Blood Pact: Let's lock and roll to 60!
Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman.
Freshly mounted, you are perched at the beginning of the end of your Azerothian adventures: levels 41-60. The fantastic Outland beckons, but it is not time yet. While your demonic collection of minions is almost complete, and your spellbook is swathed in shadowy flames, your training is far from complete.
More power, more dungeons and more slaughtering of hapless fauna wandering stupidly in the wilderness awaits. With a resolute glint in your eyes, you give a silent command to your flaming steed and gallop into further depths of shadow and flame.
Talents
The path of warlocks truly diverge at this stage, depending on how you invest your talent points. All three of our talent trees - Affliction, Demonology and Destruction - are very viable in both PvE and PvP; your choice is really about the play style you prefer.
Destruction gives you the power to blast away your targets with ease, but you will need to cultivate a drinking habit, much like other mana-using classes. Demonology adds to the power your minions already have, and gives you the Felguard at level 50. If you have been following the path of Affliction, you should be well aware of your relentless staying power by now.
For maximizing leveling efficiency and solo survivability, I will recommend continuing down the Affliction tree, followed by 5 points in Demonic Embrace for a build like this at level 60. This build gives you all the goodies in Affliction, and dips into Demonology for more Stamina (Spirit is a non-issue with Drain Life, Life Tap and Dark Pact).
If you want to have the Felguard as soon as possible, get this build. This build maximizes your DPS as a demonology lock and assumes that you'll be tanking with the Voidwalker initially, and the Felguard later. Feel free to drop the three points in Improved Voidwalker into other pets, if you use those pets more. Don't let these builds limit your options - try all the trees to find one you like, if respeccing cost isn't an issue. Go nuts!
A notable talent in the demonology build: Soul Link. Many PvP warlocks spec this, especially those who participate in the Arenas. When active, your pet effectively soaks 20% of all damage for you, dramatically increasing your survivability.
Pets
Your quartet of pets - Imp, Voidwalker, Succubus and Felhunter - will pretty much meet all your minion needs. Investing 41 points in the Demonology tree, however, will give you your personal DPS warrior who comes with his own Arcanite Reaper lookalike - the Felguard. You have two more pets waiting in the shadowy wings, but the Felguard probably represents the last useful pet you will get in your warlock career.
By level 60, your felguard can taunt, charge and do a sweeping attack like real warriors. This pet is certainly a signature pet for warlocks leveling in the Outland, but its utility quickly fades in level 70 raiding and PvP.
The other two remaining pets are the Infernal at level 50, and the Doomguard at level 60. These pets add to your range of neat party tricks - they behave like normal enslaved demons. Yes, you need to enslave them every five minutes at the cost of one soulshard, with diminishing returns. Some warlocks use these pets to wreck havoc in outdoor PvP, especially in early zones where the infernal can be an awe-inspiring sight to new players.
Despite the lack of utility of these two 'endgame' pets, the quest chains to get these pets are pretty fun, and I fully recommend everyone to do them. Remember to bring some non-warlock friends on the last stage of the infernal quests!
Dreadsteed
Another rite of passage for the warlock at level 60, for the unbelievably cool Dreadsteed. The Dreadsteed quests will require a trip each to the Scholomance alchemy lab and Dire Maul West. The mount is NOT free, although recent patches have reduced the material requirements substantially.
This is the perfect time to get to know the rest of the more established Warlock population. Besides their wonderful personalities, chances are some of them will still have the three reusable items required for the final stage. You'll save 250g if you get a Warlock with those items to help you. The other mats should cost you 200-300g, depending on your server's AH prices.
Debuff, DoTs and nukes
Death Coil - a most controversial nuke, learnt at level 42, also known as 'skillcoil' or 'lolcoil' (mainly by people who had been pwned by warlocks). It's a 3-in-1 instant: damage, heal and horror. The healing component may be trivial, but a well-placed Death Coil can reliably get a Warlock out of trouble, or get his PvP opponent into serious trouble. Use this with abandon when soloing like a normal nuke, you shouldn't be needing the horror portion of this spell much. In PvE group work, you'll want to watch this as your tank might not appreciate you peeling the mob off him or her. In the worst case scenario, the horrored mob might bring more nasty friends.
