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1-18-2008 @ 4:07PM
Future changes to the Warrior class has been a very hot topic in the Warrior forums as of late, with the expansion looming on the horizon.Warriors have always been on a massive pendulum when it comes to PvP and our place in it. We blow, then we dominate, then we blow again. The cycle never stops. I find that in group pvp, where coordination is harder to attain, Warriors annihilate opposition with the right back up. But in focused PvP such as arenas, I find myself very much on the short end of the stick compared to other classes. Frost mages have a billion ways to simply root us in place for a solid 8 seconds as they train us around. Mace stun rogues put out very high damage without us being able to properly return attacks. Druids ... well, most Warriors by now have experienced the frustration of being taken apart by a Druid I'm sure.Overall, our talent trees are good, but they still have room for some revision. Our trees have defined "best paths". That's why 95% of warriors have the same tree in their niche. Improved Rend - are you kidding me? Imagine if Imp Mortal Strike would increase the healing cut by 3/6/10% or something (move it to the 35-40 tier), or if our 41st talent point would grant us Bestial Wrath ala Hunter's Beast Mastery for 15 seconds. How about a Rampage that scaled with gear? Our "ultimate" talents aren't very ultimate right now. Arms is a great PvP tree ... until 31-33 points. Then we just move over to Fury. Deep Arms viability would give warriors a lot more to think about: Enrage v. more solid Arms talents - those are the kinds of decisions that warriors should be having to make. Ask Mages and their Frost tree - it's loaded with great talents! So many that they need to think hard about what they want to accomplish before settling on them. I know our Prot tree grants that to some extent, but Arms definitely does not.Some Warriors have also expressed disappointment that their "tanking" role doesn't carry over to PvP. Some have suggested modifying Taunt such that the taunted target causes reduced damage to all targets except the Taunter for a short duration. This doesn't seem terribly unreasonable, does it? Also in the tanking department, I think that we need more charges on our shield block. Improved Shield Block - 2 attacks blocked - is great if you're tanking one mob. But take on more than one and shield block is consumed almost instantly. Additional charges would be a welcome change.Berserker Stance also needs another look. There was a time when 3% crit was very significant. But now, taking 10% more damage is a very high cost in order to have a talent-free fear breaker and 3% more crit.Finally, our spell-countering abilities could use a change. Pummel and Shield Bash shouldn't be on the global cooldown, and Spell Reflect is extremely expensive - 25 rage - for something that will be removed by an instant ice-lance, followed by an actual spell. If you read the tooltip for Spell Reflect, it says "Raise your shield, reflecting the next spell cast on you. Lasts 5 sec." Since we can raise our shield to block spells, why not have Shield Block mitigate incoming spell damage (consumes its charges of course)? I haven't thought too much about the wider ramifications of doing this but I mean if we're raising our shield to block *something*, why can't it be spells? It's not like Warriors are holding the shield at a specific angle or something to reflect them - we don't have the Intellect for that anyway.The changes I'm mentioning are kind of making a single point: let Warriors use all of their abilities. Spamming the MS/Whirlwind buttons can't be all there is to it. Let us change stances so that we can access viable abilities for both PvP and PvE situations. Give us variety in playstyle and talent spec.
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