WoW tipping etiquette and social networking
While catching up on my reading, and perusing Kestrel's blog this morning, I came across a post examining some of the fundamentals of tipping when dealing with a craftsman or asking to have a lockbox opened. By nature, tipping is a controversial topic, even in a virtual world. There are only loosely defined guidelines, the gesture is optional (or is it?), and it is all about communicating and exchanging with politeness and respect.
Before we can determine how to go about tipping, we need to have a clear picture of if and under what circumstances tipping is appropriate. We have previously discussed some of the situations in which this is debatable, including:
When requesting services:
If you are looking to have something unlocked, made, or enchanted, there are several do's and don'ts for ensuring a positive experience. The goal here should be a fair, speedy, and pleasant transaction. In fact, every time you seek a crafter's aid, you are given the opportunity to expand your network, which in a social game like WoW, can mean new friends, tanks/healers for groups, discounts on items, and many other bonuses.
Your job then is to attract the best players when seeking services, interact with them in a friendly and meaningful way, perhaps throw a tip, and even suggest that they add you to their friends list. Having a solid foundation of contacts is invaluable in WoW.
One way to start is to examine whether or not you have issues with spelling. You simply will not catch the attention of the most upstanding players by asking for a "rouge", nor will you by saying "wtb enchanter". Sorry, we are not for sale.
If you have an honest problem with spelling and grammar, sit yourself down and make a list of each of the classes and professions, spelled correctly, which you can find on the official website, or by perusing the right-hand side of our website, under "class", "races" and "professions". Write out a template for asking for help in trade channel, and keep the list by your computer. Examples include "LF tailor to craft [item]", "I am in Undercity, and need a rogue to open my [Eternium Lockbox]". When you do your research on a particular enchant you want, or an item you want crafted, write down the proper spelling with your list of mats to acquire.
Actually, even if you don't have particular issues with spelling and phrasing your trade channel announcements, you may still benefit from taking some time to think them out, and word them properly ahead of time. Once you get a few phrases you like, you can even make them into macros, which are especially handy if you do business regularly.
Another important element that should be present in your trade channel message is a clear idea of where you are and whether you are willing to travel. Because the trade channels in the major cities are linked, you are looking for responses from people who are either in the same city as you, or who are willing to travel to you. Once you have someone lined up, you could offer to go to them, if only to be polite. Do not be demanding; even if you don't end up friends with this person, you needn't be souring your reputation by being difficult to work with.
When offering services:
If you are the craftsman or are willing to pick a lock, there are several guidelines that will either secure you a higher tip, or ensure you receive none at all. Mannerisms do count, even if the effect is subconscious. In fact, I have been known even to give some money to a beggar if they can put forth well-written, polite, and humble conversation. For all of the rude, typo-infused, angry requests I get on a daily basis, that one nice player that pops up every six months may just get paid.
As Kestrel points out, it is in bad taste to request a tip up front. If you are providing the mats, perhaps you should simply work out a flat fee, or deal only with customers who will bring their own materials. In addition, Kestrel's personal method is to exclude phrases like "for free, but tips are welcome" and simply make no mention of a tip. When asked how much is being charged, the reply is that there is no charge. Whether this actually results in higher tips, or tips more often, is debatable, but it is refreshingly polite.
In keeping with Kaliope's point, is this fair, as nice as it may be? Will it harm the market? Are certain services such as jewelcrafting and enchanting more sensitive to such a measure than others, like lockpicking? Perhaps for some services, tips should be requested ahead of time. Alternatively, wording such a request as your fee rather than a tip, which sounds optional, and therefore potentially rude to demand, might flow more smoothly.
As the crafter, if you are looking for tips, but are not asking for them outright, it would be advisable to offer to travel to your client, as this is not only a kind gesture, it also makes the client feel obligated to repay you in some way. Of course, as a craftsman, you should be more concerned about social networking and your reputation than receiving tips; perhaps even more concerned than your customers should be.
In fact, by following some very simple guidelines, you could establish a solid, loyal customer base. This would not only allow you to maximize the profits from your professions, it would also win you friends, group members, discounts on materials or consumables you might need, and a steady supply of players willing to come to you for their crafted items. Being polite, flexible, and thinking creatively are all great ways to boost your reputation and sales.
