Blood Sport: How to beat a Warlock

Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
You see a squat robed figure hobbling towards you from across the Arena. "A clothie!" you mutter, preparing yourself for some gnome punting. Your confidence wilts when you see that right behind the gnome is a bounding four-legged creature. "Argh, Warlock."
Do you feel a sense of dread when you face warlocks in 2v2 and 3v3? Fear not, fellow gladiator. While warlocks are known to be formidable in smaller brackets, the class does have weaknesses.
Surprisingly, many players have little clue about what warlocks do or what they're capable of, besides fear and DoTs. Yes, fear is powerful but it does not make the class invincible. In the spirit of "knowing thy enemy", let's take a closer look at the game's best dueling class.
Weaknesses
Clothies after all - Like priests and mages, warlocks wear their pajamas into combat. Unfortunately their lack of armor is mitigated by large health pools and various self-healing abilities, making them a hardy, if not the hardiest, clothie class. However, they still crumble easily against melee DPS. As you work on higher priority targets like healers, DO NOT let a Warlock run amok. An unchecked Warlock is extremely disruptive and damaging, so keep him or her occupied with crowd control, a melee toon (preferably Warrior or Rogue) or even a pet.
Warlocks need time - Most of their DoTs are instant, so you can fully expect a full set to be slapped on you as soon as they get into range. However DoTs need time to do their dirty jobs and will not kill you outright. They CAN be healed through or dispelled. Dispellers need to recognize the tell-tale purple haze of Unstable Affliction, or risk being silenced and suffering the feedback damage, which can crit.
The Warlock's deadliest nukes mostly require a cast time. Like other casters, silence, counterspell and interrupt effects are deadly to them. Get up close and personal, and most casters will have problems getting a spell off. This is especially true for warlocks as they have only two instant 'escape' abilities, both fear-based: Death Coil which has a 2-minute cooldown, and Howl of Terror (heavy Affliction locks only) with a cooldown of 40 seconds. Force warlocks to blow these abilities under conditions favorable to you and you'd gain control of the battle.
Full blown Fear has a cast time of 1.5 seconds, making it hard to cast under melee duress. Most warlocks will instinctively reach for death coil if they can't get fear out.
Another good way to counter these nukes is using line-of-sight to your advantage. Ducking behind pillars and jumping off the bridge (in Circle of Blood, everyone's least favorite Arena) when you spot a casting animation from the warlock are all viable ways of breaking LoS.
Unlike their affliction and demonology brethren, heavy destruction locks come with a larger arsenal of instant nukes and can deliver burst damage as quickly as mages, or quicker. This chart shows some tell-tale characteristics of the different flavors of warlocks and what to expect from them generally:

Affliction and demonology warlocks are most common in the Arenas currently.
Strengths
Durability - warlocks come loaded with Health, some have more than warriors. Coupled with a range of drain abilities and Soul Link, they can take a beating - especially with healers on their backs. In Arenas, you generally want to down healers and/or 'softer' targets first. This puts warlocks somewhere in the upper middle in terms of kill priority. This bears repeating here: even if you're not focusing on downing the lock, DO NOT let him or her run wild!
Fire-and-forget DoTs - quick-fingered warlocks can DoT up your entire team if you let them go unmolested. These nasty things will eat away at your team without further button-mashing from the warlock players and will stick around even after you kill the warlocks!
Pets - another source of disruption and control. Not as damaging as warlocks themselves but bothersome nonetheless - deal with them with a quick snare or stun effect if they are making your life difficult, especially felguards. Note that felhunters are highly resistant to all forms of magic, so don't waste time casting stuff on it. The felhunter is generally the pet of choice for many warlocks due to its powerful anti-caster abilities: Spell Lock and Devour Magic.
Fear and control - you'll want as many ways to break fear as possible - from trinkets to abilities. Some players use both PvP trinkets, at the expense of bonuses. Part of the Warlock's disruptive power in PvP comes from the ability to CC multiple targets at the same time: fear, banish (for other warlock pets) and seduction.
Class-specific tips
Warrior - You'll simply have the most anti-fear tools. Stick to the Warlock, swing and Pummel away. Ignore their pets, unless it's a succubus, which you can easily fear away. Put up Spell Reflection to bounce some nastiness back at them.
Rogue - Stay close and swing away. Deal damage as quickly as possible and save your PvP trinket for death coil or howl of terror. Put on Cloak of Shadows in the unlikely event of the fight swinging out of your favor.
Hunter - Seek your pet on warlocks, this will serve the triple purpose of dealing damage, interrupting their long-cast spells, AND forcing them to possibly blow their 'escape' abilities on your pet. Maintain your distance by using a combination of traps and wing clip. Feign death to make their big spells fizzle. Snake traps are also handy.
