Raid Rx: Pigeon-holing healers
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. In the spirit of pigeons, the picture to the right reminded me of the old adage "It's more efficient to rez you."
There are 9 classes that can dps, but only 4 that can heal. Warrior bandage sets don't count, sorry! While the raid damage doers are all about "providing massive quantities of steady and sustained DPS", you can often go it alone for the most part, assuming you know your place on the threat meter. Healers, on the other hand, have to work together as a team from the first pull to the last. Why? Because dps's damage stacks, while healing can cancel each other out. Gone are the days of Mana Conserve. /sniff sniff
Compounding the issue is most healers have only played their class into end game content. If you were crazy like me and rerolled a second healer when your guild was already on Morogrim, more power to you! But if you say anything that starts with "Back when my other healer ran <insert Pre-BC raid>..." then you prolly got my Mana Conserve reference, but your actual raiding experience of the current class design is low at best. Instead you're stuck reading the EJ forums and other references for classes you don't play. See Anonymous39857? That's me trying to read up on Resto Shamans.
So what does that all mean? You have 7 people with 4 different classes that have to work together while only ever played one class at their current content level. They might have the book smarts of what's going on around them, but no shoes that can be walked in. (Swapping chars is baaad for you and the raid, plus you'll go to Blizz jail.) Lots of commenters for my previous posts have offered their opinions on which class should be doing what and on whom. With all the interest in this particular subject, I wanted to put together something concise.
Priests - Jack of All Healing Spells
Why you bring them: Efficient big heals (+3k hp), low aggro healing, group heals
Utility: Demagic/Dedisease, HoT, Fort/Imp Spi
Not so good at: Continuous quick heals, surviving a hit, not complaining that they're not "the best healers evah"
Most common misconception: That priests can do everything or that they're a waste of cloth. It's hot or cold with the critics of this class. The first part pertains to priests having the largest number of healing spells available to them: 8 if you don't count the Angel of Death or Lesser Heal. But having and finding the best use of those spells is two different things. Yes, Flash Heal is a fun toy. Will you outlast/heal pallies by using it 24/7? No. Priests are certainly not a waste of space, though. I consider them the work-horses of the raid, handling significant portions of damage with Greater Heals, and you definitely want a couple with you at all times. When you hit MH/BT, you'll also see a step change in utility with CoH.
Always use them on: Tanks, High damage raid healing, low healing aggro situations
Druids - You're HoT!
Why you bring them: Insta-cast HoT's, exploding Lifeblooms, someone has to wear all the leather skirt lewts
Utility: Paw, Swiftmend, Innervate, Battle Rez, Decurse/Depoison, Cyclone (50DKP if you know when you use this in a healing situation!)
Not so good at: Group heals, continuous quick heals, low aggro healing, not jumping during fights
Most common misconception: Druids can't solo heal their way out of a wet paper bag - supplemental healing only! This is slightly true if their target is experiencing highly random and severe damage. If you're looking at a steady beatdown with predictable incoming spike damage, droods iz 4 u. The best example I can think of is using a druid on the 2nd or 3rd Hellfire Channeler tank for Mags so s/he can switch to MT healing once the boss pops. You know when and how much damage is going to happen, so druids can be ready for it. In fact, we've had one manage the 5th Channeler tank with little issue until the 4th dies. But we always used 2 healers on the 5th tank at that point anyways.
Always use them on: Tanks, Raid damage cross-healing
Shamans - <3 Chain Heals
Why bring them: Chain heals, totems
Utility: Group mana/hp regen, AoE Depoison/Dedisease/Defear, Purge, AoE Resists, Group buffs
Not so good at: Continuous single-target quick or big heals, low aggro healing, making friends when they Water Walk people on Lurker
Most common misconception: Shaman are for raid healing and totems only. Yes, they're the win 99% of the time on raid healing, but this can be a serious Achilles Heal (Caution, that was both an awesome pun and there are zero non-nekkid ancient Greek sculptures, even on wiki.). Chain heal only loves those near each other. If the raid is spread out a la Loot Reaver, you want the shamans helping on tanks and melee specifically. Yes, it's a subtle difference between "all" and "not the ranged", but the last 1% of a boss's life is the longest. Don't spend it kicking yourself.
