The Care and Feeding of Warriors: When tanks aren't tanking
The Care and Feeding of Warriors comes to you again on the horns of a dilemma. Matthew Rossi has found himself playing his human warrior more often when he plays, and being sucked back into raiding again. This has led to him strapping on his DPS gear and dual wielding while still prot spec, and other anomalies he wants to talk to you about.It's one of the ironies of my time playing warriors in World of Warcraft that I often find myself doing exactly the opposite thing I expected. Recently, due to time constraints and personal issues I haven't been able to play as much at night, and have found myself online at a whole different time of day. As a result I've tended to play Alliance again because there's more people online on my Ally server, and my poorly geared human protection spec warrior has found himself somehow raiding again. It began with a few heroics that impressed some people, a guild tryout I didn't really think much about that consisted of tanking Black Morass over and over again, and now I find myself in Kara, ZA and even Gruul's or Mags as a pure prot spec warrior.
I'm starting to remember it all again, how it feels to hold aggro against well geared DPS, the thrill of using your abilities to keep a mob stuck to you while properly keeping those crushing blows off of the table so that your healer whispers you after the fight and tells you he barely had to break a sweat keeping you up despite your horribly awful blues. Seriously, I'm still wearing a green ring here.
To be honest, it makes DPSing seem somewhat boring in comparison, at least to me. Tanking is so frenetic: I'd forgotten it to some degree tanking the five mans... even heroics... because they just don't have the kind of excitement walking into a run with 9 or 24 other people. And when I play Horde I end up DPSing in raids which has its charms but lacks in one key area. The feeling of power that being a tank brings. It's not the power of direct death dealing, it's the power of taking a mob that would otherwise rip everyone's heads off and making it yours, directing where it goes, what it does, who it can attack, and making those attacks impotent. Good DPSers and good healers are like gold, always needed, always to be treasured. A good tank is like iron - you may never know just how much you depend on him, may never treasure her highly, but he or she won't bend and he won't break under the pounding.
Still, I haven't gotten to MT the big fights yet. My gear's still too spotty to risk it. So a lot of the time, I'm OT. We haven't had any pally or druid tanks on these runs, which I actually think is kind of a pity but hey, it gives me something to do. Two warriors tanking together, if they're in synch, can be a hell of an efficient combo as we tend to know all of each other's tricks and when I'm tanking, I don't feel awkward or silly at all.
But sometimes there's no need for a second tank. Which means I DPS. And man, as prot I feel silly as hell DPSing. I have fairly decent blues (in fact, my DPS gear is better than my tank gear) and some DPS epics (some of which I crafted myself) but it still seems silly to be running around in my DPS gear hitting the Maiden in the knees. In yesterday's post about fake patch notes there was a bit about making it so Devastate hit with two weapons. Honestly, if they did this, prot DPS would go through the freaking roof. I can do decent damage in my DPS gear now, nothing like a rogue, fury or arms warrior, or feral cat druid. Heck, I don't think I match up to a feral bear druid. But if devastate hit with both weapons? A spammable, low rage instant that does half weapon damage? Combine that with whirlwind also hitting with both weapons and I'd see DPS numbers on par with fury, and I'd still be a mainly prot warrior who could wear full tanking gear as well. That would not be a good thing.
Sure, I'd love it. And raids that brought two prot warriors along would love it, too. You'd have a dedicated MT and an OT who could tank at that same level when necessary, and when a boss who only needs one tank comes along, just have the OT switch gear and provide DPS. No more having to have warriors respec to tank or having to weigh the pros and cons of bringing more than one prot warrior along on boss fights when more than one tank is needed. So no more fury for raids, basically. Why would you bring them? If you want melee DPS, you have lots of options already. Rogues as #1 due to their high damage, then enhancement shamans, ret paladins and feral druids for their buffs, group enhancements (sanctity aura, leader of the pack, and unleashed rage) and then fury warriors... for their high DPS which isn't as good as a rogue, their group enhancements and buffs which aren't as good as those other guys, and a touch more survivability than some of the others due to plate (which ret pallies have) and high health (which ferals can exceed by going bear and using frenzied regeneration to heal themselves). I'm not saying there's no reason to take a fury warrior, not at all. They can put out significant DPS and have a lot of abilities that make them, effectively, the AoE melee class. They can survive chain cleaves well, and can offtank trash if necessary.
