Arcane Brilliance: Fun with utility spells

Hi, and welcome back to Arcane Brilliance! My little fire mage is only level 40, so for the complete experience, I've contracted with a friend of mine who plays a 70 mage, Skwisgaar. Skwisgaar is an experienced fire mage who is beginning to raid Black Temple and Mount Hyjal with his new guild.
Today we'll be tackling the use of utility spells. These are the mage spells that don't freeze, burn, or ... whatever arcane magic does. In fact, these skills may not help you in combat at all. But once you get used to them, it's hard to go back. How many mages have been driven crazy waiting for their hearthstones or zeppelins on alts when they're used to teleporting? How many warlocks desperately wished they could conjure their own food and water? And at times, we all want to turn our enemy into a chicken. So, without further ado, here's how to use (and abuse) utility spells.
Polymorph
One of the first utility spells you'll learn, Polymorph is invaluable for fighting multiple mobs -- especially for fire mages, who don't have quite as much survivability as other specs. Turn a mob into a sheep, kill its twin, and keep the mob tied up until you're ready (preferably after winding up a Pyroblast.) You can also use the Poly to run away. bandage, call in reinforcements, or pretty much anything else. Of course, it's much shorter in PVP than it is in PVE and suffers from diminishing returns, but it's still handy to lock one player up while you burn another down. Polymorph: Pig and Polymorph: Turtle are also available for extra humiliation.
Skwisgaar says: Polymorph is an immensely powerful heal over time used to assist the other faction against people who get on your nerves. It used to be so good back before all the diminishing returns and pvp crowd control time caps and whatnot; you could just chain sheep people until they logged off. It's pretty nice as another spell interrupt, like if you're fighting another mage. 3 schools of magic, you use up two interrupts, so they're basically doing no damage for like 10 seconds. They start casting again, when the school comes back up, you can chain cast polymorph-fireblast to interrupt their spell without healing them.
Conjure Food/Water/Ritual of Refreshment
Even more than "LOL AI plz" and "need port to Shatt", food and water will be your main source of annoyance from the general populace. There's a certain kind of person out there that will think, "Gee, why should I bother spending a miniscule amount of gold on food and water when I can just pester a mage to use up all his mana making me some and then forget to tip?" Nevertheless, conjuring food and water at the beginning of a raid or grinding session will save you a lot of time and money. The new Ritual of Refreshment makes this much easier in groups, as long as you don't have the one bastard who takes, like, twenty stacks for one AB.
Skwisgaar says: Until 2.3, I had a love/hate relationship with conjuration spells. It was irritating to buy food or /who mages leveling my rogue, so I had an appreciation for how useful it was that I didn't have to do that on my mage. But I got sick of farmers sending me barely coherent tells whenever i was loafing in towns, and my DPS suffering because some healer would open trade the last second before a pull. Ritual of Refreshment changes my perspective a lot, though. I don't even mind handing out manna biscuits to beggars because I always grab a bag full of them whenever I cast the spell and save some for later.
Conjure Mana Gem
Honestly, I really need to use this spell more. It's like a free mana potion that just requires a little preparation to create. Basically, you conjure up the gems and then use them when you need more mana. The max level gem is being buffed to restore around 2400 mana, and will actually have three charges! The only fun thing to do with these is save them in PVP until your opponent thinks you're OOM, and then pop it and kill him.
Skwisgaar says: Mana gems are awesome. That is all. Oh, and the class trinket in SSC makes them even more awesome. A mage in my guild has it and said that if he is lucky he can drink a potion and use an emerald and it will give him back 7k.
Teleport/Portal
This is pretty much what it sounds like. If you're Alliance (and out of combat), teleport can take you to Stormwind, Ironforge and Exodar at 20, Darnassus at 30, and Shattrath City at 60. Same with Horde, except you go to Undercity, Silvermoon and Orgrimmar first and have to wait until 30 for Thunder Bluff. Stupid night elves and tauren and their antipathy towards arcane magic. With a portal, you get a couple of friends to click on a hole in the air, and then anyone in your party or raid can go through. As you might guess, the potential for evil with these spells is nearly unimaginable. Skwisgaar has better stories than I do, but I distinctly recall a time when my guild's mages opened portals to all the major cities on top of each other after raids. You can also make a ton of money porting lowbies to Shatt.
Skwisgaar says: After some Domo wipes in my first guild, I made a portal, then ran up, fire blasted Domo, and ran in. I killed like 30 guildies who were sitting around alt-tabbed talking on Vent. You can also use a "please help summon" macro while casting Thunder Bluff portal during a raid. HILARITY ENSUES. Also, for style points, call out another mage for doing it on Vent, since portals don't identify the person who created them. Honestly, I try to be helpful unless someone demonstrates their own stupidity. I give people portals, I make them water, I sew things for them, I enchant their gear. Portal spells are part of the social aspect of the game, kind of like finding people of a particular profession to craft items you need for certain quests.
