Shifting Perspectives: A look at leveling Balance

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, brings up the terrifying (to him) topic of the Balance and Restoration Talent trees.
Hello again!
Last week, I talked about the Talent spec I recommend most for leveling Feral from 10 to 70.
I wanted to get that information out there, so that those of you that have already started Druids wouldn't have to wait each week for guidance on leveling in Feral, a mere 10 levels at a time.
Well, while I only really know the modern game from the Feral point of view, this column is really for all Druids to enjoy.
So this week I thought I'd expand our discussion of Talent trees with a look at the Balance spec, from the point of view of two real experts.
So brew up some Goldthorn Tea, settle back, and let's take a look at respeccing to Balance with a full-on Balance build from 58 on through to 70 with Nasirah from A Tale of Two Druids, followed up with leveling from 10 to 70 as a mix of Balance and Restoration with Phaelia of Resto4Life.
Ready? Then let's get started!
Now, as a reminder, the Druid class has three Talent trees to choose from when spending Talent points each level; The Balance tree, the Feral tree, and the Restoration tree.
The Balance tree has Talents that focus on improving various aspects of casting ranged nature-based magical attacks. The Feral tree has Talents that improve melee combat, whether as a cat or a bear form, and Restoration has Talents that improve all aspects of the Healer style of game play.
When talking about Balance, we're mainly discussing how to optimize our game play to improve our ranged combat.
To start with, I'd like to present you with a Balance build designed to begin at level 58, right after a respec.
Nasirah, the author of the Druid blog A Tale of Two Druids, has said that she feels that leveling as Feral is the most efficient way to go, if you are looking at leveling your character as fast as possible to get to 58, and enter the Burning Crusade content through the Dark Portal.
But Nasirah loves playing as a Moonkin Druid, a Druid that specializes as a ranged DPS caster with all the bells and whistles, and the feathered Moonkin dance.
So she is sharing with us her foundation Balance build, for those players that have leveled to 58 the Feral way, and are now entering the Burning Crusade and want to get their Moonkin on.
At level 58, Nasirah recommends the following spec;
Balance (37)
5/5 Starlight Wrath
3/3 Control of Nature
2/2 Focused Starlight
2/2 Improved Moonfire
3/3 Brambles
1/1 Insect Swarm
2/2 Nature's Reach
3/3 Celestial Focus
3/3 Lunar Guidance
1/1 Nature's Grace
3/3 Moonglow
5/5 Moonfury
3/3 Dreamstate
1/1 Moonkin Form
Restoration (12)
5/5 Improved Mark of the Wild
5/5 Naturalist (or Nature's Focus)
2/3 Intensity
Now, for leveling in Burning Crusade past 58, Nasirah has two paths to recommend.
The first path is Balance, mixed with Restoration Talents.
If you plan on soloing often, but want to be strong in your healing for when you need to group up, then spending some points in Restoration will help. As Nasirah points out, you can still heal as a Balance spec, but having some points invested in the Restoration tree will improve your ability to heal a group.
Don't forget, if you plan on going down this path and are spending points in Restoration to improve your ability to heal groups, you should give yourself every advantage by keeping a set of healing gear ready. Healing gear can be either leather or cloth, and should focus on high Intellect, Wisdom, +Healing and MP/5 stats.
For the sake of preventing class warfare, can I please ask you to consider passing on cloth healing gear for your healing set, if you happen to be grouped with a Priest? Unless they don't need it, of course. It's only polite, since you have both cloth and leather to choose from.
For Balance from 58 to 70 with a Restoration twist;
3/3 Intensity
5/5 Subtlety
3/3 Improved Rejuvenation
1/1 Natures' Swiftness
2/5 Gift of Nature
The second option Nasirah mentions is going Balance all the way.
If you intend to spend most of your time soloing, and really want to focus on increasing your damage output, then Nasirah recommends spending your Talent points from 58 to 70 entirely within the Balance tree.
For a more concentrated Balance build from 58 to 70;
3/3 Intensity
5/5 Wrath of Cenarius
5/5 Vengeance
1/1 Force of Nature
I want to thank Nasirah for her insight and hard work in sharing with us her opinions on respeccing to Balance at 58 and placing those Talent points on through to 70.
