Officers' Quarters: 2.3 postmortem
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.It's been nearly two weeks since patch 2.3 went live, so I thought it might be helpful to talk about the impact it has had on my guild and get some feedback from other officers about their experiences. What has been the best thing in 2.3 for you? What's just plain awful? Here's my take on it.
Thumbs Up: Zul'Aman
Zul'Aman has been a blast for my guild. Most of us enjoy the 10-player raids better than any other group size, so we were really looking forward to this one. Even though it's a bit of a Zul'Gurub rehash lorewise, Zul'Aman has a different feel to it than any other raid. The bosses aren't just standing there blithely unaware of your incursion. The dynamic trash and countdown timer make clearing the whole raid interesting instead of mindlessly slogging through static pulls to get to the bosses. The difficulty seems spot-on, if a little on the challenging side for Tier 4 guilds (but that's the intention, right?). Done right it should be a relatively quick run with some nice loot and badges for everyone. This raid will be a pleasure to run week after week. I hope future raids are more like this one!
Having said that, it's been a challenge scheduling all our raids.
There just aren't enough nights in the week anymore, especially given Zul'Aman's short timer. We've had to make Karazhan a full run on late Sunday afternoon instead of breaking it up over two weeknights. A lot of people have everything they need from Kara, but it's still a great run for newcomers and alts, and the badges flow like water. We're left with only one night for 25-player content, but most people seem okay with that. Even though we've had a lot of success in the big raids lately, those runs are sometimes more trouble to organize than they're worth. The 10-player runs go much smoother and usually wind up being more fun.
Thumbs Down: Guild Banks
Don't get me wrong: Having a guild bank is awesome. I've been asking for this feature for a long time and I'm glad Blizzard finally gave it to us. Heck, you can even use your bank to play minigames with some clever item shuffling. However, the bank system needs a lot of work.
First and most alarming is a bug that WoW Insider reported a few days ago. My top concern about banks was their security, and this bug is pretty much the worst case scenario. There's a workaround for guild leaders, but it requires a lot of personal attention. Blizzard needs to fix this asap -- it's one of those bugs that never should have gone live. It is currently scheduled to be fixed "in an upcoming patch."
My second complaint is with the interface. People love to modify Warcraft's basic UI to suit their needs, but even so the basic interface is clean and attractive compared to most other MMOs. So it never ceases to amaze me that the guild control interface is so clunky and unintuitive. Why can't I just right click on a rank and delete it? Why isn't there a "Promote All" or "Demote All" button? The guild bank adds a whole other layer of clunkiness. Every time you add a new vault you have to adjust the permissions for every rank. It's a lot of needless clicking.
I'm also encountering a lot of UI bugs while making these adjustments. Maybe it's just one of my add-ons interfering, but my rank UI wants to change every rank to GL after about 5 or 6 seconds. I have to make my bank permissions adjustments and save them before the rank name auto-changes, or else I have to go back in and rename it. The UI also doesn't like it when I change the number of stacks a rank can withdraw from the bank. It refuses to change the number unless I'm just adding digits to the existing number. So if a rank has a permission of 0 and I want to change it to 5, I have to type 05 instead of 5. If the rank has a permission of 10 and I want to change it to 0, it stubbornly refuses to make the change.
Finally, the vault prices are still outrageous. It's not hard to farm gold these days, but huge sums of gold are Blizzard's timesink alternative to actual content, and I'm getting tired of it. I mean, they could have implemented a long, epic questline to earn an epic flying mount, but instead it's just a massive gold-farming expedition. And the same is true with guild bank vaults: Give us content to bring us together and have fun accessing the vaults, not an eye-popping bill. I realize that content takes time to produce, but epic mounts and guild banks are something that virtually every player is interested in, so to me that would have been production time well spent.