Curse of Shadow - this is the level 44 cousin of CoE, a curse that boosts shadow AND arcane damage. Like CoE, this debuff can contribute more damage on the whole than your damage dealing curses, depending on group makeup. In a raid with multiple warlocks, mages and shadow priests, your raid leader may assign CoE and CoS duties to specific warlocks to increase the raid's DPS.
Soul Fire - a long-cast (yawn) nuke learnt at level 48, probably only used by Destruction warlocks. With a 4-second cast (after improvement by Bane), its utility is obviously limited if your target is already beating on you. Some warlocks use it as their opener, or on a PvP target that's been CCed.
Unstable Affliction - this 41-point talent that will bring an affliction lock's DoT count on a target to five. This DoT makes dispelling warlock DoTs a nightmare in PvP, dealing a chunk of crit-able damage to the dispeller and silencing them at the same time. UA locks are very common in the Arenas.
Shadowfury - deep down the Destruction tree is this tier 9 talent, available at level 50. Shadowfury is nice, fast-cast AoE weapon for the destruction lock. Comes with a War Stomp effect stunning all targets in an area for two seconds. Obviously useful for PvP, and adds to a destro lock's PvE damage output if used carefully.
Curse of Doom (CoD) - think of this as a 1-minute time bomb. Like CoA and CoEx, this spell can be given a nice boost by Amplify Curse. Avoid 'forgetting' to amp up by using this macro:
#showtooltip Curse of Doom
/cast Amplify Curse
/cast Curse of Doom
The first line of the macro will force the button to show the tooltip and cooldown for CoD, instead of Amplify Curse. Use this judiciously in multi-target fights to increase your overall damage output, as this spell does not break crowd control abilities. By the time the group gets to burning the CC'ed mob, CoD should pop to deal a nice chunk of damage.
This curse is preferred to CoA in long boss fights, even though back-to-back CoAs will deal more absolute damage. The multiple global cooldowns triggered by CoA, however, can make room for additional shadowbolts if you used CoD instead. You'll also have one less DoT to constantly re-apply during the fight. Note that when CoD pops, your threat can spike dramatically - so get a timer and don't piss your tank off.
If your target is killed by CoD, there is a small chance you'll get a Doomguard spawn. This is one way of getting your doomguard 'pet' without questing for Ritual of Doom. Use CoD on level 1 critters to get your bat-winged badass!
Quest
What better weapon to complete a Warlock's outfit than a reaper's scythe, aptly named Soul Harvester. At level 50, pick up An Imp's Request from your trainer and you'll embark on a quest line that will send you to Felwood and the Sunken Temple (bring friends!). Do this series concurrently with your Infernal quests. Upon completion, you will have a choice of a staff, robes or trinket. The trinket is one of its kind in the game, while the other two are probably easily replaced by better gear later.
I picked the Soul Harvester for sheer coolness!
The Outlands and your last 10 levels await! ->
Filed under: Warlock, How-tos, Leveling, Guides, Talents, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
Tiberious Apr 6th 2009 12:00PM
Naix, maybe bc the VW skill also provides a 3% buff to felguards demonic frenzy...?
Atilim Dec 5th 2007 9:15AM
nice post, on th whole is good, but saying that destuction is good pvp build is wrong.
Most poeple agree that destuction is ussles during pvp since noboy would let you cast 1 single shadowbolt.
smilecake Dec 5th 2007 12:37PM
im a dest pvp lock and i wouldnt do it any other way. as for not letting plp cant a single shadow bolt, i dont use shadow bolt. look at the end of the dest tree... shadow and fire immunity!!! and not to mention free casting time. i actually like getting hit. and with 12000 hp unbuffed and all the ccs i want good luck taking me down. only problems are stun rogues and dis priests.
Yeng Dec 5th 2007 9:27AM
I just got my Soul Harvester, and yes, I also picked it because I just wanted to run around with a scythe ;)
Tutunkommon Dec 5th 2007 11:01AM
Absolutely! I got my SH, and people have been asking about it since. A friend even refers to me as "Warlock of the Corn".
