Totem Talk: The Three Trees
Totem Talk is the column for Shamans. Matthew Rossi spent most of yesterday running instances on his blueberry shaman, and a lot of healing and caster mail dropped, which is weird when you're enhancement and you're running with two priests, a mage and a warrior. I now have half of a very decent elemental set and a resto set that would serve to heal regular instances. Absolutely no enhancement gear dropped.Being a shaman, like the other hybrids, means that you end up picking a role and dedicating your time to it. You spend your talent points in one of the trees, run instances, PvP, and raid for gear to supplement that role, and you find yourself with lesser viability in other roles. My enhancement shaman can still cast healing spells, yes, but they're nowhere near as effective as my resto shaman's heals. Meanwhile, my resto shaman can still put Windfury Weapon on his Hand of Eternity, and often does when healing in a BG. This should not be taken to mean that he can actually melee as well as an enhancement shaman, and the bonus spell damage on his healing gear does not make up for the gear and talents, much less experience, of an elemental shaman.
This is more or less how it should be, but I think it's an error to ignore the other specs too much. One of the biggest mistakes I made when I first started playing a shaman was to focus too tighly on the enhancement tree and not looking at the others: as a result, I was fairly ignorant of how shaman healing worked, an oversight I paid for later when I had to start healing when I went resto. Meanwhile, in my guild there was another shaman who refused to spec out of the resto tree even though he wasn't healing any groups, meaning that he leveled exceptionally slowly. (He was level 30 when I started my first shaman, he's still not 70 yet long after I reached 70 on my second.) You can level resto, certainly, but you should look into a few points in elemental (in my opinion) if you're going to do that, just to give your shocks and spells some more bite and lower mana cost.
Having come from a background wherein I play mostly melee characters and am often tanking, switching to a 'true hybrid' like a shaman means that I have to start thinking in terms of collecting entirely different sets of gear for the express purpose of being prepared in case I'm asked to respec to a different role, or in case I'm needed to fill a different role than usual in a fight. Sometimes bosses are not melee friendly, or they do a lot of burst damage that can be hard to heal through, and it's better than I stand back and do ranged DPS or heal. It's helpful to carry a healing and caster set of weapon/shield at the least to help out in those situations, if nothing else. (Sometimes you don't have advance warning and can't swap gear ) I main healed the last boss in Heroic Arcatraz when our priest got a crit heal at exactly the wrong time and went down in my enhancement gear, which, by the way, is not terribly fun. You throw down your totems, slap on your healing weapon/shield, and grit your teeth in frustration trying to keep everyone alive with the healing and mana pool of an enhancement shaman, I'll tell you now. Amazingly, as resto, I once had to step up and kill a mob when our mage went down and I had to keep flame shocking the scarecrow, and in that case I still had to keep healing the raid.
Some shamans like to keep their points spread out in order to emphasize the hybrid nature of their class. Frankly, this has always struck me as an awesome idea that the itemization doesn't do nearly enough to support. (This is not me saying that all shamans should be able to go 41/41/41, not at all, just that it would be nice for groups if a shaman could bring more hybrid viability to offset the things they lack, like CC.) There's some nice synergy between the low level resto talents and an enhancement build, for instance... it's almost impossible to imagine an enhancement shaman who hasn't taken Nature's Guidance, for example. As a contrast, a starting elemental shaman might well begin raiding with 20 points in resto like so, and then throttle back Nature's Guidance as his or her gear caught up on +spell hit. But it's hard to see much in enhancement within those 20 points that's going to appeal to an elemental shaman, and as enhancement I always felt that Convection and Concussion, while attractive, ultimately just got in the way of getting up to Nature's Guidance as fast as possible.
I should admit that I took them both on my first shammy, huh? Yeah, I didn't even look at resto, more fool I.
In the end you'll probably spec deep in a tree. I know that, as much as I sing the praises of a broader spec, I tend personally to go deep in whatever spec I've chosen - this is my preferred enhancement build (except that it doesn't have Totemic Mastery, which is stupid and which I just dropped the G to fix), while this is how I roll restoration. (Yes, I know my gear sucks.) I freely admit I only went that deep into elemental to get Elemental Warding, a talent I simply don't want ever to do without as a healer. This is what I do when I play around with elemental, as we've already seen above. I freely admit that my elemental fu is not strong... there's something about being a caster DPS that I can't wrap my head around, it's even more alien to me than trying to be sneaky. But I've seen some truly excellent elemental shammies and I keep trying to steal their wisdom.
