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1-03-2008 @ 5:43PM
Can't agree roger. I'm not going to get detailed since we just did this on another post here, but it makes little sense to have the evil overlord of all Outland killable by 5 people in quest greens or something. The progression you outline is artificial... but it's reasonable. The 10 man raids are harder than 5s... you could dumb them down, but why? Why are people so opposed, in a massively multiplayer game, to actually getting groups together to go see content?
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