Thumbs Up: Heroics for Everyone
Haters will say that this just gives noobs access to content they're nowhere near prepared for and makes Heroics virtually un-PuG-able. But honestly, did you want to grind up to Revered for every faction on every single alt? As someone who rerolled a Blood Elf paladin after a few months at 70 with my Tauren hunter, I really wasn't looking forward to that grind. Now I can enjoy this content with my guildmates without the hassle. There are a number of people in my guild who just don't have the time for these grinds, and now we have new content to dive into together. Sure, some of them are a bit overwhelmed by the difficulty at first, but there's only one way to improve your game, and that's to tackle something tough. No one becomes a better player by running guildmates through Scarlet Monastery. Heroics are a great place to train for raiding, since most of these runs make Kara look like a stroll down Lollipop Lane.
This patch brought many changes to the game, but those three were the big ones for my guild. How about you, fellow officers? What's your take on 2.3?
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Officers' Quarters (Guild Leadership), Guilds






Reader Comments (Page 1 of 2)
draeth Nov 26th 2007 7:18PM
great read, Im loving this new patch. Im not much of a raider mainly because I have a major case of alt-itis, and the new leveling requirements have been amazing for me leveling up all of my old dusty alts
Furiae Nov 26th 2007 7:36PM
Yea, heroics for honored sure is great. Partying with people who are mostly green/blue is a blast.
See what i did there?
Kuroiban Nov 26th 2007 10:30PM
Now now guys, let's get off of Furiae/2's post's back. I mean, making sure that everyone goes thru a proper grind of repetition versus actual use of game content is very important, and it is certainly a much more viable use of time over working, sleeping, and having a life.
See what I did there? Lrn2TroolNoob.
jappaex Nov 27th 2007 6:49AM
amen to that...
draeth Nov 26th 2007 7:40PM
@2 get off your high horse and welcome some noobs into your party
jappaex Nov 27th 2007 6:54AM
the problem with the honored for keys is not the problem. The problem is that people who have NEVER EVER run the instance go lol guyz can i comes for epics?! and then proceed to screw the entire run up. I think the way to fix this would be for blizz to maybe implement a counter for all instances so say you have to do them atLEAST 3 times before you can go into heroics with other people.. 3 times is not that much yet it will be enough so they can learn the basics of the instance
Bentley Nov 26th 2007 7:56PM
The change for heroic dungeon restriction is great for leveling alts I agree that much, but that makes one of the Human racials, namely Human Politics or whatever it's called much less useful. Human racials should be amped a bit to counterbalance the heroics change.
Morrigän Nov 26th 2007 10:29PM
I disagree. Crafters still need rep to access high level patterns/plans/recipes.
Cowgomoo Nov 26th 2007 8:14PM
Honor Heroics makes life fun. So half the ppl that run them now are still in some greens, but really, take the bull by the horns and go after it, in the end that green turns to purple.
@2 so your a big bad purple eating machine that pugs heroics all day, is that the best you got? Considering even someone i greens gets lucky some days and whoops your ass in PvP i beat.
Heartless_ Nov 26th 2007 8:21PM
#2, what do you want Blizzard to do? Continue the ever growing rift between the raiders and the non?
I'm not 70 yet, don't care to be anytime soon, and all I remember hearing before 2.3 was that no one was running Heroics because the groups were getting near impossible to form. If players were good enough for a Heroic run, they were probably saving time and energy for a Kara run.
From all accounts, in my guild, groups of guildies going to a heroic is a 3-4 times nightly happening now; which is 100x more frequent than prior.
Rich Nov 26th 2007 8:49PM
I agree, @2 needs to get off his high horse. Your not running PuG's anyway, so I don't why your complaining.
The Heroics for everyone has been a major boon. It kills three birds with one stone. Instead of running instance over and over to get the rep to get the key so they can get the gear and badges, they are doing it all one swoop. Sure, they can be a hassle with undergeared people but its been a HUGE benefit to our guild. People are getting geared really rapidly now.
