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12-21-2007 @ 2:40PM
In guild runs (which is pretty much my only kind of run - I rarely, if ever pug) if no one needs an item we roll greed. Whoever wins the greed roll can either keep it to sell for repair money or have it sharded for them (assuming a DE'er is there). We set the loot quality to Blue and above, so people keep whatever greens drop (if someone gets something that's an upgrade for you, all it takes is a whisper and it's yours) and that's where I level up most of my enchanting. There really is no easy solution, if there's more than 1 miner, they'll roll to see who mines first or in the case of skill-ups, the lowest level miner gets the first tap. Same with herbalists.Skinning...people just seem to skin and not ask or they work it out among themselves.I guess people get antsy when they see someone pick an item that no one wanted it and turns it into something else that in some cases will sell for more than original item.It'd be nice if Blizzard implemented a way for enchanters to gather their mats without relying on random drops.
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