Shifting Perspectives: Flight form, not just for flying anymore
You veritable shape-shifter you, you've leveled, quested, and hit at least 68. As you know, you now get the express privilege of one of the coolest things in the game, Druid Flight Form. Sure, for the first while, simply soaring over Outlands is teh coolest, but after a while, you start to wonder if there is something more that flight form is good for besides high altitude tourism. Don't even get me started on how cool the Swift Flight Form is once you hit level 70.Flight form does have distinct advantages over regular flying mounts, and rather than bore you with that, since you probably already know about them, consider these interesting uses for your newly acquired and admittedly overpowered form. Feel free to /evillaugh at this point.
Obviously, flight form is a great way to quickly escape any non-combat situation. Have you considered the implications of being able to escape life-threatening situations such as lava damage or other environmental peril? Peril such as the Aldor elevator? I think an advocacy group should be formed to deal with the one entity that claims more lives each year than PvP, Murloc, Hogger, and Naga-related deaths combined. Call me a lowbie, but almost everyone dies from that blasted elevator at some point. I guess it helps that I'm a scryer and our elevator is more survivable.
What about using flight form as a quick disconnect from any air-based crossfire from those on flying mounts? This may seem elementary if you've had flight form for a while, but to someone just getting it, it makes total sense. Jump out of flight form and you will begin to drop out of the sky, then switch back to flight form before hitting the ground, unless you like being a druid pancake. You are the only class that can flip in and out of flight form in mid-air at will. Imagine that huge draenai buddy trying to recast his gryphon before hitting the ground. Not going to happen. Now who's the pancake? This trick gives you the advantage in certain situations.
Druid-de-loop? Yup, all you do is setup a macro to /mountspecial and as long as you aren't moving (hovering for example) you'll do a loop. If you're wondering /mountspecial is the same command to make your character slide along the ground.
No turbulence. The airlines have nothing on us Druids, since mobs can still daze a 747 and send it crashing to the earth with nigh a thought, at least in Skettis (where anything is possible). Not for us, daze the mana out of us while in flight, and we won't even need a toothpick to recover. /rasp to you.
Skydiving, of course, along with the ever-popular game of chicken with the ground you can play. I prefer to call it American Eagle for some reason. Ever play that in gradeschool? Oh well. Trying to see who gets closest to the ground without splatting wins. Watch out for that server lag though, which can make sure the last thing that goes through your mind will be your rear end.
High altitude healing. Yeah, flipping out of flight form and healing yourself on the way down is a good way to get rid of DOTs, provided that you are high enough and can get back to flight form before hitting the ground. Might be tricky, but doable in a pinch. This can get you up to full health and ready for the next fight on the way.
Along with healing, you can also perform other interesting tricks, the first being the RAWRbomb. Shifting into Bear Form (or Dire Bear Form) and casting feral charge before hitting the ground can have devastating effects fon your unsuspecting victims. The second, the Stealthbomb (as I guess we are calling it, as of now) entails flipping to cat form and prowling before hitting the ground. That mob will lose his gizzard by an unseen force and you will be back in the air laughing about before he realizes you've also eaten his sandwich and left only the crust.
The safest place to AFK on the planet, or broken parts of whatever is left of the planet, um, thing. Enough said.
The Mary Poppins Special. I guess you could consider this the best way to uber-kite anything. With a carefully executed altitude changes, kiting becomes a simple matter of holding enough aggro, in competition with the latest episode of HOUSE of course. This could come in really handy when your group is trying to down a particularly difficult target, like that darned Fel Reaver for example.
You can also start the assault from the air, with instant cast spells, like Moonfire in particular. Maybe it doesn't help that much in the grand scheme, but it might just give you that extra fraction of a second, and perhaps a slight advantage. Perhaps more creative uses for air-to-ground combat will further extend this idea and make Druids even more powerful, versatile, and even harder to beat. Good for us.
What have you done with flight form that maybe we haven't mentioned? Please, enlighten us.
[via WoWWiki]
Filed under: Druid, Tricks, Mounts, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Balasan Nov 27th 2007 3:47PM
I got 2 70s with epic flying mounts, and both are on (or in the case of my druid, already at) the path of exalted netherwing.
Shapeshifting after being shot down by the race people on netherwing ledge is the only thing that makes the races bearable, and in fact fun. Doing it on my paladin just makes me want to cry everytime I got unlucky/noobed when I got hit by the stupid lightnings, etc.
