The Light and How to Swing It: Blacksmithing for the rest of us

It's tough to figure out what crafting professions to take as a paladin. Jewelcrafting is fun, but the market is flooded. Engineering is great if you PvP, but otherwise it's not very useful. (Edited to add: I am wrong and forgot about the goggles. Please don't turn me into a chicken.) Tailoring and leatherworking are totally out. Alchemy is easy to level, but doesn't provide much of a return. And enchanting ... is a huge pain in the rear to get to max level.
That leaves blacksmithing. Unfortunately, most blacksmithing items seem tailored for warriors or retadins. There's not a lot of craftable healing or tanking stuff out there, and blacksmithing is tough to level. So today we answer the question: What can blacksmithing do for holy and prot paladins in endgame? (Sorry, retadins, your stuff was covered in Chris's wonderful ret gear series.)
Healing
Khorium Pants, Khorium Belt and Khorium Boots: This "healing for beginners" set can also double as shockadin or AOE prot grinding gear. Non-blacksmiths can wear it, but to get the big healing bonus, you need to have at least 350 blacksmithing. The whole thing will take 13 Khorium Bars, 9 Primal Mana, and 9 Primal Water -- but unless you're leveling up blacksmithing yourself, it's probably cheaper to buy the completed pieces in the AH. So many blacksmiths use these for leveling up that most of them are willing to take a major hit on the price for a skill point.
Blessed Bracers: This extremely rare drop recipe will cost you nearly a thousand gold in the Auction House, but since you can turn around and sell the finished product for just as much, it's definitely worth the cash -- especially if you craft a set for yourself. It's well worth the mats (which include 15 Primal Water, 2 Primal Might and a Primal Nether.)
Hammer of Righteous Might: An underwhelming hybrid mace that would be much better as a fast one-handed tanking weapon for protadins. Plus, the material cost is ridiculously high, and the recipe is nearly impossible to find (it only came into play in 2.3). Leave it for the boomkin, unless you're planning on doing holy DPS using SoR against single targets.
Hand of Eternity: This one-handed healing mace looks good on paper, but is really only slightly better than the Gavel of Pure Light from exalted Sha'Tar. If you find yourself high on cash but low on Kara groups, give it a try, but it might not be worth the effort for the proletariat masses. Primal Mights don't come cheap.
Dawnsteel Bracers: Unfortunately, the plans for these bracers are BOP and buried deep inside the Black Temple. Fortunately, the end product is BOE! The four Hearts of Darkness will cost you a pretty penny, unless you have numerous guilds on your server who've made all their resistance gear for BT. Nevertheless, haste rating is invaluable. Go for it if you have access to Hearts of Darkness or a LOT of cash.
Dawnsteel Shoulders: This reversal of Dawnsteel Bracers is a BOE recipe with a BOP product. The stats are killer for paladins, though. Expect to shell out 700g for the recipe and an extra thousand or so for the mats. Amusingly, this is actually less than what the Dawnsteel Bracers sell for in the AH. Definitely snatch up the recipe if you think you can handle the mats.
Tanking
Heavy Earthforged Breastplate: This hybrid warrior BOP plate requires you to be a 330 skill Armorsmith to craft it -- and that's about the only downside. The mats should run you less than 30g (8 Adamantite Bar and 4 Primal Earth), the stats are okay for beginning to tank, and it's learned from a trainer. To make it last longer, ignore the gem bonus and outfit it with 12 stamina gems.
Felsteel Gloves, Felsteel Leggings, Felsteel Helm: The tanking equivalent of the Khorium set, Faith in Felsteel requires 22 Felsteel Bars. You should be able to get that pretty easily if you're leveling mining as well. However, the recipes all drop in instances, so once again, the AH is your best bet unless you need the skill points. You can get the whole thing for less than 150g. Non-blacksmiths can snag it too, but they'll miss the 25 strength bonus. Note to self: Buy this for my jewelcrafting protadin when I get home!
Breastplate of Kings/Bulwark of Kings/Bulwark of the Ancient Kings: This upgradeable tanking/damage chest is sadly inferior to the upgradable DPS weapons. Like many plate items, it tries to fulfill two roles at the same time and fails at both. The armor and "Last Stand" ability make it tempting, but if you have the ability to get Nether Vortices, you can probably find something more suitable.