But make a prot warrior their DPS equal, or even to within 90% of it (and believe me, a spammable instant attack that does half weapon damage and hits with two weapons for about 9 rage a shot will do a lot more than make them DPS equals with fury) and you're going to see changes in what melee DPSers get to go to raids. If you can have a warrior who can DPS and tank bosses, you'll bring that guy over one who can DPS and tank trash. You won't cut out the group buffing guys, and you won't cut out rogues, you'll cut out fury. Depending on just how high the DPS on a two weapon devastate ended up being, of course. If it was crazy high, like feral druid tanks before 2.0.10 high, then all bets are off. In fact, from my own experience on the PTR, I'll tell you now that it would be that high in full prot gear. I was devastating mobs to death in my tank set because I could just spam the crap out of it - the gronn elites in Nagrand went down like butter before dual weapon devastates on test back before 2.1 went live. Meanwhile, I still had 90% of the armor, health and other surviability of a prot warrior because all I was lacking was my shield. Imagine how much damage I could have done in good DPS gear?
So I'm saying now that I don't think dual weapon devastates are going to happen unless Blizzard has figured out some way to balance the DPS. We've heard about soloing improvements for prot warriors (granted, we haven't heard what they are) and to some degree anything that improves a sololing prot warrior would improve a prot warrior who is not currently tanking unless it was something like a paladin's retribution aura. since that depends on being hit and a non-tanking warrior doesn't want to be hit. I admit this is a selfish thought on my part, to want some sort of enhancement for prot warriors who come along on raids and then find themselves not tanking for half the run, but it would also be a benefit for guilds who end up with more tanks than they need for some fights, but not enough for others. What kind of enhancements should they be?
One possibility would be along the lines of what all those off spec DPSers bring, but somewhat inverted. Perhaps a shout that lowers the threat of a DPS group, or a limited use ability similar to rampage that increases the healing taken by everyone in his or her party. The difficulty is in ensuring that not only does prot remain balanced against arms and fury so that no one spec dominates the way a 31/5/15 or 31/20 build did before TBC, but that prot remains balanced against other classes as well. Right now, I am of the opinion that prot needs a small amount of love to make it truly competitive in 5 mans and heroics, but as far as raiding is concerned it seems my most recent experiences argue that as a tanking spec it's still very, very good. I know that I'm enjoying it again. And others may feel that the benefit to raids in having more than one prot warrior for when tanking is really necessary outweighs the drawback of having prot warriors hitting Gruul in the butt when you don't need more than one tank. I know having two prot warriors made Curator almost trivial - just sit in defensive and spam your threat moves and you're easily number two on threat, and with 15 - 17k health the Hatefuls are no big thing.
Of course, several other classes could do as well, and provide more DPS while doing it. So we're back to the dilemma, I guess. What are your thoughts? Does prot need better non-tanking viability, not just for soloing, but for raiding? Or am I just worrying about nothing? Would dual wield devastates be a good thing or a wildly unbalancing thing?
Filed under: Warrior, Analysis / Opinion, Classes, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
2kings Jan 25th 2008 3:22PM
i just finished making my prot warrior fully epiced last night
so happy :D
Xeren Jan 25th 2008 2:30PM
"It's one of the ironies of my time playing warriors in World of Warcraft that I often find myself doing exactly the opposite thing I expected."
Haha, yes, that IS ironic indeed.
Xonate Jan 25th 2008 2:33PM
Funny, I have the same situation, but I don't mind it so much. I'd love to see some extra damage for prot warriors, but even as it is, when I throw my DPS gear on and go berserker, I can do pretty well on the damage meters. Of course, my DPS is almost all epic at this point (except my stupid trinkets -_- ). Lately, I've been trying to DPS for normal/heroic groups rather than tanking, as it gives me something else to do, since I always tank in raids. In groups, I can very much pretend to do DPS and do it fairly well, but solo-ing still kind of sucks, unless the mobs are significantly lower than you (64-ish).
Kuroyume Jan 25th 2008 2:33PM
to be honest, that is an awesome green, so no shame in wearing it...
And yes, 2 warriors tanking is awesome... we run Kara with 2 prot warriors and it rocks...
For dual-devastate i think they would have to remove the damage per sunder bonusand maybe it would be more balanced... or maybe increase the rage cost in berserker and battle stance?
Anyway, it would be nice not to feel like we're dead weight on fights with only one tank...
