Totem Talk: We were not prepared

Totem Talk is the column for Shamans. This week, Matthew Rossi takes us on a roller coaster ride back through 2007, the year that had a lot of surprises in store for shaman players. I know I didn't see dual wielding coming, much less that it would become the primary damage spec for enhancement.
2007 is over and we're smack dab in the middle of the first month of 2008. So, with all the wisdom that hindsight provides, let us look back at 2007. In the past I've tried to maintain a sense of detachment and decorum over the state of shamans today. But it can't be denied that shamans have been angry this year. Despite the introduction of shamans to the Alliance, they're still the least played class in the game. So what happened with shamans, formerly touted by just about everyone else in the game as the most OP (before Warlocks stole the title) to bring them to such a state of discontent?
Well, let's look at the year patch by patch and see what we can puzzle out.
Before the Storm - Patch 2.0.1 to 2.0.12 and shamans.
In patch 2.0.1 shaman saw the new 41 point talents in their various talent trees, including wonders like Earth Shield. Enhancement shamans could dual wield, and imbue both weapons. Shamans who enjoyed the healing role saw a small hit from the reduction of +healing on downranked spells. What shamans didn't realize at the time, especially PvPing Enhancement shamans, was that the increased but steadier damage from dual wielding combined with the massive increases to stamina on gear would bring about the end of the pre-patch 2.0.1 days of a shaman managing to time a Stormstrike/Earth Shock to take place after a large windfury crit from a 2h weapon. What this meant was that shamans, while actually having a great deal more DPS now than before, even more proportional DPS than they did, had lost their 'sudden kill' ability that made them seem so formidable in PvP before. Meanwhile in patch 2.0.10 Elemental Shamans saw their Elemental Focus talent changed so that, rather than a flat 10% chance to enter a clearcasting state, you entered clearcasting whenever you scored a critical hit with a spell. This would on the surface seem to be an incredible change and, combined with the severe treat capping of an enhancement shaman, made elemental a very viable spec for raid DPS. Combine this with the 'hidden' windfury cooldown and you had the very picture of a class in turmoil by the time patch 2.1 rolled around.
The Black Temple - Patch 2.1.0 to 2.1.3
Remember Elemental Focus? The dev's sure did, because they nerfed it in patch 2.1.0 to granting a 60% clearcast rather than the 100% clearcast it had previously been. In addition, enhancement shamsn who had been downranking their offhand weapon's windfury imbue to get around the hidden 3 second cooldown on the ability could no longer do so. Not much else changed initially for shamans - there were some bug fixes, recalculations of totem durations for things like Mana Spring and Healing Stream, and our elemental pets were now spawning with full health, which was nice. The next couple of patches didn't really alter anything significant - Lightning Shield wouldn't cause guards to attack in neutral towns anymore, which was nice. So basically, the first major patch of 2007 after the expansion released nerfed both DPS specs. But surely 2.2.0 was around the corner with some love for shamans.
Did anyone really ask to talk to a shaman? - Patch 2.2.0 to 2.2.3
By this point, the atmosphere on the shaman forums, which had gotten worse with each passing month since January, had gotten fevered. Both PvP and PvE DPS shamans were angry, so thankfully, the big major change for shamans in this patch was that Earthbind Totem no longer broke rogue stealth.
Yeah, that went over well. If by 'well' you mean 'the wailing of the multitudes stretched forth unto the heavens and threatened to drown the world forever in q's'. The general consensus seemed to be that Earthbind was one of two ways a shaman had to have any kind of chance to keep from being stunlocked to death in PvP (Magma Totem being the other) and furthermore, the idea that the third major patch that had released for the expansion containing nothing for shamans but a nerf, even a small one, didn't sit well with a community that felt like their problems with mana regeneration (too small), threat generation (too big) and overall utility were being ignored. The introduction of Voice Chat in 2.2.0 didn't really change much for the class. However, at about the time that the protests reached their peak, we also received news of major changes on the horizon for both elemental and enhancement shamans, as well as some love to resto shamans and their mana generation issues, in patch 2.3. However, we wouldn't be shamans if we all agreed on these changes.
