Arcane Brilliance: Statistical battle of the clothies

One thing I've noticed while playing my warlock, and now my mage, is that many WoW players can't seem to tell one cloth-wearing class from another. Anyone wearing a dress is fair game to be asked for healing, water, or (in extreme cases of dumbness) a soulstone.
But there's reason behind their madness. Warlocks, mages and (shadow) priests are all meant to be damage classes with some utility added in. They compete for the same clothes, weapons, trinkets, and often the same raid slots. So, when it comes down to it, what's the difference between mages, warlocks and shadowpriests? Who has the most raid damage? Who's the most wanted in arenas? Who do you fear most in world PVP? Join me and my Azgalor-killing mage pal Skwisgaar for ... the BATTLE OF THE CLOTHIES!
Raid/Group Damage
This is the latest complaint in the ongoing fight between mages and locks. An Illidan-killing lock I talked to suggested I check out two fights for comparison: Shade of Akama for burst DPS, and Teron Gorefiend for sustained DPS. After spending some time on WoW Web Stats looking at the two fights, I came up with a few ideas about damage.
Raid/Group Damage, ctn'd
On Shade of Akama, warlocks and mages were in the top three damage dealers about the same percentage of the time. Shadow priests were much lower, but they often had a seriously lower percentage of time spent DPSing -- and a very high DPS rating for the time they were doing damage. Teron Gorefiend was similar, with the exception that neither warlocks nor mages were top DPS as much as they were on Akama. For Gorefiend, that spot tended to go to rogues or fury warriors. There were also less overall shadowpriests brought to the Gorefiend fight.
So what does this mean? It looks that among top guilds, whether mages or warlocks do more DPS depends on the fight, gear, individual skill and pure luck. Shadowpriests do seem to do less damage than the other two casters, but after talking to both mages and warlocks, it seems that the grass is always greener on the other side. Warlocks envy the mage's greater choice in talent specs and playstyle, and mages envy the lock's mobility and synergy with shadowpriests. It's very hard to generalize this to small groups because they vary so widely in composition.
Skwisgaar says: Shadow priests can DPS like hell but not for a very long period of time. Their spells slurp mana. I'm not sure what the rotations are, I've never played one in a raid situation, but I've seen them go OOM really fast when they were going all out. That might get better with gear, we don't have any t6 s-priests yet. I think warlocks contribute the most in a raid damage environment right now, on average. The main reasons are that their dots allow them to move around a lot while still maintaining some damage, they have a functionally unlimited mana pool as long as they remember to bring bandages, and they synergize with s-priests better than mages do with either class.
Raid/Group Utility
Oh, so THAT'S why we take shadowpriests! The spriests are the post-BC kings of raid utility. In the early days of MC or BWL, priests would be mocked and left aside if they respecced shadow; now, one is practically a requirement in every raid. Vampiric Embrace and Vampiric Touch can keep your group a) alive and b) with mana. Misery and Shadow Weaving also let the shadowpriests drastically improve the damage of other casters, particularly warlocks.
For the runner-up of raid utility, I'd take mages, although I know Skwisgaar disagrees with me. AI, Polymorph, food and water seem to be altogether more useful than soulstones and the healthstones that everyone in my guild always freaking forgets to use.
Skwisgaar says: Shadowpriests are useful otherwise, but VT makes them indispensable for any serious raid guild
Not to be a self-hating mage or anything: Ritual of Refreshment is great, but regenerating the group's mana out of combat just doesn't hold a candle to doing so actively with one of your damage spells. A warlock can only restore a finite amount of health, whereas a shadow priest can restore his group's health and more importantly mana, which by extension either heals for a lot more than the stone or eats through the boss' health faster. As far as synergizing with members of your own class for damage output, i'd say destruction warlocks; a title that belonged to fire mages until they nerfed rolling ignites. Shadowbolt-oriented destrolocks with lots and lots of crit rating on their gear do immense amounts of shadow damage. Usually 3 of them in a raid is enough to keep the improved shadowbolt bonus up the entire fight.
Solo PVP
Both mages and locks can be beasts at world PvP. AP-POM-Pyro mages used to be famous for their crits. But in today's stamina-oriented world, frost mages can kick some serious behind due to their increased survivability. Fire and arcane mages might get a boost with the introduction of trainable ice block in 2.3.2. For warlocks, full affliction is the ... well, the thing that everyone complains about, but my lock compadre tells me demonology is actually a superior PVP tree due to Soul Link and resilience working with DOTs. Affliction is still a great tree for warlocks if you enjoy watching your enemy die while trying to run away. Shadowpriests are excellent in duels and such, but Skwisgaar remarks that he doesn't fear them nearly as much as locks and other mages.