For more details on the Talents Nasirah has chosen, and more insight into the Balance Druid spec, make sure to check out her in-depth article, which can be found here.
The reason why you would want to choose level 58 to respec, is so that the gear choices you make once you enter the Burning Crusade, and begin completing quests, will benefit your new role. It is my understanding that choosing gear and quest rewards high in Intellect, Spirit, +Spell Damage, +MP/5, Spell Hit and Spell Critical Chance will serve you well as a Balance caster.
I want to touch briefly on the Moonkin form, so some of you that have thought of playing a casting class, such as a Warlock or a Mage, can understand the nearly mystical allure it holds for some.
First, the Moonkin form is much like the Shadowform that Priests can gain access to, if they spec far enough into the Shadow tree.
Moonkin form requires spending 30 talent points in the Balance tree, a fairly substantial commitment. Moonkin form proudly announces to the world that you are focused on Balance, and not Feral or Resto.
One of the biggest obvious benefits of Moonkin form, besides becoming a giant horned chicken bent on world domination, is that, much like the Dire Bear form, you gain increased armor contribution from items.
To be more specific, your armor contribution from items is increased by 400% in Moonkin form. In addition, your attack power is increased by 150% of your level, your melee attacks have a chance 'on hit' to regenerate a portion of your Mana based on your attack power, and finally, all of your party members within 30 yards have their spell critical chance increased by 5%.
In return, you can only cast Balance spells and Remove Curse spells in Moonkin form. No super-armored healing as a Moonkin. (Darn it!)
Now, I'm not a Balance player, although reading some of the Balance Druid blogs out there makes me feel like respeccing and trying it out sometime soon. It sounds like a lot of fun.
But the Moonkin form description does make me wonder... the addition of melee improvements in the form, at first glance, seem odd. Sure, it's awesome for Balance Druids to have Bear armor in PvP... but the chance to regain Mana if you score a melee hit?
It sounds to me as though the Moonkin form is designed so that if a Moonkin runs out of Mana and is forced to go talon-to-toe with an enemy, the increased armor and attack power are meant purely to help the Moonkin survive long enough without heals to regain Mana, before rooting the target and moving back to extreme range and getting back to the blasting.
Any Balance Druids out there want to share your thoughts on how useful you find these Moonkin abilities in your game play?
Moving on from Nasirahs' level 58 Balance build, I'd like to recommend you go check out this epic article from Phaelia at Resto4Life.
In the article, Phaelia describes how some folks might not be in such a rush to level to 58 as a Feral Druid. Her opinion, and rightly so, is that many players are specifically attracted to the Druid for the powerful healing powers at their command. Those players might want to learn and grow in their healing roles as they level, rather than try to learn an entirely new play style at level 58. But they still would want to be able to put out the damage to speed up the leveling process.
For those players, Phaelia has written a guide to leveling as a mix of Balance and Restoration, from level 10 all the way through to 70.
Her Balance and Restoration build from 10 to 70 is as follows;
5/5 Starlight Wrath (10-14)
2/2 Improved Moonfire (15-16)
5/5 Improved Mark of the Wild (17-21)
5/5 Naturalist (22-26)
1/1 Omen of Clarity or replace with a point in Natures' Focus (27)
3/5 Nature's Grasp (28-30)
1/1 Insect Swarm (31)
3/3 Intensity (32-34)
1/5 Nature's Focus (35)
2/2 Focused Starlight (36-37)
2/2 Nature's Reach (38-39)
5/5 Vengeance (40-44)
1/1 Nature's Grace (45)
3/3 Moonglow (46-48)
3/3 Improved Rejuvenation (49-51)
3/5 Nature's Focus (52-53)
1/1 Nature's Swiftness (54)
5/5 Gift of Nature (55-59)
4/5 Subtlety (60-63)
1/1 Swiftmend (64)
3/3 Lunar Guidance (65-67)
3/3 Empowered Touch (68-69)
5/5 Subtlety (70)
The build she presents is not intended to be a final build for Restoration, instead focusing on giving you a strong balance between ranged DPS and healing as you level.
If such a build interests you while you level, I hope you'll visit her blog and read the article. She goes into excellent depth of analysis on why she chose each talent, and how it will benefit you as you grow.
