AddOn Spotlight: Recount
Damage meters in World of Warcraft can be both a blessing and a curse. On one hand, they can give you detailed information about incoming and outgoing damage in order to help you decide on the best gear, the best talents, and the best spell or ability rotations to get the most out of your character. On the other hand, their list format can turn instance groups into a competitive game where the person at the top "wins" -- a dangerous thing when a DPS chart can't tell you anything about threat or deaths, nor utility abilities such as crowd control or dispels. However, I always like having Recount -- not only because it collects a metric ton of data about you and anyone you group with -- but because the information it tracks can help put DPS in the broader perspective.
To the right you see Recount's main window. Right now it only lists two items -- my Rogue alt and the elemental pet of someone I was grouped with before taking this shot -- but in a large group there will be a line item for every group member and pet, showing total damage, DPS, and what percentage of the group's overall damage they've done. If you mouse over anyone on the list, you will see the pop-up to the right, listing the top three attacks, top three attacked, and the damage done to each.But Recount goes in to much more depth than this. Want to know the wealth of information that awaits you? Keep reading!

But Recount also keeps track pf more than just damage. On the main Recount menu, there are small arrows in the upper right. Clicking on these will cycle through different displays. The one we've looked at thus far is damage done, but there are also options for DPS (showing only DPS), friendly fire (damage done when mind controlled, etc), damage taken, healing done, healing taken, overhealing done, deaths, DoT uptime, HoT uptime, dispels (dispels cast by the player), dispelled (dispels cast on the player), interrupts (interrupts cast by the player), ressers (ressurecttions done by the player), CC breakers, activity (a breakdown of time doing what), mana gained, energy gained, and rage gained (each of these last three will also show the breakdown of where the gains came from).

The death information can be especially useful as it not only tracks the number of times each player has died, but records combat log details of each. (Of course, your combat log will have this information as well -- but Blizzard's default combat log only keeps so much history, and there's a lot of scrolling to find what you want.
Update: Many commenters have pointed out that this version of Recount is no longer being actively updated and will not work after patch 2.4. However, Recount (Preservation) is being maintained by a new author -- give it a try!
Filed under: Add-Ons, AddOn Spotlight






Reader Comments (Page 1 of 2)
Greg Laudenslager Mar 25th 2008 11:49PM
I am having trouble with 2.4. it seems that it keeps logging data even after you kill something from mobs you are not directly attacking. Are there any fixes in the near future?
Nogun Jan 6th 2008 4:31PM
Recount is on many aspects of combat analysis the best you can get but it's discontinued, the creator quit wow and addon programming some time ago.
In 2.4 this addon won't work at all anymore without a big rewrite.
Denniz Jan 6th 2008 4:38PM
The original creator of Recount doesn't seem to play WoW anymore, so the download link you provided is old and probably won't be updated anymore.
Someone took over Recount for the time being and posted it at an updated link at Curse: http://www.curse.com/downloads/details/10598/
TheSporkWithin Jan 6th 2008 4:49PM
A bit of a heads up: Recount is, hands down, the single best damage meter you can use in WoW (at least for personal numbers, syncing isn't as established as, say, SWStats), rivalling WWS reports for number crunching, but this comes at a price: It is also the most system-resource intensive UI mod I have ever used. Take the framerate drop you experience with KTM and then multiply that by four or five. After a while I just had to stop using it; the information is fantastic, but the performance hit in raids is just far too great.
Balgair Jan 6th 2008 5:17PM
Agreed with TheSporkWithin - I loved the information Recount gave, but my fps would drop so much in intensive fights that it was almost unplayable, so I had to sadly uninstall it and return to Recap, which gives less detailed information, but doesn't kill my framerate. Probably more powerful computers would have no problems, but mine is thre years old now, and while it was good back when I got it, it's showing its age now.
Matthew Jan 6th 2008 5:37PM
Thirded. Recount usually caused a one to three second pause in my game whenever I left combat. Disabling it has made for a much smoother experience. And I'm on a dual-core system with 2 gigs of ram!
Quantuvis Jan 6th 2008 4:43PM
Will we ever get an Addon Spotlight on wowace.com and WAU (http://www.wowace.com/wiki/WinAceUpdater)? Those two combined provide the smoothest, most efficient way of updating and downloading your addons, period.
I recommend everyone to try moving to Ace2 addons. As a sidenote, my last non-ace2 addon was SWStats, which was replaced by Recount just a couple of weeks ago. :)
Aigarius Jan 6th 2008 7:00PM
Not if you use Mac or Linux :P
Koskun Jan 6th 2008 7:57PM
This is actually a reply to Aigarius. There are versions of WoW Ace Updater that work for OSX and Linux. There is a specific version for OSX now as well as a java version.
Also adding in that yea, Recount is an intensive resource hog. I use Violation for my damage meters. Syncs up well, but is a pretty light overall stats meter.
Rasnarok Jan 6th 2008 5:02PM
In raids I usually close the Recount interface and after the night is over, I'll open it back up and evaluate my performance, work out what I can do better, etc.
That way I don't get caught up in the dps race but I still benefit from the positives that dps meters bring.
Denniz Jan 6th 2008 5:58PM
For all the people commenting about the major performance drop, the person who picked up Recount and gave it the temporary name "Recount (Preservation)", has done some additional tweaking and bug fixes that should improve performance by quite a bit.
http://www.curse.com/downloads/details/10598/
PeeWee Jan 6th 2008 6:34PM
....or you can fork up the dough for a better report at www.wowwebstats.com (or use the free option which still gives you a ton of data)
Werther Jan 6th 2008 9:48PM
Recount is nice but just like the others say a complete resource hog. I get the same numbers or perhaps with more accuracy using sw stats
What will be interesting to see is what happens when 2.4 comes around and the changes to the combatlog.
PeeWee Jan 7th 2008 12:06PM
2.4? I was fairly sure the combatlog-changes were to hit the shelves in 3.0? Oh well, the sooner, the better. Have anyone heard anything more regarding the built-in Threatmeter Blizzard spoke of at BlizzCon?
Agatar Jan 7th 2008 7:45AM
I prefer Recap.
http://wow.curse.com/downloads/details/5467/
I recommend checking it out.
Mas Jan 7th 2008 8:14AM
I agree. Recap is fantastic. I've used several other damage meters, but Recap is a keeper. I've not profiled its use of system resources, but I notice no decrease in performance at all, even when set to maximum range and lots of activity (such as in AV, for instance).
Avari Jan 7th 2008 8:29AM
Sweet - and it's Ace as well. Just use the WoWAceUpdater
Avari Jan 7th 2008 8:33AM
FYI - Recap is Ace'd as well and available through the updater.
elizabeth Jan 7th 2008 8:39AM
Hmm, I haven't personally had performance issues with Recount, but I'm also running on relatively new hardware. If you are having problems, the data it collects is customizable, so you can tweak what it collects to minimize impact.
Zumwalah Jan 7th 2008 8:43AM
i greatly prefer SW_Stats.. any damage metre that cannot sync with other damage metres isnt accurate, thus making its useless..