Blink
I have Blink bound to my 1 key, signifying that I'm kind of a noob. Blink instantly moves you 20 yards ahead and frees you from stuns and bonds. I love being able to blink past someone's aggro radius, kite mobs, and get away from things that are attacking me. However, this also leads me to spend a lot of time blinking INTO mobs. Big mobs. With teeth and claws. Plus, with a rogue main, I know that most rogues are smart enough to save that 5-point Kidney Shot until after you've already blunk out of something.
Skwisgaar says: Blink is irritating as hell. At least half of the times I've blinked I've either not moved, not gone more than like a foot, or actually gone BACKWARDS. It's nice to swap in speed shoes and blink and get to a boss before anyone else after a wipe, and there's a certain finesse to falling long distances and blinking to safety.
Counterspell
This caster-killer can interrupt a spellcast and prevent any spell from that school of magic from being cast for eight seconds. This is very irritating to a few classes, including shadow priests, retadins, and anyone who is attempting to heal themselves. Other mages and warlocks will most likely just laugh at you and switch to fire/frost/shadow. Talents that turn this into a 4-second absolute silence, however, make this irritating to EVERY caster.
Skwisgaar says: I've counterspelled alliance out of their primary magic school when they were really low fighting a mob. The "wait.. wtf?" dance they do is pretty funny. And back before meeting stone summoning it was fun to cs warlocks outside of instances and then run away to keep them from getting the rest of their group to the instance. Welcome to PvP servers!
Slow Fall
Well, what do you expect? For the price of an easy-to-find Light Feather, you can float like a cloud for 30 seconds. Unfortunately, you can no longer use it to get to previously inaccessible places, same as Blink, but it's still a vicious little spell in certain PVP situations -- particularly Arathi Basin, where mages enjoy seeing how many idiots they can get to follow them off cliffs. You can also POM/Pyro or Fire Blast your enemies while falling.
Skwisgaar says: Slow Fall is awesome but I wish they would remove the reagent cost. It would make perfect sense given that they just made blind reagentless. No need to farm or buy low-level mats for a spell that is still extremely useful at max level. In AB, I can go from defending lumber mill to reinforcing gold mine in about 10 or 15 seconds. Having people chase me is pretty awesome too. There's this split-second assumption that because it's safe for me to go there, it's safe for my pursuer, which is why I love both slow fall and underwater breathing.
Invisibility
Kind of a "meh" version of a rogue's stealth, this ability fades you out to invisibility over 5 seconds and makes you invisible for 20 seconds. However, you can only see other invisible targets or people that can see you. Skwisgaar and I once used stealth plus invisibility to go see Magtheridon before anyone on our server had really done much with him. If it weren't for portals, we'd have been toast.
Skwisgaar says: What's invisibility good for? 15 seconds until the arena match begins! 1, 2, 3, invis, 3, 2, 1, fade, go behind the enemy's starting position, pop cooldowns, wreck healer. It's also really handy getting away from people or buying time to med up in world pvp, and of course /dancing with people after a wipe in a raid. I like being invited to the post-wipe dance party with all the rogues and hunters. It doesn't always work, and you can't be sure of your positioning relative to your opponents like a rogue can, but it's still very nice.
Spellsteal
So. Awesome. This spell steals a random beneficial magic effect from a mob or opponent and gives it to you for two minutes. Like invisibility, it's not what you do, but what you do with it that counts. Mages in my guild seem particularly fond of stealing the Core Hound buff from Shadow Lab. PVP mages like grabbing people's shields or Avenging Wrath wings. A huge list of stealable buffs is available on WoWWiki.
Skwisgaar says: So good. It makes it way easier to burst down a healer by removing PW:S or HoTs. I have destroyed some 3-minute mages in battlegrounds by spellstealing their Arcane Power and using my Combustion. There is a reason you can't pick both of those talents, even at 70. I've never gotten the opportunity, but I've heard it's really funny when you steal Slow Fall or Levitate. They think they're narrowly escaping with their lives, when they are actually plummetting and taking durability damage.
What's your favorite fun use of a utility spell?
Filed under: Mage, Humor, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 2)
TIM Feb 6th 2008 1:36AM
zomg it is so true about when a mage is ure main and ure used to going anywhere around the world and eating and drinking for free. when i play my alts i always forget to buy food and drink :S
Mysk Dec 9th 2007 11:45AM
Backin the MC days I dont know how many times I took the port to Darn after killing Rag.. Silly Mages.. And i was summoned to the bottom of the ocean a few times by my guild to end up dead cus i could not swim up to the top in time... Silly Locks.. Utility spells are great fun.
33degrees Dec 9th 2007 11:51AM
By far the best use of invisibility is wiping aggro during long boss fights.
Rohnaj Dec 9th 2007 4:10PM
Yes but the article isn't about the BEST uses; it's about the most FUN ones.
