WoW Rookie: Welcome to PvP

Let's face it: Unless you play on a PvE server and consciously avoid it, PvP is inevitable. It is integral to the game. There are Battlegrounds that are virtually mini-games that players can grind to earn Honor; there are Arenas where players can compete for sport, prizes, and glory; and there are World PvP objectives that players can participate in to... well... pass the time. PvP is everywhere and with a variety of quests that nudge even the most casual carebear to live a little dangerously, it's almost impossible to play WoW without dabbling in PvP. Today on WoW Rookie, we'll go through some PvP basics to help you get started on a life of war -- or at least a taste of it.
Safe starts
On all realms including PvP servers, players are safe in their faction-controlled zones (usually low-level starting areas) and major cities. By safe, I mean you aren't flagged for PvP by default. On Normal servers, all players are not flagged for PvP by default. This means that players of the opposing faction cannot attack you unless you toggle PvP on, which you can do by typing '/pvp' sans the quotes. Until you toggle that off by typing '/pvp' again, you will always be flagged no matter where you are. When you toggle PvP off, you will need to stay out of combat with the opposing faction for five minutes before you become unflagged again. If you are flagged for PvP when you enter a zone controlled by your faction or a Sanctuary, the five minute timer to de-flag starts. Players also become de-flagged when taking a Flight Path.
A flagged player will have their faction icon (or in the case of Arena zones, an Arena symbol) beside their portrait, indicating their status. Flagged players will see other flagged players with a red name bar, while unflagged players will see flagged players with a yellow name bar much like a mob that won't aggro unless attacked. Unflagged players will appear with a blue name bar, indicating that they cannot be attacked. On PvP servers, players can quest and explore without fear for the first twenty or so levels as most quests are confined to faction-controlled zones such as Durotar and the Barrens for Orcs and Trolls or Dun Morogh and Loch Modan for Gnomes and Dwarves. At higher levels, roughly at past 20 and 30, it becomes necessary to enter contested areas to continue leveling.
On Normal servers, a player will always be unflagged and will only be flagged by toggling PvP or attacking a flagged target. Take care not to attack flagged players if you don't wish to engage in PvP. Some players deliberately get in the way of mobs hoping to bait an attack.
Hits Happen
Always be mindful of the zone you are in. Some zones, even though Contested, are more friendly to certain factions through sheer proximity to controlled zones. For example, Redridge Mountains and Duskwood are both Contested areas but are relatively safe for Alliance to move through because both zones are Alliance-favored, with no Horde quest hub. Stonetalon Mountains and Desolace, on the other hand, are excellent places for Horde players to quest through with little interference from the Alliance.
That said, on PvP servers there will always be players who move around in an effort to grief lower-level characters. Blizzard makes note of this in their guide to surviving PvP and warns players that it's all fair game on a PvP server. Keep an eye on the General chat channel (Channel 1 by default) to see if players call out gankers and griefers. Subscribing to the LocalDefense or WorldDefense channels also allows you to see if any bases are under attack, so you can choose to either avoid conflict or rush into it head on.
On a PvP server, you will get ganked. That's a guarantee. It comes with the territory so be prepared for it -- be patient and expect to see the Spirit Guide often. Some zones lend itself well to ganking such as the densely populated Stranglethorn Vale and ever-popular Hillsbrad Foothills. You can minimize conflict with the opposing faction by being prudent with your choice of zones as well as playtimes. If you can manage to do most of your quests during off-peak hours, the chances of getting ganked can lessen considerably. Try to avoid timed or escort quests because these are easily disrupted by enemies. If you can manage it, try to move around with a group as there's always strength in numbers. Even a single leveling partner can help as it will make enemies several levels higher think twice about ganking you.
Strength and Honor
Some people may not like spontaneous PvP but are interested in trying it out. For those people, there are Battlegrounds or Arenas, which are controlled environments for PvP. Everyone inside these zones are there for PvP, so it's all fair game. Outdoor PvP objectives are also available for those who seek conflict, although you will encounter these at much higher levels. Players can enter Warsong Gulch as early as Level 10 and Arathi Basin at Level 20. Battlegrounds are a fun and engaging way to practice your PvP. You also earn Honor points from participating in the Battlegrounds, earning you rewards along the way.