One of the reasons to collect gear for all three specs, and to familiarize yourself with all three, is to ultimately be of more utility to your guild once you start raiding. If your guild has all the melee DPS in the world but is short on healers, then as many shamans before you it may be time for you to choose to be restoration to help them progress. A good guild will recognize that your heart may not be in it (even if you turn out to be really good at it) and will allow you to collect elemental or enhancement gear as well... heck, often there's not really another shaman along and you end up getting it anyway. Likewise, maybe your guild has all the healing they could ever possibly need and are interested in putting together a caster group with a mage or two, a moonkin druid, a warlock, and you in your elemental finery collected from various instances. Elemental shamans can help provide nice totem buffs (Wrath of Air and Totem of Wrath at once is a very nice combination, and mana spring doesn't ever hurt) as well as their own excellent DPS. Keeping current with the three talent trees means that you can offer your guild the flexibility that playing a shaman is really all about.
My last piece of advice is, if a piece of gear is just going to be sharded anyway, don't be shy about saying 'Hey, I could use that for my X set.' If you have a piece that serves the role already and is equivalent then by all means, let folks have their shard. But if you're wearing a green Nagrand quest helm for your elemental and your restoration sets and a nice blue caster hat drops, especially if no one else wants it, don't let it go to waste. It's hard to gather gear for three complete sets, and you don't want to anger the rest of your party by taking the pieces they need all the time (especially when they're not going to be building off-spec sets, like rogues and mages, as an example) so never let stuff go to the disenchanter without considering your offspec set needs. You may think you'll never go enhancement, but if a 2.6 speed offhand fist weapon drops and no one wants it, get it anyway. You are not going to see a lot of those drop, and if you ever do want to go enhancement, you'll wish you grabbed it.
I now turn the floor over to you, gentle and not so gentle readers. What is your favorite spec? How up to date are you on the specs you don't usually play? (Yes, I know I need to be better about elemental.) What advice would you have for a shaman switching roles? How did you go about collecting off-set gear?
Filed under: Shaman, Analysis / Opinion, Talents, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Angus Jan 24th 2008 3:20PM
Matthew:
For the love of your party and raid: Totemic Mastery! Drop a point from dodge and get that 11pt talent.
You more than double your current area of effect when you go from 20 yards to 30 yards. Totem placement is much more forgiving in mobile fights and it allows you to do your dropping while moving into melee without issues. It is a must.
Your resto is pretty close to the standard although some people prefer to keep nature's guardian and drop totemic focus along with freeing up 2 pts somewhere for guardian. Not only does it heal you, but it drops threat, I've had it actually move the mob back to the tank after they hit me once. Improved reincarnation is also awesome not for wipe recovery, but for wipe prevention. 20% extra mana and health when you get up can mean the difference between being able to pot and be full up and being unable to keep the group up when you do it.
Here's my build:
http://www.wowarmory.com/character-talents.xml?r=Echo+Isles&n=Angusmcsteak
The pts in IGW can be used for anticipation, but I like having a fast, in combat, movement option to get out of dodge or clse the gap. Not the best, but it is better than nothing.
You know your stuff, and we appreciate it. Keep it up.
Angus Jan 24th 2008 3:28PM
Oh, my resto set is sitting at about 1200+healing, with 125MP/5 without totem or WS buffs. Popping trinkets I see ES healing for around 820 per charge and my chain's are nuts.
My elemental set is almost not even there. I had a hybrid set for resto that had a lot of elemental pieces because I couldn't do better, they have been slowly replaced with kara healing mail.
I don't think it is all that uncommon for people to only have 2 sets until they hit kara. Prior to that it is pretty hard to keep 3 sets going.
Scoottie Jan 24th 2008 3:37PM
Also take 3 points out of your elemental tree put those in focused mind. Then take 5 points out of your elemental tree and put it in the enhancement tree for extra mana with AK since the 5% scales up.
Angus Jan 24th 2008 3:47PM
The whole point of the elemental tree was to get elemental warding. AK is a crappy talent. No enhance shaman would take either of the 1st tiers if they didn't have to.
5% of your mana for 5pts?!?! nope, not worth it.
Matthew Rossi Jan 24th 2008 4:30PM
I actually went online and looked to make sure I hadn't screwed up somewhere and, sure enough, I didn't have Totemic Mastery.
I do now. Man, I can't believe I didn't have it.
Big.Daddy Jan 24th 2008 3:36PM
I *love* enhancement. If I had tried leveling as anything but, I would have stopped playing my shammy months ago. At about lvl 63 I spent a few frustrating hours as elemental and hated every second of it.
I knew that at sometime after 70 I would be called up to heal so I kept some of the better healing stuff from quests and drops, so I have a decent healing set, and have now ran a few (3, maybe 4) dungeons as healer, but it is NOWHERE near as fun as being a whirlwind-of-death-rip-you-to-shreds Shammy.