Mage - Counterspell is your friend. Catch warlocks in their casting animation, and you effectively shut down half or more of their arsenal for eight seconds - an eternity in the Arenas. Blink behind them to break LoS. Use Ice Block to wipe out all DoTs, including Unstable Affliction (with no ill effects), to break their rhythm.
Priest - If you're shadow, Silence is your best friend. Constantly Dispel away the DoTs, watching out for Unstable Affliction. Try to catch both Warlock and pet in your fear. Buff yourself with ALL available buffs, so that felhunters might devour some 'useless' ones. Don't forget Fear Ward.
Shaman - The strat here again is to disrupt a warlock's casting as much as possible. Earth Shock whenever you see the casting animation. Drop grounding and tremor totems to help with the fear situation.
Druid - As a feral druid, go right up in cat form and scratch their eyes out. You also want to minimize being in caster form as much as possible. Cyclone and Entangling Roots are handy to put warlock pets out of action for a bit. Keep yourself HoT'ed up and constantly remove their curses.
Paladin - Put up your Shadow Resistance Aura, and try to stall warlocks till your teammates can come to your aid if you're Holy. If you are Retribution, warlocks will kite you. Use Blessing of Freedom to counter Curse of Exhaustion, and Repentance/Hammer of Justice to pin warlocks in place while you run up to them with Pursuit of Justice. Seal of Justice helps to keep them in place while you swing.
Warlock - A mirror match! Banish the pets (except felhunters who'll probably resist) and wail away on their masters. Curse of Tongues makes their nukes even harder to cast, but remember that they can do to you whatever you can do to them. Stay mobile, use LoS to your advantage. A well-timed Spell Lock from your felhunter can be invaluable.
There you have it, a basic guide on dealing with warlocks. Do you have any other class-specific tips on bringing them down? Share!
Here are the numbers for the first week of Arena Season 3:

Comparing this with last week's numbers:

We now have marginally more hunters in the smaller brackets, but it's really too early to discern any trend. Priests are showing a nice even distribution across all three brackets in the first week, while other classes pretty much maintain similar standings. This could mean that top players are simply falling back on established combos to secure early leads.
Filed under: Warlock, Analysis / Opinion, How-tos, PvP, Guides, Classes, Blood Sport (Arena PvP), Arena
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Reader Comments (Page 2 of 4)
Unnamed_land Dec 6th 2007 2:32PM
@12
/e lets a tear roll down his face.
That is an awesome poem, if you wrote it yourself, keep it up. I especially liked the comment about being shackled to a priest.
Raaj Dec 6th 2007 4:31PM
Yes, because every last one of us has perfect gear...
/rolleyes
Stop trying to take down the juggernauts by yourself and you might find the game to be a lot more enjoyable.
Boonie Dec 6th 2007 5:14PM
Not sure if this was intended but reading this I had the tune to Sandy Thom's "I wish I was a punkrocker with flowers in my hair" when I was telling my wife she gave me the mental image of a Felguard with flowers in it's hair"
Alex... you've given us the power to get through another crappy day!
Makros Dec 6th 2007 11:42AM
Another great and informative article! Keep it up.
@ All the QQ going on. Stop all the "Paper is fine, rock is OP... signed scissors" garbage. My main is a mage and I usually get eaten alive by locks. My alt is a poorly geared feral druid that will make short work of the same lock that owned my mage. Its a checks and balances system. Deal with it.
Kaiser Dec 6th 2007 12:19PM
/applaud
Kanuris Dec 6th 2007 11:42AM
So judging from this guide, the only class that can legitimatly complain about Warlocks are Paladins, as i get the impression the OP is saying "GG Paladins, tough luck"
Mort Dec 6th 2007 11:42AM
I disagree Buuty. We can just leave it at that since you are making general (and incorrect) assumptions. If you play well, good for you.
A skilled warlock is hard to beat, just like a skilled anything else. A scrub lock is cake to beat, just like a scrub anything else.
Having played a lock since... a long, long time ago... I consider myself a fairly skilled player. Does this mean I don't run into a smart rogue or warrior and get my face stomped in? Nope.
This does mean I am smart enough to stay behind the wall of armor and sharp objects between me and the other side which would like to do nothing more than put me back in my grave. I let them get the attention, dot, dot, dot, and use that to my advantage. In a one on one situation I will use everything I have to win. Healthstone (if your lock is not sharing, fire him... out of a cannon... into the sun. If he is a gnome do this anyways just because he is a gnome,) pot, fear, DC, throw nets, I'm a tailor.
If fighting a rogue 1v1, I try to get them to blow Cloak as fast as I can, usually loading on dots, then an AE fear when they get close, then throw a net to stop them and get distance and repeat leading with UA and normal fear, DC when that breaks and one more fear.