Always use them on: Raid, Tank Rotations, Melee
Paladins - Quick, Fast, and Speedy
Why bring them: Continuous quick heals, can take a hit clear up to limited AoE off-tanking
Utility: Buffs/Debuffs, Depoison/Dedisease/Demagic, BoP, Group Resists, BoFreedom, high-aggro healing, Turn Undead (haha j/k)
Not so good at: Group heals, HoT's, continuous big heals, letting go of the past
Most common misconception: Paladins suck at raid healing. I concede that they struggle with massive amounts of heavy raid damage (i.e. Naj'entus), but anything short of that and you're looking at some lovely 1k-1.8k heals raining down from the skies. It's like a HoT whose ticks concentrate on whomever they're needed the most. And I've done some emergency big heals in my time, should the situation call for it.
Always use them on: Tanks, Specialty Healing, Raid
Of course at this point, you're thinking I'm done and going to wrap things up. Pleheez. Before you all win me the "Most Angry Commenters" award, I have a few notes of my own I want to share. Ok, so they're mostly explanations since not all of my terms are linkable.
Low-Aggro Healing: If at any point the boss your fighting drops aggro on the current tank, you're going to need low aggro healing to keep people alive. Hydross will be the first fight you'll hit like this, but there's many more. Priests are the best at this, using Fade, PoM on the incoming tank, and Binding Heals on the current tank.
High-Aggro Healing: If you have a bunch of adds spawn during a boss fight, the goal is to control their positioning and keep them away from other healers and dps. Murlocs during Morogrim and Elites/Striders on Vashj are good examples. Stick a pally where you want the mobs to convene. Take their Salv and have them put on Righteous Fury. Right when the mobs spawn, the pally will cast a max rank Holy Light. Priests are also able to do this by taking off Salv, but should the real OT be slow, they probably won't survive if Fade is on cooldown.
CoH Priests: Don't start respec'ing to CoH unless you completely fulfill the following requirements:
1) You're working on Vashj and healing the melee in the middle or are in MH/BT
2) You have at least 1 priest available in the raid to provide Imp Spi.
Why? CoH works by group and by range, and for all of the earlier bosses your groups will be set up for optimal buffs (not healing) and you'll be fairly spread out. You also need a significant chunk of +Healing to pull this off (i.e. T5 or equiv). Likewise, you can't skimp on Imp Spi because of the dps race against enrage timers. At the SSC/TK level, you're looking at around +30 dps for mages, as an example.
Now I'm done. Next week I'll surprise and delight you with another topic. And don't forget I'm looking for more nominations for healing strat boss breakdowns. Have a boss that's eating your healing cookies? Lemme know about it (marcie.knox@weblogsinc.com) and maybe I can help.
Marcie Knox has been healing lead for over a year, including old school AQ40/BWL/Naxx. She has suffered through holy priest and now basks in the glory that is healadin. Her pally is currently trying to keep Blizz's latest attempt at making cosmic wind chime vampires seem angelic from falling in her eyes. I'm a Blood Knight, darn it! Gimme something that's red and evil looking!
Filed under: Raid Rx (Raid Healing), Druid, Paladin, Priest, Shaman, Analysis / Opinion, How-tos, Raiding






Reader Comments (Page 1 of 1)
Connrad Jan 8th 2008 4:25PM
Good column; I think a lot of people underestimate palys and shamanz for raid healing. A Holy paly with good healing gear spamming his flash heals on the tank is awesome. And a lot of top raiding guilds understand the importance of having one resto shaman in the raid; not only for chain heal, which can make a huge difference, but also for earthshield.
anonymoose Jan 8th 2008 4:28PM
Great article and you know since healers care soooo much we are going to come out of the woodwork to "correct" you. LOL
Shaman actually can be great single target healers (as in MTs) in some situations where layering of heals is going on. With Healing Way talented and use of Healing Wave, we can downrank and heal until the cows come home. Likewise, in situations where you have melee in with a tank, I will also use healing wave-healing wave-chain heal-healing wave-healing wave...style rotations.
I take issue with this:
"CoH Priests: Don't start respec'ing to CoH unless you completely fulfill the following requirements:
1) You're working on Vashj and healing the melee in the middle or are in MH/BT"
I whole heartedly disagree. Before I switched to raiding on my shaman I was a CoH priest, and had been since Kara. If you are reasonably Kara geared CoH begins to have utility as early as Aran. Beyond Kara, provided you have an intelligent raid leader stacking groups appropriately, CoH rocks. It only improves as you progress, so no reason to tell people not to spec for CoH early.
