Insider Trader: A disenchanted profession
Insider Trader is your inside line on making, selling, buying and using player-made products.Back in the early days of the Azerothian economy, enchanters performed enchants with their own mats. You didn't sell anything you didn't have all the mats for, with the exception of special items such as Righteous Orbs for exclusive, high-end enchants like Crusader. When you were out of mats, you closed up shop for the day. Players laughed in your face if you asked them to provide their own mats, and anything for sale on the Auction House was overpriced to the nth degree. Enchanters developed relationships with crafters in other professions to create items that disenchanted into useful components. Players who leveled enchanting purely to disenchant items and sell the resulting reagents were frowned upon and hid their identities behind banker alts and mules.
Today, it's a disenchanter's market. Disenchanting has become a profitable "gathering" profession in and of itself. Groups expect enchanters to "shard" items on the spot during instance runs so that members can choose a more valuable shard instead of an undesirable BoP drop. Disenchanting is a whole new "profession"! Read on for Insider Trader's look at disenchanting as a money-making venture in its own right.
Disenchanting is the simplest "gathering profession" of all. You never need to set foot outside town. You collect BoE greens and blues to disenchant through your own farming and instance runs or by mailing them to yourself from other characters, as well as by buying underpriced blues and greens off the Auction House.
Becoming a disenchanter
Disenchanting makes a solid choice of profession for an alt. Training is a cinch, there are no recipes to farm or travel for, and if you're content to stick with the lucrative low-level item market, you don't need but a handful of levels under your belt. Especially if other primary professions offer attractive BoP advantages for your high-level characters, relegating enchanting to an alt parked back in town can be a profitable and convenient solution for making money off your BoEs.
If you run a lot of instances where BoP blues can go to waste without anyone around to disenchant them, you may want to pick up enchanting on your main. Enchanting also provides some nice enchanter-only ring enchants -- a worthwhile consideration for some classes.
A few things to keep in mind when creating a DEer:
- Your ability to disenchant high-level items is linked to your enchanting level, which is in turn linked to your character level. You'll need an enchanting skill of 275 to disenchant Outland BoE greens, so you'll need be at least level 35. If you're content to DE old-world items of level 60 and below, you can get by with a skill of 225 – and even less, in many cases, since items in still lower level brackets represent one of the most profitable niches for DEing.
- If you're making a DE twink, don't choose a Draenei. Draenei are the only race that cannot train their enchanting skill in Shattrath City due to faction concerns. (Find out why, and learn how to get to and get trained in Shattrath, in Insider Trader's Uldaman or bust!) (Edit: As of patch 2.3, you can train up to 300 in old world cities, so this is no longer an issue. Thanks, Zoltan!)
- Disenchanting itself will provide skill points during the early levels, but you can't go all the way on DEing alone. If you're aiming for a higher skill range, read various enchanting guides to find cheap and easy enchants to level up on. If you have the entrepreneurial energy, you may want to make or buy and re-sell equipment from the Auction House to enchant, which you can re-sell at a marginally higher profit. If you have cash to spare, pick a cost-effective formula in a good skill range and simply enchant and re-enchant a single piece of gear to get the skill-ups.
- Park yourself in the capital city of your choice (not Shattrath City – you want to be near an Auction House) ... and prepare to reap the profits!
Because DEers make their money by selling enchanting reagents on the Auction House, you'll want to familiarize yourself with how the Auction House works and the process of competitive buying and selling.
There are several UI mods that will simplify your life as a DEer and seller of enchanting mats.
- Auctioneer, the king-daddy of auction add-ons, helps you search and suggests prices for your items based on a database of other items in your server's AH.
- Enchantrix tells you what items are disenchantable and what disenchant into.
So how do you figure out what will disenchant into what? The type of dust, essence, shard or crystal you get depends on the item level of the item you disenchant. Although what you get from any given item is always somewhat based on chance, there is a general method to the madness.
- Dusts most frequently DE from green (uncommon) armor (75% chance, vs. 20% chance from uncommon weapons).
- For essences, it's reversed – DE green weapons for the best chance of getting essences.
- Shards come from blue (rare) items of any type, purple (epic) gear with an item level of 55 or below, and very rarely from green gear.
- Crystals come from item-level 56+ purples, or very rarely from blues.
- Disenchanting results are determined by item level, not required level (the level required to wear or use the item). You may want to load a mod that displays so-called "iLevels" so you can better judge what you'll want to DE.