That's it for this week, my friends. I certainly hope that this exposure to alternatives to Feral helps you to find a play style you will enjoy with your Druid.
Take the time to try out a little Balance, if only to find out for yourself if it's something you might enjoy. I think I might do the same this weekend, if only for the fun of doing the Moonkin dance!
Have fun all, and I'll see you again soon!
All works and analysis from Phaelia and Nasirah are used with their express permission. For a wonderful insight into life as a Restoration or Balance Druid, please visit their blogs at Resto4Life and A Tale of Two Druids.
Filed under: Druid, Analysis / Opinion, Features, Leveling, Guides, Classes, Talents, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Riptidez Jan 22nd 2008 11:26AM
Just a quick edit: Balance is for casting nature AND arcane spells (moonfire and starfire being both arcane...)
Joshiepoo Jan 22nd 2008 11:36AM
Thanks John for posting some balance spec stuff. I'm currently leveling up a druid along side your guide and while feral is nice it really isn't that challenging compared to the balance spec. At this point in my WoW career I guess i'm just looking for a challenge.
Joshiepoo
Leafshine Jan 22nd 2008 11:37AM
Oh, I do wish I'd specced with a balance / resto mix while levelling. The 60s, in particular, were really grim.
That said, with the new bonus +damage on +healing kit, I'm finding soloing much easier as a pure resto...
Maybe one for a future column? :)
Calybos Jan 22nd 2008 12:04PM
I'm chugging along with a Balance druid from the ground up--no previous spec has ever been considered. And I'm having a blast, even though I DON'T yet have my antlered-chicken-of-death form.
Balance is often overlooked or underestimated, I think. It can be great fun.
Buzzbeebara Jan 22nd 2008 12:13PM
Played balance druid since day one for me, Boomkin was always my goal.
The melee 'to hit' to get some mana regen does come in handy for long boss fights or adds when +MP/5 just needs a little boost to get me back in the spell DPS game. Curator comes to mind. As that last 2 waves of adds come, i hit with my staff to earn/conserve mana while the melee dps guys do their work. After they are down i can open up spell dps on curator to finish the job. Secondly, on the ocassions where a second fight is close to the first, i can whack with my staff while the tanks generate aggro greater than mine to get some mana back.
Shivoa Jan 22nd 2008 12:31PM
If you're grinding away then when an enemy is starting to lag and your DoTs would become wasted mana by not completing if you continue to wrath spam then a bit of melee to soak up some free mana is rather nice. Of course being a druid you also have to choice of shifting form and maybe taking out the next enemy as a cat while your mana continues to regenerate rather than being forced to drink all the time.
Now I'm in my late 60s I find my +dam and +crit means I rarely end up dps unless I've got an elite to take down but for the past 20 something levels it has been a great help. I even went as far as getting up omen of clarity which means I get a free heal every now and then when I do end up whacking something with a stick, although I'd expect most people to not go that far with the melee aspect of the spec.
If you are planning on a magic then melee combo then I'd advice having two weaons on you at all times, one to start with stam, int, and +dam/crit and boost the magic and stats and then move to a str, agi, +ap once you move to melee.
Pzychotix Jan 22nd 2008 3:16PM
Just a note:
Going cat form when you have 0 talents in Feral is a horrible idea. Better to just drink up and go back to moonkin form when you're low on health/mana.
Pzychotix Jan 22nd 2008 3:17PM
Just a note:
Going cat form when you have 0 talents in Feral is a horrible idea. Better to just drink up and go back to moonkin form when you're low on health/mana.
Zali Jan 22nd 2008 12:33PM
As a new player I played a mix across all three tree's till I hit lvl 51 and then respecced to balance and just LOVED it. The use of the treants was great for solo'ing in Outland. Nothing better than rooting a mob, sending your guardians after them, and Starfiring them to death. The only thing that annoyed me is the chance to agro several mobs that you didn't intend to agro, or pissing off some opposite faction guy because your treant spent it's last three seconds of life chasing them around. Especially if they are a couple levels above you.