If you can't get a resto shaman, you must have CoH priests as soon as you can get them. To say they don't become useful until BT/MH is inaccurate. Resto shaman are still hard to come by Alliance side on some servers, so we have learned how to use CoH priests in their place.
CoH priests can and do deliver long before BT/MH--they become OP in BT/MH. Another important reason to spec for CoH earlier rather than later in the content: priests need to learn how to use CoH without becoming an agro bomb. The pre BT/MH content provides both safer and easier opportunities to do that. Do not wait until you are in T6 content to spec for CoH.
kenney Jan 8th 2008 4:42PM
I'm not sure I fully agree with the description of paladins. My holy-specced paladin is at a point where I maintain a 6:1 heal/mana ratio with holy light. Flash of light is definitely more mana efficient, but holy light isn't bad at all, and I can maintain steady streams of high-bandwidth healing for 10 minutes if I pot aggressively.
Paladins are also the lowest-threat healers in the game (assuming we don't put on righteous fury)- 1 point paladin healing generates less threat than it does for any other class. If you have a situation where the tank is going to take a lot of damage without generating a lot of threat at the beginning (say if it is a bad pull, or something that stuns), the ability of a paladin to bubble and heal makes them the ideal candidate for solving that problem.
I agree that protadins and retadins might not be that great at continuous big heals, but it's not something that has been a problem for our paladins. Most resources evaluating the holy light mana efficiency fail to take into account the +healing coefficient at higher levels of +healing, and the effects of the holy talents (illumination, healing light, sanctified light, holy power, and holy guidance). Additionally, holy paladins cast holy light 16% faster, so the bandwidth of that spell is greatly increased.
I don't mean to say that is the best use of a paladin, but I wouldn't put it as a weakness at all...
fenla Jan 8th 2008 5:06PM
Is nice to read all of the random thoughts I'm sure most healers run through on a weekly basis laid out in a sensible & non chaos inducing order.
So much truth & perception to boot, good works.
Shinwei Jan 8th 2008 6:27PM
A good example of when to put Paladins on the raid over me (the resto shaman) is on the Illidari Council fight. In this fight the raid spreads out as Blizzards, Flamestrikes are randomly popping out all over the room, and random members of the raid are taking around ~4k damage from strange abilities every once in a while.
This leads to situations where everyone is taking ~4k hits every once in a while but it's rarely a group of people that can be chain-healed up. So, here we remove a Holy Paladin from healing the Main Tank and replace him with me (a resto shaman) spamming Rank 5 Chain Heal on said tank. This works well because the chain heal I cast will often jump onto the melee who are getting hit by a Consecrate every once in a while.
Here's the WWS log of the event:
http://spruce.phpwebhosting.com/~gian/STASIS/wws-20080107-2056/index.html
Note how our Resto Druid is completely unstoppable on the healing meters for this fight since he just rolls Lifeblooms on three out of the four tanks (the 4th one is usually out of range).
Marcie, how is guild progression? What boss are you guys on now? Kill Illidan yet?
Gabe Jan 9th 2008 5:54AM
Suggesting one of our priest respec to CoH was probably the best idea I had all year with regards to our guild's healer crew. At the time we were still mostly farming Void Reaver and Gruul's Lair. I thought CoH could be incredibly useful for healing the melee dps in these fights and lo and behold the CoH priest started busting out some insane healing (in KZ gear only).
After that more and more of our priests went that route. As of now, none of our main raiding priests have the spirit buff. They have all opted for CoH because with just a little bit of planning that one heal can turn priests into amazing group healers.
Fights so far where it has been invaluable:
Gruul - melee/OT/MT
Lurker - limited use on melee dps
Tidewalker - healing raid through quakes
Fathom Lord - healing spit-fire totem final phase
Void Reaver - melee/OT/MT
Solarian - healing the stack of raiders
Kara/ZA - multiple applications, Hex-Lord was made for it imo
deepmaur Jan 9th 2008 7:53AM
i'm just loving the column and learning a lot. I'm most likely gonna be the healing lead when our guild breaks into 25raids, and I am really grateful that a) we've got a nice mix of healing classes (altho not enough of each) b) I'm able to point them all in this direction - as a somewhat casual guild, it's great that those members who do not pour over every piece of healing bloggage/guides get a east to read, concise column such as yours. I look forward to next week's in earnest :-)
Marcie Knox Jan 9th 2008 8:47AM
I'm at work (i.e. my comp hates the reply button and refuses to show it), so here's a run down of all my responses.
