Officers' Quarters: The right stuff
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Think you've got what it takes to be an officer? The author of this week's e-mail does, but he wants to know how I figure out who is fit for the position. I've never really talked about it before, so now is as good a time as ever. Here's the e-mail:
Hey Scott,
Just wondering what the criteria is (for you at least) about becoming a guild officer. I once was one in my old guild, but after some drama we disbanded, and I've been with a new guild for quite a while. I'm extremely interested in an officer position. What do you think?
Raliant
First of all, let me just say this: There's no way to know how someone is going to react to the pressure inherent in serving as an officer. Someone could be the most level-headed person in the world, but when a situation blows up -- and they're at the center of it -- they could just go off the deep end. So selecting officers is always dicey at best. But there are certain traits that can help your new officers succeed.
Here's what I look for, ranked in order of importance:
1. Maturity
In an online game like Warcraft, where the consequences of your actions are few, it's way too easy to be a jackass. Anyone who's played for longer than a few days has run into plenty of people who just need to grow up. Maturity doesn't mean you can't joke around or be silly. And it's not necessarily tied to a person's age. Being mature means you know when it's okay to joke around and when you need to take something seriously. It also means treating others with respect and doing the right thing regardless of whether you can get away with doing the wrong thing. First and foremost, an officer needs maturity to help guide their actions and decisions.
2. Generosity
Someone who never wants to share consumables or use a transmute cooldown for a guildmate is a bad choice. Selfish officers don't last long in most guilds, because inevitably they do something stupid that causes an outcry. Then they're either canned or half the guild leaves in a mass exodus. An officer has to share a commodity more precious than loot or gold: time. Those who hoard their tangible resources are rarely willing to part with their intangible ones. Guilds need officers that don't mind spending an hour to resolve a dispute or tutor someone on how to perform better at their class.
3. Good Communication Skills
Sounds like something an employer would put on a help wanted ad for an assistant, doesn't it? This quality is often overlooked, but it is essential. Nobody wants to deal with an officer who can't express themselves. Officers sometimes have to explain a complex set of loot rules, lead members through an intricate raid encounter, or mediate an explosive disagreement. All of these things require effective communication. Anyone who spends 10 minutes reading the official Warcraft forums (at least the American ones) will tell you that communication skills are not necessarily common among the player base. So if you find someone that can form complete sentences when needed and also has the two traits I listed above, that person is very likely to make a good officer. If he or she also has the traits below, that's just gravy.
4. Emotional Intelligence and Control
Like it or not, Warcraft is more than just a game: It's a society. Whenever people interact, emotions come into play. Part of an officer's job is dealing with these emotions. To do that, you have to be able to put yourself in another person's shoes and understand where they're coming from and why they feel the way they do, whether they're angry, hurt, depressed, jealous, joyous or any and all of the above. Beyond that, you have to take these emotions into account when you're trying to defuse a bad situation. You have to do your best to resolve it without causing more bad feelings, but you also need to recognize when those bad feelings are inevitable and soldier on anyway. That's emotional intelligence.
Hand-in-hand with that concept is emotional control -- doing your job with compassion and care, even when you are the one feeling angry or hurt. Emotional outbursts happen, but an officer must keep them private among the other leaders. Don't let the members know they're having that effect on you. If they find out, the unscrupulous among them may use it against you in the future.
5. Game Knowledge
Last but not least, your officers must have working knowledge of the game and their class. They are (more often than not) your recruiters, your class leaders, and your ambassadors to the community at large. You don't want your members or your server to think your guild is clueless!
People with all five of the above qualities are extremely rare. To round out your officer corps, the best you can do is to find people who are suited to certain roles. For example, find someone who's got outstanding game knowledge and good communication skills: That's your raid leader. Then find someone who's mature with excellent emotional intelligence: That's your go-to person for solving drama. Ideally, all of your officers, taken together, will make up one perfect officer!
There are of course other criteria: Time spent in the guild is a big one. Blizzard hasn't really given guilds any way to reward loyalty. There's no benefit to staying with a particular guild over time aside from the incentives provided by the officers themselves. So when a member sticks with your guild through the rough periods that all guilds experience from time to time, it means they are committed. People who have been around for a long time also understand the guild, its goals, and its membership better than someone who is relatively new.
Another factor to consider is how involved in the community a potential officer has been in their time with the guild. Are they active on the forums? Do they engage in group content like dungeons, raids, and arena teams? Do they attend special events? Have they volunteered to help with guild duties? Do most members know who this person is? These are all important questions to ponder.
Finally, is this someone the other officers can work with? Your officers don't all have to be best friends forever, but they have to get along well enough to work together toward your common goals.
Raliant, I wish you luck in your quest toward officership. The desire to make a difference is one trait that can't be overlooked!
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Guilds, Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 1)
kenney Jan 7th 2008 1:24PM
I think a common problem of guilds is to overdo the whole officer/class lead thing. Delegating labor in order to make the guild run smoothly, but it is way too easy for it to become a matter of status.