Korek Jan 25th 2008 2:42PM
In the blog you mention "a change of gear and a warrior would go from tank to excellent melee DPS"... Or words to that effect anyway.
Pardon me for asking, my main is only a druid after all... but isn't that exactly what feral druids can already do? If it isn't overpowered or unbalanced for a feral druid to change out of tank gear into DPS gear and go rawrkitty to DPS... how would it be overpowered for a warrior to be able to do something like that?
In fact, if the arms and fury trees are more about granting additional abilities such as the ever-infamous mortal strike debuff, wouldn't giving prot the ability to do some real damage, in damage gear, be reasonable? It wouldn't make a prot warrior necessarily awesome in pvp, they'd be missing their iwin ability (again, MS), but they might actually be kind of viable... imagine a DPSer that is hard to kill: you can't ignore them and they aren't easily taken down.
That might actually make for more tank-spec warriors in the game, which might actually help grouping. Do that and all Blizz would have to do is find a way to make feral and prot pallies relevant in pvp again and I know I'd be happy. :)
Breklin Jan 25th 2008 3:14PM
Really the best solution I see to this is allowing devastate to hit with both weapons while dual-wielding again. Perhaps they need to look at adjusting the coefficient for the OH in this situation to make it somewhat balanced as there were 'issues' before with our dps output when devastate did hit with both weapons.
Would have no effect on arms/fury or threat output by a prot warrior (until Sunwell hits, I make my 102.4% avoidance set and DW tank that is, hehe).
Seems to be a simple solution to me.
Fearless Jan 25th 2008 3:17PM
In theory, tanking should be a "core ability" for warriors, so that even heavy Arms and Fury warriors could tank if necessary. Changing Tactical Mastery was in part due to Blizzard's recognition that this was NOT the case, and that warriors ended up having to be heavily Protection -not for the sake of survivability, but for aggro generation (Shield slam, devastate, Defiance, to name just a couple abilities). While 2.3 made hybrid builds theoretically viable again, today's 35/5/21 build, for example, is by far inferior to the old 31/5/15, which could PvP, tank and DPS in PvE.
As it is, raids bring Arms and Fury warriors only for their buff/debuff utility (improved shouts, thunderclaps, Blood Frenzy), more than the actual DPS.
ErsatzPotato Jan 25th 2008 5:30PM
"If it isn't overpowered or unbalanced for a feral druid to change out of tank gear into DPS gear and go rawrkitty to DPS... how would it be overpowered for a warrior to be able to do something like that?"
The difference is the other two druid trees don't do melee damage. It wouldn't necessarily be overpowered on its own but it'd require big changes to the other warrior trees and that cascades to other classes.
The warrior class is stuck in an odd place: tank + two melee DPS trees. DPS won't be allowed to go over rogue single target and they're not going to get any real CC, so you've got two melee to differentiate in a narrow range (difficult) and it only gets trickier if prot gets more DPS or fury/arms get more tanking.
On a related note, the above is part of why I thought death knight was an iffy idea. We don't need more tanking classes, we need more tanks.
Depending how you count, the game already has too many classes. [Following somewhat skips PVP but if there aren't going to be PVP only trees it's a moot issue.] Two warrior classes, one mage, one rogue, two priest, three druid, three shaman, etc. This is all good--more variety, more choices for players & groups--but as more talents get added it's more and more difficult to balance. Same with additional classes.
Take melee DPS. Fury, arms, enhance, feral, ret, three rogue, maybe death knight. Blizzard has to cut things pretty fine to make all worthwhile in all parts of play.
Angus Jan 25th 2008 3:16PM
I could see a prot warrior getting to do DPS in a gear switch, if I could also see a priest getting to do real DPS with a gear switch and not having to be shadow. Or a Shaman switching from resto to enhance or elemental gear, or a paladin switching gear and doing it, or a resto druid getting in kitty gear and doing it.
Think we'll ever see that? Nope. It would be utterly unbalanced. Death Knight better not either.
Blizzard decided to take a system from Diablo2 and make it into our talent trees. Unfortunately the system locked us all into roles and if they don't keep the roles balanced people will simply take the best one.
People complain about hybrids that are specced for DPS if they approach the DPS of a "pure" class. They ignore those pure DPS classes compose of 2 pet classes and 2 CC classes. No one will allow the other specs to get those numbers, "that'd be OP!"
