WoW tipping etiquette and social networking
While catching up on my reading, and perusing Kestrel's blog this morning, I came across a post examining some of the fundamentals of tipping when dealing with a craftsman or asking to have a lockbox opened. By nature, tipping is a controversial topic, even in a virtual world. There are only loosely defined guidelines, the gesture is optional (or is it?), and it is all about communicating and exchanging with politeness and respect.
Before we can determine how to go about tipping, we need to have a clear picture of if and under what circumstances tipping is appropriate. We have previously discussed some of the situations in which this is debatable, including:
When requesting services:
If you are looking to have something unlocked, made, or enchanted, there are several do's and don'ts for ensuring a positive experience. The goal here should be a fair, speedy, and pleasant transaction. In fact, every time you seek a crafter's aid, you are given the opportunity to expand your network, which in a social game like WoW, can mean new friends, tanks/healers for groups, discounts on items, and many other bonuses.
Your job then is to attract the best players when seeking services, interact with them in a friendly and meaningful way, perhaps throw a tip, and even suggest that they add you to their friends list. Having a solid foundation of contacts is invaluable in WoW.
One way to start is to examine whether or not you have issues with spelling. You simply will not catch the attention of the most upstanding players by asking for a "rouge", nor will you by saying "wtb enchanter". Sorry, we are not for sale.
If you have an honest problem with spelling and grammar, sit yourself down and make a list of each of the classes and professions, spelled correctly, which you can find on the official website, or by perusing the right-hand side of our website, under "class", "races" and "professions". Write out a template for asking for help in trade channel, and keep the list by your computer. Examples include "LF tailor to craft [item]", "I am in Undercity, and need a rogue to open my [Eternium Lockbox]". When you do your research on a particular enchant you want, or an item you want crafted, write down the proper spelling with your list of mats to acquire.
Actually, even if you don't have particular issues with spelling and phrasing your trade channel announcements, you may still benefit from taking some time to think them out, and word them properly ahead of time. Once you get a few phrases you like, you can even make them into macros, which are especially handy if you do business regularly.
Another important element that should be present in your trade channel message is a clear idea of where you are and whether you are willing to travel. Because the trade channels in the major cities are linked, you are looking for responses from people who are either in the same city as you, or who are willing to travel to you. Once you have someone lined up, you could offer to go to them, if only to be polite. Do not be demanding; even if you don't end up friends with this person, you needn't be souring your reputation by being difficult to work with.
When offering services:
If you are the craftsman or are willing to pick a lock, there are several guidelines that will either secure you a higher tip, or ensure you receive none at all. Mannerisms do count, even if the effect is subconscious. In fact, I have been known even to give some money to a beggar if they can put forth well-written, polite, and humble conversation. For all of the rude, typo-infused, angry requests I get on a daily basis, that one nice player that pops up every six months may just get paid.
As Kestrel points out, it is in bad taste to request a tip up front. If you are providing the mats, perhaps you should simply work out a flat fee, or deal only with customers who will bring their own materials. In addition, Kestrel's personal method is to exclude phrases like "for free, but tips are welcome" and simply make no mention of a tip. When asked how much is being charged, the reply is that there is no charge. Whether this actually results in higher tips, or tips more often, is debatable, but it is refreshingly polite.
In keeping with Kaliope's point, is this fair, as nice as it may be? Will it harm the market? Are certain services such as jewelcrafting and enchanting more sensitive to such a measure than others, like lockpicking? Perhaps for some services, tips should be requested ahead of time. Alternatively, wording such a request as your fee rather than a tip, which sounds optional, and therefore potentially rude to demand, might flow more smoothly.
As the crafter, if you are looking for tips, but are not asking for them outright, it would be advisable to offer to travel to your client, as this is not only a kind gesture, it also makes the client feel obligated to repay you in some way. Of course, as a craftsman, you should be more concerned about social networking and your reputation than receiving tips; perhaps even more concerned than your customers should be.
In fact, by following some very simple guidelines, you could establish a solid, loyal customer base. This would not only allow you to maximize the profits from your professions, it would also win you friends, group members, discounts on materials or consumables you might need, and a steady supply of players willing to come to you for their crafted items. Being polite, flexible, and thinking creatively are all great ways to boost your reputation and sales.
