Officers' Quarters: A case of the blahs

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
From time to time it seems like most guilds go through a period where the officers just sort of lose interest. For whatever reason, they reach a point where they can't find the motivation anymore. This week's e-mail is from a guild member frustrated by her officers.
I'm in a "casual" guild where casual means we don't have any military policies about raiding. However, we do raid Karazhan and much of the guild is interested in some light progression at least along the 10 man instances (and heroics).
My guild, I am a member, not leader or officer, is suffering the blahs. From my perspective it seems like we have a few issues. The guild leader has lost interest in the game and doesn't log in much and the officers pretty much run the guild in lieu of the GM. However it seems like the officers are kind of burning out too, but don't really want to turn over any of the power to people with more interest.
Some examples of issues are:
The officers don't solicit feedback from members. When they get feedback they tend to not respond to it and ignore it. Perhaps they're mulling things over in their private forums or whatnot. We never hear back. Occasionally they'll make postings sounding like they're going to reorganize or start to do things members want, but nothing ever comes of it.
Outside of our weekly Kara run there isn't much attempt to organize stuff, and it seems like Kara is such a low priority with most of them that it could easily fall off the schedule for weeks without any of them caring much. However, many of the members are pretty keen to do Karazhan and even move onto Zul'Aman or perhaps attempt a 25 man thing. Some members are experienced at Kara and could easily organize runs. I know people would like to do heroics and perhaps even some organized PVP but the officers don't seem to have interest in organizing this sort of thing.
You might be thinking to yourself, "Well, why don't you take the reigns and organize yourself?" We've tried and yet we get discouraged by our officers. They say that they need to lead stuff and organize things . . . but then they don't. It seems like they're very jealous of their authority but rather lackadaisical on follow up.
Then there's a whole bunch of officers that do utterly nothing. I have no idea why they are officers. And finally, the officers that are online are pretty clique-ish. They only run instances with each other. I just get the feeling they're pretty out-of-touch with the members.
Do you have any suggestions? Or perhaps I need to see this through an officer's eyes. What could be going on that we members aren't seeing?
Thanks,
A fellow adventurer
Thanks for writing, fellow adventurer! I can indeed give you the officer's perspective on this situation. Burnout is a common issue for officers. You've been working hard, week after week, trying to get things accomplished, with varying degrees of assistance and success. The stress builds up, there's little thanks for all you've done, and then one day you log in and say to yourself, "You know what? I just want to run a dungeon with my buddies and not worry about anything."
That's fine for one night. But then sometimes -- and not always consciously -- you realize how fun it is to be a "normal" player again and do whatever you want to do with your game time. Gradually, you start making that decision more and more often until you're pretty much not an officer at all anymore. You give lip service to whatever members ask you to take care of, and then file it away to act on at a future time when you feel up to it again. At the same time, you distance yourself from the members because all they do is remind you of the responsibilities you're shirking. So you reach a point where you're only hanging out with the other officers. After all, if you're all goofing off, then it's okay, right?
At this point in a cycle of content, it's a common scenario. When The Burning Crusade launched, most officers had a renewed vigor for their roles. There was so much new content to explore. The world seemed full of promise. Raids capped at 25 players meant virtually any guild could progress through all of the game's content -- right? You got everyone to 70, got people geared up and keyed for Karazhan, then learned all the encounters and farmed the heck out of it for months on end. You stepped up your recruiting efforts, all with an eye to moving on to Gruul's Lair and beyond. But for any number of reasons (members quitting the game, recruiting falling short, the insane consumables cost of raiding for what were basically purple sidegrades when the expansion first launched, the sheer complexity of "beginner" encounters like High King Maulgar or Magtheridon) the progress didn't happen. You were stuck with Kara week after week. And you were totally sick of it. The very thought of clearing all that trash between Curator and Shade one more time made you nauseous.
Now your members are starting to get antsy. You've been slacking for a long time and they're itching for some leadership. They're even offering to do your job for you, which of course you quash because that's just threatening your position. But you've been doing virtually nothing for so long that you can't pull yourself out of the rut. Maybe you log on less. Maybe, eventually, you just stop playing altogether.