Picking herbs while sneaking behind a mob in flight form is just awesome. Doing the herbing daily quest in netherwing ledge without having to worry about the stupid ascendants is always great.
I *heart* my druid.
Richard L Nov 27th 2007 3:48PM
A friend of mine does 'tree bombs' he is balance specced and you can (if done very very carefully) start casting Force of Nature, drop the trees on the ground and them go back into flight form leaving the trees attacking the 'mob/player/victim'. Granted its not enough to kill anything on its own, but funny as hell.
Ametrine Dec 25th 2007 3:00PM
...I would pay to see that.
Erika Nov 27th 2007 3:56PM
Parachute cloak FTW. It just needs a longer effect. 10 seconds isn't enough.
Krick Nov 27th 2007 4:13PM
Just pop the parachute cloak when you're closer to the ground. Problem solved.
Armath Nov 27th 2007 4:13PM
My two favorite flight form advantages that haven't been mentioned yet:
Being able to shift back into flight form after being hit by anti-flyer fire in Ogri'la.
Flying upside-down. Use the attitude control keys to turn yourself over while flying, and you an fly upside down until you run into something or otherwise stop.
shmooo Nov 27th 2007 4:17PM
Farming motes of air in SMV. There are so many separate areas/platforms that it's easy to hope between then spawn points much faster than your mounted competition.
shmooo Nov 27th 2007 4:18PM
Er, I meant 'hop'.
Alan Nov 27th 2007 4:25PM
/em "drops a birdie bomb" lol
Rhia Nov 27th 2007 4:37PM
I like the herb gathering in flight form though I found in some places it doesn't work.
Ekimus Nov 27th 2007 4:54PM
I "Stealthbomb" all the time now, especially if I'm farming Thick Clefthoof Leather...
Shadowisp Nov 27th 2007 5:35PM
I love Skydiving from Epic Flight Form... flight form with trinket flys at 418%. Skydiving you fly through the air at 380% forward + falling down speed... its technically the fastest way to fly. :P
Netherwing Skybreaker Whip... racing those dragons is easy when you can regain flight form and catch up.
Nelf... when I am waiting for an instance I fly past team mates and hit /rasp as I pass near them, and all they hear is a farting like sound :P
Just having emotes and jokes about being a bird is fun... standing above door frames saying "Nevermore", "Polly want a cracker", calling people "Bird brains" as they run past :P
I just love how the flight form makes you feel like a speed machine... the Netherdrakes feel like slow mach trucks.
Freehugz Nov 27th 2007 5:36PM
herb gathering ftw!
If you accidentally agro a mob just fly up and drop down again once it moves farther away.
Medros Nov 27th 2007 5:56PM
I would say the thing I love most about flight form is the ability to skin or pick herbs while in form, meaning you can get in, try and pick, and then get out of combat if it is not advantageous.
-Medros
http://www.allthingsazeroth.com/
Jericon Nov 27th 2007 7:09PM
One thing my friends like to do. One Resto and one feral druid. They'd go up as high as possible above meeting stones and summon up there. Makes for an interesting drop when you accept the summon.
athanyel Nov 27th 2007 7:32PM
The best trick ever with flight form: aerial rebirth (rezbombing?)
Back when my guild was learning the new Kazzak in Hellfire Penninsula, we had a druid that got killed in flight form quite a ways up in the air. So, he ran back to his corpse and...couldn't rez. The body was too high off the ground.
I got the idea to try to combat rez him in the air. I popped Nature's Swiftness and jumped into flight form. It took me a few tries to get my aim and the timing right since he released and was just a small spec in the sky. I was also a bit worried about waiting for the GCD from the crez.
We ended up pulling it off. As soon as he rezzed, he jumped into flight form and flew to the ground. We buffed up and got in a nice clean kill.
...top that!
specs1832 Nov 27th 2007 8:00PM
How about bear bombing, change from flight form to bear and charge right before you hit the ground.
ZOMG, it's raining bears run ahhhhhh!
Kuroiban Nov 28th 2007 3:37AM
You know...it would be really awesome if you could get a raid group worth of Druids to actually do that, and make it rain bears...
warthog2K Nov 28th 2007 11:59AM
RAWRBOMBING!
http://uk.youtube.com/watch?v=57h3RPsEddg&feature=related
Starayo Nov 28th 2007 1:51AM
This can be done on all flying mounts. :)