WoW Rookie: Welcome to PvP

Let's face it: Unless you play on a PvE server and consciously avoid it, PvP is inevitable. It is integral to the game. There are Battlegrounds that are virtually mini-games that players can grind to earn Honor; there are Arenas where players can compete for sport, prizes, and glory; and there are World PvP objectives that players can participate in to... well... pass the time. PvP is everywhere and with a variety of quests that nudge even the most casual carebear to live a little dangerously, it's almost impossible to play WoW without dabbling in PvP. Today on WoW Rookie, we'll go through some PvP basics to help you get started on a life of war -- or at least a taste of it.
Safe starts
On all realms including PvP servers, players are safe in their faction-controlled zones (usually low-level starting areas) and major cities. By safe, I mean you aren't flagged for PvP by default. On Normal servers, all players are not flagged for PvP by default. This means that players of the opposing faction cannot attack you unless you toggle PvP on, which you can do by typing '/pvp' sans the quotes. Until you toggle that off by typing '/pvp' again, you will always be flagged no matter where you are. When you toggle PvP off, you will need to stay out of combat with the opposing faction for five minutes before you become unflagged again. If you are flagged for PvP when you enter a zone controlled by your faction or a Sanctuary, the five minute timer to de-flag starts. Players also become de-flagged when taking a Flight Path.
A flagged player will have their faction icon (or in the case of Arena zones, an Arena symbol) beside their portrait, indicating their status. Flagged players will see other flagged players with a red name bar, while unflagged players will see flagged players with a yellow name bar much like a mob that won't aggro unless attacked. Unflagged players will appear with a blue name bar, indicating that they cannot be attacked. On PvP servers, players can quest and explore without fear for the first twenty or so levels as most quests are confined to faction-controlled zones such as Durotar and the Barrens for Orcs and Trolls or Dun Morogh and Loch Modan for Gnomes and Dwarves. At higher levels, roughly at past 20 and 30, it becomes necessary to enter contested areas to continue leveling.
On Normal servers, a player will always be unflagged and will only be flagged by toggling PvP or attacking a flagged target. Take care not to attack flagged players if you don't wish to engage in PvP. Some players deliberately get in the way of mobs hoping to bait an attack.
Hits Happen
Always be mindful of the zone you are in. Some zones, even though Contested, are more friendly to certain factions through sheer proximity to controlled zones. For example, Redridge Mountains and Duskwood are both Contested areas but are relatively safe for Alliance to move through because both zones are Alliance-favored, with no Horde quest hub. Stonetalon Mountains and Desolace, on the other hand, are excellent places for Horde players to quest through with little interference from the Alliance.
That said, on PvP servers there will always be players who move around in an effort to grief lower-level characters. Blizzard makes note of this in their guide to surviving PvP and warns players that it's all fair game on a PvP server. Keep an eye on the General chat channel (Channel 1 by default) to see if players call out gankers and griefers. Subscribing to the LocalDefense or WorldDefense channels also allows you to see if any bases are under attack, so you can choose to either avoid conflict or rush into it head on.
On a PvP server, you will get ganked. That's a guarantee. It comes with the territory so be prepared for it -- be patient and expect to see the Spirit Guide often. Some zones lend itself well to ganking such as the densely populated Stranglethorn Vale and ever-popular Hillsbrad Foothills. You can minimize conflict with the opposing faction by being prudent with your choice of zones as well as playtimes. If you can manage to do most of your quests during off-peak hours, the chances of getting ganked can lessen considerably. Try to avoid timed or escort quests because these are easily disrupted by enemies. If you can manage it, try to move around with a group as there's always strength in numbers. Even a single leveling partner can help as it will make enemies several levels higher think twice about ganking you.
Strength and Honor
Some people may not like spontaneous PvP but are interested in trying it out. For those people, there are Battlegrounds or Arenas, which are controlled environments for PvP. Everyone inside these zones are there for PvP, so it's all fair game. Outdoor PvP objectives are also available for those who seek conflict, although you will encounter these at much higher levels. Players can enter Warsong Gulch as early as Level 10 and Arathi Basin at Level 20. Battlegrounds are a fun and engaging way to practice your PvP. You also earn Honor points from participating in the Battlegrounds, earning you rewards along the way.