Bracers of the Green Fortress: If you've just hit 70 and are looking for good tanking bracers, these are what you want to aim for. You can't farm the recipe -- they're a world drop -- but the reagents aren't too tough to come up with. Pick up the recipe if your server has a lot of protadins, and you can make some nice green providing the crafting and Primal Nether. If not, suck it up and pay a crafter the fee.
Gauntlets of the Iron Tower: Pass. The Felsteel Gloves are equal or superior for tanking and much cheaper.
Helm of the Stalwart Defender: Hey! What did we say about resilience on PvE items? But it's a great helm otherwise, so we'll forgive it. The armor and stamina can help bring you up to the level of a warrior, the gem slots can all be socketed with Solid Stars of Elune, and it looks ... well, unless you're a belf or draenei, it's going to look pastel. The recipe is a world drop, but it's worth the pickup.
Oathkeeper's Helm: ... or you can go for this. It's a little more pally-specific, with int and spell damage on it. Unfortunately there's not much avoidance on it, so it might be best saved for pallies who have adequate block/dodge/parry on their other items. And yep, it's another world drop with high material costs and an awful skin.
Belt of the Guardian: Eeeeexcellent. High armor and stamina, plus defense, shield block value and a little damage/healing for fun. The mats are easy ... except for the two Nether Vortices. Those, plus the fact that the recipe is BOP and drops in SSC, means that either a) you have to be in SSC to craft it or b) you have to have a contact who is in SSC, has this recipe, and can convince their guild to give them Nether Vortices to make something to sell. Needless to say, its AH cost is around 2000g.
Boots of the Protector: This is another pally tank SSC recipe, but it's a BOE recipe with a BOP result. Luckily, it doesn't require Nether Vortices (only a Primal Nether and a ton of Primal Water), and the recipe is actually cheapish -- 340g. Unfortunately, you can't sell the result. The defense, shield block rating and dam/heal make this a bargain unless you can afford ...
Red Havoc Boots: The pattern is BOE from SSC and the Eye. The boots are BOP. You need two Primal Nether and a ton of Primal Fire. They're quite a bit better than Boots of the Protector. However, the recipe costs about four times whan Boots of the Protector costs. If you're sure you want them, you might be able to pick up the recipe on the AH, but it can be difficult to find on some servers.
Filed under: (Paladin) The Light and How to Swing It, Paladin, Blacksmithing, Items






Reader Comments (Page 1 of 2)
Nightwatch Jan 15th 2008 1:52PM
Excuse me? Engineering not very useful but for pvp?
For paladins it is one of the more useful professions, and for tankadins, is arguably much more useful than blacksmithing. It gives us an AOE attack before we get Consecration (and stuns that can provide that extra needed little bit to survive); gives us a ranged attack where we do not get any till level 40+ (and that is if we spec deep protection or holy); allows us to craft Tier-4/5 equivalent helms for any of our specs at a decent price compared to many other profession's craftables, allows us to craft very useful trinkets that make our jobs easier, and more amusing (stam+signifigant ranged damage). This is not even taking into consideration the flying mount, which is arguably one of the coolest items in the game.
No, you won't make a ton of money from this profession by selling your items, but it can be a very useful profession for those of us who swing the light.
johnthorpe Jan 15th 2008 2:09PM
Meh, my pally is an engineer/enchanter. I have all three goggles (weekly respecs FTW), that damn chopper, and i'm a 375 enchanter. Good times. He can't go farm ore or herbs like my other toons, but he's never broke. I have two other 70s feeding him mats and money, so he can go turn horde into chickens and raid on weekends. And with two crafting professions, i'm able to provide free enchants and repair bots for our raids.
I suppose i could have done blacksmithing, but why on earth would you blow all that money on mats to level it, when your only benefits are AH recipes or, maybe if you're ret, a nice 2-hander? Just go pvp for a couple of days and get one of those...or pay that warrior guildie who's a smith to craft you a khorium champion or whatever.