The Gods of Zul'Aman came to my server and all I got was this Water Shield - Patch 2.3.0 to the present
The enhancement tree got some much needed love in 2.3.0 - the adjustment to the threat created by a dual wielding enhancement shaman who got lucky (or unlucky, depending on how you look at it) by the new Spirit Weapons talent was very helpful, reducing threat by 30% rather than the old 15%. All shamans benefited from the change making two handed axes and maces trainable, especially resto shamans who, like me, prefer to farm with a 2h weapons and some melee DPS gear on. If your resto shaman liked to farm as a caster, the change giving +healing gear a portion of spell damage as well helped you there, too. The new Water Shield was a great boost to enhancement mana regeneration, but not as good for elemental and resto shamans - the most recent patch, 2.3.2, has made it much more friendly for those shamans who hope not to have to get hit and who would rather not have to recast it every minute while still benefiting enhancement exactly as before. The enhancement talent Shamanistic Focus gives your shock spells the same kind of focus benefit that Elemental Focus granted to elemental shamans, while Shamanistic Rage not only spurs mana regeneration but now reduces all incoming damage by 30% while active.
Elemental shamans, however, are far less happy with this patch. The change to Elemental Focus granting 40% mana reduction to your next two spells instead of 60% for your next spell, the changes to Lightning Bolt's cast time and how Lightning Mastery and Lightning Overload effect it (involving complicated math that, frankly, I spec enhancement or resto so I don't have to do, I'm not smart enough to be elemental and I know it) caused a lot of uproar. Resto4Now covers it better than I could. To quote the pertinent information, "The reduced casting time is a boon for Restoration shaman (especially with the addition of spell damage to healing gear), but it's an overall nerf to Elemental shaman DPS because of the reduced coefficient for bonus spell damage (from 86% to 71% for LB, and from 71% to 57% for CL). Even with the improvement to LO, Elemental shaman will see about a 5-10% reduction in DPS." Generally elemental shaman saw an increase in their staying power but a reduction in their DPS, which many of them saw as yet another nerf in a major patch.
So, where do we stand now? Restoration seems to stand as a fine healing spec, boosted by the new talents in 2.0.1 and never really seriously hurt by any nerfs. Enhancement took a beating from the changes to gear and a lack in how to adapt until 2.3.0 which has, at least, increased their viability for PvE content - it's still hard (not impossible, just hard) for an enhancement shaman to cope with the various ways other classes have of rendering them insensate long enough to kill them, but it's better now and it's much easier to DPS in an instance or raid without worrying about pulling threat. Elemental shamans, in my opinion, caught the most sustained nerfing of any spec, after an initial surge of promise when 2.0.1 went live. On the one hand, the past year has seen much better itemization for our pew pew brothers and sisters, but on the other hand even when they're told they're going to be buffed it seems to end up like a nerf.
This may be why I always respec out of elemental within a week of trying it. Then again, it just might be my nature: I'm really not the kind of person happy playing a caster.
At any rate, this has been 2007 for shamans, Hopefully 2008 will treat elemental a bit more kindly. Coming up next week, the last installment of our leveling guide, as shamans step forth into Outland.
Filed under: Shaman, Patches, Analysis / Opinion, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Eddie Jan 10th 2008 7:19PM
Resto Shamans might be the best spec of the shamans, but it is still severely sucking in PVP compared to other healing classes/specs.
Baluki Jan 10th 2008 7:25PM
Yea, we'll see where 2008 leads us. Here's hoping that the new spells/talents in WLK are better than the completely underwhelming ones we got in BC. I'd really like to see the class get some new ways to play like all the other classes. If I have to level to 80 hitting Lightning Bolt over and over like I did from 60-70, I'm probably just going to stop playing a shaman. Of course, I've been saying similar things for 3 years now.
briker Jan 10th 2008 7:29PM
Hey - you forgot the buff we got! Yes, we can now stack 10 Ankh's! Woohoo!
