Skip to Content
1-01-2008 @ 10:19PM
Look, RP in the current MMORPGs suck because of the interface - that is pretty much the key of it all.You see, pre-EQ every multiplayer RP game had something in common - unless you were whispering someone, chat was heard by everyone around you. Also, instancing was not common at all back in the day.Quite simply, if on RP servers EVERYTHING you say, in ANY CHAT (other than a whisper/tell) was displayed in a bubble over your head - we would see a lot more roleplaying forming naturally. Ideally, you also put in something to if there is a lot of speech bubbles on screen, the ones farther away from your avater are sized down emulating that it is hard to hear someone across a room of talking people. This simple dynamic allows for people to overhear interesting conversations and join in, comment, or whatever. Rude, playful, helpful, harmful - whatever - it binds players together in the world.In the case of guild/party/trade/etc... chat, well, it is like talking on a cell phone. I can hear your side of the conversation. Heck, rogues could even have an eavesdropping skill where they could hear both sides of someone guild speak if they were to sneak up close enough unseen.The RP that does happen tends to be in hidden chats, so if another RPer is around, they can't even tell that a group nearby is RPing, instead we play this game where the cities are quite. It is amazing that I can walk through a capitol and see hundreds of people muttering on their chat channels but completely silent to me. It just makes the world a bit...dull.Of course, I say all this because back in the day, when UO was the bomb, there was not any chat channels. You just spoke. I found that by RPing in any area for 10min or more would encourage all sorts of people to join in - far more than you would think. I am guessing that a lot of people like light RPing, but don't want to start it up in fear of being made fun of. But the few brave who do can start a trend that works well.My last comment on Journaling. I think that is an awesome form of storytelling, but I don't consider it roleplaying. Just the words - playing your role, thus acting in your character is the key. And to do this, it really takes other to act upon, because roleplaying is really about having in-character reactions. Reading someone's story in a journal is cool, but that is like writing a novel and it is out of the game world and into the webbrowser world. Back to subject at hand. Not that Blizzard is going to spend any of that $500,000,000+ on development for people who role play - but if your reading this, consider the idea of speech (or the current lack of it). Finally - if you really want to encourage RP Blizzard, then find a way to take every skill/spell in the game and give it a non-combat effect when used on members of the same faction. Nothing at ALL to do with combat. Allow a mage to throw a fireball at another player without damaging them, instead they just burst into flames for a brief time. Then that player can RP their reaction. It sounds silly, but would open the doors to Role Playing on a whole new level.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.