Dah Dec 9th 2007 11:57AM
Nice article that explains what utility spells do...but I don't see the relevance in the title. I was expecting something that talked about fun parlor tricks to do with utility spells like flying as high as you can, taking off all of your armor, then casting Invisibility before falling to your death so people walking by see a naked corpse randomly appear on the street in front of them, or casting slow fall when you are riding forward on your mount so you slow fall while doing the swim animation, etc. I didn't even see a mention of how you can use blink to avoid fall damage which is not only a fun use, but a very useful ability as well (gets you to where you want faster than slowfall and doesn't cost a reagent).
oshin Dec 9th 2007 12:06PM
Spellsteal is awesome, but it has one really annoying downside, if you spell steal another mage you risk replacing your ice armour/molten armour with there one, lasting only two minutes.
Many give out about the fact you dont know what your getting too, like for instance stealing a seal off a paladin when you wanted his BOP, but i think this gives it a bit of balance.
Steve Dec 9th 2007 12:22PM
@3 Obviously you didn't read the whole thing because they did mention that.
My favorite trick was to cast a portal at the beginning of AV and watch how many people leave. People caught on but with ritual of refreshment people click them thinking they are helping summon.
Zaringu Dec 9th 2007 12:27PM
Let me just say that counterspell (untalented) is probably the most annoying to either paladins or shamans, both of which have basically one element to cast from (either holy or nature). As a shaman I'm just going to point out why this is worse for us. We can't cast any of our heals once we're getting beaten on and get counterspelled along with not being able to cast any of our main nukes (LB, CL, SS, ES). The only reason I feel less sympathy for our paladin friends is because they are wearing PLATE, they can take more of a beating, and in reality both classes need some variety so that they cant be locked down like this. This is also a problem with shamans chain earth shocking in the arenas which they decided not to put dr on. I dont have a fix for paladin but I think shamans should go back to the beta version where our heals were water/ice spells. Oh yeah, we do have flame shock and frost shock to cast while countered but all all of our totems are nature. (You'd think something like MAGMA totem would be fire . .. )
Heilig Dec 9th 2007 4:05PM
While I agree with #6 in general, as a Paladin I will tell you that counterspell is every bit as painful to us. Our armor means absolutely nothing against the guy who just locked us out of EVERY ABILITY WE HAVE. We can't even get close enough to smack them with our clubs since they just blink past us and POM-Pyro.
Necrous Dec 9th 2007 2:56PM
Agree with #6
Kaf Dec 9th 2007 3:27PM
Best use of portals in a run where you're the only Mage:
1. Open port to Silvermoon.
2. Open port to TB right on top of it.
3. Teleport to Shat.
Optionally, you can throw a port to Shat up there last, just so you can honestly say it's there.
Rydolomo Dec 9th 2007 3:27PM
I like turning into a core hound in SL when I spell steal the Zealots.
Rydo
AintMisbehavin' Dec 9th 2007 4:11PM
"Skwisgaar is an experienced fire mage who is beginning to raid Black Temple and Mount Hyjal with his new guild."
Wow, he must be really good then ... to do all that wearing so many quest blues! And to forgo all Scale of the Sands rep ... what a guy!
Skwisgaar Dec 9th 2007 4:31PM
Maybe his old guild was in the top 100 or so US and disbanded over the summer. Maybe you're mouth your words as you read this.
QQing4U Dec 9th 2007 5:42PM
aw, how horrible that he lost his Scale of the Sands rep and all his gear when the guild disbanded! Couldn't the GMs do anything?
aradoc Dec 9th 2007 5:57PM
"you've already blunk out of something."
did you really use "blunk?"
GG go back to high schrool
Elizabeth Wachowski Dec 9th 2007 7:08PM
QQing4U, Skwisgaar is NOT the troll mage you have found in the Armory under that name. Rather, he's an undead mage who would prefer that I not use his character name in the comments and likes Metalocalypse a lot.
Aradoc, that was a Futurama joke. Sorry.
Grimtar Dec 10th 2007 12:58AM
A mage once taught me this trick by killing me at the Skyguard station in Skettis...
If you are in a neutral town, an enemy faction is nearby, and you're about to head home:
1. Stand next to him.
2. Cast portal.
3. Blow Mana Shield, PoM, Arcane Power and your best trinket.
4. Pyroblast!
5. Blast Wave
6. Fire Blast!
7. Click portal.
Turns out you can escape from neutral guard nets by teleporting away from them...
Lem Dec 10th 2007 7:45AM
Its probably not fun for everyone else, but god knows how many times at the end of a raid or 5man I've teleported to Shatt instead of made a portal there.
Angus Dec 10th 2007 9:22AM
I watched an Alliance Mage at Lumber Mill cast slowfall and jump off towards the Blacksmith when he saw 4 of us Hordies waiting for him. An Undead mage jumped off behind him and casted spellsteal. Alliance gnome goes "sploosh", Undead mage lands at BS and helps them fight off Alliance. All of us laugh in BG and congratulate him for killing someone with a spell that does no damage.
My former guild's GM was known for casting 3 portals on one another. Have fun in thunder bluff. Being a Shaman I could care less.
Oh, Mages should always have Area 52 as their home in Burning Crusade. You can hearth there and just teleport or portal to Shattrath so you are never more than 2 minutes by taxi from anywhere.