As for thinking creatively, this is important because it will allow you to provide the items that your customers want, in exchange for what is a deal to them, yet provides you with something you would otherwise need to purchase or farm. For example, if you are a tailor, you could sell items to your leatherworking customers in exchange for double the leather required by the recipe, rather than the exact materials. If you are looking to have a specific enchant done, then perhaps you could trade one a crafted item to an enchanter for one or all of the mats you need.
As a final note, I believe it is worth mentioning that whether you are offering or utilizing a service, being unique and standing out from the crowd is an effective way to get noticed, remembered, and make contacts. You may get hecklers, but to be honest, saying anything in WoW has the potential for that.
What are your pet peeves when operating in the trade channel? How do you go about tipping, or not? Do you try to remain aware of your opportunities for social networking, or are you just there to trade? Do you have any tips for receiving tips?
Before we can determine how to go about tipping, we need to have a clear picture of if and under what circumstances tipping is appropriate. We have previously discussed some of the situations in which this is debatable, including:
- When you are dealing with a player who is leveling their crafting or lockpicking skills, and you are providing the materials, in essence, you are already helping them out; the exchange is costing them nothing, and they are gaining a skill point.
- If you are purchasing an item for a fee of Xg plus materials, then the fee may also be said to contain the tip, or stand in place of it.
- Kestrel points out that if the person volunteers to travel to you, this is tip-worthy behavior. This might then complicate the above two situations.
- Should there be a difference in the amount of the tip when the crafter answered your trade channel call, versus if you answered theirs? After all, presumably, if the craftsman responded to your advertisement, he or she was likely in the city on other business, and is now going out of his or her way to do you a favor.
- Should you reward cheerful, courteous players with higher tips, or tips in a situation that would normally see you not tipping at all?
- If the craftsman is asking for a tip, or in Kestrel's case, asking how much you tip, as if they are interviewing you to see if your business is worth it, do they deserve a tip nonetheless? What if they are providing the mats, or traveling to meet you?
- As Kaliope points out, as a crafter, you might be negatively affecting the market for your craft by not requiring tips, or a flat fee.
- Kaliope also notes that with some transactions, the craftsman is adding significant value to an item. For example, if a jewelcrafter cuts four gems worth 40g uncut, the cut gems could net about 50-60g a piece, bringing in a cool 200g+. In this case, Kaliope suggests a tip equal to 10% of the materials' worth, in keeping with what enchanters often ask. Is asking roughly 16-20g as a tip for such a service reasonable? Would you pay it? Note: Kaliope never accepts for money from a guildmate or friend; this is a keen example of how social networking in WoW can be extremely beneficial.
When requesting services:
If you are looking to have something unlocked, made, or enchanted, there are several do's and don'ts for ensuring a positive experience. The goal here should be a fair, speedy, and pleasant transaction. In fact, every time you seek a crafter's aid, you are given the opportunity to expand your network, which in a social game like WoW, can mean new friends, tanks/healers for groups, discounts on items, and many other bonuses.
Your job then is to attract the best players when seeking services, interact with them in a friendly and meaningful way, perhaps throw a tip, and even suggest that they add you to their friends list. Having a solid foundation of contacts is invaluable in WoW.
One way to start is to examine whether or not you have issues with spelling. You simply will not catch the attention of the most upstanding players by asking for a "rouge", nor will you by saying "wtb enchanter". Sorry, we are not for sale.
If you have an honest problem with spelling and grammar, sit yourself down and make a list of each of the classes and professions, spelled correctly, which you can find on the official website, or by perusing the right-hand side of our website, under "class", "races" and "professions". Write out a template for asking for help in trade channel, and keep the list by your computer. Examples include "LF tailor to craft [item]", "I am in Undercity, and need a rogue to open my [Eternium Lockbox]". When you do your research on a particular enchant you want, or an item you want crafted, write down the proper spelling with your list of mats to acquire.
Actually, even if you don't have particular issues with spelling and phrasing your trade channel announcements, you may still benefit from taking some time to think them out, and word them properly ahead of time. Once you get a few phrases you like, you can even make them into macros, which are especially handy if you do business regularly.