I'm barely hanging on to playing my elemental shammy. Leveling a few different alts. Tired of the nonsense. Tired of being focus fired. Tired of being stunlocked. Tired of being feared and have my Tremor totem pulse 4 seconds later. Tired of not being able to find groups (Seriously, how many of you jump on board when you see "Ele Shaman LFG"?). Tired of being nerfed. Tired of being ignored by the dev's. The only saving grace at the moment is some top 5v5 arena teams sometimes have an elemental shaman for the burst potential/off healing. For 3v3 and especially 2v2, forget it.
/QQend
Scoottie Jan 10th 2008 7:54PM
Shamans should be able to wear plate like paladins
SaintStryfe Jan 10th 2008 8:04PM
I would murder for plate as a 51 point ENH talent. It'd make being stunlocked and feared not so bad. I also could go for the itemization. We could be rolling with Warriors and Pallies rather then Rogues and Hunters for our gear, which sounds a heckova lot more reasonable.
Also, SWORDS... god I figured out how to point the short pointy thing into the boar, why cant' i use the long pointy thing?? It'd make it so much easier to get good 2.6 speed weapons for the cool down they insist we have.
Epoc Jan 11th 2008 11:40AM
iirc Thrall is a plate wearing shaman. One thing that I think would be incessantly cool would be to give shamans another pet - ghostwolf. Thrall can spawn them, the WC3 shaman hero rode a wolf and with upgrades to the skill could summon 3 ghost wolves to fight at his time for a short period. I can see 3 being a bit much but how bout at least 1 and have it scale with level or gear or something. Maybe a spirit totem class to compensate for this and we could move sentry totem to that side and maybe make it useful like give it a 3 second AoE stun or something to those that come around it. maybe we'd actually use it for utility then
SaintStryfe Jan 10th 2008 7:58PM
ENH's big problem is we still can't close gaps like Warrior, Rogues and DPS Druids can. if we're feared, we're sent running one direction, then have to run back to our targets, with pets, elementals and such on biting us, dots dinging, ect.
I think a talent that had a DoT limiting effecs (maybe adding natural Resiliance, or rapping up existing resiliance) , and a way to break CC (or what i'd perfer, everyone's CC getting pulled back).
I like that idea of Natural Resilience...
Elemental Embrace (3)
Must have 45 points in Enhancement
Increases Resilience by 15/20/25 percent.
Say hello to a nearly ultimate PVP talent. And for Anti-CC:
Shamantic Clarity (2)
Must have 45 Points in Enhancement
Remove a movement impairing, fear or confusion effect. 5 minute cool down.
Remove a movement impairing, fear or confusion effect. 2.5 minute cool down.
I know, far too overpowered, Locks will whine, Hunters will whine, and we can't annoy either of them can we.... sheesh.
epsilon343 Jan 10th 2008 8:08PM
I'd love to have some sort of CC that would let me fight multiple mobs effectively. Right now I usually just have to run if there's more than one mob pulling towards me because I know I'll most likely be dead or close to it before I can start on the next guy.
epsilon343 Jan 10th 2008 8:05PM
I've been steadily regretting rolling an Ele Shaman when I started playing again. I'm going to push through it and get him to 70 but once I do I'm rolling a different class and then just use the Shaman to shovel money to the new character.
dentonphilip Jan 10th 2008 8:59PM
My bro has a lvl70 elemental shaman in full t4 gear for raiding and a mixture of s1,2 & 3 gear for pvp and I must say I don't see what all the fuss is about, he's always dishing out bucket loads of damage and can heal me if all the alliance decide that going for that undead mage back there is probably a better idea.
epsilon343 Jan 10th 2008 9:50PM
I'm not saying I don't like the class, but it seems that, on a whole, the class seems to be low on the (pardon the pun here) totem pole in regards to Blizzard fixing it. Maybe it'll change when I hit Outland (a lot of people seem to have different experiences with their characters when they go 60+) but I don't know.