That is the burnout experience. I'm sure some of the other officers reading this can relate to it. I've gone through periods like this myself. Usually not for very long, but I've been there. It's especially tough on the members, who feel helpless. But you aren't helpless. You just need to rally the troops.
Gather some other people who feel the same way you do. I'm sure they're not hard to find. The more long-time members you can get, the better. Then feel out the officers who are online most often and figure out which one will be most sympathetic to your cause. If you've been in the guild for a long time, as you say, then you probably know them pretty well already. One night, form a raid group with all the members who are unhappy and invite all the officers that you can grab, but make sure the one you've decided is most sympathetic will be there. By having that person there, you're stacking the deck in your favor. This raid is your "burnout intervention."
Yes, this is "agitation," as you call it. This may result in drama. But it doesn't have to. Above all, don't let all the members just railroad the officers with complaints. Assign someone to be the spokesperson. Others can chime in, but they should generally let that person run the show. Empathy is the key here; don't attack the officers with accusations or try to make them feel guilty. Tell them that you understand the job is difficult and requires a lot of personal sacrifices. Thank them for what they've done in the past. Then let them know that the people in the raid want more out of the guild and that they're all willing to help out in whatever way the officers need to start up more Kara runs, ZA runs, PvP nights, whatever.
Hopefully, seeing so many people so motivated to make the guild better will serve as a wakeup call to the officers that what they're doing isn't enough. Speaking to them in a group setting carries a certain weight to it that posting on a forum doesn't. Also, because the setting is public rather than one-on-one, whatever promises they make are public, too. Even if they don't act right away, they'll remember that night. With any luck, they'll snap out of it one day and start working again. Maybe they'll even take you up on your offer and come to the members for help.
It could go the other way and things could just remain as they are. Then your only recourse short of leaving is to get tough with some civil disobedience. On a week where nothing is going on, put together a Kara run or an Arathi Basin team. The officers won't like it, but they can't say you didn't give them fair warning! I hope it doesn't come to that. But you never know -- maybe they'll have reached the point where they're grateful someone is making things happen without any effort on their part. I know I'm always pretty psyched to see members take initiative and organize things, as long as they don't directly conflict with "official" events.
Or, the officers may be completely unreasonable about it and kick you out. However, if they do that, you'll be a martyr in the eyes of the other members. And the people who are fed up with the guild will follow you to a new home. But as long as everyone remains calm and mature in this situation, it shouldn't come to that.
Have any other officers out there suffered from "the blahs"? How did you snap out of it?
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Guilds, Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
theRaptor Dec 10th 2007 11:12AM
I have been an officer in exactly this situation. Personally I don't feel that this sort of situation is likely to be solved by an intervention. If any of the existing officers desired to organize things again (eg become the new GM) they would do it already. They are burnt out but there is no one around to kick them out of the officer cadre and bring in new blood. IMO a guild split is likely, and you are better off doing it sooner rather then losing lots of member to boredom.
Kurdon Dec 10th 2007 11:25AM
I've been on both sides of this scenario at least twice each, one of each being in a much larger guild than I currently run or am a member of. Sometimes, it isn't so much a combined burnout and resistance to threats to your authority as it is a simple and painful reminder of your current failure. If someone offers up the opportunity to organize something that falls within your scope of responsibilities, it momentarily galvanizes you to 'get back into the groove' but doesn't resolve the deeper issues that have derailed you... and to allow them to do it for you can sometimes either seem like the 'easy' way out and a way to dodge your responsibilities, or an admission of defeat that can and sometimes will cause more damage.
It seems like a lot of folks are also torn between continuing with their progress of endgame content and levelling that alt they've always wanted to have but couldn't stand the grind. Quest XP being what it is now, it's a big incentive for all those officers and guild masters to indulge in their inner altaholics... which can make for a frustrating guild environemnt if the members aren't forgiving or sympathetic - or interested in their own alts.