As for thinking creatively, this is important because it will allow you to provide the items that your customers want, in exchange for what is a deal to them, yet provides you with something you would otherwise need to purchase or farm. For example, if you are a tailor, you could sell items to your leatherworking customers in exchange for double the leather required by the recipe, rather than the exact materials. If you are looking to have a specific enchant done, then perhaps you could trade one a crafted item to an enchanter for one or all of the mats you need.
As a final note, I believe it is worth mentioning that whether you are offering or utilizing a service, being unique and standing out from the crowd is an effective way to get noticed, remembered, and make contacts. You may get hecklers, but to be honest, saying anything in WoW has the potential for that.
What are your pet peeves when operating in the trade channel? How do you go about tipping, or not? Do you try to remain aware of your opportunities for social networking, or are you just there to trade? Do you have any tips for receiving tips?
Before we can determine how to go about tipping, we need to have a clear picture of if and under what circumstances tipping is appropriate. We have previously discussed some of the situations in which this is debatable, including:
- When you are dealing with a player who is leveling their crafting or lockpicking skills, and you are providing the materials, in essence, you are already helping them out; the exchange is costing them nothing, and they are gaining a skill point.
- If you are purchasing an item for a fee of Xg plus materials, then the fee may also be said to contain the tip, or stand in place of it.
- Kestrel points out that if the person volunteers to travel to you, this is tip-worthy behavior. This might then complicate the above two situations.
- Should there be a difference in the amount of the tip when the crafter answered your trade channel call, versus if you answered theirs? After all, presumably, if the craftsman responded to your advertisement, he or she was likely in the city on other business, and is now going out of his or her way to do you a favor.
- Should you reward cheerful, courteous players with higher tips, or tips in a situation that would normally see you not tipping at all?
- If the craftsman is asking for a tip, or in Kestrel's case, asking how much you tip, as if they are interviewing you to see if your business is worth it, do they deserve a tip nonetheless? What if they are providing the mats, or traveling to meet you?
- As Kaliope points out, as a crafter, you might be negatively affecting the market for your craft by not requiring tips, or a flat fee.
- Kaliope also notes that with some transactions, the craftsman is adding significant value to an item. For example, if a jewelcrafter cuts four gems worth 40g uncut, the cut gems could net about 50-60g a piece, bringing in a cool 200g+. In this case, Kaliope suggests a tip equal to 10% of the materials' worth, in keeping with what enchanters often ask. Is asking roughly 16-20g as a tip for such a service reasonable? Would you pay it? Note: Kaliope never accepts for money from a guildmate or friend; this is a keen example of how social networking in WoW can be extremely beneficial.
When requesting services:
If you are looking to have something unlocked, made, or enchanted, there are several do's and don'ts for ensuring a positive experience. The goal here should be a fair, speedy, and pleasant transaction. In fact, every time you seek a crafter's aid, you are given the opportunity to expand your network, which in a social game like WoW, can mean new friends, tanks/healers for groups, discounts on items, and many other bonuses.
Your job then is to attract the best players when seeking services, interact with them in a friendly and meaningful way, perhaps throw a tip, and even suggest that they add you to their friends list. Having a solid foundation of contacts is invaluable in WoW.
One way to start is to examine whether or not you have issues with spelling. You simply will not catch the attention of the most upstanding players by asking for a "rouge", nor will you by saying "wtb enchanter". Sorry, we are not for sale.
If you have an honest problem with spelling and grammar, sit yourself down and make a list of each of the classes and professions, spelled correctly, which you can find on the official website, or by perusing the right-hand side of our website, under "class", "races" and "professions". Write out a template for asking for help in trade channel, and keep the list by your computer. Examples include "LF tailor to craft [item]", "I am in Undercity, and need a rogue to open my [Eternium Lockbox]". When you do your research on a particular enchant you want, or an item you want crafted, write down the proper spelling with your list of mats to acquire.
Actually, even if you don't have particular issues with spelling and phrasing your trade channel announcements, you may still benefit from taking some time to think them out, and word them properly ahead of time. Once you get a few phrases you like, you can even make them into macros, which are especially handy if you do business regularly.
