Raid boss simulator for Teron Gorefiend
The European Horde guild "Ferox" has designed a flash-based simulator to help assist with the Teron Gorefiend raid boss fight in the Black Temple. I've never been to the Black Temple myself, but according to Bosskillers, Mr. Gorefiend will debuff a random player every 30 seconds with "Shadow of Death," which basically gives you a 55-second countdown till you die. But your death isn't the end of the battle for you yet, in fact it's just beginning: four "Shadowy Constructs" will spawn around you, and as a ghost you will get special abilities only you can use on these constructs -- other raiders will be helpless against them.The flash game based on this fight does a great job at letting you practice the strategies to success, and it even makes for an interesting puzzle for people who like to figure out how to do things on their own. For those of us who are never likely to actually get to go to the Black Temple, simulations like this help convey a taste of what it's like to be there for real, too, so I hope more and more players develop these sorts of simulations in the future. If you want to figure out the simulator from scratch, go ahead and check it out; otherwise I'll explain the basic tools, and then after the jump I'll explain how to win.
The constructs will spawn from the point where you die as the Shadow of Death countdown finishes. From there, they will make their way to the rest of your raid. To win, you have to kill them before they get there. Some of the basic controls are explained in the game itself, but the 5 spells you can cast as a ghost are not clear at first. The first and last abilities, "Spirit Strike" and "Spirit Shield" are useless in the flash simulator, so you can ignore them here. The important abilities you'll be using are the three in the middle, "Spirit Lance," "Spirit Chains," and "Spirit Volley" (which you can use by clicking, or pressing 3, 4, or 5, respectively). Spirit Lance will damage a construct within a certain range and also slow it down, Spirit Chains will freeze nearby constructs in place, and Spirit Volley will do AoE damage to all the constructs around you. Continue reading for the secret cheat codes to give you super-extra-strength and +1000 damage!
Okay I was just kidding about the cheat codes and +1000 damage, but seriously, if you want to figure it out for yourself then stop reading. I'm about to tell you how to do it and ruin all the fun for you. Here goes:
Step 1: Of course you will want to get as far away from the raid as possible before the constructs appear by moving into one of the corners at the bottom of the map. Wait there for a few seconds until you die.
Step 2: Explode all four constructs with Spirit Volley as soon as you can, and then follow this with Spirit Chains to freeze them in place. Any damage on frozen constructs will set them free, so using the volley first gives you a head start until you can use it again. Both spells have a 15 second cooldown.
Step 3: Target the construct closest to the raid and start shooting your Spirit Lances. For me, the easiest way to target was with my mouse, and then once a target is selected, look in the upper right corner to see how much health it has left. I hit 3 repeatedly until the other constructs break free of the Spirit Chains. Targetting is easy while the constructs are standing still, but once they move it gets tricky.
Step 4: The constructs will all break free before you can kill the first one, so you have to hit each of them with lances in order to slow them down till Chains and Volley are ready again. Once the others are slowed, you might be able to go back and finish off the first one, but your first priority is to keep them all close to you and not let one get away. Once your cooldowns are ready, then go back to Step 2 and repeat until all four are dead.
It shouldn't take more than two of these cycles to kill them all. The most difficult part is targeting the right moving construct at the right time, and this just takes practice. World of Raids says that this is actually harder than the real thing, although Mr. Gorefiend actually has lots of extra abilities and challenges to overcome that aren't reflected in the simulation.
Those of you who are currently wiping on Teron Gorefiend all the time now might find this especially handy, but actually anyone can check it out for a few minutes of fun, just to get the hang of it and day dream about yourself as an uber-leet raider. Just remember to show the proper respect!
[Via World of Raids]
Filed under: Walkthroughs, Instances, Raiding, Guides






Reader Comments (Page 1 of 1)
Justin Jan 14th 2008 2:33PM
Dang that was hard. Is it that hard in the game?
Ray Jan 14th 2008 2:39PM
This is a little exaggerated. The real game isn't that hard, the 4 ghosts do not move that quickly but still, it's good practice.
Cascade Jan 14th 2008 2:51PM
We used the simulator this week and killed terron for the first time
on our first real nite of tries. It does wonders for giving a player
the feel and what they have to do, i.e....keeping the slow debuff on
the ghosts.
I think the simulator is abit harder, maybe based on original stats
but its excellent for helping players get the toolbar concept and a
feel for the character change.
My personla experience has been to tab target through while moving backwards placing a slow debuff on each ghost. They stack and the ghosts will only move at a 10% rate once they have 3 on them. Doing this, no ghosts will even get to the raid and you'll have time to help the next person.
Marcie Knox Jan 14th 2008 2:59PM
The issue with tab targeting in the game (maybe not the simulator) is if you start to get close to Teron, you'll tab target him instead of a construct. Then the cycling thing breaks down. It's better to mouse select them and then fire away.
Cascade Jan 14th 2008 3:10PM
You don't face terron...you can't tab target something behind you. You start facing the corner and back up slowly using the instant cast lances to keep each slowed...it only took a few tries, atleast for me, to keep them out of the raid entirely. After they're dead, you turn and debuff terron, buff a caster while moving to the back and get a few lances in on the next person, hit that soulstone and dps again.
Charlie Jan 14th 2008 3:34PM
I find it eazier to freeze and then hit each construct one by one w/ lance, so they all have 1 stack, then 2 stacks, then 3 stacks of the debuff. This way i can kill them halfway between teron and the backwall
I attempted your way after i figured out my way, and one of them almost reached teron. I feel its harder to keep track of who has how many of the debuff, who'se about to run loose etc with focus firing on the first one. I had guys running loose w/o a debuff a few times. =/
Oh, good suggestion on using the aoe before freeze, i didnt think of that.
Charlie Jan 14th 2008 3:35PM
Oh, anotherthing. Don't refreeze one you get them all debuffed.
I tried to refreeze and AOE (at that time i thought there was a shatter bonus or something), and when i did that they all lost their debuff and i got flamed by the raid.
*weep*
Mozzik Jan 14th 2008 3:37PM
This is especially helpful because the hard part of this encounter is learning this phase of the fight. We had many wipes when learning this fight only because everyone has to learn how kill their constructs. Because he randomly debuffs people, you can go weeks without having to do it, then the next week you'll have to do it twice in the same fight.
Replex Jan 15th 2008 3:11PM
Yeah, this is nice. The way I do it is as follows:
Start by spammining 5 (AOE), then after AOE goes off immediatly Shackle (4), then go clockwise, starting with top left and putting 1 Soul Lance each on them, continue to hit each of them once continuing in that same circle until AOE and Shackle are up again, if you are doing it properly, they will still be in the same area with you. AOE, Shackle, Repeat.
If you do it right, in the simulation they will be dead half way between the spawn point and Gorefiend. If you do it right ingame it will be even before that.