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1-11-2008 @ 1:45PM
As a prot warrior I've tanked Prince at 14.3k Health. I'm working really hard not to explode into walls of angry text. So here's what I'm going to do. Instead of firing up the stam buffed crowd, I'm going to explain avoidance. Avoidance is how you dodge, parry, block those nasty hits. Prot warriors are not bear tanks. Bear tank have high stam and armor because they have to eat crushing blows no matter what. We have shields. We have swords. We have abilities that absorb and deflect damage. Using to learn these is more important to a tank than ever having massive stam. Stamina will not save you from a crushing blow unless your healers are super. In any case, if you are a tank, roll a healer, it makes your game much better as you see the spike on different tanks. Let me leave you with this. Do not sacrifice your avoidance for stamina. They can't hurt you if they can't hit you.
1-11-2008 @ 1:58PM
Not sure why you're angry, but...While Avoidance (Dodge, Parry, Block, and of course the benefits that defense gives to all three) is of critical importance in tanking, I think you're underrating stamina. While I'm glad you've tanked him with less health than I've seen it done with (and I'm very interested in your mitigation stats, they must be fairly awesome) I'd still argue that for groups first going into the fight, it's easier on the healers if you can present them with a tank with high defense and mitigation/avoidance AND high stamina.
1-11-2008 @ 2:12PM
However, the itemization on gear prior to Karazhan is such that going for pure stamina is simply the best way to go. Should you be unlucky enough to have a streak with no dodge/parry/misses you need a suitably large health pool to take the incoming damage and survive through it. In reality, tanks need a healthy balance between avoidance and stamina. If you are at 102.4% avoidance, then you can use the phrase 'They can't hurt you if they can't hit you' because before that level, you ARE going to get hit and you ARE going to get crushed. To believe otherwise is foolish.
1-11-2008 @ 2:19PM
I don't think you're going to be a very successful tank with that attitude.Once you hit the defense cap, stam should be your #1 priority JUST because it does the one thing more mitigation can't do, and that's reduce the "shit happens" factor. All the mitigation in the world isn't going to save you from a lot of poorly timed spell effects that send you 15k of unblockable, undodgeable and unparrable damage. There are even further considerations on boss-specific and encounter-specific sets of tanking gear AND skills. For Gruul, yes avoidance stacking may be a good idea. Nothing in that instance is going to do any significant magic damage to you, so once you hit enough HP to resist a couple of bad things in a row then you can go ahead and stack avoidance. However, the same gear won't necessarily help you in magic-heavy situations where you can get really unlucky a lot of times with a couple of bad spell hits and a melee attack and a special ability all in quick succession. The only way to overcome a combo like that, is to have a big enough HP base to outlast it. Shield Wall and Last Stand only go so far sometimes, and only if you've got enough warning to know that you're going to need them.. Sometimes the 6k spell hit followed by the 5k melee attack and the 3k hit from the add come at the same time and you're just going to die if you're weak on the HP. Every encounter is made easier when you give your healers more opportunity to make mistakes. More HP does this easier (and cheaper on an item's stat budget and with gems, incidentally) than stacking avoidance does. There's a place for both perhaps, but I guarantee you that most healers will be very unforgiving when you eat it on a boss fight multiple times because they have to constantly overheal you and waste mana because you don't have enough of a cushion to allow them some slack.
1-20-2008 @ 4:01PM
Stamina + Armour directly relate to survivability, far more than avoidance, and it is a "sure thing", unlike avoidance.Formula:HP /(Armor_Reduction * Stance_Reduction) = EH (Effective Health)It is inevitable you will be hit, so priority should be Stamina and Armor (as it is linear) over avoidance. Just my 2 cents.
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