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1-18-2008 @ 3:40PM
Small changes over time have turned the once mighty protection warrior into what many consider a third rate tank. Protection warriors are has-beens, and a waste of a raid spot now. (My main used to be a protection warrior)Protection paladins now have move overall health (with their 10% talent, versus 5% for warriors - only exception is Tauren with their racial) and the protection paladin shield block skill blocks 4 attacks over 10 seconds versus 2 attacks over 6 seconds for protection warriors. Their armor can equal that of a similarly geared protection warrior, and their threat is not rage dependant - meaning faster, more consistent and more overall threat. The protection paladin can also AOE tank a pack of mobs with ease, not to mention their versatility in delivering useful buffs to the raid, and the ability to throw on a heal set and help out when extra tanks are not needed for a given fight. I could go on, but you get the idea.The feral druid is also a class that can surpass protection warriors in both health and armor level, and their threat mechanism is superior to the protection warrior, even though both are rage based. While the advantages of a feral druid over a protection warrior aren't necessarily huge, what makes them more desirable is their versatility. The ability to throw on a DPS set and do significant damage in cat form is something the protection warrior cannot match. Like a paladin, the druid can also throw on a heal set when not needed to tank/DPS if extra healing is needed for a specific fight. Add in buffs and the ability to battle-resurrect/innervate team mates, a well-geared feral druid is quite desirable.Protection warriors have very little versatility. They can tank a single target, yes, and that is it. They can't AOE tank, and they can't do any kind of meaningful DPS. They offer nothing to the raid other than the ability to single tank mobs. All warrior buffs and debuffs can be applied by DPS warriors, and the improved versions of these buffs/debuffs are in the arms and fury trees. NONE are in the protection tree. DPS warriors can also off-tank in a pinch with a set of tank gear, while not sacrificing their ability to DPS the rest of the time. The recent change to tactical mastery will allow an arms/fury warrior to generate significantly increased threat from Mortal Strike and Bloodthirst when in defensive Stance. There is really nothing a protection warrior can do that a protection paladin or feral druid can't do better. Some people many mention shield wall and last stand, but the extra 5% health of a protection paladin with ardent defender certainly negates any significant advantage that might carry. Where does that leave protection warriors? Overall, I suspect the only reason they still have a job in many guilds is since they have been around for ages and are well respected. As a guild-master I have decided (and the membership agrees) that we will no longer recruit protection warriors. We will keep the ones we have, but will not replace any that leave. We have also offered to pay for and give gear priority to any protection warrior who wishes to respec DPS. We are NOT forcing anyone to do so though. The ones that have changed are really happy with their choice though, and they have had a blast with PvP in the Arena. (something they could never do before)What really is the final nail in the coffin for the protection warrior is the up and coming Death Knight. The choice of Blizzard to add ANOTHER tank class to an already overcrowded roster is really the end for protection warriors. The Death Knight has been described by Blizzard as having the same tanking viability as a feral druid (which depends on high health and armor - the Death Knight won't use shields.) However, the magic abilities and DPS of the Death Knight will certainly secure a spot in any raid. Let's remember that in most fights there is never a situation where you would need 4 primary spec 'tanks'. So if you have 4 tanking classes, then you need to look at which ones you can bring that can offer versatility when NOT tanking. The protection warrior, sadly, is at the bottom of that list. Short of a significant talent/skill overhaul, the protection warrior will likely become a thing of the past.
1-23-2008 @ 12:43PM
wow you could've written a topic yourself lol
1-18-2008 @ 5:06PM
I have to agree with you on the feral druid comments. I don't have a warrior, but my main is a feral druid. If a DPS is needed, I am called upon, just put on DPS gear. Tank needed? Again I am pst'ed and I put on tank gear. The leader of the Pack buff, plus if I am DPS'ing I can battle rez.I actually feel bad for warriors, because I see them being passed up all the time. Plus I can get very high armor and stamina without having to be epic'ed out (but of course that always helps). Not that I am wanting a nerf (and who would), but there is still some bad imbalance in the game. Kinda the same situation with priests competing against Healadins. Resto druid are pretty much 2nd to them, to those, not in healing but in case of the unfortunate occasional wipe, a druid can bring everyone back.
1-18-2008 @ 5:19PM
This is just wrong.Protection warriors take less damage than paladins. They put out more single-target threat than a paladin of the same gear level and can gear themselves to put out significantly more threat than a paladin can at the highest levels. The big thing they can do that paladins simply can't is deal with fear and spellcasters; paladins lack spell reflect, and that makes certain bosses simply untankable. They lack fear resistance, and that makes other bosses very, very difficult. Finally, because a paladin is mana based some bosses will be difficult due to their nature; Maiden is such an example. Any other fights that silence or drain mana are similar. Because of this, warriors are necessary for progression. You can't do RoS phase 2 without a warrior tank, and a warrior tank is better in a lot of other places.Paladins right now are kings of 5-mans. AoE tanking makes so many of the 5-man content so much easier and faster. This is especially true as you outgear the instance; a paladin's gear and mitigation scales so that they can draw more and more mobs at one time without dying. That means faster runs. That does not mean they are best in raids overall, and there are significant weaknesses in the paladin tank that make sure that's the case. And it certainly doesn't equate to their being the best against bosses.It's good that paladin tanks are actually getting enough buffs (and really, the only buff they got was more HP) such that they're considered viable for MTing most encounters and are actually preferable in some situations (ZA timed is very, very hard without a paladin tank, for instance) but let's not conflate that to their being somehow superior or even equal to warriors at all points.
1-18-2008 @ 5:53PM
Actually, paladins have two talents which give them a total of +16% hp.
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