Skwisgaar says: 17/0/44 is probably the best spec for solo PVP. I prefer elemental just because it's fun to play, but in terms of sheer effectiveness, it's hard to match the defensive capability of frost. For mages vs. locks -- tough call. I think that would come down to individual skill, assuming roughly equal gear. I've never had much trouble with shadowpriests, even as a raid-spec fire mage. I was probably fighting crappy priests, but they seem so reluctant to leave shadowform, as though that 15% damage boost does anything if they neglect to heal themselves when they're low. I worry more about a lock or another mage than a priest. Priests tend to skimp on stamina since they can self-buff. Spellsteal is a wonderful thing.
Arena PVP
Much has been made of the dominance of warlocks in arena, but are there facts behind the complaints? Realmhistory.net has done a wonderful chart and writeup about arena stats for different brackets. For 1850+ teams in 2v2, mages seem to be extremely unpopular. Warlocks make up 16% of top 2v2ers, with affliction/demonology being the most popular spec, and they're commonly teamed with druids and priests. Mages are only 6% of 1850+ 2v2 teams, while priests (shadow and non) make up 14%. Shadowpriests and affliction/demonology locks make a potent combo in 2v2.
Mages come into their own a bit more in 3v3 -- the top combo there is mage, priest and rogue, and 12% of 3v3 players are mages. Most of the mages are 17/0/44, cementing its place as the best arena PVP spec. Warlocks and shadowpriests are still potent gladiators, but the popularity of locks is beginning to drop as we move to 3v3.
5v5 is where mages truly come into their own. Most of the top 5v5 teams involve a mage (or even two mages, in the mage/mage/lock/priest/warr combo.) Shadowpriests suffer a drastic drop in effectiveness due to their generally low survivability. Frost mages and aff/demo locks show up in about equal numbers here, so if you're burning for a 5v5, it shouldn't be too difficult to find one.
Skwisgaar says: I'm pretty sure locks are more desirable for either 2v2 or 5v5 due to their ridiculous longevity
That is, unless the 2v2 consists of two AP mages which can be pretty brutal. I'm really not the person to be asking about anything arena-related. I'm only doing them to get the dagger because it's good for PVE and i'm way down the list on the sword off Archimonde.
Would you like to become the new writer of Arcane Brilliance? You've got twelve more hours to apply for our mage columnist job at our LFM page. Please apply. The Pyroblasts are beginning to hurt.
Filed under: Mage, Priest, Warlock, Analysis / Opinion, Raiding, (Mage) Arcane Brilliance, Arena






Reader Comments (Page 1 of 1)
jerl.wow Feb 4th 2008 1:43AM
A new Arcane Brilliance post would be nice. you know, it's only been a month
Basy Dec 17th 2007 9:18AM
One thing is wrong there with Shadowpriests though: we're a class that heavily relies on Super Mana Potions, basically on longer fights a Shadowpriest is almost guaranteed to run out of fuel if he doesn't 'chainpot' by which we understand drinking a potion once you drop down by 3000 mana and doing so every time a pot comes off cooldown. Wise use of Druid Innervates and our own Shadowfiend makes it much easier as well, plus gear upgrades have very significant impact of course.
Generalizing though that a Shadowpriest will go OOM fast is a problem of that particular one who didn't use their pots often enough.
There's a very nice forum dedicated to Shadowpriests out there, hope nobody minds me providing a link there: http://www.shadowpriest.com
Bero Dec 17th 2007 10:03AM
Like mages don't? I've been raiding a lot (through both SSC and TK). If you don't chainpot you aren't doing max dps. The aim of any dps caster should be to be at zero mana when the boss dies having used all your mana regen capabilities.
webrunner Dec 17th 2007 12:18PM
On my mage, I was asked to put out an Imp.
There were two other warlocks in the group.
Finnicks Dec 17th 2007 2:03PM
What? That's so retarded.
A demonology specced mage should always use their Felguard.
alex Dec 17th 2007 10:13AM
Mages who know their class really well can easily compete on the dmg meters, espesially in deep arcane or deep fire. Locks are more practical due to dots though and easier to dps with on fight with lots of movement. Phaze 1 Al'ar always sees arcane mages at number 1.
df Dec 17th 2007 4:03PM
If mages are #1 on Alar, your warlocks are slacking... or still trying to play affliction.
Layn Dec 17th 2007 10:47AM
For PvE, a lot of what determines your DPS ability comes down to A) The Fight, and B) The skill of the player.
As a Shadow Priest, I get tired of hearing people say that Shadow Priests are only designed for middle-of-the-road DPS. That's a flat-out fallacy. If you're a Shadow Priest, you should be in the top 5 of all damage dealt every raid.