Another important element that should be present in your trade channel message is a clear idea of where you are and whether you are willing to travel. Because the trade channels in the major cities are linked, you are looking for responses from people who are either in the same city as you, or who are willing to travel to you. Once you have someone lined up, you could offer to go to them, if only to be polite. Do not be demanding; even if you don't end up friends with this person, you needn't be souring your reputation by being difficult to work with.
When offering services:
If you are the craftsman or are willing to pick a lock, there are several guidelines that will either secure you a higher tip, or ensure you receive none at all. Mannerisms do count, even if the effect is subconscious. In fact, I have been known even to give some money to a beggar if they can put forth well-written, polite, and humble conversation. For all of the rude, typo-infused, angry requests I get on a daily basis, that one nice player that pops up every six months may just get paid.
As Kestrel points out, it is in bad taste to request a tip up front. If you are providing the mats, perhaps you should simply work out a flat fee, or deal only with customers who will bring their own materials. In addition, Kestrel's personal method is to exclude phrases like "for free, but tips are welcome" and simply make no mention of a tip. When asked how much is being charged, the reply is that there is no charge. Whether this actually results in higher tips, or tips more often, is debatable, but it is refreshingly polite.
In keeping with Kaliope's point, is this fair, as nice as it may be? Will it harm the market? Are certain services such as jewelcrafting and enchanting more sensitive to such a measure than others, like lockpicking? Perhaps for some services, tips should be requested ahead of time. Alternatively, wording such a request as your fee rather than a tip, which sounds optional, and therefore potentially rude to demand, might flow more smoothly.
As the crafter, if you are looking for tips, but are not asking for them outright, it would be advisable to offer to travel to your client, as this is not only a kind gesture, it also makes the client feel obligated to repay you in some way. Of course, as a craftsman, you should be more concerned about social networking and your reputation than receiving tips; perhaps even more concerned than your customers should be.
In fact, by following some very simple guidelines, you could establish a solid, loyal customer base. This would not only allow you to maximize the profits from your professions, it would also win you friends, group members, discounts on materials or consumables you might need, and a steady supply of players willing to come to you for their crafted items. Being polite, flexible, and thinking creatively are all great ways to boost your reputation and sales.
As for thinking creatively, this is important because it will allow you to provide the items that your customers want, in exchange for what is a deal to them, yet provides you with something you would otherwise need to purchase or farm. For example, if you are a tailor, you could sell items to your leatherworking customers in exchange for double the leather required by the recipe, rather than the exact materials. If you are looking to have a specific enchant done, then perhaps you could trade one a crafted item to an enchanter for one or all of the mats you need.
As a final note, I believe it is worth mentioning that whether you are offering or utilizing a service, being unique and standing out from the crowd is an effective way to get noticed, remembered, and make contacts. You may get hecklers, but to be honest, saying anything in WoW has the potential for that.
What are your pet peeves when operating in the trade channel? How do you go about tipping, or not? Do you try to remain aware of your opportunities for social networking, or are you just there to trade? Do you have any tips for receiving tips?
Filed under: Making money, Economy, How-tos, Tips, Analysis / Opinion, Items, Features, Enchanting, Tailoring, Leatherworking, Engineering, Cooking, Blacksmithing, Jewelcrafting, Alchemy







Reader Comments (Page 1 of 2)
Rastas May 19th 2008 3:24AM
I tend to ask a fee if I'm crafting some popular or rare-drop enchant. Usually people expect enchanters to ask a fee for weapon enchants, at least in my server, so I have a scaling for them. I ask 20 for Sunfire, since it's rarely advertised, and usually 5 for Crusader and other twink enchants. Mongoose, on the other hand, is usually around 10g on my server.
If I want a portal I'll pay for it. If I want a lock picked I pay for it. My gems I buy off the AH. But if I traded for them, I'd pay. So why should I not have a fee for my work, after all I paid hundreds of gold for some of the recipes (like the ludacrously cheap Potency - 400g)? I don't have a standard pricing for other than weapon enchants. Sometimes I ask a fee, sometimes I don't. Really depends on the behaviour of the buyer, really.
