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1-23-2008 @ 6:16PM
Chris, I have to say a lot of the comments here are highly opinionated and not necessarily grounded in fact. Depending on what gear your Paladin is in (early outlands, Kara, Heroics, big raids, etc etc) the talent and specific choices will vary. The suggestions you will get in this thread are largely based on where player x is in their Paladin progression. One that I wish to take issue on is Blessing of Protection. BOP is highly situational. That means, it's useful in every situation, but the Paladin needs to know how to use it. If you are ONLY using it to save a player who drew aggro, you are doing it wrong. It's used for destroying enemy physical debuffs (such as Moroes garotte, assassins stuns, Aeonus' -80% healing debuff, etc, etc, etc), saving players who have been punted high in to the air, and offensively on AOE when you want the mage to run in and arcane blast things in total safety. It is a highly useful, but not essential talent. IMHO the players who are criticising it do not know how to use it as anything other than a back up taunt. BOP is a wipe preventer IF YOU KNOW HOW TO USE IT. If you don't know how to use it, don't put talents in to it, simple. But if you know the limits of your class, push the envelope. I certainly advocate BOP over, say, spell warding and improved judgement. Like I said earlier, your talent choices for a Paladin depend on what gear you have available and what kind of content you are doing. I think people have been unnecessarily harsh on you. That said, you did pick one of the most highly gear dependent talent trees in the game for your first Paladin build shop. You might consider different Build Shops for tanking Paladins at different stages in the game. I think you could easily get three more articles, maybe more, just from tanking Paladins. For Holy and Retribution? Probably just one is fine. I guess we will see :)
1-23-2008 @ 8:48PM
I'm well aware of the uses for BoP. At the same time, I'm well aware of the tanking requirements for deep raiding. The number of circumstances in which you would need a three min cooldown on BoP are much, much less frequent then you would need the extra mitigation. And in any other raid situation you will not be the only Paladin there. There is no justification for a tanking build to take a primarily PvP talent in a tree that is stuffed full of things they absolutely have to have.
1-23-2008 @ 9:22PM
Hey Thoma,As I said, it is a highly useful but not essential talent. Obviously if you are in some part of your Paladin development where some other talents are more important than BOP, then you should not be putting points there. I can and do put BOP to great use, particularly in boss fights that have some random element (eg Bladefist Kargoth whacking everybody, or the mind control boss in SLABS, etc etc etc). This is in addition to it's regular squishy saving abilities (yes, it doesn't remove them from the threat list, but I am absolutely second on that threat list and, worst case scenario, a few ticks of consecrate will fix it) and saving people from mind controlled rogues/warriors, etc etc etc.....really the list is too long to, well, list. There is no one thing that makes BOP 'omg must have!' but it is the high 'I can use it whenever!' that makes it fun and useful to have. I won't say that you must have improved BOP, but if you as a player are able to use it frequently enough that you need the three minute cooldown, then you should do it. It's like Improved Hammer of Justice. Some players use the hammer all the time. Others save it for interrupting some specific spell. The person who uses the ability more often should consider taking the improved version. If you don't use it, why would you put talents in it? As I have repeatedly said - depending on where you are in the end game, your gear priority and talents will change. There are very few absolute fail talents, but not all of them are must-haves, despite what people claim.
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