Build Shop: Warlock 43/0/18
Welcome back to another edition of Build Shop, talent fans! I've gotten a couple of emails about Warlock builds, so this week I'm going to take a look at one of the most infamous builds around -- Affliction. When people complain about Warlock DoTs, they've often just had a run in with an Affliction spec Warlock. Boasting up to 5 DoTs (Corruption / Seed of Corruption, Immolate, Curse of Agony, Siphon Life, Unstable Affliction) and a bevy of channeled drain spells, one of these warlocks can make quick work of your health bar. In addition, Affliction warlocks also sport talents that make their DoTs harder to dispel or make you think twice about trying to dispel them.
Amongst warlocks, it's a popular grinding build, able to handle multiple mobs at a time with very little downtime. Though it lacks the higher health pool and greater survivability associated with Demonology warlocks, or the pure nuking power of a Destruction warlock, Affliction is a build which performs well in many areas of the game. Let's take a look at an Affliction / Destruction build that incorporates threat reduction, DoT protection, and maximizes the damage done by DoTs.
The build I'll be referencing is heavy Affliction and Destruction (43/0/18). If you're planning on doing more PvP, you might consider taking points out of Destructive Reach and Devastation and putting them into Demonic Embrace to boost your Stamina by 15%. Although you will miss out on the increased range and threat reduction offered by Destructive Reach, the loss of Devastation isn't that great -- crit is really a secondary stat of an Affliction build since DoTs are the main source of damage and cannot crit.
As such, when gearing up your Affliction Warlock, you should focus on increasing spell hit, spell damage and stamina first. Dark Pact and Life Tap give you great staying power, making stats like Intellect and Mana/5 less important. I wouldn't completely neglect spell crit and Intellect though, since you'll want your Shadow Bolt to crit as often as possible to proc Improved Shadow Bolt to increase DoT damage.
Affliction (43 points)
Destruction (18 points)
As usual, there's always some room to shift points around. If you need some additional spell hit, you might want to incorporate Suppression from the Affliction tree. If you're focusing on PvP and you decide to take Suppression, please note that any more than 2 points in this talent is wasted, since with 4% hit you'll be at the hit cap for PvP. Affliction can also be difficult to play if you're doing a lot of raiding, since your DoTs need time to cause the maximum amount of damage, so on trash your DPS will suffer a bit. However, it will still perform well on bosses or any extended fight, since mana efficiency is quite high and you can regain mana through Dark Pact or Life Tap.
That wraps up this edition of Build Shop, but I'll be back again next week! What do you want to see on Build Shop? Send me an email with your questions or comments, and we'll talk shop.
Amongst warlocks, it's a popular grinding build, able to handle multiple mobs at a time with very little downtime. Though it lacks the higher health pool and greater survivability associated with Demonology warlocks, or the pure nuking power of a Destruction warlock, Affliction is a build which performs well in many areas of the game. Let's take a look at an Affliction / Destruction build that incorporates threat reduction, DoT protection, and maximizes the damage done by DoTs.
The build I'll be referencing is heavy Affliction and Destruction (43/0/18). If you're planning on doing more PvP, you might consider taking points out of Destructive Reach and Devastation and putting them into Demonic Embrace to boost your Stamina by 15%. Although you will miss out on the increased range and threat reduction offered by Destructive Reach, the loss of Devastation isn't that great -- crit is really a secondary stat of an Affliction build since DoTs are the main source of damage and cannot crit.
As such, when gearing up your Affliction Warlock, you should focus on increasing spell hit, spell damage and stamina first. Dark Pact and Life Tap give you great staying power, making stats like Intellect and Mana/5 less important. I wouldn't completely neglect spell crit and Intellect though, since you'll want your Shadow Bolt to crit as often as possible to proc Improved Shadow Bolt to increase DoT damage.
Affliction (43 points)
- Improved Corruption (5/5) - This is a must. Since you will be using Corruption so often, having it be an instant cast is invaluable.
