Blood Sport: How to beat a Warlock

Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
You see a squat robed figure hobbling towards you from across the Arena. "A clothie!" you mutter, preparing yourself for some gnome punting. Your confidence wilts when you see that right behind the gnome is a bounding four-legged creature. "Argh, Warlock."
Do you feel a sense of dread when you face warlocks in 2v2 and 3v3? Fear not, fellow gladiator. While warlocks are known to be formidable in smaller brackets, the class does have weaknesses.
Surprisingly, many players have little clue about what warlocks do or what they're capable of, besides fear and DoTs. Yes, fear is powerful but it does not make the class invincible. In the spirit of "knowing thy enemy", let's take a closer look at the game's best dueling class.
Weaknesses
Clothies after all - Like priests and mages, warlocks wear their pajamas into combat. Unfortunately their lack of armor is mitigated by large health pools and various self-healing abilities, making them a hardy, if not the hardiest, clothie class. However, they still crumble easily against melee DPS. As you work on higher priority targets like healers, DO NOT let a Warlock run amok. An unchecked Warlock is extremely disruptive and damaging, so keep him or her occupied with crowd control, a melee toon (preferably Warrior or Rogue) or even a pet.
Warlocks need time - Most of their DoTs are instant, so you can fully expect a full set to be slapped on you as soon as they get into range. However DoTs need time to do their dirty jobs and will not kill you outright. They CAN be healed through or dispelled. Dispellers need to recognize the tell-tale purple haze of Unstable Affliction, or risk being silenced and suffering the feedback damage, which can crit.
The Warlock's deadliest nukes mostly require a cast time. Like other casters, silence, counterspell and interrupt effects are deadly to them. Get up close and personal, and most casters will have problems getting a spell off. This is especially true for warlocks as they have only two instant 'escape' abilities, both fear-based: Death Coil which has a 2-minute cooldown, and Howl of Terror (heavy Affliction locks only) with a cooldown of 40 seconds. Force warlocks to blow these abilities under conditions favorable to you and you'd gain control of the battle.
Full blown Fear has a cast time of 1.5 seconds, making it hard to cast under melee duress. Most warlocks will instinctively reach for death coil if they can't get fear out.
Another good way to counter these nukes is using line-of-sight to your advantage. Ducking behind pillars and jumping off the bridge (in Circle of Blood, everyone's least favorite Arena) when you spot a casting animation from the warlock are all viable ways of breaking LoS.
Unlike their affliction and demonology brethren, heavy destruction locks come with a larger arsenal of instant nukes and can deliver burst damage as quickly as mages, or quicker. This chart shows some tell-tale characteristics of the different flavors of warlocks and what to expect from them generally:

Affliction and demonology warlocks are most common in the Arenas currently.
Strengths
Durability - warlocks come loaded with Health, some have more than warriors. Coupled with a range of drain abilities and Soul Link, they can take a beating - especially with healers on their backs. In Arenas, you generally want to down healers and/or 'softer' targets first. This puts warlocks somewhere in the upper middle in terms of kill priority. This bears repeating here: even if you're not focusing on downing the lock, DO NOT let him or her run wild!
Fire-and-forget DoTs - quick-fingered warlocks can DoT up your entire team if you let them go unmolested. These nasty things will eat away at your team without further button-mashing from the warlock players and will stick around even after you kill the warlocks!
Pets - another source of disruption and control. Not as damaging as warlocks themselves but bothersome nonetheless - deal with them with a quick snare or stun effect if they are making your life difficult, especially felguards. Note that felhunters are highly resistant to all forms of magic, so don't waste time casting stuff on it. The felhunter is generally the pet of choice for many warlocks due to its powerful anti-caster abilities: Spell Lock and Devour Magic.
Fear and control - you'll want as many ways to break fear as possible - from trinkets to abilities. Some players use both PvP trinkets, at the expense of bonuses. Part of the Warlock's disruptive power in PvP comes from the ability to CC multiple targets at the same time: fear, banish (for other warlock pets) and seduction.
Class-specific tips
Warrior - You'll simply have the most anti-fear tools. Stick to the Warlock, swing and Pummel away. Ignore their pets, unless it's a succubus, which you can easily fear away. Put up Spell Reflection to bounce some nastiness back at them.
Rogue - Stay close and swing away. Deal damage as quickly as possible and save your PvP trinket for death coil or howl of terror. Put on Cloak of Shadows in the unlikely event of the fight swinging out of your favor.
Hunter - Seek your pet on warlocks, this will serve the triple purpose of dealing damage, interrupting their long-cast spells, AND forcing them to possibly blow their 'escape' abilities on your pet. Maintain your distance by using a combination of traps and wing clip. Feign death to make their big spells fizzle. Snake traps are also handy.
Mage - Counterspell is your friend. Catch warlocks in their casting animation, and you effectively shut down half or more of their arsenal for eight seconds - an eternity in the Arenas. Blink behind them to break LoS. Use Ice Block to wipe out all DoTs, including Unstable Affliction (with no ill effects), to break their rhythm.
Priest - If you're shadow, Silence is your best friend. Constantly Dispel away the DoTs, watching out for Unstable Affliction. Try to catch both Warlock and pet in your fear. Buff yourself with ALL available buffs, so that felhunters might devour some 'useless' ones. Don't forget Fear Ward.
Shaman - The strat here again is to disrupt a warlock's casting as much as possible. Earth Shock whenever you see the casting animation. Drop grounding and tremor totems to help with the fear situation.
Druid - As a feral druid, go right up in cat form and scratch their eyes out. You also want to minimize being in caster form as much as possible. Cyclone and Entangling Roots are handy to put warlock pets out of action for a bit. Keep yourself HoT'ed up and constantly remove their curses.
Paladin - Put up your Shadow Resistance Aura, and try to stall warlocks till your teammates can come to your aid if you're Holy. If you are Retribution, warlocks will kite you. Use Blessing of Freedom to counter Curse of Exhaustion, and Repentance/Hammer of Justice to pin warlocks in place while you run up to them with Pursuit of Justice. Seal of Justice helps to keep them in place while you swing.
Warlock - A mirror match! Banish the pets (except felhunters who'll probably resist) and wail away on their masters. Curse of Tongues makes their nukes even harder to cast, but remember that they can do to you whatever you can do to them. Stay mobile, use LoS to your advantage. A well-timed Spell Lock from your felhunter can be invaluable.
There you have it, a basic guide on dealing with warlocks. Do you have any other class-specific tips on bringing them down? Share!
Here are the numbers for the first week of Arena Season 3:

Comparing this with last week's numbers:

We now have marginally more hunters in the smaller brackets, but it's really too early to discern any trend. Priests are showing a nice even distribution across all three brackets in the first week, while other classes pretty much maintain similar standings. This could mean that top players are simply falling back on established combos to secure early leads.
Filed under: Warlock, Analysis / Opinion, How-tos, PvP, Guides, Classes, Blood Sport (Arena PvP), Arena