Killing enemy players will grant Honor points, provided the enemy is within the proper level range (not gray to you). It is the most basic source of Honor and is also the most volatile, as the amount of Honor gained from killing players vary depending on your level, your opponent's level, how many people were present or in the vicinity of the kill, and how many times you've killed your opponent. Although Blizzard has lifted the diminishing returns on player kills (it used to be that you could only kill a player ten times before rendering them unable to grant Honor when killed), there is still a cap although it is much, much higher. This means you can meet particular players on a Battleground, for example, and continue to reap Honor off them.
You can check on how much Honor you have by accessing your Honor tab (press 'H'); the number at the top is the amount of Honor you have available to spend, while the number on the left side is your estimated Honor for the day. Honor used to be tabulated at roughly between 12mn to 2am every day, but are now calculated in real time. A player can only have a maximum of 75,000 Honor points at any time, so it is always a good idea to purchase items with Honor if you are about to hit the cap so as not to waste Honor points. Participating in PvP Battlegrounds is a good way for lower level characters to get superior-quality gear. Players can also purchase food and drink through Honor points and a few silver, making PvP an alternative means of supporting oneself through the game.You are not prepared!
Actually, if you rolled on a PvP server, you probably are prepared for the dangers of PvP. On a normal server, you have the advantage of participating in PvP on your own time and on your own terms. When leveling in a PvP server, there are a few handy things to remember -- such as always keeping your life at a healthy level. Back when I used to play on a Normal server, I would grind mobs until I was at a sliver of life before stopping to eat or drink. That would be extremely unwise on a PvP server where a low health bar can turn an otherwise disinterested opponent into an Honor-hungry opportunist. Try to keep your health high as much as possible, to provide a moderate safeguard against enemies who would strike at you while you are engaged with another mob
Try to travel off the beaten path in an effort to avoid other players. While you'll probably encounter more mobs, you're less likely to bump into higher-level players who take the roads as they cross the zone. Remember to always keep your cool and have fun. PvP can be frustrating sometimes, particularly in situations where you're completely -- and unfairly -- outmatched, but those are merely small challenges to leveling. Eventually, you'll hit Level 70, get more practice with PvP, and perhaps choose to inflict the same pain on others. What goes around comes around, after all. Happy hunting!
Filed under: Analysis / Opinion, PvP, WoW Rookie
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Reader Comments (Page 2 of 2)
Liel Dec 25th 2007 10:16AM
Pre expansion and three years ago when I started playing PVP was not that bad, I mean you got ganked a lot but getting to 60 was your goal.
Now with the expansion level 70s with the twice as many HP and buttloads of spell damage and bored level 70s who like to camp lowbies it can be a pain in the butt to re level.
I always tell friends that if you don't have lots of time to play don't roll on a pvp server because if you only have an hour or so to play you might get frustrated if your lowbie area is getting raided.
Kasika Dec 25th 2007 3:22PM
I leveled on a PVP server and i wish i never did.
I'm an end game raider and i have to farm constantly for flasks and misc other stuff.
Its really a pain when you're trying to farm something and there's a bunch of horde at your farming spot kicking your ass constantly no matter the time of day.
Can't tell you how many times ive been ganked just mining a vein and have it stolen from me.
It's truely infuriating.
I like PVP when it's on my own terms, not theirs. I do some BGs on and off for fun and for filling some PVE gear gaps. that's it.
I have a ton of alts and i love leveling up. When someone ganks me it takes away that fun.
Mel Dec 25th 2007 11:56PM
Quote: Let's face it: PvP is inevitable.
This is bullshit. There are countless ways to enjoy WoW - being ganked by e-peen waving low-lives is not one of them.
Theserene Dec 26th 2007 1:10PM
Exactly why I don't do PvP. I have no desire to flag the egos of some 13 year old gankers who should be playing Unreal Tournement instead.
Ralm Dec 26th 2007 3:27AM
I have to say that I agree with both sides of this discussion. My main was a 70 pally on a PVE server, and having the peace of mind to farm, quest and raid was wonderful.. cause I was a healer.