- Improved Drain Soul (2/2) - Great for regaining mana and reducing the threat your DoTs generate.
- Improved Life Tap (2/2) - Very useful, as this allows you to effectively convert your health pool into your mana pool.
- Soul Siphon (2/2) - With full DoTs on a target, this turns your Drain Life spell into a monster of inconceivable horror. With full DoTs and Shadow Embrace, your Drain Life will do an additional 20% damage. With more warlocks in your group or raid, this can get up to 60% additional damage.
- Improved Curse of Agony (2/2) - Kind of a filler talent, but you'll use CoA a lot -- might as well increase the damage it does.
- Fel Concentration (5/5) - Essential for drain tanking, this reduces the chance your drains will be pushed back by damage by 70%. If you happen to run with a Paladin who has Concentration Aura up, the only thing you'll have to worry about are Interrupts.
- Amplify Curse (1/1) - A prerequisite for Curse of Exhaustion, this can up the damage you do with CoA or CoD every 3 minutes, or turn CoE into a nice snare -- fantastic for kiting targets around.
- Grim Reach (2/2) - Increasing the range of your Affliction spells, especially Fear, helps considerably.
- Nightfall (2/2) - Gives Corruption and Drain life a 4% chance to proc a buff which makes your next Shadow Bolt an instant cast. Fantastic when it goes off.
- Empowered Corruption (3/3) - You should skip this one if you're leveling or until you've got some spell damage gear, but is great once you've got the gear to support it.
- Shadow Embrace (1/5) - Many warlocks take just 1 point in this, and I would recommend you do the same, for a few reasons. One, it provides some dispel protection for your DoTs by taking up a debuff slot. Two, it counts as an additional Affliction effect for Soul Siphon.
- Siphon Life (1/1) - Acts as a fairly nice DoT and renew (for you), and counts as another Affliction effect for Soul Siphon.
- Curse of Exhaustion (1/1) - Useful for kiting targets around or to help you make a safe getaway.
- Shadow Mastery (5/5) - Increases your shadow damage by 10%, and scales with your gear.
- Contagion (5/5) - A 5% increase to damage done by 3 of your main spells, and reduces the chance your Affliction spells will be dispelled by 30%. Fantastic for PvP, as it helps keep your DoTs up as long as possible, as well as making your target waste mana and a global cooldown.
- Dark Pact (1/1) - Drains mana from your pet and gives it to you. Reduces downtime, and restores mana without sacrificing your health like Life Tap. Turns a pet with a fast mana regen rate (like the Imp or the Succubus) into a portable mana battery.
- Improved Howl of Terror (2/2) - Gives you an instant AoE fear, whose importance cannot be overstated.
- Unstable Affliction (1/1) - Aside from giving you another DoT, UA protects your DoTs by punishing (and silencing) any attempts to dispel it. The dispel damage can also crit -- so cast this on your target and watch them squirm.
Destruction (18 points)
- Improved Shadow Bolt (5/5) - Your shadow bolt crits increase shadow damage to the target by 20% for 12 seconds. This affects most of your DoTs, as well as Shadow Priest spells and any additional shadow bolts you decide to throw at the target.
- Bane (5/5) - Reduced casting time for 3 of your spells. A solid talent.
- Devastation (5/5) - Increases the crit chance of your Destruction spells by 5%. Doesn't do anything for your DoTs, but still is a decent talent.
- Shadowburn (1/1) - Some nice instant Shadow damage on a 15 second cooldown. It does cost a Soul Shard, but if your target dies from it (or 5 seconds after you use it), you'll get the shard back.
- Destructive Reach (2/2) - Extends the range of your Destruction spells by 20%, and decreases their threat by 10%. Staying as far back as possible has its advantages, but I like the threat reduction part better.