Heilig Jan 15th 2008 2:20PM
I think I have tot ake issue with you saying the Red Havoc Boots are "quite a bit better" than the Boots of the Protector. You are basically trading 30 block value, 3 defense skill (which you have plenty of at this point), and 1% block ( which you also have plenty of) for 22 intellect and 27 spelldmg. Unless you are running around in tier 5 gear, the extra intellect and dmg is much better for a prot pally, especially considering the cost.
Boots of the Protector are for the prot pally, Red Havoc are for the prot warrior, that's why the skins on each of the boots matches the proper tier 5 perfectly. Protector matches Crystalforge, Red Havoc matches Destroyer.
Mugi Jan 15th 2008 2:23PM
For ret the best possible PVP weapon is just from blacksmithing, slowest attack speed and one of the highest damage output there is, other then that there is nothing for blacksmithing if you ask me for paladins.
Carl Jan 15th 2008 2:26PM
Contrary to what was said in the article, resilience is a useful stat in PvE. It lowers the 490 required to be uncrittable.
Just look at the Gladiator's Shield Wall (best shield you can get as soon as you start tanking 70's). No def, but who cares?
I'm wearing the Stalwart Defender and the Gladiator's Shield Wall and I can gem and enchant 12 stam everywhere without worrying about my def that is only around 480, which makes me uncrittable.
490 IS NOT THE GOAL! Stop buying that crap.
jshtan77 Jan 15th 2008 4:05PM
@5 Carl, some reselience will help make you uncrittable with much less then 490 but you will not be uncrushable.
Uncritable is a given. If you're not, you're no tank.
Uncrushable, this is the first goal a proper paladin tank who wants to raid tank will try to achieve from 5 mans and heroics.
That being said, no real tank would be seen sporting any resilience since defense provides much much more in terms of reaching uncrushable then just getting you to 490 and uncrittable.
superfrank Jan 16th 2008 6:24AM
@jshtan - what you say about uncrushable is wrong. To be uncrushable you need dodge+parry+block+miss to exceed 102.4%. Paladins achieve this with holy shield (+30% block), warriors achieve this with shield block (+75% block). This means paladins need to spend much more of their precious itemisation points on block value to get up to 102.4%
You could have (350 defence i.e. 0 extra) and 0 resilience but lots of block value and be uncrushable.
superfrank Jan 16th 2008 6:47AM
@jshtan - where I said block value above, I actually meant block rating.
To make myself clear, block rating is more efficient than defence at reaching uncrushable, and resilience is more efficient than defence at reaching uncrittable.
jshtan77 Jan 16th 2008 2:49PM
@superfrank - Yes, agree about Block Rating, but my comment was aimed towards the comment that resilience was a useful PVE tanking stat.
And yes, you can get a ton of resilience and block become uncrushable, but it's much cheaper to get defense and block.
jshtan77 Jan 16th 2008 2:54PM
@Superfrank,
I meant to say:
And yes, you can get a ton of resilience and block become uncrushable and uncrittable, but it's much cheaper to get defense and block.
Kal Jan 15th 2008 2:34PM
I also think Engineering is better than blacksmithing for most paladin specs. Maybe not ret, but holy it's probably true and for prot it's absolutely true. The tankatronics are as good as T5 gear and you can get them ridiculously early in your career. The rocket launcher is a great single target pull that has a ton of stam. You can now use engineering to make money reasonably as well. Combine it with enchanting and you can make profits that way too.
Zuqual Jan 15th 2008 2:31PM
If you're a holy palladin who can reaonably expect to see the inside of karazhan, blacksmithing is not for you. The things you can craft for yourself are a joke compared to what you can get from the lowest teir of raid content. I dropped blacksmithing for alchemy back when my guild was first going through karazhan and have never had any regrets. The alchemist stone is amazing for a holy paladin.
It really is a shame that their arent more crafting options for holy paladins. I would guess that we make up 50% or more of the plate wearers in the game, but we have been saddly underserved by the blacksmithing profession.
Jellodyne Jan 15th 2008 2:34PM
If you're healing go Alchemy for sure.