Another important element that should be present in your trade channel message is a clear idea of where you are and whether you are willing to travel. Because the trade channels in the major cities are linked, you are looking for responses from people who are either in the same city as you, or who are willing to travel to you. Once you have someone lined up, you could offer to go to them, if only to be polite. Do not be demanding; even if you don't end up friends with this person, you needn't be souring your reputation by being difficult to work with.
When offering services:
If you are the craftsman or are willing to pick a lock, there are several guidelines that will either secure you a higher tip, or ensure you receive none at all. Mannerisms do count, even if the effect is subconscious. In fact, I have been known even to give some money to a beggar if they can put forth well-written, polite, and humble conversation. For all of the rude, typo-infused, angry requests I get on a daily basis, that one nice player that pops up every six months may just get paid.
As Kestrel points out, it is in bad taste to request a tip up front. If you are providing the mats, perhaps you should simply work out a flat fee, or deal only with customers who will bring their own materials. In addition, Kestrel's personal method is to exclude phrases like "for free, but tips are welcome" and simply make no mention of a tip. When asked how much is being charged, the reply is that there is no charge. Whether this actually results in higher tips, or tips more often, is debatable, but it is refreshingly polite.
In keeping with Kaliope's point, is this fair, as nice as it may be? Will it harm the market? Are certain services such as jewelcrafting and enchanting more sensitive to such a measure than others, like lockpicking? Perhaps for some services, tips should be requested ahead of time. Alternatively, wording such a request as your fee rather than a tip, which sounds optional, and therefore potentially rude to demand, might flow more smoothly.
As the crafter, if you are looking for tips, but are not asking for them outright, it would be advisable to offer to travel to your client, as this is not only a kind gesture, it also makes the client feel obligated to repay you in some way. Of course, as a craftsman, you should be more concerned about social networking and your reputation than receiving tips; perhaps even more concerned than your customers should be.
In fact, by following some very simple guidelines, you could establish a solid, loyal customer base. This would not only allow you to maximize the profits from your professions, it would also win you friends, group members, discounts on materials or consumables you might need, and a steady supply of players willing to come to you for their crafted items. Being polite, flexible, and thinking creatively are all great ways to boost your reputation and sales.
As for thinking creatively, this is important because it will allow you to provide the items that your customers want, in exchange for what is a deal to them, yet provides you with something you would otherwise need to purchase or farm. For example, if you are a tailor, you could sell items to your leatherworking customers in exchange for double the leather required by the recipe, rather than the exact materials. If you are looking to have a specific enchant done, then perhaps you could trade one a crafted item to an enchanter for one or all of the mats you need.
As a final note, I believe it is worth mentioning that whether you are offering or utilizing a service, being unique and standing out from the crowd is an effective way to get noticed, remembered, and make contacts. You may get hecklers, but to be honest, saying anything in WoW has the potential for that.
What are your pet peeves when operating in the trade channel? How do you go about tipping, or not? Do you try to remain aware of your opportunities for social networking, or are you just there to trade? Do you have any tips for receiving tips?
Filed under: Making money, Economy, How-tos, Tips, Analysis / Opinion, Items, Features, Enchanting, Tailoring, Leatherworking, Engineering, Cooking, Blacksmithing, Jewelcrafting, Alchemy







Reader Comments (Page 2 of 2)
Cetha Dec 7th 2007 5:46PM
I agree that demanding a tip is strange and going against the definition of a tip...
HOWEVER...
While that JC'er in your example didn't do anything but push a button, which as you point out isn't a lot of "worthy effort"...however they did have to level up their jewelcrafting to 350 or so...which does take effort..and time...and money...and since you are not spending all the time and money to lvl your own jewelcrafter so that you can cut your own gems..the very least you can do is give a little tip for thanks to the person who has done all of that work.
Patyn Dec 7th 2007 4:57PM
I'm curious about what you all think is the appropriate amount to tip a mage you've whispered to ask them to craft you some drinking water.
Thanks :)
Naaruknight Dec 9th 2007 4:51PM
@16,
Meta cuts and alchemical transmutes are all rep grind recipes. You need to be honored/revered/exalted to get them.