I now roll a new main (Horde) on a PVP server and feel like I am earning my stripes, so to say. Granted, it takes me quite a bit longer to finish STV (or omg.. Hillsbrad), but after 40, I have more fair fights than not. There truly is no better feeling than exacting vengeance on some unwary gankbot who tried to burn me down in the middle of a fight with multiple mobs. You win some, you lose some but its fun.
Finally, my Blood Elf and Undead toons hunting down and killing Humans and their allies doesn't seem too much outside of the game lore.
Mort Dec 26th 2007 10:17AM
Grew up pvp, even after moving to a pve server to relevel I spent my time with my flag on.
I have to say of all the gankers and campers I dealt with on a pvp server, none of it is as infuriating as the people on pve who will wait unflagged, until you have absolutely no chance of winning before they attack. At least the pvp players have some shred of honor.
This comes after suffering through the nelf shadowmeld unattackable pet bug by a nelf named Vixen and her white owl camping TM, which was ironically the ONLY way she could kill in pvp. After we finally got through that and STV with the roaming death squads of ?? on epic mounts... we could easily camp her 1v1 for hours (or until she spirit rezed and ran away, revenge is a dish best served cold, after 40 levels of hell). Even saw holy priests do this.
Naix Dec 26th 2007 10:31AM
Ganking on a pvp server is fun. Stalking and ganking on a Rogue on a pvp server is the best.
1. Get real close and turn the small group around using distract.
2. They will stop and wonder what is happening
3. Sap one
4. Get real close and un sheeth your daggers then back off
5. Shadowstep and ambush one
6. Back stab the other
7. Laugh and find a new group to stalk
Good luck in STV you alliance slime!
:)
Adorable1 Dec 26th 2007 10:35AM
I think a flip-side to PvP that many people don't realize or never reach - is as you level the fighting becomes less and less frequent. From my own experience - once you are out of the zones that are obviously 'camped' by high levels with the sole purpose of 'griefing' - the gameplay is rather enjoyable.
However, once you level past these zones and quest in less populated areas you'll find that often times the attitude when running into the opposing faction is often times, 'Do we have to?'
By the time you get to Outland - most of the serious players are more likely to help you than hinder you (although there are always exceptions to this rule).
One piece of advice I would give to anyone inspiring to play on a PvP server is two fold. One, you must have patience. Otherwise you may be like me and go through three keyboards. : )
But the single BEST hidden advantage of rolling on a PvP server is it forces you to become a better player. On a PvE server - it is often times simply wash-rinse-repeat. This is one luxury you don't have on a PvP server. Fighting another player will test your endurance and will make you truly learn what your class is capable of (and not capable of) - which in my opinion - makes the entire experience worthwhile. Game on!
Theserene Dec 26th 2007 1:08PM
I have multiple level 70s characters on a PvE server, the only server I have played on and guess what?
I have never done PvP.
So, it is not impossible, but nor am I missing out.
Castros40 Dec 26th 2007 10:56PM
I rolled my first character on a PVE server. Why? I wanted to learn the game mechanics without having to worry about getting ganked. Also, I was testing WoW out to see if I would like it and didn't want the grief of getting repeatedly killed to conflict with that.
PVE is fun, but once I got high enough to engage in PVP battlegrounds I realized my mistake. Problem is that I spent too much time on my character to reinvest in another, so I just entertain myself with the battlegrounds and shanking anything flagged up that I come across. I have since rerolled on a pvp server, but still use my pve main.
There is one thing I have noticed though, as a general matter players who PVP in PVE realms, either by being flagged or through BGs / Arena, tend to have much higher survival rates in 25 man raid environments, at least IMO. I'm not entirely sure why, but I would guess that doing a lot of pvp forces you to think quickly and react quickly, which is very important in most high end raid boss encounters.
Calybos Jan 4th 2008 7:49AM
Sure, if your goal is purely survival and optimization of killing efficiency, PvP is ideal for honing your skills.
But if that's your style of play, me and my characters don't want anything to do with you. I'm here for the questing and the stories. PvP just gets in the way of that with pointless teenaged slaughter-geists and their killgasms.