Blorg Dec 10th 2007 11:35AM
Talk to the raiders who most want to raid, find a team of 10 people who are up for it and can be counted on to show up (and if you can't do this then it's time to find a new guild), and post in the forum "Kara raid on [this day] and [this time], officer wanted." If no officer shows up, raid without one.
If you get a good turnout, try for ZA next week. Beware of morale-sapping trash wipes though.
Mort Dec 10th 2007 11:38AM
Was an officer for an endgame raiding guild pre-BC, post-BC up to downing Mag. I went through several burnout phases (Rag, Nef, C'thun when strats were still being formed and things got rough). Usually it came down to letting everyone know what was up, step back, let others fill the void until I was ready again and was allowed to jump back in the saddle. The short time before BC was tough on a lot of guilds due to the changes we knew were coming up and the lack of any reason to do anything since all but the best gear would be obsolete in a month.
Usually if you feel like you are burning out and are tired of being an officer, you are. Step down, let someone else take your spot, talk with the other officers, work on finding a suitable replacement, make sure the other officers are in agreement, and help the new person fill the shoes you just left behind... then take your well deserved break.
Sylythn Dec 10th 2007 12:01PM
I'd say you've got a hell of an opportunity if you actually have members willing to takeon the officer responsibilities. A problem I've run into many times is finding enough people who want to do more than complain - I may be burned out, but I'll be darned if I can find replacements for all the things I do. Sure I'll get the - "well I'll help, just tell me what to do", or "we want things to be better" - but just like a burned out officer, there's very little followthrough. Take your ambition and run with it - make things change, and if they don't then go elsewhere to make it happen.
Good_Idea Dec 10th 2007 12:13PM
>> Have any other officers out there suffered from "the blahs"? How did you snap out of it?
Officers that suffer from the blahs should step down. Often, they just go AFK for weeks on end and eventually get proxy replaced and then officially sometime.
I suffered from the blahs (assist GM and main raid leader), but it was more like I was just fed up with the bullshit drama and emo of some members, combined with lack of skill. In the end, it has been both liberating and great for my time management to find a group of like-minded people like me: Hate drama, know strats and prepare for raids ahead of time, show up consistently. In the end, you can't change non-raiders into raiders, it just doesn't work and it's painful for all involved.
Concerning the advice above, it was good, talk to the officers first. Ask to become an officer yourself perhaps. It's almost worse if you organize the events yourself if you aren't an officer, you will get tired of the work after a while with none of the recognition.
Ultimately, if the officers are as deadbeat as they sound, you're going to have to find another guild. Take all the guys from your guild that are doing Karazhan, pvp, want to do Zul'Aman, and talk to them, make a plan. Then either combine with another 10-man guild or start your own guild.
Sounds harsh, but it's probably for the best, as long as your entire raiding group feels the same way. Talk to them first.
Good_Idea Dec 10th 2007 12:19PM
Alt-itis killed my casual raiding guild. Alts were a source of strength when we did BWL, AQ40, and Naxx... but in TBC they are a problem when people would rather play alts than do current raiding content. At least if you are in a raiding guild.
Theserene Dec 10th 2007 12:31PM
With one of my previous guilds, the GM vanished for months on end and suddenly the officers started on with the whole we were not allowed to do instances without them.
Those of us who wanted to go and do things grouped up one night and went off ourselves, had a very good run!
Yes we caught some heck from the officers later but as we put it, we're adults and do NOT require anyone else's 'permission', especially since they were not interested. The GM logged online later and started up about how 'disrespectful' we were but then finished up with saying that he wasn't going to be online for a few months as his wife had had a baby but that we were NOT to do any instances while he was not around.
So we all quit. Guild disbanded 2 days later.
Spenda Dec 10th 2007 12:57PM
I think a lot of that ridiculousness stems from the fact that some officers have very little power in other aspects of their life, and are unaccustomed to the idea of leading people. They became an officer out of a selfish desire to have power instead of a selfless desire to help other people (which is why they think they deserve respect). I think that also is what leads to burn out in a lot of cases (burn out with respect to officer duties, not playing the game). Those who wanted to be an officer for the wrong reasons end up overwhelmed by the actual difficulty of the job (although some who did for the right reasons are overwhelmed as well).