When you pay someone a tip for that, you are paying ffor the time and effort they put into getting that reputation.
I OFTEN start fights in trade when I see a crafter say "Selling X enchant/cutting Y gem. Your mats and 10g tip". I point out that requiring a tip is called a fee. I have absolutely no issue with a crafter asking for a fee, as I pointed out, it can be hard to get recipes. What I have issue with is a crafter asking for a tip. A tip is given freely, a gift for a job well done.
As a 375 jewelcrafter on a server where most cut gems sell 20 - 10g less than an uncut one, I have all but given up on expecting a tip. If I see someone asking for a recipe I can provide, I tell them if they come to me, I will cut it for free. Which is a shame, cause gem recipes sell for 200 - 400g.
My 375 enchanter would often travel to people, and if I got a point, Id flat out refuse the tip. That was a bitch to level. As a whole, I've come to expect nothing, so I am quite happy when someone gives me a tip of any kind.
Theserene Dec 7th 2007 6:03PM
I needed some low green gems cut once, the first person on trade said they'd do them for a 4G cutting 'fee' each, despite the fact I had the mats. No, not a rare cut either. I draw the line at that.
My enchanter never asks for tips but regularly gets them. I would like however for some of the twinks on my server to understand that yes, I have both the mats AND the ability to do Crusader but I am not going to give it to you for 10G. Be realistic in what you offer.
Dah Dec 7th 2007 6:08PM
As a mage, my standard portal tip that I tend to expect from strangers is 1g, but I know many expect 2g. I think this depends a bit on how often they get asked (depends on server). Friends are never tipped and occasional free ports are good ideas since making a friend is often worth more than a couple gold.
Katsuya Kaiba Dec 7th 2007 6:29PM
My rogue doesn't need a tip, she needs respect. Seriously, just ask me to open the lockbox and I'll do it, no tip needed. But don't just open a trade on me when I'm checking the mail.
Reise Dec 7th 2007 6:30PM
tipping for conjured food/water is a tough one that really depends on the mage... generally i say 1g for 4 stacks of whatever just because its so easy to make... since you are asking them to stop what they're doing though, you should offer some kind of tip.
portals i always charge 1g, unless they are a low level- then i usually charge 50s or even just a rune of portals. if you are 70 and can't pay 1g for a portal, i won't port you.
also, don't just say "lf tailor" or "lf enchanter" in trade, you'll rarely get a response since they have no idea what you're looking for. at the very least say the skill level, but preferably say the item you're looking for
Fermoot Dec 7th 2007 6:32PM
On my mage I go by these basic rules for my services either food/water or portals:
1. what did it cost me? (rune, mana, time)
2. how much of #1 do I have to burn?
3. (this is the big one) Did they ask nicely?
IF I have the mats/time and they asked nicely, I don't charge for portals or food/water. Nor do I expect anything in return. (I'm just nice that way) However, when the coin is flipped and I am running on my other toons, I remember to ask nicely and at the right time (not when they are getting pounded by 3-4 mobs) and expect that they might say no, or are probably wanting to be compensated for their time/resources.
As for Tips in General:
It all boils down to common sense, even in tipping for services. Can I do that service? No. Do I need that service? Apparently. Should I toss a couple gold (or 10s of gold) to that person for this service? Sure. How much? Well I like to do the research and figure it out before hand. Ask the guild, ask friends, ask the Trade channel (check Wowinsider >.< ) Research first it reduces your chances of being called a newb. (and nobody wants to be called a newb *unless you're name is newb, then you might like that??)
Kestrel Dec 7th 2007 7:17PM
Thanks for the linkback and the favorable press, Amanda.
I should point out (and may even do a follow-up article) that both the comments to my original article, as well as Kaliope's article and comments, have altered my thinking slightly--mostly with the amount to tip (and, if you're a crafter, to expect).
Makes me wonder whether (on, say, an RP server), crafters have formed a medieval-style craft guild. (Sorry to say, I can't see such a thing even being considered on a non-RP server--way too cut-throat.)
photons Dec 8th 2007 1:13AM
I stopped responding to requests for a JC in the trade channel because most people did not want to pay 5g for a superior cut. I have spent up to 500g for a JC recipe. I don't think 5g is too much to ask, but a lot of other people do. So i just sell my gems on the AH without the hassle.
