Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
11-30-2007 @ 12:42AM
TotalBiscuit said...
The problem is not simply that PvP epics are too powerful, it's that they're too useful in PvE. Raiders are not interested in PvP, that's why we raid. We may PvP casually, but we do so for a giggle with guildies, and don't expect to do too well at it. We also don't expect our raid epics to give us much of an edge if any in PvP. With the advent of arenas and resilience, we expect our epics to be a disadvantage to us.
So can you explain to me the logic behind weapons that rival anything outside of the very best Black Temple gear, acquirable through a mere few hours total of play with a handful of players? This is not equivelant gear for PvP, some of it is just downright better than raiding epics, and I'm not talking Kara rubbish either, I'm talking the epics which take tens and hundreds of hours of cooperative effort by a large number of people in order to obtain. I'm talking a Season 3 Spellblade that is beaten out only by the low-drop sword from Archimonde, a Season 2 spellblade that beat out anything pre-Black Temple, multiple rogue weapons that did the same, and of course who can forget the Hunter's 'wand' so aptly pointed out by WoW Insider earlier today.
Either you have it one way, or you have it the other. Either you make raiding epics viable in arena PvP to combat welfare epics, or you make welfare epics severely underpowered in PvE. Right now this is clearly not the case, with members of my guild (5/5 Hyjal, 3/9 Black Temple) having picked up these items for raiding, because they're better than what they can get.
A few hours with 5 people vs 100s of hours with 25? The math does itself, and the results are disturbing to say the least.
Reply
11-30-2007 @ 1:06AM
Shalmaneser said...
The problem with TotalBiscuit's augment, and indeed most of the discussion of PvP vs. PvE weapons is that it is built on the idea that other people having nice things diminishes your nice things. In other words so what if it only takes a few hours of play to get a weapon that is somewhat the equivalent of a Black Temple weapon? Does that make your Black Temple weapon worse? The most honest poster in the linked forum topic is the one who says that since PvE weapons are so hard to get they should give a big advantage over PvP players. If you view it this way at least you have a legitimate gripe, in other cases you just essentially wishing bad things on other players.
With the increased use of resilience and rating requirements the whole "welfare epic" thing should really be over now. Yes , if you're good at PvP you can get weapons that help in PvE. Just as your Black Temple weapons are pretty good in PvP. In the end one doesn't diminish the other.
11-30-2007 @ 10:13AM
Blake said...
Very well said. I think that if there were a way Blizzard could keep PvP gear in PvP only and vice versa you wouldn't have all this complaining. Right now, I'm wearing the Vindicator's Pendant of Conquest and want to upgrade my Veteran's Silk Cuffs to Vindicators - and I mostly PvE. Those items are just ungodly in terms of PvP. Sure they might have a little useless resilience on them, but the other stats more than make up for it.
But now, while I'm more PvE focused, I have to get in my arena matches every week and grind the battlegrounds occasionally because there are PvP items that are just so much better than PvE items. Find a way to keep them separate and you wouldn't have nearly as much QQ'ing.