In my opinion, anyone seeking officer status is a bad candidate. What you look for is the people that are already doing the job (without the title), and maybe make it official (assuming you need to to better utilize guild banks and guild invites).
Status positions in guilds just invite drama. Promote the minimum amount of people needed to make the guild run smoothly, and treat EVERYONE in the guild well. The guild I have been in for years has a GM, 2 players (1 of which is me) who are "officers" insofar as we can juggle the bank, and handle guild invites (we don't set or enforce policy, or speak for the guild- we're just ordinary members with a few more chores). We also have 3-4 members that will be appointed to lead a raid every now and then. It's very minimal delegation, and it REALLY smoothes things over. Of course, it is critical that you have a really fair GM for that to work, but we do.
Smurk Jan 7th 2008 1:37PM
I have to kinda agree that someone who is antsy to become an officer, even if they're a loyal guild member, may not be a great choice.
The original e-mail submission just says "Uh... I've been with my guild a long time, I'd like to be an officer!" So... why? If it's 'to help the guild progress' or something equally vague, you don't need a title to do it. Status attracts people, but so do the "sexy" aspects of leadership (as seen from the outside looking in) such as leading raids, being consulted re: specs and gear, etc. No one thinks about the boring aspects of any new job they hope to get.
Shiro Jan 7th 2008 2:15PM
I absolutely agree. As soon as someone says "What do I need to do in order to become an officer?" that immediately disqualifies them. :)
Basically, you need to *act* like an officer. This doesn't mean bossing people around. It means trying to make the guild run smoothly, and giving people the opportunity to excel. It means telling people what they can do better, and doing so without pissing them off. It means donating your crafting skills and time and money to helping out your fellow guild members.
Most importantly, it means being an integral part of your guild's forums and chat. Officers are those folks who you *expect* to see answer when someone asks a question. Moreover, those answers are most often correct, and presented in a non-confrontational manner such that they invite the person in question to take them seriously and follow them.
I've seen far too many people who wanted to lead, who just had no idea how to do so. Most of the time I find that people who are good officers tend to have jobs in management postions in real life.
Extremitus Jan 8th 2008 3:56AM
I've got to say no to the comment about managers IRL being skilled officers in WoW. Can you imagine a Bill Lumbergh type: "OK, so if you could just go ahead and PUG Kara this weekend... that'd be grrrreat." I'd say it takes a mix of a superb organiser (who will more often than not be a bit of a shrinking violet in chat), a diplomat, a natural leader and a strategist, all of whom should have outstanding knowledge of the game.
Mic Jan 7th 2008 2:42PM
Sometimes, new leaders need guidance to become better as well. Just because someone shows intersest in a position doesnt mean they're only out for glory. As someone stated above, the question didnt state how active the person was in the guild, but if he/she is asking for more responsibilty, then the guilds leadership should determine what theyre after, and if it is a genuine desire to help, then they should be willing to help this person grow, just as if they were asking about a spec or a questline.
TequilaJInx Jan 7th 2008 3:13PM
We do things a bit differently. We run a very democratic guild where officers are elected.
However, we also have a very fair promotion system.
We have 9 ranks, with the Top 3 ranks reserved for The GM, Sr. Officers (Senators) and Jr. Officers (Tribunes). Senators are elected, but anyone can rise through the ranks and become a Tribune. Senators have a full vote in all Council matters and Tribunes have a 1/2 vote. That ensures that the elected officers are kept in check by our seasoned players.
Each rank is gained by accruing DKP, and you earn DKP by attending instances and donating to the guild bank. We avoid nepotism like the plague. If you've accrued enough historical DKP to earn a promotion, you're promoted. Only the GM has the ability to kick members, and no member can be kicked (with the exception of initiates) without an officer vote.
Don't get me wrong, we've had a few struggles in the past, however, we've got about 170 active players and are the only guild I know of that's able to fund mounts for players as they rise through the ranks.
Khanmora Jan 7th 2008 4:00PM
Geh, this is why I left a larger guild, too much red tape and rules. I'm in a guild in that has a new recruit about once every 4-6 months and everyone in the guild has full invite/bank privs usually within 2-3 months of that.
However we are very selective about who we let in cause if we don't like ya, fo'get aboud it. We have an active roster of about 30 people with alts out the wazoo :) But we love each other like family (and in fact have attended each others weddings and at times funerals).
I would never give that up to go back to this kind of hard core structure.
Marcie Knox Jan 7th 2008 4:24PM
I've been an officer in 3 guilds. Just like others have pointed out, the best way to become an officer is to be a contributing member, and I'm not talking about just donating random stuff to the bank.