Killing enemy players will grant Honor points, provided the enemy is within the proper level range (not gray to you). It is the most basic source of Honor and is also the most volatile, as the amount of Honor gained from killing players vary depending on your level, your opponent's level, how many people were present or in the vicinity of the kill, and how many times you've killed your opponent. Although Blizzard has lifted the diminishing returns on player kills (it used to be that you could only kill a player ten times before rendering them unable to grant Honor when killed), there is still a cap although it is much, much higher. This means you can meet particular players on a Battleground, for example, and continue to reap Honor off them.
You can check on how much Honor you have by accessing your Honor tab (press 'H'); the number at the top is the amount of Honor you have available to spend, while the number on the left side is your estimated Honor for the day. Honor used to be tabulated at roughly between 12mn to 2am every day, but are now calculated in real time. A player can only have a maximum of 75,000 Honor points at any time, so it is always a good idea to purchase items with Honor if you are about to hit the cap so as not to waste Honor points. Participating in PvP Battlegrounds is a good way for lower level characters to get superior-quality gear. Players can also purchase food and drink through Honor points and a few silver, making PvP an alternative means of supporting oneself through the game.You are not prepared!
Actually, if you rolled on a PvP server, you probably are prepared for the dangers of PvP. On a normal server, you have the advantage of participating in PvP on your own time and on your own terms. When leveling in a PvP server, there are a few handy things to remember -- such as always keeping your life at a healthy level. Back when I used to play on a Normal server, I would grind mobs until I was at a sliver of life before stopping to eat or drink. That would be extremely unwise on a PvP server where a low health bar can turn an otherwise disinterested opponent into an Honor-hungry opportunist. Try to keep your health high as much as possible, to provide a moderate safeguard against enemies who would strike at you while you are engaged with another mob
Try to travel off the beaten path in an effort to avoid other players. While you'll probably encounter more mobs, you're less likely to bump into higher-level players who take the roads as they cross the zone. Remember to always keep your cool and have fun. PvP can be frustrating sometimes, particularly in situations where you're completely -- and unfairly -- outmatched, but those are merely small challenges to leveling. Eventually, you'll hit Level 70, get more practice with PvP, and perhaps choose to inflict the same pain on others. What goes around comes around, after all. Happy hunting!
Filed under: Analysis / Opinion, PvP, WoW Rookie






Reader Comments (Page 1 of 2)
monkeynuts Dec 24th 2007 9:33PM
im new
Eternalpayn Dec 24th 2007 9:30PM
You come to PvP?
kuri Dec 25th 2007 4:29AM
Must be done.
IN MOTHER RUSSIA, PVP COMES TO -YOU-!
(Switchable Terms for Mother Russia: Ashenvale, Crossroads, Silithus, Arena Vendors, etc.)
Zach Dec 24th 2007 9:31PM
I'm sorry, but if you don't play on a PvP or a RP-PvP server you might as well be playing World of ColdWar.
Liel Dec 25th 2007 10:17AM
Learn2Lore pvp goes against the lore anyways.
Moketronics Dec 24th 2007 10:33PM
Gotta admit - I don't think PVP is "integral to the game" or "impossible" not to dabble in.
Whats wrong with playing the game for the PvE content alone? Not that I don't like PvPing off and on myself, but it seems absurd to me that people should have this attitude of it being something you have to do, and might as well, or worse yet, that if you aren't doing you are somehow clearly inferior and/or playing a 'bad' game by not pvping.
Theres tons of challenging and interesting PvE content to work through, and all the gear you need is available to be successful in that content. Sure maybe at times theres upgrades that would really help you in PvE that can be easily acquired from PvP - but if you really don't want to some concerted instance running or farming will get you something serviceable until you get that raid drop.
Calybos Jan 4th 2008 7:43AM
I agree. I don't see that PvP is "inevitable" at all. Questing, now THAT's inevitable. But PvP? Entirely skippable. If you like it, go right ahead.
But the gang-ups and "ganking" and constant irritation of being stalked are, quite frankly, unappealing for a lot of us. So why bother?
jamesemail Dec 24th 2007 11:02PM
imo - as irritating as being ganked can be - PvP servers add essential random spice to the game experience.
nojak Dec 24th 2007 11:03PM
PvE servers are the only way to go if you're into exploring the world, content, and story, and wanting to try out the different factions, etc.
I love PvP, but constantly having to watch your back and where you go because you might end up getting popped is a little annoying.