Reader Comments (Page 1 of 4)
AlexK Jan 29th 2008 10:17AM
"A high skilled mage would know when to use counter spell, silence and ice block. Here you go. Counter spell. Big dmg power, poly, big dmg power. Dead warlock."
you sir are an idiot, obviously big dmg power then poly will heal them back up, then big dmg power? too bad you can just chain fear me, dot me up, prevent me from casting other then instants which will make a mage go oom in about 5 seconds, you go play a mage against a lock because i have both classes and believe me its alot easier as a lock against a mage, i even have to admit we (locks) are op and mages have a 5% chance to beat us 1v1
alex Dec 6th 2007 11:15AM
"You see a squat robed figure hobbling towards you from across the Arena. "A clothie!" you mutter, preparing yourself for some gnome punting"
Well as the only other gnome clothy is a mage your basically commenting on the balance between the caster classes atm GG. Most classes think mages are free HKs, and unless played very well they are. Whilst locks just dot run GG. Why? because mages actually require movement micro and skill to kill someone rather than just being overpowered.
Yet we still get NURF ICELANCE thread and NURF PYRROOOZ PLX all the time. Isnt it time to nerf locks and buff mages :S
onyx.ceilican Dec 6th 2007 1:22PM
Give it up, locks were free HK's for quite a while (back in the day).
Water my flowers with your mage QQ tears!
John Dec 12th 2007 1:02PM
Everytime their is a discussion about warlocks the crying starts about being overpowered. Just become one if are so jealous of them. While you are crying i will be kicking the crap out of you with my lock.
Nasgoul Jan 9th 2008 5:52PM
the only clothie that needs buffing is the priest.. holy needs to be the best healer in the game ( not pallys) and shadow is pretty close to right on except it needs more survivability against melee. saying a mage is underpowered is a joke. a skilled mage might be the class capable of killing the most emeny classes.
ringu0 Dec 6th 2007 11:16AM
Searing totem adds nice little pushback to their cast timer.
Necrous Dec 6th 2007 11:22AM
For "tale-tell signs", since you can now see enemy buffs you can spot a demo lock a mile away thanks to the soul link buff.
Jalann Dec 6th 2007 11:23AM
I play a Lock. I've been playing it a long time and I play it well. However, if some of you are having trouble killing a Lock, you suck. We've only been nerfed the last few patches and haven't received a single buff. Our pets don't scale to our gear as well as they should. I've been upgrading all my gear and my poor Felguard hits like a wet noodle against this Season 3 gear.
I think the only other class I can kill is another Lock, maybe a mage.
Buuty Dec 6th 2007 11:23AM
Nice try, but I'm sorry....Warlocks are overpowered. Introducing techniques to beat them is nice. However, the simple fact remains that a noob lower level Warlock can usually beat or come close to beating, a skilled higher level mage every time.
Definition of OP, IMO.
Gareth Dec 6th 2007 12:03PM
Seeing that I can get two shotted out of 8k health I'm surprised you need more power to win. I'd recommend you try playing shadow/holy priests or shamans before going on about needing a buff or another class nerfed, mages seem well powered from what I receive daily in bgs.
One thing the warlock vs warlock guide missed out was the most important buff of all - shadow ward, the first get that off saves 1k health min and gets a head start on the timer.
And its been a long time since warlocks have been overpowered at the end game, maybe at 60 (if only for the fact that everyone ignores them due to the slow speed of the damage), but at 70 at least for affliction you don't generally live long enough to reapply a dot against a well equipped foe.
Alch Dec 6th 2007 12:04PM
A high skilled mage would know when to use counter spell, silence and ice block. Here you go. Counter spell. Big dmg power, poly, big dmg power. Dead warlock.
Verit Dec 6th 2007 12:49PM
Oh please - I play a warlock. Mages rarely use any of their tricks against me - and when they do its rather lethal.
Frost nova, pom pyro, counter spell, and spell steal are a mages friend when going against a warlock.
Warlock's biggest weakness - unless your heavy destruction and well geared for that spec (which is hard to do) is that doing lots of damage very quickly is not our forte.
JPN Dec 6th 2007 11:25AM
Ugh - everytime I see a gnome warlock in the BG's, they have those annoying shoulders, and they're running around...I wish my rogue kick would actually punt them out of the BG's...
Buuty Dec 6th 2007 11:26AM
I disagree Jalann. We can just leave it at that since you are making general (and incorrect) assumptions. If you play well, good for you. But there are TOO many Warlocks who use no skill, and are able to dwindle down much better skilled players HP with no manuvering, no cooldown timing, no thought what so ever.
Buuty Dec 6th 2007 11:29AM
If you play well, any class should be able to kill most other classes in certain situations. I can beat almost ANY class if I get the stategy right. Warlocks, however....on my best day I might get a lucky win against a lock of much less skill and often, level....
Squishy Dec 6th 2007 12:52PM
Resto druid. Love to hear how you beat most other classes as a resto druid.
Fizzle Dec 6th 2007 1:24PM
Outlast them until a friend shows up?
hpavc Dec 6th 2007 11:35AM
Seems like the guide that assumes the lock is solo as if your dueling them. Have to do better than pushing the casting bar back (holy sheild or concentration aura, pretty much seems like the bane of this whole article)
The omitting of removing their buffs seems like an awful oversight as well, what leave that +20+% in healing bonus on them?
alex Dec 6th 2007 11:40AM
"However, if some of you are having trouble killing a Lock, you suck"
14k hp + soul link + 2.5k healthstone + deathcoil heal + increased resistance. Get a clue......I will just take you down with my frostbolts hitting for 1400 on your 450 resilience reducing my crit chance to about 5%. My mage has 950 spelldmg in s3/s2 set, i must suck because I find that 20k effective hp you have hard to burst down.
"Our pets don't scale to our gear as well as they should. I've been upgrading all my gear and my poor Felguard hits like a wet noodle against this Season 3 gear."
'm jealous of every Felguard
Underneath the sun
I don't wish I had a Felguard pet, no
I wish that I WAS one.
Oh I wish I was a Felguard,
with bad teeth and spiky back
With a charge that doesn't miss
Whenever I attack
To be able to enter combat
With a bar full of blue rage
to start shooting off specials
the very moment I engage!
To wield a mighty 2H axe
without worry of the cost
A felguard isn't 'normalized'
so no rage there is lost
And to fight my foes half naked
without a speck of fear
Oh to be a felguard
un-dependent on gear!
Sure I'd be a warlocks slave
won't bother me in the least
No different than things are now
I'm shackled to a priest!
So Blizzard if you're listening
(Yeah right, we've no such luck)
I wish I was a Felguard
So then I could cease to suck.
starbane Dec 6th 2007 12:10PM
Amazing!Literally chuckling all morning with this in my head.