It is, in my opinion, the coolest looking 'lock weapon I can get! (as of lvl 58, anyway)
Slayblaze Dec 5th 2007 9:28AM
I got the SH also...the trinket is nice, but the 10-second cast time can't be reduced even if speccing Demo, plus the VW doesn't get used much from that point on anyway. Of course, it IS something you can keep forever - the SH was scrapped for better weapons looooong ago.
Slayblaze Dec 5th 2007 9:35AM
Most people would agree that it's the least viable spec for PVP, but I doubt most would call it "useless" - it works quite well actually. Not as much in *Arena* PVP...but in BG's and world PVP I constantly am able to get shadowbolts off. And Shadowfury's aoe stun is unbelieveably fun to cast in the middle of a big cluster of enemy invaders! Its also great to use as another way for us to get out of trouble against Rogues/Warriors, or as a last ditch effort. There is a lot you can do in the time of a 2-second stun.
Slayblaze Dec 5th 2007 9:37AM
(sorry - that was supposed to be a reply @1 but the reply button isn't working right I guess)
Ahoni Dec 5th 2007 9:52AM
I would disagree with the felguard "utility quickly fades in level 70 raiding" part. A demo spec warlock will have more spell damage than a non-demo lock. The felguard itself will do some significant DPS. The felguard has an avoidance ability to help it avoid AoE attacks. There is a lengthy post and discussion of warlock felguard raiding at the warlocks den.
http://wowmb.net/forums/showthread.php?s=3272864cd0a34529e83c0ad2e985ea18&t=17405
And we are talking SSC, TK, Hyjal and BT here, not Kara.
The experience related in that article is that there is ONE fight in those end game raids where the felguard is unusable. That being said, running a felguard in a raid is not easy. Its much harder to raid with than Affliction or Destruction. After reading Nyarlathotep's writeup, I re-spec to Demo to try it out. While I was near the top of the damage meters, it was a lot more work. Maybe I'm just so used to my Affliction build that it threw me off, but it does work.
Philo Dec 5th 2007 10:05AM
I highly question your statement Ahoni. It's one thing to say you can, with skill and luck, make a Felguard survive in a raid... But to say it's useful... That just ain't true. The FG doesn't scale up when you get into raiding gear, and he's basically a clumsy melee DPS with low survivability. Much more useful to the raid as a whole is the Imp.
Now, you might be getting some nice bonus dmg through Demonology, but in a 10-man or 25-man, that's not as useful as the raw damage output you'll get either from the Affliction tree (which gives you 2 additional DoTs) or the Destruction tree (with its high burst output, whether in Fire or Shadow.)
The Felguard is an awesome pet, don't mistake me... I loved leveling 50-70 with him, and I tried to make him survive as long as I could in instances. But entering Kara and Heroics, he became a hard-to-manage pet that didn't warrant sacrificing all these talents in Destro or Affli.
Byron Dec 5th 2007 10:00AM
Fyi, I'd recommend Afflic to 52, then respec Felguard to ~62. Felguard wtfpwns Azeroth content but doesn't get his most fun skill, Intercept, till 52 (and his final skill, Frenzy, at 56, but that one's not a necessity in the 50s).
His effectiveness relative to Afflic falls off in Outlands in the low 60s. At 62 you can respec full Afflic, or if you're on a pvp realm and need more survivability, spec 21/31/0 (precursor to the in/famous 23/38/0 SL/SL build). I've leveled 2 warlocks to 70, pve and pvp, and that's my preferred route. Ymmv.
Also, on a pvp realm, it's worth having 2/2 Improved Healthstone, even at the cost of going 1/2 Improved Health Funnel and 4/5 Demonic Tactics. The sacrifice of pet survivability and damge for player survivability is worth it. Gankers go after the player, not the pet.
Regarding the Dreadsteed quest, a mention of the Dreadsteed Quest Big Brother Program would be helpful.
