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1-25-2008 @ 10:21PM
Personally I like the simple loot system of "the people that can benefit from this all /roll" You win, you win; you lose, you lose.Sure it can lead to cold streaks, where you don't get any loot, but it also prevents permanent cold streaks, where the cockbag who doesn't have a job or school gets astronomical DKP bank and just takes every item he wants.DKP is a horrible loot system unless there's something special in place to prevent people without lives from just taking everything from people who have to work.A few guilds I've been in have used weekly DKP. Everyone has 500 DKP, they can spend it however they want, on any item they can use (no we didn't let Mages roll on Perdition's Blade), however much of your 500 you want. But, there is no way to gain more DKP, for any reason, ever. You get your 500 for the week, and that's it. DKP reset every week during weekly downtime. It worked really well.
1-25-2008 @ 10:22PM
Also, in before the "without lives" shitstorm.
1-26-2008 @ 3:20AM
We actually use a /roll system in our guild, too. It's worked out pretty well, though the fact that it's a pretty tightly-knit group of guildmates and friends who do the raiding means that there's a lot less chance of grief and drama when something doesn't go your way.
1-26-2008 @ 4:25AM
/roll works great....Until the random douchebag that no one cares about comes on for a single raid and grabs the one piece you've wanted for months.Trust me, it'll happen.
1-26-2008 @ 5:17AM
No DKP is much fairer, since those that put the most effort in the most out. I would hate it if someone in my guild who's very inactive suddenly gets in 1 raid and something drops me and him both want and we use a roll system, he wins, but since he very rarely raids how will it benefit the guilld you fool?
1-26-2008 @ 6:06AM
Unless you're running your raid schedule on that one guy's schedule (in which case you have 25 people with no lives who can apparently raid all the time), that doesn't happen.If you go to a raid once every two weeks, why should you get loot at the same rate as someone who goes to every single raid? Thats silly.All DKP does is says "your chance at loot is directly proportional to how often you show up."Roll's don't do that. Rolling produces the following:- Someone who shows up once, wins an item people were farming for months, then is never seen again.- Someone who is unlucky and rolls poorly for weeks.- Someone who rolls on stuff they wouldn't actually spend DKP on, simply because rolls are free.
1-26-2008 @ 7:38AM
People who put in more work, especially on progression, should get more rewards then the casuals that come along to farm. Especially in these days where you don't farm the same instances for months once you break the easy bosses in SSC/TK. I have two major pieces of gear left in Kara, and some minor cloak/ring upgrades, I expect our semi-loot council/roll system to give me preference over casuals.
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