The Alchemy trinket is about the best healing trinket in the game. +15 to ALL stats is terrific by itself, but +40% to heal and mana pot effectiveness? Couple this with dirt-cheap-to-make mad alchemist pots? Never go oom again!
Herbalism is a good match for Alchemy, but if you have an alternate plant source or other income to cover your AH plant needs, either the engineering goggles or the jewlcrafting goodies (Awesome goggles, talasite owl) are going to give you BOP goodness you can't get any other way. Herbalism gives you no BOP benefits. Ideally you'd have a 70 miner alt to support either of those, though.
Theadrick Jan 15th 2008 2:46PM
I completely disagree. I can't think of a profession more useful than alchemy. Enchanting and cooking are the only two that even come close.
When I started the game in November of 04, I chose blacksmithing and mining... thinking I would be able to outfit my new paladin as he levelled. What a rude awakening. Not only is mining tedious and time consuming to level (herbs being far more common), but the rewards are poor and substandard for the most part.
I can ALWAYS find a use for potions... and if I have a surplus they are great for alts, gifts, or guild bank donations.
dpak Jan 16th 2008 1:04PM
Except for the trinket you can buy potions.
End game, professions should only be chosen based on BOP items.
Why? Because I can buy anything else.
period.
Wiedmaier Jan 15th 2008 2:58PM
I think it's a matter of looking at what your BoP and profession specific abilities are to find the best ones, that's why I went engineer/enchanter.
Engineering has the helms, that will last into BT. They're bind on pickup and absolutely amazing in addition to some of the higher stam trinkets, plus aoe pulling ability and the chicken silence that helps us tankadins so much against casters. With the exception of the boots, there isn't anything (For a tankadin at least) blacksmithing has to offer that we can't just beg our BSing friends to make us.
The boots might be worth taking BS/ENG for if you're filthy rich, although the ring enchants an enchanter can do on themselves are awful nice as well. They're not the fanciest, but my +24 spell damage will stay with me even through BT (If I ever make it that far) and give me just a little bit more aggro througout my time. It may only be something like a mere 2% threat boost, but hey, that 2% is a free bonus Gnchant Gloves: Threat. I'll take that.
Angus Jan 15th 2008 3:20PM
Sorry Elizabeth, I'm with the majority here.
I started with engineering for a reason. The morter gave me a ranged pull before I got to level 50. It also gave me time to set up for a massive amount of threat.
The moment I can get it...
http://www.wowhead.com/?item=23836
Follow up with a AS and you are golden for threat and have not even started to really run into your mana pool. The 45 stamina is amazing for a tank.
The rough equal being the poultryizer, which has some very nice tanking stats too.
If that wasn't reason enough to be an engineer...
http://www.wowhead.com/?item=32473
Best tanking headpiece in the game prior to T6. Better than T5 for a tankadin. The survivability is needed and these give that along with hit rating which means improved threat. There is no negative to these things, especially with a green gem in there to get the extra stam and some other useful stat.
FInally, who could not be happy with sparky...
http://www.wowhead.com/?item=34113
Engineering is very nice for tankadins...
jshtan77 Jan 15th 2008 3:49PM
Noticed that every single item you mentioned is BOE, except the 2 breastplates (one blue and epic) and the epic boots. But why on earth would you level a profession just to get the BOE stuff? Just farm the mats and get a guildy to make them for you!
The only paladin spec that should even consider blacksmithing is retribution. Engineering and Alchemy are the better choices here for all specs.
mark Jan 15th 2008 4:04PM
Even at lower levels, blacksmithing is less than stellar.
Along with the exp speedup Blizzard also chose to beef up the drops from instances. Everything that takes a ton of time and resources blacksmith is easily bettered with a free drop in an instance.
Like many others, I thought that blacksmithing would complement my paladin as I levelled up. While there was some nice stuff at the begining, and I did like the Truesilver items, once you are past level 45, there is just nothing.
George M. Jan 15th 2008 4:56PM
SSC Trash Mobs have plans for Craftable items for Holy Paladins and Prot Paladins. Too bad that they drop so far at the end of progression. They include;
Boots of the Protector
http://www.wowhead.com/?item=30323
Belt of the Guardian
http://www.wowhead.com/?item=30321
Two good drops.