As usual, there's always some room to shift points around. If you need some additional spell hit, you might want to incorporate Suppression from the Affliction tree. If you're focusing on PvP and you decide to take Suppression, please note that any more than 2 points in this talent is wasted, since with 4% hit you'll be at the hit cap for PvP. Affliction can also be difficult to play if you're doing a lot of raiding, since your DoTs need time to cause the maximum amount of damage, so on trash your DPS will suffer a bit. However, it will still perform well on bosses or any extended fight, since mana efficiency is quite high and you can regain mana through Dark Pact or Life Tap.
That wraps up this edition of Build Shop, but I'll be back again next week! What do you want to see on Build Shop? Send me an email with your questions or comments, and we'll talk shop.
Filed under: Warlock, Build Shop
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Reader Comments (Page 2 of 3)
Hidden_Agenda Dec 11th 2007 2:46PM
Shadow Embrace used to be able to proc many proc-based enchants and items.
The change in patch 2.3 only affected those enchants/items. It does still count as an affliction effect for the Soul Siphon Talent.
Naix Dec 11th 2007 2:22PM
I have been playing a 70 lock for a long time. This is hands down the best affliction build. It is good for pvp and pve. Enjoy
http://www.worldofwarcraft.com/info/classes/warlock/talents.html?2502222512231115512012050030033000000000000000000000000000000000
Hidden_Agenda Dec 11th 2007 2:33PM
Shadowburn (1/1) - Some nice instant Shadow damage on a 15 second cooldown. It does cost a Soul Shard, but if your target dies from it (or 5 seconds after you use it), you'll get the shard back*.
*Sometimes gives a shard back when a target dies within 5 seconds.
----
As others have said, Imp CoAgony is pretty much worthless. It only increases the BASE damage of the spell before any spell damage gear/talents are factored in.
Maarick Dec 11th 2007 2:35PM
this goes out to all my destruction warlocks out there
get over yourselves
roll a mage
SL/SL and pvp and dont PVE on a PVP server
for the alliance
fight the good fight but fight it like a scumbag
dsimon Dec 11th 2007 3:05PM
there's a reason you can't add signatures on these comments.
Theserene Dec 12th 2007 12:32PM
dont PVE on a PVP server??
Oh dear, no raids or instances then?
Chriasas Dec 11th 2007 2:35PM
This is very close to my PvE build. But, why no Malediction!!?!? A couple points in it raises all of the shadow damage in the raid. And, considering how rare Curse of Agony is used, the extra points into don't really help. Using Malediction and Curse of Shadow along with DOTs end up with more damage than COA and DOTs, IMHO.
An important point is that you picked the extra distance talents. That way all spells have the same range, which is very annoying if not the case.
Ryan Dec 11th 2007 2:49PM
As long as there is at least one more shadow damage caster in the raid of comparable dps, CoS will beat CoA. CoD usually beats CoA as well, though there are some exceptions with Amp Curse (read EJ forums for details).
warlocx Dec 11th 2007 2:52PM
there is nothing to correct about the points in imp drain soul.. as far as pvp goes yes it is useless but then again if your pvping this spec isnt the best for you anyway. As for PvE, the reduced threat that comes with it is very nice and the mana back reduces downtime while farming as well.
Mort Dec 11th 2007 3:23PM
Bleh, read this thread. Went back to the elitist jerks pve raiding compendium. http://elitistjerks.com/f31/t17008-warlock_pve_raiding_compendium/
That has some of the best builds with the data to back up why you should spec that way, gear to get, how to make the most of it, and their strengths and weaknesses.
As for me, I prefer 48/13/0 for grinding and farming, as I like the imp imp, extra stam, imp HS, and dem aegis for more spell damage healing from my Siphon and Drain Life. Also provides decent survivability in pvp as it is heavy affliction.
Who put this build together?
Chris Jahosky Dec 11th 2007 3:36PM
@ Mort
Me. You're welcome to spec out how you'd like, or follow any build you find on EJ -- I felt that this one offered a good amount of flexibility and didn't specialize in any particular area. It's specifically not a min-max spec, like the kind you'd find in EJ.
@ Several of you
Thank you for pointing out the Imp. Drain Soul typo! I have since fixed it.
