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1-04-2008 @ 3:44PM
With respect, this seems counter-intuitive to me. The less granular the heal, the more hp you'd want in the target to maintain an HP buffer under the the average heal size. For example, if my tank has 13K HP and I heal for 3K, I can start the heal as the tank's health drops towards 10K, meaning that it will take a really large hit to one-shot him. If the tank only has 10K though, I've got to wait until he has only 7K left to avoid overhealing, making him much more vulnerable to being one-shotted. With a HoT, no worries, because the HoT can be applied when he's only just below full health. Have I missed something?
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