PvP servers have their place, and they definitely serve a good amount of players, but they aren't the end all be all of World of Warcraft. It's all personal preference and playstyle.
lucifer.cross Dec 25th 2007 6:42AM
Completely agree.
jacksonw Dec 24th 2007 11:16PM
Hey, Mok'Nathal! My first realm...
As soon as I started enjoying some of the random fights I'd win, I kept to PvP servers, but it took a while. Being ganked? Meh, it's not that important. Sure, it's annoying to see a game turned into "their game", but it really ceased to be a problem once I got over 40. Then it's almost always a fair fight.
Rob Gomes Dec 24th 2007 11:14PM
A tip for folks is also to utilize the Wind Rider or Gryphon Rider if you're in trouble.
On a PvE server, if you're waiting for your flag to clear, hopping a flight to anywhere (even if the flight is only 1 minute, or if the destination is in the same zone) always immediately clears your flag. On a PvP server, it'll at least remove you from combat.
ErsatzPotato Dec 24th 2007 11:55PM
While "Let's face it: PvP is inevitable" and particularly "it's almost impossible to play WoW without dabbling in PvP" are nonsense statements, this is a good overview.
Ted Dec 24th 2007 11:38PM
Great tips!
I did the same thing, I leveled my old pre-TBC main on a PvE server, then moved to a PvP server when things got stagnant. I have to say, it adds an integral level of unpredictability that makes that game that much more enjoyable.
As for people complaining that its "impossible to level" or "that you always have to watch your back"...it really isn't true. PvP happens, but not constantly. Days would go by when I was leveling where I wouldn't be ganked once.
Beyond that, I firmly believe that playing on a PvP server forces you to really get the most out of your character. You really learn well what you can and can't do in certain situations. The experience you can gain from having to fight other characters your own level in world pvp is really invaluable to both PvE and PvP.
It can be scary getting started, especially if you come from a PvE realm, but the reality of the matter is, ganking gets old. It just does. Experienced 70s usually have better things to do than go around and gank lowbies. Key word being usually. When I first moved to PvP I looked for opportunities to gank constantly. Now, not so much. You can only take over Astraanar so many times before it gets boring.
Also, I think everyone can agree that the 20s-40s are the worst. Once you are in your mid 40s you are in zones that gankers simply don't think to go to. Also, in the outlands, I've found that most people tend to just leave eachother alone while questing. Most people realize that starting a fight will just end up costing you time, and therefore avoid it.
So....go roll PVP!
jaxson_bateman Dec 25th 2007 2:35AM
My main is on a PvE server. Why? Because I raid, and PvP serves little use to that (as a healer the only PvP item I would consider for PvE use is an arena mace).
So it's far from necessary or inevitable. However, PvP, and in particular PvP servers offer a different kind of experience to the game. I have no shame in admitting I don't mind a bit of griefing, and there's nothing like standing just off a road in Ashenvale shadow melded, waiting for pre lv-30 hordies to run by and get one-(aimed)shotted. Then you get the fun of seeing how long you last until another 70 comes to rain on your parade, and if you can beat them - or at least survive until you get back to Astranaar.
You also learn very quickly that you have much less chance of surviving going into a PvE battle with lowish health and mana on a PvP server than on a PvE server. Pats are fairly static in the routes they walk; other players are not. On the plus side, if you are competing with players of the opposite faction for quest mobs you can, how shall we say, eliminate the competition? =)
Otacon Dec 25th 2007 3:15AM
(wisely choosing Horde...) !?
sounds like alliance is crappier more and more by the day and people ridicule it more everytime! I enjoy bieng on alliance.
Mort Dec 26th 2007 10:08AM
I think that comment comes from the pride of playing Horde. Not that the game is unbalanced.
p.s. For the HORDE!
p.p.s Alliance suck.
NobleArc, The Lazy Canadian Dec 25th 2007 4:12AM
I've never really been into PvP, at least not until lately. As soon as I hit 50, I went to Alterac Valley, just to see what it was like, and it's awesome! Now that I'm 56 I'm looking forward to hitting Outland very soon, and after that, the Eye of the Storm.
Bunnyfu Dec 25th 2007 6:03AM
Levelled my warlock on a pvp server 1 to 70, did not get ganked a single time. But yes... there was much ganking in store for the other faction.
Just making a point that *getting ganked* on a pvp server isn't actually inevitable ^_^
math Dec 25th 2007 12:03PM
Sure you did... and at lvl 10 i was ganking in the Outlands...