Skip to Content
11-27-2007 @ 9:49AM
This has allegedly happened on my main server as well [Frostmourne; US; PvP]. Essentially each player in your team requires two accounts, one Alliance and one Horde. Once each player has gone through the Hassle of grinding their characters on both accounts to 70 [this can easily be done in under a week with a group of five people] you then pick an off-peak time [wowcensus can help you here] for arena for your battle group and queue up at the same time. With some luck and a bit of clever checking [queued time for each side, etc] you can marginalise the chance of fighting a real team allowing you to kill your own alternate team and boost your main teams rating a little. What people need to remember is that most of the time the main team are actually decent players. They typically start by playing their alternate team in the 2000+ bracket up until they reach around a 2200-2400 range. They then switch to their main team and begin the queue process, if they come up against their alternate team it's easy points, if they come up against a real team then they just play like they would play against any other team. After a while from the losses their alternate team drops back down to the 2000 range and they just switch back to this team and farm back their 2200-2400 rating allowing them to repeat the process. In the mean time their main teams points steadily increase and this is why people are complaining.One possible solution would be to simply put daily/weekly/seasonal diminishing returns on arena ranking gain from opposing teams. Blizzard would need to be very careful about implementing something like this however as legitimate teams who play at off peak times are forced to play in a diminished team pool and would unfairly suffer from any form of diminished rank gain.Another possible solution might be to simply track the number of times an arena team has fought each other arena team; then when selecting an opposing team make the selection not only based upon the opposing teams rank, but favour the selection of:i) previously uncontested teams; ii) teams against which the fewest matches have been played; oriii) teams which have not recently been challenged.The exact matching algorithm used would obviously need to be carefully tested. A simple round robin or aging [least frequently fought] based solution would by themselves be exploitable however if combined and balanced with current ladder ranking system a balance could be reached where the probability of fighting a team you've previously killed 300 times this season compared to any other online team would approach zero. In the end I would have to say that while creative [well, really it's not really that creative, many online games suffer from this problem] and not really cheating [there are no rules saying that I can't buy and play two separate accounts] it is definitely not in the 'spirit' of the arena system and should definitely be fixed.
11-27-2007 @ 11:30AM
You said "not really cheating" Sorry anytime you lose on purpose it's cheating.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.