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12-06-2007 @ 4:22PM
Verit said...Care to name any buffs us warlocks have recieved in the last 7-8 patches?Don't need to they already are well enough over powered, , fear (the only long duration CC not broken by damage) , dot dot dot, fear, dot dot dot, fear , dot dot dot, game over. only hope is to grab special anti warlock trinkets and gimp your self vs any other class you might face. when to PVP with any hope all you must arm vs one class to the serious expense of arming against other class's that class is over powered. In PVE i see no problem with warlocks , They area nice baleneced part of a good team. But eventhe Blizzard developers have admitted that fear is not balenced in PvP.
12-06-2007 @ 4:25PM
"(the only long duration CC not broken by damage)"Are you sure you aren't thinking of Hammer of Justice or Cheapshot? Last I checked fear has a chance to break while those don't. Hit them feared target with heavy damage and it breaks. Blizz has specifically said that periodic damage has a lower chance to break fear. However an immo landing breaks it quite often. The "developer" comment you refer to was many patches ago and has been changed to shorter duration, 8 second max, diminishing returns, and breaks on channeled or direct damage more often.
12-06-2007 @ 4:50PM
While you may have been feared and dotted for the whole duration - as a warlock in pvp that rarely happens for me. There are so many mechanics out there for interrupting my cast timer, being immune to fear (warriors and beastmaster hunters come to mind), racial abilitys (wotf), trinkets etc etc - that honestly - its not as useful as it once was.
12-06-2007 @ 11:54PM
yes i am am sure, Warlocks keep claiming that fear is breakable by damage, yet in my experience it has never happened. Fear = long slow death while being able to do nothing about it. especialy since unlike hammer (never played rouge can't comment on cheap shot) it has almost no recharge time and can just be reapplied as soon as the first one wear off. fear = dead the may as well make it a 10,000 health kill strike so people can get on with playing the game, instead of being a totally passive observer. And no the dots should not have a lower chance of breaking it. they should break it just like every thing else does.
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