Officers who actually get upset about "regular" members doing things without them should not be officers any more. They aren't the police, they aren't the authority, they are there to help guide a guild to success. That's it. Stomping on a "regular" member's efforts at success should be a valid reason for someone to lose their officer position.
The minute an officer corp starts thinking of themselves as better or different from "regular" members the guild is in trouble. If you are an officer, please do your part to remind your fellow officers that we are all just people, and we are all "playing" this game for fun and entertainment. It isn't a prison, and they aren't the guards.
Disclaimer: I'm an officer and a raid leader.
Tankin Dec 10th 2007 1:11PM
I've had them before when my guild was small and it didn't matter that I wasn't around for a week or so. Now that the guild is larger, being the one person usually responsible for organizing raids and taking care of guild business tends to wear on me faster. While officers have taken some pressure off, I've still found myself in the same position.
What I decided to do was take a short vacation. I'll probably be playing on another server, starting at level one, with my wife (who has said she'll "try it" again). In the interim I have two officers who will take over my duties and know personal contact information if I absolutely need to be contacted.
Hopefully, this will do the trick and I'll be refreshed when I come back in January.
Paw Dec 10th 2007 1:29PM
I have never, nor ever will, understood the sheep mentality common amongst "hardcore" guild members (ie: people who absolutely must be part of a guild, to the detriment of their personal enjoyment of the game). If it is so terrible, grab your things and leave. No one is forcing you to stick around. I'm certain that if enough members truly feel as you do, you could disenfranchise yourselves from guild "A" and start guild "B" where you can make the rules and the schedules as you see fit. Else leave guild membership entirely behind you and learn to enjoy the game from outside the confines of some fictional, fascist oligarchy. There are players out there who get to see the world, so to speak, without the use of some guild chartered bus tour. What fun is drama, unless drama is where you get your fun?
At the least, if you absolutely must subjugate yourselves to the whims of subserviancy in some pretend organization, go do what you want to do in your groups regardless of what some mostly truant officers want to whine about. If you truly want to set up a raid and the officers aren't around to grant their blessings, f*** them and go raid. Who the hell is stopping you but your own insecure subservience to a pretend organization in a mythical world. What's the worst they can do? Kick you? They can't ban you from the game. And if they do kick you from the guild, that just means you are free to finally explore and enjoy for yourself. You might find you actually prefer not being downdressed and scolded by juveniles (in personality) you've no binding ties to nor need for.
Shumina Dec 10th 2007 1:47PM
I can sympathize with the writer from being both a member and an officer. I have a knack for getting back on that horse after short bursts of "blah." Usually I'll burn through my lulls while I'm at work and I'll hit the guild ready to go as soon as I'm home. But not everyone gets this kind of time at work or the problems may just weigh too heavy on the officers'/guild leader's minds. In either case, the best you can do is make your concerns known, plan events with your fellow members, and have fun. No matter how the officers react, at least it's a reaction. The worst thing would be for them to not even notice. If that's the case after running a bit on your own, jump ship. It's sinking.
And to the other officers that read these responses: we all go through it, even in a casual guild. Take heart, the members DO see the work you put in. They may be self involved, but they love the guild they're in and you make it possible, you loveable guild officer, you.
Josiah Dec 10th 2007 2:05PM
meh
Powder Dec 10th 2007 2:43PM
Time to /gquit. Period. If you're prepared to progress beyond the goals of your guild, it's time to move to a new guild rather than trying to shape your existing one. You'll experience and cause a lot less frustration in the end.
Being in a guild is about people with similar goals/interests banding together to accomplish those things that they cannot do individually. When your primary goals diverge from those of the rest of the guild (or even just the officers), it's time to find a group that is a better fit.
dan Dec 10th 2007 2:24PM
In truly casual guilds the officership is the portion of the guild that actually researches things like boss encounters, maps, team balance, etc. Even some of the more ambitious guild members fail to put in that sort of effort. I've seen people attempt this "do it myself" approach before and usually it leads to "morale sapping" wipes more than anything else. There are rare occasions when it does work because the effort is lead by someone that does do that research and should even be in the officership for a variety of reasons but they dodge promotions because they don't want the burden on a regular basis.
