM
This is how I RP my Tauren Shaman. What he does, is for a reason. Even something as mundane as using Skinning to profit on the AH, I think of as part of him - he shows his respect to nature and the Earthmother's gift of the wild and the hunt by using the animals' pelts to benefit others - the animal may no longer draw breath, but the hides and leather can be used by someone else to create protective garments to guard them against enemies or even ill weather.
Xiphus Nov 25th 2007 9:18PM
My character is more background character than anything, because I do not bother with 'save the world' or even 'epic events'. If my character's involved in all the epic-ness, it so happens that he thinks he will benefit from it, or he gets paid to do it. For alot of money. And equipment rewards. While in a BG, my character may take up the role of 'leadership' if nobody is willing to step up, most of the time, he tries to get earn an unliving.
By killing others.
And I roleplay killing others as my character's job.
Crianas Nov 25th 2007 11:22PM
That's a key point, Xiphus. Our characters are soldiers/mercenaries/religious warriors. There is the rare exception - given how high level noncombat NPCs get, I think it's reasonable that a character could be that high and not be a fighter - but otherwise people should keep in mind what they do for a living. The various ways people can react to killing 9-5, so to speak, is a great jumping off point for defining a character.
David Bowers Nov 25th 2007 11:27PM
It's true that figuring out a reason why your character kills things is a very good way to begin. Certainly it's something they have to acknowledge -- though you don't necessarily have to roleplay yourself as an extremely bloodthirsty mass murderer of thousands daily, regardless of how many mobs you actually farm. There are many ways to approach this; with my draenei hunter, I say she never kills anyone or anything when it is at all avoidable. Usually she just shoots them in the kneecaps (as in Terminator 2!) or else with a "Tranquilizing shot" arrow that puts them to sleep.
I wrote an article about this killing our heroes do a while back:
http://www.wowinsider.com/2007/09/02/mass-murder-101-how-to-be-a-hero/
Also, there are a few quests like Sean mentioned, where you have to defend a group of NPCs from invading villains.* The ones I know about are not very easy to access, though, so you might not have heard of them. Still, a number of the quests you do are actually very heroic. I found it fun to talk with my friends about how my character was a spy for the Netherwing Dragons against those nasty Dragonmaw fel orcs, for example, when I was working on the daily quests for my dragon mount.
*Here's a Netherwing "Defend the city" quest:
http://www.wowhead.com/?quest=11097 (There are Scryer and Aldor versions)
And here's the famous "Battle of Darrowshire:"
http://www.wowhead.com/?quest=5721 (from pre-BC)
Sean Riley Nov 26th 2007 3:08AM
Oooh, looking forward to those ones.
(I'm still a newbie in many ways, since I can only casually game. And RP, of course, slows down your levelling usually.)
Sean Riley Nov 26th 2007 3:08AM
Oooh, looking forward to those ones.
(I'm still a newbie in many ways, since I can only casually game. And RP, of course, slows down your levelling usually.)
Michel Nov 26th 2007 5:59AM
ha the quests for Darrowshire, it was great. I have a lot of memories of them.
Crianas Nov 26th 2007 10:46AM
Ahh, Darrowshire. By far my favorite pre-BC quest. Even before they nerfed it. Never bring a warrior to a paladin fight.
Jowbulla Nov 26th 2007 11:00AM
Unfortunately my main, Jowbulla, hasn't had much opportunity to RP even on an RP server. My two best have both been humans. A warrior who acts like a cop, eventually attaining knighthood, going off into the wilderness to fight evil and never being seen again (sort of somewhere between Discworld's Night Watch, a dark police flick, and Mad Max: Beyond Thunderdome. The other is a Paladin, created recently, who is paranoid about falling like Arthas did (and of course will, he's only there to be a Death Knight later)
Jim H. Moreno Nov 26th 2007 4:04PM
Very good article David. I understand that many people place RP alongside and on the same level as PvP and PvE. The truth is, both PvE and PvP both contribute to and fall under the much grander aspect of RP, a point you abstractly make here. Players too often try to focus on how to RP, thinking they have to be some fantastic and grandiose character, when in fact it's better to carry out their daily PvE / PvP aspects of the game in their own style and fashion. We are not at all concerned with those fallacies like beating the game or finding the best race/class/weapon/quest/AH strategy, but instead know that the greatest way to enjoy our game time is by doing the things you mention in the article. Huzzah!
Jim H. Moreno
RoleCraft @ WarCry