Spoony Jan 24th 2008 3:37PM
I'm surprised you feel that getting the 3% hit is better then going into the elemental tree for enhancement.
I'm all for a 17/44 build going down the elemental tree for the crit with spells giving you a +6% crit chance on melee attacks, a 1 second cooldown reduction on shocks, as well as 10% mana reduction cost and 5% increased damage with shocks. This is obvious for PvE groups and raiding where you're not worried about mobs hitting you allowing you to unload. This to me is far superior then simply 3% hit and the mana reduction on totems.
For pvp i'd probably drop down into a 40/21 build to get nature's swiftness with faster and uninterruptable heals for better survivabilty
Angus Jan 24th 2008 4:36PM
My spell crit as enhancement is 5%.
So you are saying I should spend a whole lot of points getting to a talent that will do something for me 5% of the time?
Meanwhile I give up 3% to hit with spells and melee. This means That without gear I am hit capped for special attacks like windfury and stormstrike. I can focus on other stats instead and any more hit is just cake.
That 5% extra damage loses out on 3% hit so it is about a 2% increase. Meanwhile that extra damage causes extra threat and my faster shocks mean I am using shamanistic rage more often. The increased threat on shocks and increase threat from SR means I will be having to stop DPS for small increments to avoid getting splattered. I also have to position totems more often due to less range.
It is a PVP spec, not a PVE one.
SaintStryfe Jan 24th 2008 7:01PM
I'm a PVP Enhancement Shaman (or as I call myself, a self-flagulate) and I got a noticeable uptick in survivablity and damage when I went from my just-hit-70 ENH/Ele spec to ENH/Resto.
The best part is once you stop having to leverage Hit, you can uptick stats like STR and Crit, which help end fights sooner.
The other thing is that Elemental primarily effect Shocks, which do not account for more then 15 or less percent of your damage. That many talent points for 15%? Too expensive.
Personally, I like the default talent set given in the article. I would drop the Dodge enhancement (for leveling, it's ok, but once you hit 70, you should ideally not need very much dodge) and pick up the totem distance enhancement, as well as Improved Weapon Totems (you don't use it, but your groups will love you), and I also like a few points in either Imp Ghost Wolf (better for PVP) or Imp Lightning Shield.
Xiana Jan 24th 2008 3:41PM
I leveled as enhancement until 60 and went elemental all the way until my guild was clearing Karazhan. Elemental is great dps and great utility but for me it gets to be mind-numbingly boring sending off lightning bolt after lightning bolt. Elem seems so much safer though, standing in the back out of the way, for raids, arena, BGs, etc. But as enhancement you get the thrill of being right up close and personal with your adversaries. "I cut you!"
Absolutely don't pass up on off-spec gear, you never know if you might want to change, or your guild might need a certain spec. Most folks are willing to let you roll on off-spec gear that no one else can use anyway. First priority goes those that will use the loot now, though. Personally I keep a full 3 sets, I bring my healing gear with me everywhere for those "crap we lost a healer" moments, and keep the elem stashed in the bank. If you're resto, might want to consider keeping elemental gear on you for questing or those times you're not healing in groups/raids.
Shinwei Jan 24th 2008 3:58PM
I agree with the above poster. If you are Resto, and you are going out of your way to spec for Elemental Warding (which is a very good idea, btw), you absolutely MUST get Nature's Guardian. The two abilities go hand-in-hand, and Nature's Guardian is by far the stronger of the two. Drop Totemic Focus. PLEASE drop Totemic Focus. Cheaper totems means nothing. Over the course of one of my 19 minute Illidan takedowns, I calculated that i would have saved around 1300 mana had I specced Totemic Focus. That is PIDDLY - not even half of a mana potion, not even a tenth of what I got back from my Mana Spring Totem on that fight. Totemic Focus is by far the weakest of all the talents in the Resto tree, and it is utter madness to give up something as powerful as Nature's Guardian for it.
I also find it extremely strange that you forgo Totemic Mastery in your enhancement build. In my opinion Totemic Mastery is one of the two major reasons to spec into the restoration tree as an enhancement Shaman. The other major reason being, as you have mentioned, Nature's Guidance. Once again, the Totemic Focus talent is a big waste of 5-points - you should not need mana at all as enhancement with the new Shamanistic Focus and Rage. Also, anticipation is a pretty bad talent for raiding as well. If you raid 25-mans as Enhancement, Windfury totem is the main reason you get brought along, and not speccing 2/2 Improved Weapon Totems is a very bad idea.
Sorry for the harsh criticisms. I love your article, by the way. I play a Shaman myself and I keep myself up to date on the gear for all of my specs. I play Restoration for raiding primarily, but I spec both elemental and enhancement pretty often. I even bought two Merciless Gladiator's Cleavers before I bought any other Arena gear (much to my teammate's dismay).