Thijz Jan 11th 2008 6:34AM
Sorry to break your bubble there. But my shaman just got worse and worse when I got to the Outland. The more +hit, +attack power, stamina and all the other usefull stats (enhancement) I got, the lower my survivability went!
Kuroiban Jan 10th 2008 8:52PM
No CC, No Anti-CC, No Aggro Control, Worst Mana Regen coupled with the buffs that need to be cast more often then any other class (it's not like that Windfurry Totem is gonna follow you)
Shaman could use work in a LOT of freaking areas. LB Coefficients and Clearcasting % don't seem to be the grand total of the problem really.
Calaana Jan 10th 2008 9:56PM
I didn't see it as a bad year for shaman, but then I play pve instead of pvp. Strikes me that the class as whole is designed more for pve than pvp, I'm sure there's a "pvp" class out there to counter this. On the odd times I do pvp, I don't do that badly, even in my laughable enhance gear.
censorman Jan 11th 2008 9:45AM
On the odd times you do pvp in pve gear you don't do that badly.
It's jerks like you saying "We're fine" that kills us.
Enhance pvp is without question the MOST difficult fight you'll have. You have no way to make up distance (FS ftl), no escapes (after you trinket the first time, ask them kindly to wait to CC you again after 2 minutes have past), and you're playing dice with you're main source of damage (when it procs, WF rules. When it procs).
But it's okay to you? Carebear, please, keep snuggling with bunnies and let the adults talk.
Gammon Jan 13th 2008 6:05PM
Thing is, that pvp class? Used to be shaman. Before TBC, shaman were really considered to be only useful in pvp, and so a lot of people that rolled shaman did so to pvp. So now that we are, largely, a pve class... a lot of us are upset.
Alex Jan 11th 2008 2:40PM
While I'm not as annoyed at PvE shaman as Censorman is, he's absolutely right on all his points regarding the difficulty of winning 1v1 pvp with enhancement shaman. Simply put, Shaman are missing critical abilities/talents that most other classes commonly use to survive in pvp. Just playing my warlock alt, I'm stunned at how much more that class has to offer than shaman. The discrepancy is a joke.
I'm sticking with my shaman in the vain hope that Blizz upgrades them by the next expansion. Maybe they'll scale better to 80. Fool's hope, I know, but I still enjoy playing this broken class for whatever reason.
And BTW, whenever I BG, I always go after the shaman first. Easiest kill every time.
Herak Jan 11th 2008 5:56PM
Wait, there was a change in Lightning Bolt's casting time? Huh.
Ugh. I guess that means I'm definately speccing Enhancement now... Man.
woeye Jan 11th 2008 4:15AM
Funny thing is that shamans were pretty good at PvP before TBC. But not that great in PvE.
Blizzard acknowledged the PvE issues and "fixed" them in TBC. Unfortunately, however,
they did not address the PvP issues that arose with all the new skills and spells all
other classes got. On of the community managers himself admitted on the US forum that
Blizzard tried to improve the PvE apsects of the shamans first and that they would
look at PvP later. So they told us. Yet patch after patch came and nothing happened.
All we got were more PvE buffs and nerfs, except the 30% damange reduction for enhancement
shamans. For elemental shamans, however, nothing changed. If you think that shamans are
ok for PvP then please have a look here: http://www.sk-gaming.com/arena/. There are
no shamans in top (highest ranked) 2vs2 and 3vs3 teams. Only in 5vs5 shamans can hold
their position. For now. But even in 5vs5 teams without a shaman are becoming more and
more popular. It's only a matter of time until there will be no more shamans in arena left.
Maybe then Blizzard will finally realize that there are some issues with this class.
But I guess they will just tell you this: Not all classes are meant for PvP. Like not
all classes are meant to have CC.
Buuty Jan 11th 2008 7:14AM
I love my Enhancement Shaman. He likes to heal a bit too. No complaints here.
-Rootsman