- The higher the item's level within a level range, the more dust or essences you're likely to get. (For example, a level 35 item might yield 1-2 dusts, while a level 37 item might give you 3-4.)
- Blue items almost always provide a shard. Greens DE into shard only about 4-5% of the time.
- Nexus and Void Crystals come from epics. The chance of getting a crystal from a blue is less than 1%.
- Some green items are not disenchantable at all – notably, quest items, replaceable quest rewards such as Zul'Gurub armor sets, vendor-purchased BoP gear including PvP and faction reputation rewards, Twilight Trappings pieces from Silithus, enchanter-made wands and ammo.
Buying and selling
Whether you get your DE items from yourself, other characters or in the Auction House, you'll want to compare the AH sales value of each item against what you're likely to make from selling what it DEs into. (With Auctioneer and Enchantrix installed [see above], this is easy as pie.) If the item value is less than those of the expected disenchant materials, buy it and DE it!
Remember, disenchanting is a game of averages. You might get one lousy dust from an item one time but two phat essences the next. You'll make a solid profit in the long run, so don't let short-term setbacks take you by surprise.
A few tricks based on market demand:
- Low-level dusts and essences (up to level 40) are usually used by other enchanters who are skilling up. Because they're buying in large quantities, you can sell in full stacks. Low-level shards are harder to sell, because nobody wants to skill up on more expensive materials.
- Past level 40 or so, you'll begin running into customers who are looking to buy just enough reagents to cover an enchant they need. Singles and small stacks are often in higher demand and sell for proportionately higher prices. Lobotomy on Blizzard's EU forums suggests setting stack sizes to the amounts commonly required by individual enchants: Dream Dust: 1, 2, 5, 10; Illusion Dust: 1, 4, 6, 15; Greater Eternal Essence: 1, 2, 4, 6, 10; Large Brilliant Shard: 1, 2, 4, 6; and so on.
- There's no deposit required for enchanting reagents in the Auction House. You can use the longest buyout period without fear of losing money if the auction expires without a purchase.
- Because players are looking for reagents for their personal enchants, the value of individual lesser essences is often higher than a flat one-third of the greater essence they're derived from. (A greater essence breaks down into three lessers, and three lessers combine to make a greater. Same principle for large and small prismatic shards.)
Filed under: Enchanting, How-tos, Guides, Making money, Insider Trader (Professions)






Reader Comments (Page 1 of 2)
JPN Jan 11th 2008 2:56PM
Most everything sells for disproportionately more in smaller quantities than for larger quantities - it just makes sense to get a discount for buying more.
And dude...stop promoting your website all over the place.
Eldaryx Jan 11th 2008 2:08PM
A lot of people I know who have extra cash are powerlevelling enchanting from scratch just for the ring enchants. Some are even dropping enchanting to re-pick-up a gather profession the next day!
I've been thinking of doing it myself actually... that's a ton of gold, but what's a min/max'er to do?
Orin Jan 11th 2008 2:12PM
Very nice guide for a disenchanting profession. Most of the tips are probably already common knowledge to the more avid auction workers (like myself). I've been considering doing this for quite some time. Probably will once I have a 3rd level 70 (or 80?) character with an available profession slot.
injasour Jan 11th 2008 2:14PM
When TBC came out, DEing was like prinitng money with so many people levelling enchanting. I would spend 20 minutes buying mageweave and making masks and then sell stacks of vision dust...those were the days.
Now I feel like enchanting is basically an extremely expensive way to get +24 spell dmg on my rings. Also, bc of my profession I get a 1 in 5 chance of keeping a shard! Lets start having miners and herbalists /roll against the party at large for the proceeds from nodes in instances, right?
Jeremy Jan 11th 2008 2:44PM
"Also, bc of my profession I get a 1 in 5 chance of keeping a shard!"
If you didn't DE it, you would only have a 1 in 5 chance of getting the BoP anyway...
peaglemancer Jan 11th 2008 2:32PM
"Also, bc of my profession I get a 1 in 5 chance of keeping a shard!"
I'm missing your point here. Because you can d/e something doesn't mean you deserve it more than any other party members.
"Lets start having miners and herbalists /roll against the party at large for the proceeds from nodes in instances, right?"
Every instance I've ever been in, we roll for the nodes just like anything else.