Sarabande Mar 13th 2009 11:48AM
The way I see it, people who pick locks. port, or provide other services are giving you something you want, and should be tipped. When I wanted my mage to get to Dalaran at lvl. 71 (and at the time, I didn't know there was a quest that could get me there so soon) I politely whispered a mage, gave 15g and a rune for his time and effort. I understand what it's like to be constantly interrupted for port requests. The worst is travelling somewhere to provide a service and not getting a single copper for it. I know a lot of people of low lvl. don't have a lot of money if they are new but a small amount would be nice (even a rune is better than nothing). And if they have high level mains, most likely they can well afford a decent tip. And for most of the places that low level people NEED to go now, there is a way without porting. You are paying for the convenience.
Also, with professions, the service you are getting didn't come freely to the crafter / enchanter. A lot of gold was handed over for training and sometime recipes from other sources.
Though my friends know that they can get ports, conjured foods, and enchants (with their mats) and I won't accept tips from them. They in turn, have helped me level my enchanting and have also provided me the services of their professions.
sylectris Dec 7th 2007 3:21PM
my problem is that i want to tip but i don't know how much is appropriate, if someone opens a lockbox for me that at most could contain something worth 80s, do i still tip the 1g? what are the standard tips for portals etc.
Naix Dec 7th 2007 3:28PM
1 gold tip is standard to open ANY lockbox. 3-5 gold if the rogue has to travel far to get to you. Sure the rogue might get 1 skill point but it has taken some time to get his craft to that level.
Zumwalah Dec 7th 2007 3:22PM
the way i do my enchanting, is based on rareity of the recipe and materials require, as well as my current lvl of enchanitng and level of the desired enchant.
For example Savegery, took me a long time to get and alot of horrible Shat halls runs, Thus i charge a Flat rate of 20g, and you can tip beyond that if dwsired. where as for enchants that i got from a trainer, like mana prime to chest, ill give away for a tip and usually say "what you think is appropriate" which usually translates to 3-5g some times up to 15
as for low lvl enchants.. 90% of the time i dont waste my time traveling to org to give some lvl 30 fiery... cause even if i get a tip itll be like 1g...
and pre BC i have both of the weapon agility enchants, which were horrible to obtain, so i charged 25 for 1h and 30 for 2h.. to compensate for the days and days on gridning to obtian these
Blake Dec 7th 2007 5:44PM
I'm pretty much the same way when it comes to enchanting. I'll almost always offer up my services for free and when they ask how much to tip, I say "Whatever you feel is appropriate." I'll usually get more than I would have asked for. I just acquired Mongoose and see people asking about it a lot in trade. If they have mats, I have no problem doing it for free, but they usually tip 5-10g for that one.
Michael Dec 7th 2007 3:28PM
If you're selling enchants, gem cuts, etc. You can use craftlist2, and then set up notes with the price you charge for certain items. Then people just send you a tell with !enchant weapon or !enchant mongoose and in return they'll get the list with mats and prices you charge. It helps clear things up for people.
prudychick Dec 7th 2007 3:30PM
When I do portals on my mage I tell people whatever they want. Most are generous and give me 1G. I've had others on the other hand that you sit there and they just wait for you to open the portal with not so much as a thanks. When I've asked for ports or lock picking I generally do 1G. Now that I have a rogue I don't need that anymore. I think when I ported to Shatt to set my Hearthstone there on my Priest I gave 2G as I felt that a port to Shatt was worth that.
As far as asking for ports I always ask in general. I have though on my mage gone to people to port.
Me Dec 7th 2007 3:45PM
On lockboxes, I generally tip 1g-2g for one to a few boxes. Seems reasonable since lockpicking skill ups are harder to come by. Never had anything beyond jewelcrafting done for me, so not sure what the standard there is.
On a recent diamond metagem, I had a nice JC in IF cut it for me after I came down from Shattrah. The raw gem was I think 70g on the AH, and I tipped him either 15g or 20g. Seemed perfectly fair and reasonable, as the gem in question I saw afterwards was going for 110-120g on the AH.
Drayna Dec 7th 2007 3:50PM
I actually have a question in this regard. I see a lot of lockpickers, porters, food/water vendors, etc. that see a lot of work. I chose to be a blacksmith, and I've recently reached 70 and would like to level my bs.
I've reached the 290s albeit quite hard as well as a chunk out of my wallet. Is there a market for those looking for anything in that range of Blacksmithing??? Perhaps keys???