I've since respecced to full resto, then recently changed it up to add improved Wrath and enough in feral to have improved stealth, and am now very happy with my build. Resto build means cheap visits to the local armor repair shop, and a fairly broad view of the dungeons, since you stay back and watch the show. Although, as a resto druid you will find that the whole show sits on your shoulders. If you go down, the whole show wipes. If the tank goes down, you have one shot to rebirth them, and hopefully you can save the wipe. While everyone else is just about damage and managing agro, you stay VERY busy with keeping everyone healed, watching your mana, watching other peoples mana, just in case you need to toss an Innervate their way, deciding who is ok to lose if you have to choose who dies when you have two about to die and you only have time to heal one. Thats a TON of information to process in a fight. Not to mention the fact that you sometimes have to jump in and toss a DOT or two. (like in the Underbog on the last boss and it is priority to take out the water tanks before they can get their stackable buff on the boss.)
I have played alts with almost every class, and Resto Druid is the busiest guy you can make.
Ikarus Jan 22nd 2008 6:47PM
I played feral til 41 then respec'd balance. as stated above, it rocks. lvl 51 atm.
I'm a little conflicted on the cloth/leather armor issue. I had a lock leave a group because i wanted to roll on a cloth piece. i hadn't even rolled yet, but simply because i wanted to he left. A bit of an over-reaction i think. anyway, to me, as a caster, armor is all about stats not armor value. even though moonkin form can increase a cloth items value by 400%. It seems to me that there are just way more cloth caster pieces (becuase only casters use cloth) than leather ones. I need those stats just as much as the mage/priest/lock etc.
on the flip side, i can understand a clothies frustration at having to roll against a class that has two armor type options when they only have one.
bottom line: if they let me roll without a complete group breakdown, im going to roll
Azza Jan 23rd 2008 5:20PM
Levelled as feral, seemed fast/fun, I have wanted to go boomkin but it just seems to have a bad rep, i would have a hard time finding an arena team / raid compared to being resto/feral.
Littlemouse Jan 22nd 2008 3:11PM
Having various toons myself, I understand the itemization problem that druids tend to suffer. Heck, healadins roll on cloth too, in addition to all the other forms of armor out there. My warlock actually lost a roll on her Oblivion robes to a holy pally (yeah, back in the days when I was still building my Frozen set).
Best advice I can give here is to do a little research as to what drops from what bosses. If it's a piece of cloth that is better than what you currently have, mark it down. As long as it's stated at the start of a run that you are planning to roll on that item if it drops, you can roll on the item with a clear conscience:) By doing this, you give other players a chance to leave the group if they don't want to contend with a druid on drops, or you can leave the group if everyone says no.
Yes, some people will leave, and some groups will tell you that you can't roll on the item. If I'm told at the start that you're going to roll on an item I'm gunning for, I don't have a problem when it drops. If you roll on an item without prior warning, then I have a problem (dang you, holy pally! Stupid robes won't drop anymore!).
My druid is feral and there's nothing that drops that I need except for primal nethers, a few leatherworking recipes and badges. This means that I'm currently building up my caster sets. I've got a decent healing set, but my balance set sucks. When I go in as the tank (and dps/offtank more often than I thought I would), I state at the start that I'd like to roll on 'x' piece if it drops, but if someone actually needs it as an upgrade, I'll pass. I'm actually debating on rolling a third druid as a caster from the ground up for a change:)
To sum it up, state you want to roll at the start and roll with a clear conscience if they let you continue the run:)
Littlemouse Jan 22nd 2008 3:34PM
Strictly from a clothie caster perspective, I'm usually grouped with another caster dps who's most likely rolling on the same item I am (at least that's my usual luck). The problem we have is that we can only roll on cloth, whereas druids can roll on cloth and leather. As I stated above, itemization sucks for Boomkins (although Blizzard is making some changes to fix this...) :( Due to all the competition out there, this tends to put us in the mindframe that cloth is for cloth users and leather is for leather users. It is a sad fact, but losing your rolls to a class that has an additional armor selection does get under your skin:(
It's happened to me so often that it doesn't really bother me much anymore. That and I have a tendency to try classes and specs to get a feel for them have opened my eyes in many regards (rolled a warrior back in the day to learn about threat and the like and it's improved my caster play for example).
