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1-08-2008 @ 1:24PM
Incidently a couple of remarks about some of the more questionable statements in this article."Arcane Focus (3/5) - Increases your chance to hit with Arcane spells by 6%. Again, you probably won't be using Arcane spells that much, but these points were necessary to get..." - Ermm, polymorph and arcane explosion? Aside from fireball, you're going to be using these spells more than anything you've got. AoE and crowd-control are two of the mage's primary roles in any raid environment."Dragon's Breath (1/1) - Fire's answer to Frost's Cone of Cold. This spell causes fire damage in a cone in front of the caster, but also disorients targets for 3 seconds. Not the most useful talent in a raid, but nice to have nonetheless." - AoE is one of our primary roles. Any kind of enhanced AoE is a boon, this includes Dragons Breath. There's a good few mobs which are not immune to disorient effects either."Pyroblast (1/1) - A fireball on steroids. The increased damage comes with an equally increased cast time -- 6 seconds. Primarily used as an opener in PvP when you can swing it, but not quite as popular in raids." - Not at all popular you mean. Many mages don't even bother opening with this, the benefit is negligible."Burning Soul (2/2) - Increases your chance to not lose cast time when damaged by 70% while casting Fire spells, and reduces the threat generated by Fire spells by 10%. You shouldn't be taking too much direct damage in a raid, but the threat reduction is invaluable."- Burning Soul is not about taking direct damage, it's about avoiding dps-loss while taking the frequent indirect/aoe/raid-wide damage effects that many end-game raid bosses dish out. "Arcane Subtlety (2/2) - Reduces the threat from your Arcane spells by 40% and your target's resistance to all your spells by 10. You likely won't be using any of your Arcane spells too often with this build, but to be perfectly honest -- I'm spending these first 5 points to get to Arcane Concentration, in the second tier of the tree."- Anyone that's played a mage and raiding with one understands that avoiding pulling aggro in aoe-fests is quite literally, a lifesaver, hence this talent is useful. For more information on how to use the 10/48/3 spec properly, you might want to look at my Theorycraft Mage Redux shows available at http://www.wcradio.com/archives.php?selectArchive=472&autoplay=1andhttp://www.wcradio.com/archives.php?selectArchive=487&autoplay=1
1-08-2008 @ 1:32PM
In your asinine bashing of the original article, you don't point out that the reduction of target's resist is what arcane subtlety is great for. Seriously how often do you go into AOE pulls in something like Kara on the stairs to moroes and NOT pull aggro even with subtlety?
1-08-2008 @ 1:37PM
I'm with you on Dragon's Breath. Many a time has Dragon's Breath saved me (or priests) during a multi-pull when I or a healer pulls aggro or someone breaks a sheep. Those few seconds of disorientation is usually enough time for a good tank to find it and pick it back up again.
1-08-2008 @ 1:44PM
I'm sorry, some of us have raided past Karazhan and know that spell penetration is a totally worthless stat for a mage in PvE. (Bearing in mind that you cannot reduce the artificial resistance of a boss past the point that CoE already does, this has been proven to death in raid theorycrafting, go and look it up). May I suggest playing a mage past 10-mans before you make such ridiculous remarks.
1-08-2008 @ 1:47PM
Incidently I can't imagine how much your tanks and yourself would have to nub up to pull aggro in raid aoe packs, considering mages are quite able to stay alive when dealing with arguably the worst AOE packs in the entire game, in the form of the Hyjal waves.
1-08-2008 @ 1:50PM
But go ahead, call me asinine for providing informed criticism where it's due, this is happy pony cloud land after all where nobody is allowed to say anything bad about anyone else.I can't imagine what kind of nub tanks and in fact nub mages you'd have to have to repeatedly pull aggro on 10-man aoe packs, when mages are quite able to stay alive on the toughest aoe packs in the game, in the form of the Hyjal waves...Inexperience shows, you could learn a lot by listening to more knowledgable players, rather than bashing them for pointing out flaws in an article.
1-08-2008 @ 1:51PM
Bah, that one actually posted? Bollocks to you and your page errors blogsmith!
1-08-2008 @ 1:54PM
Unless I'm missing some boss that is polymorphable, usually you're sheeping/AOEing some form of add which are level 72 and below. That's 6% base chance to miss; you cap out at 64 or so hit rating. If you're a raiding mage you better have that on your gear even without the talent.I suppose if you change gear for trash and drop your hit rating and up your crit/dmg (I could see that) then arcane focus would be useful, but otherwise I would call it a crutch for the AOE/CC elements of the mage class. You need 2% hit from gear gauranteed because blastwave isn't an arcane spell and elemental precision only gives 3%.It's a filler talent, let's be honest.
1-08-2008 @ 1:58PM
I don't think anyone's really going to dispute that it's a filler talent (arcane's full of filler, as a pure-arcane raiding mage, I can attest to that with a big frown on my face), though not every mob is a 72 elite (though the majority are) and there are a small number of bosses where you are required to aoe, and having that extra +hit can help if you've got the boss in the aoe radius too (hydross springs to mind).But yeah, it's sucky for a deep-fire mage, but I'd at least like to see the article giving the proper justification for having it, no matter how paper-thin that justification might be :)
1-08-2008 @ 2:10PM
honestly if your going deep enough into fire that your have empowered fireball you don't need pyroblast because they do almost the same damage is really kinda of sad but unless you really feel you need blastwave which isn't that useful in raids either I save your points for something else. Otherwise look at this way you can get two fireballs off in the time it takes to cast one Pyroblast(not counting GCD of course). As for Pyroblasts usefulness in PvP. I'm sorry but unless your on a hill picking people off or some how behind the lines your never going to get a 6 second cast off as a fire mage heck a lot of 1 on 1 fights are over just about that quick.
2-05-2008 @ 6:37PM
Way to pick a fight =/You just agreed with the jist of everything that Chris said. =/
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