Rich Dec 11th 2007 4:02PM
Mort,
Don't take everything the EJ guys say. The "Classic Afflic" spec link is almost exactly like this one. It even has the Imp CoA. There is no reason to have that for raiding.
Mort Dec 11th 2007 4:51PM
@Rich
Yeah, but their builds are a lot more viable than this one.
Imp CoA is junk. Going into destruction without going 21 for ruin is tough to argue into any build as the 5 points spent getting crit rating up without it feels like a huge waste. Getting your crit rating up without the benefit of big crits.
As does imp SB, since with a heavy affliction build, you will get one or two bolts off before starting on your reapp of dots, one more, couple more dots, and so on. The adding of bane helps a bit a little bit, but not enough to truely shine. I guess you could claim you are using it for the shadow priests. As the debuff only applies to NON-periodic damage. So hitting them with a SB crit won't help your dots at all. Only a shadowbolt or burn, so you wait until all your dots are back up (the real strength of an affliction build) and hope the timer is still there.
However, taking bane means giving up UA and lots of other tasty abilities from Affliction. I would almost go so far as to say if you want primarily affliction, you NEED to min/max it as the gear doesn't scale as well as the other two trees.
I think those who use the EJ builds will take them, tweak them a little bit, or argue the heck out of them. As mentioned on the EJ forum, IF you have 1250 or more shadow damage, then CoA does more than a non-amped CoDoom. Below that, Imp CoA isn't worth it.
Smurk Dec 11th 2007 3:35PM
Considering that the Build Shop articles always garner a lot of "ur build sux l2p" comments, I think it's more important that the posts start some discussion about where to move points or what alternatives you may want, rather than that they serve as a blueprint for a thousand people to instantly respec to.
'Cos for the most part, this is not a "news" website. It's more like a forum where the moderators choose all our discussion topics. Nothing wrong with that, as long as you recognize it for what it is.
ionesco Dec 11th 2007 4:45PM
I was pretty sure the Shadowbolt crit thing only worked for instant damage shadow spells.
Mort Dec 11th 2007 4:52PM
Correct, in the tooltip it self it says non-periodic damage. So it does nada for your dots, shadow priest dots, drains, etc.
Only helps more shadowbolts, shadowburns, mind blast, and that sort of thing.
klink-o Dec 11th 2007 9:17PM
Incorrect. The effect increases all shadow damage. The non-periodic damage part effects how long the effect lasts. It lasts for 12 seconds OR 4 non-periodic damage spells. Watch when it is applied to a mob, you'll see a little 4 on it counting down direct damage shadow spells.
Something else important to note: shadow wands count against the direct damage spells.
nein89 Dec 11th 2007 5:17PM
Are you people just trolling, or what? "Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec."
Yes, DoTs benefit from it. They don't consume charges, but they will do more damage. Bane is a second tier talent; taking it does not mean giving up UA. Coincidentally, not taking Bane means you suck in group PvE. If you're just interested in solo grinding or PvP, sure, maybe you can live without it. But anything with more than 50k health, if you're keeping up a sensible cast sequence, shadow bolt is going to do more damage than any other single spell you have over the course of the fight.
As to the original build here; it's not bad, per se. It's not optimized for anything, and if you wanted to raid or compete in the arena, it's not what you'd use. Sometimes people are just going to want to wander around doing 5-mans/battlegrounds/soloing without any respec between activities, and this would do the job for that.
Personally I'd still ditch imp. life tap (dark pact makes this pointless unless you're really pushing yourself) and imp. coa (sucks, but better filler than you find in destro, so meh) for those purposes, but they're not a big deal.
hoeding Dec 11th 2007 5:40PM
@mort
Utter and complete fail.
Only direct damage spells remove stacks from the debuff, but it increases all shadow damage done on the target for as long as it is up.
Sephirah Dec 11th 2007 6:37PM
@Mort
LOL
"Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4%/8%/12%/16%/20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec."
You don't know even how talents work, and talk about minmaxing?
LOL again, L2P