I got my foot in the door because I was always on the forums, offering my help or suggestions for improvement. If members needed help, I'd volunteer. At this point I fill the roll of the communicator (website, forums, recruitment), with a bit of healing knowledge thrown in. :D
Gimmlette Jan 7th 2008 4:47PM
Do those of you as officers think having both genders and a variety of ages matters in the officer corps? What about having officers who are playing at various times?
Right now, I have 4 officers; one female who does recruiting and 3 guys. Two guys handle raids/instances and one guy does HR-type stuff. He's excellent at seeing all sides to an issue. No one is under 22 and we all generally play the 6 p.m.-midnight shift.
I might promote someone who came to me and said, "I'd like to be an officer because I want to help you do 'x'." This assumes they have shown themselves to be a good guild member already. I am not going to create titles or officers just because someone is or becomes a friend.
I am curious if other guilds have found a diversity in their officer corps makes them more responsive to their members. My guild is a bit small to have much diversity right now. I'm looking down the road. And then I have to decide just what makes an officer. Thanks for the very helpful guidelines.
Shumina Jan 7th 2008 5:55PM
Being an officer is a big pain in the keister. If someone's actively seeking the position, one of two things is happening:
1) The guild is in disrepair and someone wants to do something about it in an official capacity. This means he/she is looking to overhaul the system somehow. Look for many changes or at least a push for such changes.
2) The person is looking for more esteemed position/power. This is the problem officer that will eventually splinter off to lead a competing guild and take every member as possible with him/her.
Either way, it's not a good thing when you hear about someone asking to become an officer. The other responses are correct. Look for a member that's already doing the officer job(s) and reward him/her with the official title. And then pity them. The game just became another job.
GrumblyStuff Jan 8th 2008 6:28AM
In regards to senario 1, this is what happened with me. Guild tanking. Poor moral. Annoying, shitty recruits.
To fix this, I needed to do what:
Be an officer?
Or raise awareness of the problem and get people talking about it?
I didn't want to be an officer. I just didn't want the guild to be such a downer. Since then, I've had the opportunity to be GM (noooooooo ty) and currently reside at the second or third from the top on the 'Guild Council'.
I'd say the best way to be an officer is to just so you care about the guild and the people in it but if you have to ask, then, no, you're probably not the person for the job...
superfrank Jan 10th 2008 5:39AM
I would compare someone who wants to be an officer to someone who wants to be politician. There are all sorts of negative stereotypes of politicians which probably also apply people who want to be officers.
The best officers are often selected or nominated. It is for this reason that I believe the function of lawmaking and representation could be operated on a "jury service" basis, where people are randomly selected and who are thus generally unwilling (and, importantly, not in it for personal gain) .
Mirina Jan 8th 2008 10:17AM
Our officer ranks got populated as follows: When we split from our last guild, the officer spots were handed over to the best fit (At the time) people--AKA, the people who were the "movers and the shakers" to get things done and get us rolling as a new guild. We actually have 5 officers not counting the GM. One was added after the fact because of his finance background and being readily able to explain how the DKP system works for the members who fail to read the explanation page. Of those 5, 3 are class leads...one is also the overall healing lead for raids. The rest of the class leaders are people who are members/veterans within the guild who asked for the responsibility--and they perform the job great (detailed forum threads with gear, macros, cast rotations, etc). Sometimes I think that there are other people in the guild who would make a good officer, but I don't think we need anymore, lest it become "top heavy."
IMO, a guild officer needs to be approachable (we have one who just sits in Shatt and listens to people gripe), helpful, and fun...if they are always killing "the buzz," then they aren't going to be appreciated (had a buzz kill last night while raiding) and will most likely annoy other players.
The one thing I stressed in our last officers meeting was this: You are here to look out for the enjoyment of ALL the guild. Just because X might make your job easier, if the guild wants Y, we should go with Y if it wins by majority vote. Members of the guild are there because they want to be there, they want to have fun, etc., and yet some of them look to the officers to provide outlets for them to have fun. Whether it be scheduled raids, stupid events (we were talking about doing the guild FFA Arena match for giggles last night--the one that was posted here on WoWInsider), or just being on vent for people to BS with while you level an alt--you're there to make people feel like they are a part of something...my job as GM could get A LOT easier if I just didn't care (and sometimes, I get pushed to where I don't care)--but because I want people to have fun (both in and out of game), I spend my $$ to maintain guild websites, spent my vacation time away from work working on new guild site designs, upgrading forums, etc. It's because I *want* people to WANT to be with us...if that means I sit on vent until 2a when I have to work in 6 hours, then so be it...it comes with the role (which is very time consuming)--if you don't want to be available, if you don't want to put effort in, then don't bother with being an officer. I probably spend 8+ hours a week on "GM/Officer" stuff. That includes maintaining the guild website with loot, pictures, DKP rankings, reviewing guild bank deposits (for more DKP) and item requests, plus working on any other little tweaks to streamline our guild site. On top of a full time job and a marriage to another WoW player, it's pretty damn time consuming...but I enjoy doing it...for my guild mates.