Anyways, nice article:) I've been resorting to talking to my resident Boomkin-for-life friend, cruising the WoW forums and the armory to get a feel for the dps side of the equation; nice to find info on the spec that isn't whining or epeen stroking (looks at the WoW forums...) :)
ben Jan 22nd 2008 3:46PM
Dreamstate is a spec that is worthwhile for people that want more utility and/or can't make up their minds.
It is also more effective solo healing groups up until your geared with badge/kara gear
http://www.wowhead.com/?talent=0tcrzicsMhZZxgc0xqM
is the default build...some play is open to other talents such as improved rejuv or gift of nature if you want...
it's also nice to be able to switch roles quickly by switching gear, vs repecc constantly
Riptidez Jan 22nd 2008 4:04PM
For raiding, you either should go with a 43/0/18 build if your hunters and melee dps are at the hit cap, or a 46/0/15 if not (to pick up 3 pts in Imp FF).
43/0/18: http://www.wowhead.com/?talent=0xcrzicsguVZZxbIx
(you can play around with some of the the points in the 2nd tier of resto, as well as choosing between natures grasp/brambles/control of nature in balance), but this is a standard boomkin raiding build
46/0/15:
http://www.wowhead.com/?talent=0xcrzicsguAZZxbIb
Same notes as above, this is useful if you have melee/hunters not at the hit cap, and you should be ok on threat as long as you use meters and have a pally give you blessing of salv.
Nasirah Jan 22nd 2008 5:26PM
Hey all, hope my suggested leveling build can be of use to some people. Just wanted to jump in with a quick amendment. (Not BBB's fault, I didn't make this change to my blog until a few minutes ago.)
Since I tend to move through zones rather slowly I didn't think about Balance of Power being needed before 70. Especially if you're going to jump right into Hellfire at 58 (which of course you can, which is why I started the build there) you're going to be lower level than everything around you, and you'll want the extra spell hit chance. (Thanks to cdin for commenting on my blog with this tip.)
Also, as others have pointed out, there are better specs for when you hit 70, depending on what you want to do. I mostly wanted to help inexperienced Moonkins get to that point.
Cindara Jan 23rd 2008 6:36PM
I am almost pure balance - just a few points in resto (8) to get improved mark of the wild and natures focus. I love being a Boomkin! Have had a blast leveling and have had very few instances where I have not been able to solo a quest - even group quests are often soloable because of treants. The melee gift is good only for gaining mana when down to nothing - like you said - a few whacks with the staff until enough mana is regained to root. The only issue I have had going balance is the gear problem - almost everything has been for feral or healing. Good dps gear did not show up until I hit the 60's then the Invoker gear group lasted me until 70. If Blizzard would recognize this great tree by improving gear in quests or drops to LEATHER damage and crit across all levels it would make a super talent tree the best. ps - Does anyone at Blizzard play Moonkin? and if they do are they clothy Moonkins? Why not maximize the benefit of leather if it is an option instead of having to settle for cloth and compete with other casting groups who feel they have the right to anything cloth since its their only option?
Urthona Jan 29th 2008 3:08PM
I hear you Cin. The lack of suitable and equivalent caster drops is a sad state of affairs for The Burning Crusade. However, I'm more than pleased with the assortment and availability of badge gear. I'm seriously hoping Blizzard continues to implement badge turn-ins for gear in the future. Its an investment each time you run a dungeon, as opposed to a waste of time on a random drop.
Still, that's not to say that the Moonglade set could've been retuned to be spellpower instead of the 3/1 skew to healing. Moonglade has a limited use already, and only works for cat druids with a few points in restoration. Bears were smart enough to get Heavy Clefthoof made, and Trees knew to go for the higher plus heal on the attractive Hallowed set. Allowing Moonglade to have a vast array of stats like intellect, strength, agility, spirit, red and yellow sockets, and a hefty chunk of +spelldamage would've made Moonglade for both kinds of DPS druids, as well as suitable for clinch heals. Alas...
Still, I would like to think Blizzard has heard our cries, and will change things in WOTLK.
maybesew Jan 22nd 2008 6:09PM
I've looked all over Azeroth and Outlands and even in the Caverns of Time, but I just can't find any gear with WISDOM on it. Where else can I look?