Doomguard & Infernal getting buffed
Yesterday, a player posted on the official WoW forum asking about the current state of the Doomguard and Infernal Warlock pets. It's a hassle to learn how to summon these demons, requiring the completion of multiple quests for each, and summoning them requires reagents, including the death of one of your party members (for the Doomguard at least). With all these requirements, one would think the pets would be worthwhile, but their cost and unpredictability (they have to be continually enslaved, which is on diminishing returns and may break at any time) make them worse than the normal Warlock pets.
Eyonix answers the original poster, saying that the devs are concerned about these pets and will buff them sometime in the future. That "future" may be the next expansion, but this is a better answer than the class has received on the subject in a long time. To the best of my knowledge, previous answers were something along the line of "These spells may have situational uses and will not be changed from that role". Now there is once again hope that these cool and iconic (watch the original WoW cinematic, if you don't recall) Warlock pets will become more than simple novelties.
When I begin to consider the possibilities of changes to the Doomguard and Infernal, my mind boggles. There is such a large range of buffs that could occur, it is difficult to focus and speculate in one direction. At minimum, one would hope that these demons would see some inclusion in the Warlock Demonology talent tree, which currently benefits all their other pets. At most, we could be looking at the new ultimate raiding or PvP pets. What are your thoughts on this subject? Are there any gaps in the Warlocks arsenal that could be filled by changing these pets? How would you change them?
Filed under: Warlock, Buffs, Wrath of the Lich King
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Reader Comments (Page 3 of 3)
CrpyTech Dec 6th 2007 9:25PM
Like others I didn't even bother to do the DG quest. In fact, with 2 years in the game I've only seen a DG once and that was an alliance one in crossroads. All the lowbies were wacking it because they didn't have any idea what it was. Fun to watch.
hpavc Dec 7th 2007 12:57AM
Best news ever.
cds Dec 7th 2007 2:47AM
I do so hope they fix them, for deep spec pet locks they should be the best pets period and useful for raiding.
Imagine if the infernal had armor like a warrior almost and the ability to taunt better than the voidwalker, they would have to add some coding of course so mobs would not be taunted off a tank class but the pet should be able to hold its own as well when tanking and holding aggro. Low DPS though.
Doomguard needs to be a major DPS generating pet but low armor and HP however its immune to all forms of aoe dmg and it wipes threat. Think of it like a pet rogue for the warlock.
Tech Dec 7th 2007 10:24AM
Something definitely needs to be done. These pets are currently nothing but novelties! I am glad to see warlock's might finally get some love.
GamerJunkie Dec 7th 2007 1:00PM
I still think Warlocks need more nerfs. So tell me what are Mages doing now? Purely around for water/food and sheeps.
So many encounters where Warlocks are being used more for their banishes, enslaves, and fear bombs. Hardly any need for Mages anymore.
In PVP, its still OP to have Warlock Fear bomb people, dot up everyone, drain life away, and felhunter chew up all buffs.
Warlocks are still too good, need more buffs to other classes or nerfs to warlocks.
The class itself is the definition of imbalance in this game.
Rydolomo Dec 11th 2007 3:21PM
I was told by a lock friend where she uses CoD on The Curator and has summoned a doomguard on two occasions and has shocked everyone in the group. hehe something that appeals to me.
Rydo
Ads Dec 28th 2007 8:08AM
Both pets are completely useless, with the exception of the infernal wasting low level peeps in starting areas etc, and either pet for posing temporarilly.
Neither can be used at all in raids, because one can't be summoned inside, and the other requires someone being killed - only to be replaced by a naff pet which then goes and attacks the rest of the group.
If these two pets scaled better with shadow damage (1+shadow = 2AP?) or if there was a new one at level 70/80 then that would be great, because currently one of the only 2 'pet' classes in 25-man is actually better off sacrificing the pet. Hmmm...
In my daft world? Have Corruption set as a deep affliction talent and buff it dramatically. let Destrolocks have +damage/+hit built in to talents, and let Demonlocks have the ability to summon multiple pets, only build in a debuff that reduces the Warlock's output significantly per pet, with a preset cap, maybe of 2 or 3.
Alan Jan 1st 2008 8:55AM
How about add-on equipment for current pets to help? Imagine if specific and unique items were able to be equipped to them? It would also adjust their appearance and add some uniqueness.
patrick Jan 14th 2008 10:34AM
I want two imps, but I want the second one to have different abilities. Like a shadow based imp or something that fires minishadowbolts that don't eat up my isb debuff but benefit from it. My new imp claims to be darker and more moody than the fire imp and they argue about their relative merits but still do my bidding. His name is Nefarix and he has shadow shield instead of fire shield and Tainted Thought instead of Tainted Blood for a boost to something handy.