What if WoW had Easy Mode and Hard Mode?
I was just casually wandering about the Internet yesterday, when I stumbled upon one of those random new MMORPG advertisements that you see popping up on a number of the WoW-related websites nowadays. It's for a game called Shaiya, which (like all the others), I'll probably never play, but a quick glance through it's game features revealed an interesting design choice. Without splitting up the playerbase, they've nonetheless created different "modes" to the game, each with its own advantages and disadvantages. There's an "Easy Mode," which lets you advance more quickly, but also limits you a great deal. There's also a "Normal Mode," a "Hard Mode," and even an "Ultimate Mode" for the most hardcore of players. It got me thinking about how such a system might work if transplanted into WoW:Easy Mode: This is basically just a tutorial. Not many experience points are needed to advance from level to level, but you can only reach a maximum of level 30. You cannot create or join a guild, and you get no access to any Talent points. You also are limited to Common and Uncommon items -- you cannot use any Rare, Epic, or Legendary items.
Normal Mode: This is where most players will start off. You need an average amount of experience points to advance (something like what we have today). You can create and join guilds normally, and you also get Talent points. In addition, you also get access to Rare items.
Hard Mode: This is for more hardcore players. The amount of experience required to level up is doubled. In addition to all the benefits of Normal Mode, however, you also get extra stat points to each attribute every time you level up, as well as a five extra Talent points to spend however you like. You can also make use of Epic items.
Ultimate Mode: This is for people who live, breathe, and die WoW. The amount of experience required increases exponentially from level to level, so that, for example, leveling from 69 to 70 requires the same amount of experience required to level all the way from 1 to 69, and so on. However, you get twice as many bonus stat points each time you level, and you also get 15 extra Talent points to spend. You can also make use of Legendary items. But! ...and this is a especially fat "but"... if you're character dies, you have only 3 minutes to be resurrected -- no ghost runs, and no graveyards in PvP.
Thanks be to Blizzard that WoW does not use this system or anything like it! It would be a horrible idea to segregate out players even more this way, though I do think there are some people who would like it. Also, if these "modes" were actually in place, the number one goal of most players in the game would be, not to become Ultimate players, but to make Ultimate friends, as well as to take down Ultimate enemies on the opposing faction. It would be a big achievement for the winners, as well as a sad, sad day for -- all too literally -- the Ultimate loser on the other side.
Filed under: Analysis / Opinion, Odds and ends, Leveling






Reader Comments (Page 1 of 3)
Bulldog Nov 14th 2008 12:10AM
I have played the game and will tell you that the problem with doing it this way is that you have to goof your player name if you want to keep it. If you had Spanky as your toons name then when you went to HM you would have to alter the name to keep it, -Spanky and if you went to UM then the same thing.
UM is the same xp gain as HM but you get more stat points that a HM. It is a challenge and adds some dynamics to the game. Problem with Sonov the creators of Shaiya is that they lack any vision and the game is only design is to make them money with the least amount of effort. The potential is there but they will never reach it and to many it is not a free game as it is too easy to get sucked into purchasing AP points.
WoW is the better choice.
Seronis Feb 7th 2009 3:21PM
well ive been playing Shaiya for 5 days now, played WoW for 2 years
I like em both, i think the diferent modes are awsome the only thing i would actually change about the game is to completely remove the AP system, and make the game p2p to cover costs
that would defer some people from playing it, maybe also add the option to play for free but cap the level at 40 no matter what mode your playing
cachx Dec 30th 2007 2:41PM
The graphics from that game look like a rip-off of Lineage 2 :p
Heroic Instances are a kind of 'Hard Mode', if that idea can be expanded it would be really interesting. But in terms of difficulty WoW is pretty forgiving already (and that's probably why it got so popular) no need to make it even easier.
WoofABC Dec 30th 2007 9:42PM
I would like to see heroic versions of other instances besides the expansion versions, as Blizzard has functionally ended the need to do hardly any of the lvl 50+ instances (if you can even get a group in the first place) yet in some cases they are a good bit more original/interesting/epic than the expansion material. Even a mediocre ivll 100-115 loot drop table with boss badge drops with an epic at the end and a nether would provide some variety to the endless Mechanar and Underbog/slavepens runs.
Of course, Kara badges have already ended a lot of interest in running heroics even for badges, so....
Mark Dec 30th 2007 2:46PM
Too bad there is only an "easy-mode" in WoW. For a harder difficulty, you have to play a REAL mmo.
Brooks Dec 30th 2007 2:49PM
Why do you read this blog again??
Matt Dec 30th 2007 5:35PM
i feel for you...because you have nothing better to do than troll a blog site for a game you obviously hate...gg you fail at life...
puffin Dec 31st 2007 11:50AM
I'll Agree with Mark on this one... WoW is a very easy MMO. Their is absolutely no facet of the game that is overly difficult. That's not a bad thing as it makes the game fun, enjoyable, and accesible for a lot of people.
Mark Dec 31st 2007 1:02PM
This is just my observation - I saw this post title at the bottom of engadget and couldn't help but chuckle. The game is EXTREMELY easy, the biggest challenge is how much time you have to spend. For instance, when you die, nothing happens, you just lose time. You spawn at a graveyard intact, no xp loss, no item loss, etc.
Nothing about the game in it's current state is really "hard." I think the bloggers idea of difficulty mode is a good idea, I'd really like to see Blizzard come out with some more server types myself.
Jp Dec 30th 2007 2:54PM
Someone's going to say it, may as well be me...
Easy mode = PvE Servers.
Hard mode = PvP Servers.
Like I said, someone was going to say it, I just decided to be the first one.
Mike Schramm Dec 30th 2007 2:56PM
Me too, me too!
Easy Mode = Hunter
Hard Mode = Shaman
Kaljin Dec 30th 2007 4:34PM
Ohhh, low blow Mike, low blow...
Avery Dec 30th 2007 4:51PM
/agree
I dunno if I'd call PvP the "hard mode" but I definitely think of PvE as "easy mode".
Eternalpayn Dec 30th 2007 7:19PM
Pfft! PvP is ezmode if you're Horde...
The true easy mode/hard mode:
Easy mode in PvP = Me.
Hard mode in Pvp = You.
Zach Dec 30th 2007 10:11PM
Actually, Mike, that would be:
easy mode: Warlock
hard mode: Paladin
If you've ever rolled a Paladin, you'd understand what I mean. Leveling up was just about the most painful thing to do on my Pally. The class might as well be called "Auto-attack Plus".
Tereth Dec 31st 2007 9:44AM
I play a shammie on a PvP server, does that make me so much more hardcore then you it hurts?
I think so.
Mel Dec 30th 2007 2:56PM
hard-mode, ultimate-mode... bah, humbug. That way Blizz would only create new breeds of e-peen wavers. And we already have more than enough of those.
Zegim Dec 30th 2007 3:38PM
Never underestimate the e-peen issues of WoW players.
m477 Dec 30th 2007 3:12PM
Bah! WoW is not just leveling.
hpavc Dec 30th 2007 7:40PM
Agreed, the most common level is always the 60 and now 70 level characters. People that QQ about leveling experience are really doing it wrong.