Naaruknight Nov 26th 2007 10:22PM
Im all for noobiness. With my main, I've left 3 guilds as they finsihed kara and moved onto gruuls/SSC. Raiding tends to make good people bad jerks. But let me say, I am very against the shift from revered to honored.
My wife and I did our first heroic Mech right after patch 2.3 (we had jsut hit revered) We got a group together, all flew up there, and the mage said "I cant get in". We asked him if he had his key and he said "What key? Im already honored".
So we let him hearth back to Kara, took him 10 minutes to find the vendor, and then he only did cause I got fed up, hearthed and showed him where it was. THIS should have been a sign enough to leave teh group, but my wife wanted abdges, and she was sick of Cenarion heroics.
I was main healer, I have 1700 healing buffed, OOM is a word that hasnt escaped my lips (fingers) in a looong time with my 11k mana pool. My shortcoming is my meager hp total, jsut above 7k buffed. I had more than this mage. However, to the mages credit, he must have had some pretty big +damage, cause he managed to draw aggro from our SSC geared tank everytime...or maybe thats just cause he didnt understand, and needed to be walked through the concept of "Wait for sunders".
He died on EVERY PULL we did, before he got mad at US, and left the group after the first boss.
I'm sorry, but get honored out of heroics. We were patient as we could be with the poor noob, but the key thing should have been an indicator that he didn't belong in there.
Kuroiban Nov 26th 2007 10:38PM
I'm not trying to be crass or snarky, but with the writing on the walls, don't you think it should have been really obvious to drop that douche long before things even kicked off?
I mean...maybe this is a constant problem and I'm just not aware of it, but if someone sucks...and sucks HARD....isn't easier just to drop THOSE people off at the door and PUG someone else?
Race Bannon Nov 27th 2007 9:51AM
Wait for Sunders? What is this 2005? Get Omen! :)
I hate grouping with people without a threat meter. Its just silly not to have one.
wowtard Nov 26th 2007 11:10PM
Since the 2.3 change, I have got a lot more people asking me to join my heroic runs. However, since I armory check everyone I invite and decline anyone in green gear, the only change I'm seeing is having to do more armory checking before I have a team together.
Stabu Nov 27th 2007 12:03AM
As far as Honored Rep Heroic Keys, what it should be is similar to what they are doing for DKs, flag the account for the reduced rep requirement not just blanket permission for people wanting to be carried to do heroics.
Argent Nov 27th 2007 2:33AM
i personbally am all for the heroics at honored and love the new heroic/regular instance dailies.
personally, i've somewhat disappointed by ZA. the boss fights are all kinda lame, the gauntlets aren't all that gret, the loot ranges widely in per-slot quality. dragonhawk boss, though, is a total blast.
don't really share the OPs opinion of guildbanks. don't think the UI is terribly clunky and as someone who likes having the ability to micromanage such things, setting permissions per tab is a wonderful thing.
the bugs are unfortunate but to be expected, so i'm not terribly worried about them. bitching about the tab prices just makes me laugh. 10k gold should be tiddlywinks for any decent-sized guild (if you can do 25 man content, you really shouldn't even have a problem with this -- ask everyone do some dailies for 1 week and voila.)
Richard@Home Dec 17th 2007 3:08PM
"Maybe it's just one of my add-ons interfering, but my rank UI wants to change every rank to GL after about 5 or 6 seconds."
I'm also getting this bug too. We had 10 mins in our guild where everyone was GL before I noticed what was going on >.<
It does seem to be an add-on issue (no idea which one, I use Cartographer, Boss Mods, CTR, Omen, Outfitter, Acutoineer Advanced) as the problem went away when I de-activated them all.
If you find a fix, please post! :-)
Archaic Nov 27th 2007 7:09AM
I'm getting the exact same error...but I don't have any addons enabled on the level 7 alt we use (for RP reasons) as our GM character.
Chriasas Nov 27th 2007 7:58AM
WI think we're actually having problems getting members to use the Guild Bank. Being a family/casual guild, people are far more willing to put stuff in the bank than take out.