Patch 2.3.2 has been out on the live realms for a while now, which can only mean that it's time for patch 2.3.3 on the PTRs! Late last night Blizzard launched the 2.3.3 PTRs to little fanfare. No pre-mades are available this time around, so expect to see more testing and less random dueling with epic'd out level 70 characters on the 2.3.3 PTRs.
The patch notes are sparse, containing a couple of bugfixes and some improvements to load time, but as with all patches, you never know what unintended (or unmentioned!) changes might have slipped in. MMO Champion has
the latest on the patch notes, though their version differs very little from the official version.
Interested in trying the test realm out for yourself? Head over to the official site to
download the client and
copy one of your existing characters! (Having trouble getting on -- WoWWiki has a great guide to
setting up the PTR client.)
Tags: patch, patch-2.3.3, ptr, ptrs, public-test-realm, public-test-realms, world-of-warcraft, wow
Filed under: Realm News, Patches, Bugs
Reader Comments (Page 1 of 1)
Basic Jan 17th 2008 1:02PM
Perhaps these loading enhancements replace the Windows Media Player trick?
jay Jan 17th 2008 1:11PM
Downloaded the PTR last night and guess what.... my premades from the last phase were there and functioning as before.
Elmo Jan 17th 2008 1:13PM
whats the point of this ptr?, just a few bugfixes =/
Armath Jan 17th 2008 1:21PM
The problem with having to use old passwords for the PTR has apparently NOT been fixed, so no PTR for me. :-(
Basic Jan 17th 2008 1:52PM
I'm betting they consider the loading fix higher risk than most normal changes.
Paw Jan 18th 2008 10:40AM
General
- Some players may notice improved data load times when newly entering the world and after zoning into new areas.
- Character/NPC load times have been decreased, and now should appear faster. You’re not hearing voices, there really are people in Shattrath!
Bug Fixes
- Felspine the Greater in Shadowmoon Valley will no longer evade when engaged.
- Players will now be correctly credited with their arena points if they purchase an arena item during weekly arena calculations.
- Using a castsequence macro on a target moving out of range will no longer cause it to stop working.
- Fixed an issue where warlocks still appear to be successful in various situations. Warlocks will now no longer win anything.
- Fear still not working as intended: Fear: Reduced to 5 seconds; cast time increased to 10 seconds; breaks on all damage (including DoT); now shares global potion cooldown.