What do the Blacksmiths out there suggest??? What would also be a better way to level my BS???
Essess Dec 7th 2007 5:49PM
if you have the thorium to invest - get the Imperial Plate recipes (or a couple) from Tanaris. They have set bonuses, sell decently, and can get you all the way to 310-315 if needed. Plus, your buyers have the added bonus of dressing like Stormwind guards.
sleeptastic Dec 7th 2007 3:54PM
Lockingpicking skill ups are only hard to come by if you are lazy. Every time I leveled, I spent about 5 minutes pickpocketing humanoids for boxes and easily maxed out my lockpicking doing that.
homant Dec 7th 2007 3:54PM
When looking: I list the price I'm going to pay in the request; eg LF JC to cut X, have mats + 5g per cut; LF Tailor to craft Y, have mats +150g for your Nether; etc. Usually 10% of the mats cost is what I offer, with a minimum of 5g (I don't like waiting, and 5g seems to be the minimum that people will drop what they're doing and respond)
When selling: I offer a price in the advert; eg JC cutting available, whisper me !gem for instructions, 5g for rares, 15g for Metas (much cheaper than the AH!)
Lockboxes: I save them up on my bank alt, and keep an eye on the trade channel for someone 'opening all lockboxes on top of org bank' and tip 50s per box (I do this about once a month or so, when I have a few saved up).
IMO, it's not worth the Karma or time trying to cheap out on a tip or combine fee, it's rarely more than a few daily quests worth, anyway.
Warlock Dec 7th 2007 4:01PM
I don't care about tips. I never ask for them. If I'm offered them, yay, otherwise I don't care too much. I'll even generally open a lockbox for free, no problem, as long as I'm asked nicely. But I refuse to open lockboxes that are shoved in my face - I absolutely hate that.
todbodman Dec 7th 2007 4:10PM
What happens if you have some, but not all, the mats for an Enchant? Can an Enchanter only charge then for the outstanding mats and a tip?
sporteeee Dec 7th 2007 4:21PM
My Rogue is an enchanter...when I'm in the mood, I offer up my services for either- chanting in trade and LP in general...What I don't like are people who waste a lot of your time asking, can you do this, what can you do for that, etc- I have craftlist and noone uses it...(at least not the nubbins looking for free fiery chants....)
Freehugz Dec 7th 2007 4:43PM
what enchants can you do for a 25 hunter? i have 2g
jr Dec 7th 2007 4:36PM
On tips, I think it polite to tip whenever recieving a service from a tradesman whether or not they are getting a skill up on it or not. Also, I think it is unimportant whether the tradeperson is spamming or you are, if you are receiving a service place some gold in the trade window. frankly I don't view tips as "tips", as I see them more as fees, because tips are a gratuity usually given freely when someone provides a service above and beyond what is expected. just my 2 cents.
Nails Dec 7th 2007 4:42PM
just a couple nights ago i was doing the mechanical chicken escort quest in feralas, dreading the last part down the ramp with the 4 gnolls... i hate that part
a druid was running towards me down the main path so i quickly typed "help me a sec!". he stopped to help with the gnolls, and i gave him 2g
the whole thing took about 30 seconds, and then he went on his way. is this situation covered in the writeup? heh
esumiwa Dec 7th 2007 4:52PM
If one provides all the mats needed for a given item, and goes to a crafter who is advertising that they can do that item, and you give them everything they need. No tip. What effort is that toon putting out? None. All the work has been done by the other person. Example: I need an earthstorm diamond cut. I get the the diamond, all the crafte does is cut it...wow, lots of worthy effort there.
Oh variation: the crafter travels from region x to you in y = definately tip
You travel to craft A from region x to Y = no tip
If one needs an item, but the item needs a BOP agent, then one should pay for the agent and add a tip since getting the agent is usually a painfull process.
One has no agents for a craft items, but wants it made anyway. Total going rate of all materials+ 10% finders fee+ 5% tip = what to charge (this formula is based on real world wholesaler markups).
But to DEMAND a tip for doing very little if anything.....BAH.
BTW, when I craftanythign for anyone who brings all the mats i will need..i always say..free. So i live my phiolosphy.
And if you dont like it..oh well....