I would like to add that the badge of justice gear introduced in 2.3 is incredible for gearing up all shaman specs. The healing and spell damage gear is excellent, and the leather melee DPS gear is better than almost anything you can get pre-black temple for enhancement (especially those Nyn'jah's Tabi Boots).
anonymoose Jan 24th 2008 4:20PM
"I would like to add that the badge of justice gear introduced in 2.3 is incredible for gearing up all shaman specs. The healing and spell damage gear is excellent, and the leather melee DPS gear is better than almost anything you can get pre-black temple for enhancement (especially those Nyn'jah's Tabi Boots)."
I didn't know this about the enhance gear! Although, I hate gearing in leather fwiw. I only play enhance as an off spec, and raid resto with this spec:
http://www.wowhead.com/?talent=hVcZZEc0tAeoted
500 extra mana is nothing, extra resistance to a variety of schools of magic present in most of the heroics and raid content = win.
anonymoose Jan 24th 2008 4:24PM
I forgot to address the question about how to gear for off sets--I typically focus no my primary build. If something is going to rot and it has utility for an offset I will roll on it just because.
In this way I have acquired an enhance set that is decent and an elemental set that is meh ok I guess. I personally dislike playing as elemental and much prefer going enhance when I'm not resto.
Most of my gear came from Kara, some pieces from raid rot. With proceeds from jewel crafting I bought myself a runic hammer, and I use the mace out of Kara. Good gems and enchants (I'm an enchanter also) make it easy to get the off set in workable condition.
The elemental set is kind of messy, a T6 level chest, with T5 level boots, and other assorted stuff, including heroic blues. Honestly I could really care less though--I know plenty of people who love playing elemental but I can't stand it.
kairnas Jan 24th 2008 8:26PM
Flametongue resto or elem, not WF.
Cetha Jan 24th 2008 4:32PM
funny you should post this topic when I am just now thinking of playing enhance a bit on my shammy, after having abandoned it completely at about 62 or so, and having spent the last 7 months flip-flopping back and forth between elem and resto...
I've been able to save a few enhance pieces along the way, but primary concern atm is weapons, as all I have stashed away are the grunt waraxes I picked up from thrallmar back when i was still enhance...
any advice from someone about some not too expensive weapons that I could pick up to make speccing enhancement worth it for some fun...not for ubereliteness...but for runnin around doin some farming and maybe a 5man
Lucas Jan 24th 2008 4:35PM
http://www.wowhead.com/?talent=hZxi0dVMsAuqoxbez
Has every single worthwhile PvE enhance talent.
Win!
Heus Jan 24th 2008 5:08PM
So, this is slightly off-topic but two questions. I've got a 64 Shammy that I leveled Enhance until I went into Hellfire Citadel at 61 or 62 at, when I respeced Resto (as I can forsee healing in my lvl 70 future, and I want to learn healing these fights in regular). While I'm not the best healer, I've got an idea how things work, and I've now healed BF/Ramps/SP/UB a few times. But here's two thing I don't yet get. How do you quest in resto spec? I've done both Earth Shield and Water Shield, big weapon+WF, max range and Lightning/Earth Shock until Melee. It works, but it seems inefficent. Should I be in my +healing gear too? Or spell dmg? Or enhance? And tangentally, I've wanted to try Elemental, but I just don't know the sequence. Is it kiting? Cast until in your face, shock+melee? Thanks!
Angus Jan 25th 2008 9:21AM
As resto I had my enhancement gear on me at all times and was in it for questing. 1-hander and shield are better than a 2-hander almost every time in this case as I can swap out the weapon easily and throw a heal on, then switch back to the better weapon.
Weapon enchants as resto or elemental in that gear = flametongue. WF is inferior due to AP vs spell damage.
Basically a good healing kit will give you enough spell damage that the bonus damage ALONE is roughly equal to the total extra damage from WF. The base damage of WF is all bonus past that.
Questing as resto sucks. Either get yourself a partner (I quested with my wife's druid, one of us was resto or neither was) and you can do very well. 3 people quests are a cinch for a pair of hybrids if one is resto.
terra Jan 25th 2008 2:01PM
Keep in mind there will be plenty of opportunities to heal instances at level 70 if you find questing as resto too painful. If you already know the basics for healing 5 mans, it's not much more effort to adapt to new bosses as needed.
Ashwin Jan 24th 2008 6:10PM
Good, point Matthew, I find it most ironic that we have hybrid classes and then spec them to make them less hybrid, it should be so that proper hybrids should have a solid role to play in instances and raids.