CauthonDM Dec 8th 2007 7:19AM
I never ask for tips when doing enchants. As long as people bring me the mats and come to where I am, I press a button and they go away happy with an improved character. I don't charge for that and it's a nice surprise for people who often ask what I charge.
Zalitar Dec 10th 2007 11:46PM
I have a lvl 360 Enchanter, (give or take) and Will do an enchant for any level person. I don't accept tips, but I do charge a fee. I rarely use my own mats for any enchant because the prices of mats can swing drastically and that shard that I paid 15G for three weeks ago might be going for only 10G today and a person calculating the cost of the enchant might feel like they are getting the raw end of the bone. I also try to keep prices reasonable based on a persons level. A lvl 20 is not going to have the funds or the resources of a lvl 70, and my prices are on a sliding scale based on BG group levels, 10-19, 20-29, etc. Low end will range from 50S to 1G on up to 10G. The only deviation is with twinks. A lvl 18 or 19 gnome rogue who whats +15 Agi on both blades is obviously some level 70's toy. If you got the money to toss around for that, then you can afford 20G per blade.
I don't feel remotely bad about charging a fee. People complain that it's their mats or whatever, and I tell them to find someone else then. I have every trade covered. Mining, BS, LW, Skinning, Herb, Alch, JC. Enchanting is by far the most expensive over all. A BS can go mine for most of his base mats. A LW can grind and skin their way to ritches and sell all the drops. Green thumbs can go out and cultivate both plenets and get what they need, and still sell all the drops at the AH or at a vendor. My lvl 70 enchanter has never once sold a green, blue or purple item. Not one. That five or six G that you get for selling that chest armor, or that lvl 68 blue that you got from a quest that you can't really use, but is sould bound so you are stuck selling it to a vendor for 9G. I get to DE those every time.
Considering the full cost of leveling my enchanting since day one, I don't feel bad at all for demanding a fee up front for my service. If you agree to the price, wonderful. If not, then try the next guy. I don't offer my trade on the trade channel, I only respond to requests. You're shopping, so if you don't like the price, go get your enchant at WOW-Mart.
I find that the best way to get people to realize the cost is to tell them to just go to the AH and buy the mats. Most of the time I get a "Never mind," which is fine by me.
Zalitar Dec 11th 2007 12:08AM
One final comment about tipping v. fee v. free with mats.
A rogue who gets a gold for opening a lockbox is fine by me. A mage who shuttles people around to line their backpacks with petty cash, or whips up a little food and water for the odd tip or two has my vote for capitalist of the year. Good for them. Go ahead and talk tips for them if you want. But they still have Trade I and II to make money off of as well. Those are trained class skills and require no cost beyond a couple silver at the trainer and possibly a regent here and there. A skill is different than a trade.
A trade, by definition, is a persons way of making a living. Anyone who complains about someone charging for a trade needs to go to the library in SW and check out a dictionary. Nobody would think about typing /2 LF Miner Willing To Give Me Free Fel Iron Bars or /2 LF Skinner to hand me what they skinned for the day.
And the miner and skinner can sell their loot at the AH for a hell of a lot of money. An enchanter can't sell "Enchant Weapon: Mongoose" at the AH. Sure, s/he can sell their DE'd mats at the AH, but not if they want to level up.
TRADE=JOB=FEE
If you don't like it, then go waste your guidies time asking fifty questions about what is better, icy chill or fiery. Spend his or her hard earned time and money to improve your gear. Not mine.
moreyn Dec 13th 2007 4:08PM
People dont realize. I am currently level 225 on my main in blacksmithing and 235 in enchanting (im a belf) and to get there cost me about 500 in mats for bs and 600 for enchanting. I bought a single pattern that on my server goes for 300 g MIN. now I realize that other profs cost money and i tip. But when people say. "my mats i come to u, no tips" is just rude. sure it is yer mats and you are coming to me. but im the one who spent ove 1000 g to make u yer item/give you your enchant. i think 5-10 g for a patrern that cost 300g is worth it. But that may be me. theres my 2 copper