Example: Here's a few of my own WWSes (Anonymous, of course! :)
1. http://wowwebstats.com/djuecutv11ecg
2. http://wowwebstats.com/xpy3vcf1qedgk
3. http://wowwebstats.com/4n2l2dzgagjqq
I'm not exceptionally well geared or anything either. No T6, and around 1350 damage raid buffed or so.
Anyways, yeah, I'm not trying to make this an ePeen thing, but more simply to illustrate the point that well played Shadow Priests can do just as well as any other clothie in terms of DPS. While we have our limitations (Lousy burst DPS, no AoE), for any fight where we can get some sustained damage in, we're hard to beat.
Slayblaze Dec 17th 2007 11:08AM
When it comes to the raid utility of Warlocks, one thing that often gets overlooked is the debuff that goes up when an Improved Shadowbolt crits. A Destro lock specced for high crit can keep this up almost constantly. If there are at least 3 shadow damage classes in the raid (say, 2 locks and a spriest) then raid dps take a nice jump. The debuff also affects dots - which a lot of people don't know.
Another thing to be mentioned about lock raid utility IS their DEbuffs. It always gets mentioned about how they can move around a lot and just let their dots tick away, but the smart lock who is concerned about the raid dps instead of their own personal dps always puts the correct curse up depending on the raid makeup. CoS if 4+ shadow classes, CoE if 4+ fire/frost specced, and of course probably the best and most underused Curse of Recklessness. Any raid leader not requiring one of their locks to keep CoR up for boss fights needs to do a little research.
I am biased but I consider Lock raid utility to be better than that of the Mage - but it is a close call. At this point in the game (2.3) Warlocks get the nod in raids.
Squoosh Dec 17th 2007 11:21AM
Although I agree with the fact that chain potting is going to be absolutely primary, with Shadowfiend and VE , SP's do have a little more to play with in a non PvP environment. Whereas we mages can set up an off timer gem and pot rotation so that for at least 10 minutes with all our gems, 5 pots and a non CD on Evoc, we have a much much deeper mana pool. Warlocks have life tap /w bandages, dark pact & drain mana ( if AFF /DEMO like me ). So we all have that extra utility if specced correctly.
But I must agree with Layn, our shadow priest is always right up there with myself ( the mage ) and our lock in dps.
bloodlight Dec 17th 2007 4:03PM
As a Holy Pally, I will always welcome a Shadow Priest into my raid group, before almost any other dps class. with VE and NT going and my own high levels of mana regen. it allows me to heal for much longer. of course the VT spits out mana, But givem that we have to heal less and that we get mana back whene ever some one heals us VE is one of my favorite spells in the game.
TheSporkWithin Dec 17th 2007 5:18PM
You completely overlooked Curses. Nearly every successful raid will be running at least two warlocks for CoE and CoS, often having a third running CoR. These are *huge* buffs to raid damage, and arguably the largest portion of a warlock's raid utility.
Thyhammerr Dec 18th 2007 1:45AM
In our last SSC raid, the group i was in had 3 fire mages, who were keeping the scorches up, 2 shadow priests.. there were around 3 locks who were doing CoE and CoS with their affli spells and all.. and the shadow priests beat us fair and square.. In terms of Damage Per Second, some of the mages were still at top but Damage Done gone to Shadow Priests fair and square.. They beat us pretty bad.. we were above mostly to other classes.. but you could really see the tension for DPS among 2x Shadow Priest, Locks and Mages.. (btw we had only one rogue who apparently kept dying and dying.. and well.. dying alot xD)
2x Shadowpriest w/ Fire Mages pwns... We were dealing bosses with Molten Armor (usually mage armor to conserve mana) and still they beat our behinds..
Regards,
Thysmage
Magtheridon
kellzea Dec 18th 2007 4:55AM
I play a lock dedicated to raid dps. i have leveled afliction and then went to fire destro at 70, fire desto is simply rediculus for all round dps, great log term and burst damage and realy viable in pvp as long as you dont forget the fear.
afliction or demo aflic are the kings of pvp but suck realy badly in raids.
today our guild went to gruul for a test pull and then kara and we had a lock that blew me away, i was 2nd with my fire spec and he DOUBLED my dps. i very quickly stole his spec but can see instantly that it is purly raid based, using daemonic sacrifice as a main damage buff means no pet so in solo it looses some of its potency (due to the need of a pet) and in pvp i can see it being rubish unless i crit with a shadow bolt. but for raid targets it realy does top teh chart.
best specs are
http://www.wowhead.com/?talent=IEMMiRfzVt0ocxczfb
(afliction pvp)
http://www.wowhead.com/?talent=IZcxc0cZVx0tr0tAuAo
(my old raid spec, does it all fire lockness)
http://www.wowhead.com/?talent=IZbxszIbzZEx0tr0zubA
(this is the best dps spec you can posibly have)