It is all about knowing your enemy and what to do. I saw a warrior last forever against a rogue because the rogue kept stunning him and regening his HP, giving me enough time to get back in AV.
Heraclea Dec 6th 2007 11:49AM
On my warrior main, I am usually now able to kill an Affliction warlock. I will die from the dots shortly thereafter, but unless the 'lock gets lucky they will die first. Blizzard really ought to make the dots die with the caster. Demonology 'locks are somewhat tougher, and can make me waste time on the pet.
Warlocks are not my No. 1 hated enemy class anymore. They have been easily overtaken by frost mages, feral druids, and paladins of all flavors.
Matthew Rossi Dec 6th 2007 12:06PM
I will point out that the only warriors who can really keep a lock or its pets stunned are those mace spec warriors sporting a stunherald and prot warriors with conc blow. Yes, I suppose I could try using charge/intercept in there too, but it's hardly reliable. If we want to keep the lock stunned, put a rogue on it.
Alch Dec 6th 2007 12:06PM
As warrior I love fighting warlocks they are free kills. As a warlock hate fighting the smart ones.
I think most people beat themselves when fighting a warlock. They see one coming and think oh no I have lost already.
Kyrra Dec 6th 2007 12:14PM
I still like this post someone initially wrote up like 2 years ago:
http://totallosers.net/viewtopic.php?f=33&t=1465
Slayblaze Dec 6th 2007 12:13PM
I get killed a LOT in pvp. The very things that make us so good at killing means we get focused on intently on sight. And of course that IS the wise thing to do. So even with all the lock's abilities...we are still usually the first to die if the opposition is playing smart.
Lucen Dec 6th 2007 12:12PM
Grow up and stop whining already. This was an interesting article. It's very informative for people who have not played a lock or have been having trouble going head to head with one.
Poppy Dec 6th 2007 12:21PM
I'm an elemental shaman. A proper specced PvP warlock (that's SL/SL - siphon life and soul link) can easily kill me by rolling his head on the keyboard. But then again, so can rogues and hunters :(
Mark Chisholm Dec 6th 2007 12:25PM
Under rogue you recommend trinketing the death coil. As many warlocks will follow the DC with fear, this is not a good idea (especially non-UD rogues).
Trinket the fear.
cap Dec 6th 2007 12:30PM
Another good one if you're a fire mage is dragon's breath. Interrupts their spell cast, and if you're in an arena, gives you time to poly/pyro. Once ice block goes trainable, warlocks won't find as many mages as easy targets.
I agree with many posters in that it's all about checks and balances. Warlocks may make quick work of me, but there's many other classes that it's not quite so easy a task.
Maarick Dec 6th 2007 12:44PM
waaaaaaaaaaaaaa im a mage and if i cant nuke you in 5.2 seconds you must be overpowered
get over yourselves
i have a warlock as well as other characters
i have no problem taking out warlock with my other characters cause i dont suck at the game and actually pvp everyday instead of casting behind tanks at 72+ from 30 yrds away and never get hit or even have to move
you may need more then 6.7k health and all intellect to compete in the arena, just a thought
spend more time learning how to beat them with your class instead of bitching...ill do it for you...go frost
we wear cloth and just got supernerfed patch after patch
i hate people who complain about other classes being overpower because the complainer just isnt good at the game
haters
you may loose sometimes...its ok...no need to reaarange the whole game cause johnny mage got killed in the arena
alex Dec 10th 2007 7:42AM
Funny that because i got full s3/s2 and 17/0/44 spec and still warlocks give me more trouble than any other class. I have 9.8k hp unbuffed compared you locks 14k, I also have no way to heal that hp back. We cant progress in 2v2 because of all the lock teams so gtfo. If your a lock and don't think your insanely overpower against certain classes then you just fail. When I log my rl friends 2100 rated lock and go BG's I win just dotting and spamming fear with a deathcoil if I ever get in trouble. The only classes killing me are rogues and arms warrs and I bet if I took the time to learn the class I would be CoEx kiting and beating them aswell.
Paw Dec 6th 2007 12:48PM
When playing my warlock, my best advice to opponents is to simply stand still and take whats coming to you. No need to prolong the inevitable. Sooner you're dead, sooner you can run back from the graveyard, the sooner you can go about your business.
Other than that, move along...nothing to see here...
Matrim Dec 6th 2007 12:48PM
"Paper is fine, rock is OP... signed scissors"
Everybody qq's about warlocks being op makes me laugh. I've played a warlock for many many moons and a well played player can beat me regularly. Warriors, rogues, lolmoonfire spam.
Warlocks have been hit with the nerf bat several times (Some of them like dot