Official WoW forums: http://forums.worldofwarcraft.com/thread.html;jsessionid=1583EB39F094B70A5DF91BE1B0AB6E14?topicId=59384882&sid=1&pageNo=1
Warlocks' Den: http://www.wowmb.net/forums/showthread.php?t=8413
themann1086 Dec 5th 2007 2:30PM
THANK YOU, I'm getting near 60 and was dreading [*rimshot* thanks I'll be here all night!] the cost of these. I'll definitely beg the Locks on my server for their services. If they agree I already have enough gold to do this. If not... I'll have to double my bank account over the next 3 dings...
Mort Dec 5th 2007 10:02AM
Having done all three myself, I am currently a 48/13/0 build for imp Fel Armor and UA. Cause as much chaos and confusion as I can in mass pvp, tab dot tab dot tab dot. Usually have enough siphon life tics going to stay at full even with big lifetaps.
In pve farming it is great as I usually open UA, Siphon, Corrupt, CoA, next target, repeat, if I get to many Howl, imp healthstone, DC. Usually by then most if not all are dead.
I picked up the shard from the quest for locks because at the time I was demonology and would sac a free VW in pve for more hp for lifetap in trash and long boss fights.
Leveled 60-70 as destruction, man I was drinking all the time and I was so glad when I got the frond from Sporregar. Took a little pain out of my bills.
Currently am considering going to the 0/21/40 build for demon sac and shadow and flame for massive dps but no longevity. As long as you are not solo in AV, AB, or EotS it seems to be okay to hide behind someone and just smack your target around from range.
Not a bad writeup, I guess I just feel it to be a bit lacking.
dsimon Dec 5th 2007 10:21AM
I personally would forgo 5/5 Suppression--I currently have 2/5 and I rarely see a resist. For levelling I actually respec'd and dropped AmpC and CoE completely--the two points are better spent in Improved CoA, in my opinion. This is my build at 40: http://www.wowhead.com/?talent=IiMriMbzVz.
I will eventually be using this 42/8/11 build. First going 41/0/0 before filling up the Demonology talents, then the Destro talents, before putting my last talent point into Empowered Corruption. http://www.wowhead.com/?talent=IiMriRrzVtbo0xhZxx0z
dsimon Dec 5th 2007 10:23AM
Note: Obviously for Affliction raiding 5/5 Suppression is a must. This build is for levelling.
Dracanus Dec 6th 2007 6:48PM
Demons do scale with you. More damage= more attack power/spell damage for pet. More of your stamina and intellect = more pet of the same. And more stamina and int on your pet, adds to your damage. In my tier 4/spell strike items my felgaurd puts out approx 225DPS. I have personally used him in the lurker fight, grull and mags very successfully. (at or near top of damage meters on successful kills)
Acceptable Risk Dec 5th 2007 10:50AM
Note: For Affliction raiding, spell hit makes 5/5 Suppression a tragic waste of talent points.
For equal level mobs while leveling, two points in Suppression eliminates all but the base chance to resist. At the cap, spell hit is easy enough to get that going full Suppression is a waste. For raiding, at least put a few points in Improved Corruption to get it below the GCD. At that point, if you want to put the other two first-tier points into Suppression, feel free.
theRaptor Dec 5th 2007 10:54AM
So mages never use Ice Bolt or Fire ball?
Maybe you are talking about arenas, but arenas are not all there is to PVP.
Horns Dec 5th 2007 11:00AM
Face it, destro PvP is dead. You can have some fun with it in battlegrounds, but in arenas when you will face opponents with 300+ resilience it's next to useless.
And since the topic is about warlocks, you can check some great warlock tips here: http://yawown.blogspot.com/2007/12/25-awesome-warlock-tricks.html
Slayblaze Dec 5th 2007 10:56AM
Demonology spec really is pretty good for raiding as an alternative to Aff/Destro...you get the highest +spell damage compared to any other build (as was mentioned) but you also get the highest +crit percent...it beats destruction by +2 %...and if you get skip the Felguard and instead get Ruin, then you crit massively with the right gear and gems. The threat reduction with having the Imp out hardly even touches the dps you can put out in a raid with a 0/40/21 build.