Anonymoose: I tried to make that point with Shamans but somehow got side tracked on the Loot Reaver tangent. Thanks for pointing that info out.
Kenney: I would say on day-to-day healing, paladins might be low aggro healers. But before you test this out against Priests, please be standing where you ultimately want the mob to end up. You know... just in case. :D And how to paladins cast lights 16% faster? Faster than what? (Asking b/c I'm confused.)
Shinwei: We downed Council Monday night and then proved we really weren't prepared for Illidan. :P We're doing something very similar with our resto shaman on Council. Basically he's responsible for healing the melee as they pound on the paladin. A resto druid and I (pally) are covering the tank. I think the net result is probably the same since I do have time for some cross-healing.
To everyone that
Marcie Knox Jan 9th 2008 8:57AM
Zomg, why does my work computer hate comments so?
Anyways...
To everyone that
nav Jan 9th 2008 8:58AM
Gabe is right, but I'd caution against every priest speccing out of ImpDS. I say this as a CoH priest who spec'd out as there was plenty of spirit buffs about in my raids and who can now also make mincemeat of the healing meters.
CoH is great, and can top groups off brilliantly. In a lot of early fights however this is not raid-critical healing. It's often damage that any other healer could cover for in time, albeit not as fast and maybe not as efficiently (not sure, I haven't worked the numbers against say a paladin topping the raid up). In fact, it's often damage that could be covered by a bandage (at the cost of dps)... or if I could train raid members to make good use of a lightwell... but that'll never happen ;-)
Ideally someone should have ImpDS. CoH is great but it often leads to priests covering healing that could be done by another healer, spreading the mana drain across the raid more effectively, and not leading to the temptation to turn yourself into an insane aggro-generator - although there's something to be said for learning aggro control with CoH early exactly as anonymoose says.
If you can, arrange with your holy priests so that the one with lowest +healing specs into ImpDS and the rest take CoH, so that the CoHs you do have are the most effective.
ImpDS should still be first on the list of priorities, but it does only need one raider to have it and after that there's no reason not to have priests learning to use CoH most effectively at an early stage in raid progression.
Marcie Knox Jan 9th 2008 8:58AM
Ok... never use the less than sign... /fail
To everyone that luv's CoH: Yes, if you have 0 resto shaman, you can limp by with a CoH priest. (I think I said that in my last article.) But if ALL of your priests are CoH, you're not doing the dps any favors. I think my mages would disown me if I took away their buff. I ran the numbers (see above) and we decided it was important enough to keep it.
We run with 1 CoH, up to 2 imp spi, and 1 resto shaman. For Gertie Bloodboil, sometimes we'll have one of the imp spi respec. Othertimes we'll just use a pally instead. That's the only fight we set up the groups for CoH. The rest of them are designed for ultimate dps buffage (which isn't always mutually exclusive). Why? Because it's not a lack of healing that wipes us. ;)
Thanks for reading Raid Rx and posting all the great comments!
Good_Idea Jan 9th 2008 11:59AM
Just a couple of notes.
- Inspiration (priest) and Ancestral Healing (shaman): On crit heals, gives +25% armor to target. Both these spells have a massive impact on both healing efficiency as well as a tank being able to handle burst damage. A lot of people want to just stack paladins on the MT, and they excel in this role, but it's also important to get a priest or shaman in there too.
- High Aggro Ceiling: If a shaman can chain heal, he can get more healing aggro than any class, paladins with righteous fury included. It's not always a good thing.
- Druids: Stacking HOTs in underestimated as a way to control MT burst damage. Druid's are not terrible at controlling burst damage, they are the best!! The difference is, it has to be PROACTIVE, not REACTIVE. Even providing a nice buffer to massive burst damage, they should always have the lowest overheal as well.
Good_Idea Jan 9th 2008 12:03PM
Also, you forgot to add Bloodlust as a major shaman advantage. You don't waste shaman with other healers, they usually go in DPS groups (when not needed in the tank group).
getloose Jan 10th 2008 1:05PM
Good article. You forgot to mention that all priests have Fear Ward now, a very nice utility.
Isambaard Jan 10th 2008 2:48PM
This is because Marcie, along with many of the rest of us, remember when Fear Ward didn't suck. The new version is marginally useful at best, and since most encounters featuring fear feature it more often than once every 3 minutes its become something of a hindrance as it cannot be relied on without setting up a complex FW rotation that gains very little to the raid.