Green Armadillo Dec 10th 2007 2:46PM
Regular members rarely if ever have the full story on what goes on behind the scenes. Maybe the questioner really does have two hunters, a ret Pally, a Warlock and a OOMKin lined up and raring to go, but what they might not know is that the few healers who haven't left the guild yet are temporarily busy with RL stuff and the tanks are sick and tired of being told to show up only to have a night of pointless wipes caused by inappropriate group composition. This can be especially problematic if your numbers are dwindling due to stalled progress and your guild has historically not enforced strict attendance requirements - the tanks and healers you have left may not be willing or able to commit to the more rigorous schedule you want the officers to suddenly attempt to enforce, and the guild certainly can't afford even more people leaving.
On my server, there are a whopping TWENTY FIVE guilds that have killed Nightbane but have yet to down anything in SSC/TK, and who knows how many more that are working on Kara/ZA but haven't finished either. This means that it is very hard to recruit your way out of stalled progress because there are way more guilds than competent tanks and healers to fill them. You can't really recruit your way out of being too laid back for current content to begin with - your recruits will either become more like the natives once their trial periods are over or they'll get frustrated and leave for more rigorous guilds. (In this vein, if you're considering a mass /gquit - which I fully concede might be your only option - you're almost certainly going to be much better off swallowing your desire to lead and be the center of attention and instead applying as a group to a guild that's already making progress.)
Angus Dec 10th 2007 3:58PM
What does killing Nightbane have to do with SSC/TK?
Gruul and Mags are both WELL before that in gear. If they can't get the numbers to manage those raids, SSC is going to kick them around. The problem is not progression it is how progression works.
Kara is a 10 man. Easy to figure out composition, and you can get groups fairly easily even in smaller guilds. The burnt out officers are the ones that are always on these runs but never get to go further because the guild can't get a 25 man working. Half the time it is because while trying to gear up 25 people, a good 4-5 leave for "more progressed guilds" which only leads to make it harder on their own guild.
I was burnt out because I had 10-15 people wanting to do Kara and not understanding that they weren't ready and that they were only making things worse. Instead of helping get others geared up, or themselves, they would bitch about not going there. Add the only mage well enough geared was a complete dick and treated others poorly and you get great drama. I stopped wanting to be there after I was constantly called on to do things and never had time to do stuff myself.
Talakuti Dec 10th 2007 4:26PM
I've been a GL for over 2 years now and have been through this many times. When I get burnout I ask my officers to pick things up for me and it doesn't normally take more than a few days for me to get back into it. Likewise, if my officers come to me and need some respite they get it.
However, we also get burnout from our members and it can be frustrating as an officer/gl to keep putting things together and get no take up.
We also actively encourage our members to set up their own runs. To be honest, if I were in the ops position I would ignore the lack of direction/interest from the leadership and just get on with it. If they keep say no to you then I would find another guild or set one up of my own.
Tala.
Narissa of Eldre Thalas Dec 10th 2007 7:48PM
As both sides of the coin for two guilds I know what it's like.
As a member I went initially to asking for some sort of schedule, gave it time then went "civil disobediance" which got me promoted to officer status.
Then as an Officer and now GM, I started to get bummed, esp. with Guild drama. What broke me out of the bleh feeling, was a tribute run into VC. I know it sounds silly, but it took a just for fun run that put a swagger in my step.
May not be what your looking for in an answer, but it's what I have to offer.
Calaana Dec 10th 2007 8:58PM
While the officers in my guild were active, they did group up with only themselves, and with exception of one or two, fail at leadership.
I've recently split off from that guild with what was going to be a tank for them, and started one with people I know will turn up, put effort in etc. If you can find enough people that want to go that road, then I suggest you take it.
From an officer point of view... Man, I just flat out need some "me" time every so often. That doesn't give me the right to ignore my duties though. Get new ones if you can, or jump ship.