Chris Jan 11th 2008 2:40PM
"I get a 1 in 5 chance of keeping a shard!"
Correct, the same as everybody else. This has nothing to do with it being a shard, if there's no enchanter in a group everybody rolls on the BoP item anyway, and has a 1 in 5 chance of getting it. Sorry to state the obvious, but since you missed it, the point is that the shard is worth more than the item, so why not give everybody the same chance at something that's worth more?
Again, you have the exact same chance to win as everybody else, so I fail to see what the issue is.
Ryan Jan 11th 2008 2:45PM
You don't have to d/e items for your group, just roll on the items and d/e anything you might win after the group has disbanded. If someone armories you and complains, just tell them to level enchanting.
Todd Jan 11th 2008 3:06PM
Generally, in many instances, with all the BoP items being disenchanted, the end result is 4-5 shards in inventory. I don't even bother having people roll. I just ask who wants one, who passes. Then I hand them out. If everyone in the group wants a shard... then I have a 1 in 5 chance in getting a shard.
Todd Jan 11th 2008 3:09PM
Generally, in many instances, with all the BoP items being disenchanted, the end result is 4-5 shards in inventory. I don't even bother having people roll. I just ask who wants one, who passes. Then I hand them out. If everyone in the group wants a shard... then I have a 1 in 5 chance in getting a shard.
Usually I tell the group first hand that I will be Greeding all blues to DE, and that if someone wants to roll on said item to hit Need. I hate the time wasted standing around passing the item just to roll and/or decide afterwards what to do with the item.
Todd Jan 11th 2008 3:09PM
Generally, in many instances, with all the BoP items being disenchanted, the end result is 4-5 shards in inventory. I don't even bother having people roll. I just ask who wants one, who passes. Then I hand them out. If everyone in the group wants a shard... then I have a 1 in 5 chance in getting a shard.
Usually I tell the group first hand that I will be Greeding all blues to DE, and that if someone wants to roll on said item to hit Need. I hate the time wasted standing around passing the item just to roll and/or decide afterwards what to do with the item.
Todd Jan 11th 2008 3:10PM
Gah, crappy cache issue causing me to have to repost everything multiple times.
Todd Jan 11th 2008 3:10PM
Gah, crappy cache issue causing me to have to repost everything multiple times.
Ironhide Jan 11th 2008 2:20PM
As a recent convert to wow I was pretty dissapointed to realise that you have to be a raider to master the profession and get the higher end recipes. I think thats pretty silly myself. I have always enjoyed mastering crafting professions in different games and thought of crafting as a viable way to enjoy the game. It seems Blizzard believes only raiders should be able to master some professions and get all the recipes.
JPN Jan 11th 2008 3:14PM
Not you...they deleted the comment with the link before I could post the comment.
Milktub Jan 11th 2008 3:44PM
I did enchanting on my alt to help sqeeze that last bit of money out of the tons and tons of "... of the ..." greens I was picking up. Most of the time I make more off the dust/essence that results than vendoring the green or trying to AH it.
And those rare times when a wee green turns into a Shard ... oh yeah.
bloodlight Jan 12th 2008 12:07AM
As an enchanter (skill 352) I have no issue with having every one roll for the shard, Of course i run with all guild parties all most exclusively I have guild members who stock the bank with potions i use, food i eat and bandages i use. All for free. Using my skill to give everyone a better chance at a higher return only seems reasonable.
as far as only raiders getting the "best patterns" there are very few patterns and enchants available only to raiders. Well DUH, raiders have to have some reason to raid. But that i quickly going away in this day of welfare epics, and just handing stuff to people who put in two hours a week. all the whiners who think they should get something fro nothing need to go away,. Choose to put in the effort and the work and you get the reward, choose not to put in any effort and work and guess what, you should not get anything. Including the best enchants.
Zoltan Jan 11th 2008 4:05PM
If I am not mistaken...you are incorrect about the Draenei being in a tight fix for a twink enchanter. With the previous patch I thought all trainers in the city now teach up to level 300. So you can roll whatever race you want without getting penalized with being favored by Aldor as a Draenei.
Lisa Poisso Jan 11th 2008 4:28PM
You are so right! I neglected to go back and change that after I'd zapped it in from previous material. I'll make a note of that right now. Thanks for the catch, and thanks for reading!
Xeren Jan 11th 2008 4:54PM
ok, even the writers are having problems with blogsmith now. wowinsider should change to a better publisher!