Tanks and healers need help killing stuff. So how do you make it fair for a healer to do a solo quest and not take five times longer to do it than a DPS class, or a tank to not have to slowly wear away the mob while the dps spec of the class she/he is next to them laughs and finishes them off in no time?
Solo buffs. If a tank or healer is doing something by themselves they have a solo buff. It only works if they are specced 30 or more points into their chosen tree. (This means some hybrid approaches win a little bit, that's okay.) When they are not in a party they get a damage buff giving them AP or Spell damage. Make it work so they are about as good as their damage spec for DPS with it. Yea, the DPS people might complain, but really, it lets them move as fast in the game and it allows people not to hate their character before they ever hit 70.
Just a thought.
eROKv Jan 25th 2008 3:43PM
that green ring you're wearing should be purple - it's that good.
Alch Jan 25th 2008 4:02PM
As a clothie I would love to see the off tank doing high dps. It wouldnt hurt if he grabbed aggro as much as when I do it.
Really I think being in anything but D stance should allow for much higher damage than warriors get now. It really is painful to watch our off tank try and dps now. I think my imp would out dps him.
sid67 Jan 25th 2008 6:12PM
Honestly, if prot warriors are even at 80% of the DPS of a Fury warrior, the entire Fury tree is trivialized for anything but leveling a character. Right now, the only roll they fill in PvE is DPS and OT. And the moment Imp Intercept went to the Arms tree, Fury warriors lost most of their viability in PvP (which requires excellent mobility to stay in melee range).
A prot warrior is significantly better at tanking, so if the gap is narrowed between Fury and Prot DPS, then there is little reason to bring a Fury warrior. As it is, Fury already fights for raids spots with classes that bring more utility. I think the type of solutions that Prot DPS need are things like making Improved Sunder Armor reduce more armor. Lower AC means higher DPS. Also, since it’s a debuff, the prot warrior isn’t the only one taking advantage of it and it gives all Melee DPS some extra oomph. Range DPS is already preferred to Melee DPS, but this change makes Melee a bit more attractive. Also, Fury doesn’t use Sunder Armor during a Raid, so they simply gain the same benefit.
Matthew Rossi Jan 25th 2008 6:27PM
Problem with that idea for imp sunder is, once the main tank has it, what does the off tank do?
That being said, yeah, jacking prot DPS up without considering what it does to Fury (and raiding Arms, for that matter) is just asking for class imbalance.
sid67 Jan 25th 2008 6:36PM
Well, the complaint I hear for justifying an increase to Prot DPS is that they can’t solo very well and pay the repair bills. That’s a very valid complaint and one that my suggestion for Imp Sunder would address without creating class imbalance.
Urthona Jan 25th 2008 7:01PM
Welllllll...
There's always the Nightfall Axe.
Matthew Rossi Jan 26th 2008 9:21AM
This axe? http://www.wowhead.com/?item=19169
How would that help? It's a relic of the days when MC was endgame and the Spinal Reaper or Hand of Rag were the absolute best weapons in the game. I'm going to assume you mean some other axe. My current tanking sword outDPS' that thing, and I don't see how the spell damage debuff would help prot warriors at all. Prot pallies, maybe, but even then it doesn't seem nearly enough DPS.
perseus Feb 1st 2008 5:36PM
humm, i believe he means the proc of the axe would allow for increased raid dps without gimping any individual dps'er by forcing him to equip that old axe.
Acceptable Risk Jan 26th 2008 1:40AM
Part of the problem with Fury is that they bring almost nothing to a raid aside from respectable DPS. Practically any sensible raid will bring a Feral Druid instead. Why not when they can tank virtually as well as a Prot Warrior when necessary and DPS at 80% of a Rogue or more? That on top of an Innervate and Rebirth.
A Feral can flat out tank better, DPS better, and brings way more raid utility than a Fury Warrior.
I agree, though, that the real problem with Warriors in general is that they lack depth in concept. They're melee, the end. They have three trees and only two play styles. Perhaps it's the tradeoff for being the only class that is hands-down best in its role. You can argue which class heals the best or which is the best DPS, and it's largely situational. But for top-end content, you don't get a better tank than a Prot Warrior.
Matthew Rossi Jan 26th 2008 9:32AM
Perhaps the problem, then, is that prot warriors are very good in 10 and 25 man content, but not balanced at all for soloing and 5 mans. (I find on my prot warrior that if people will give me five to ten seconds I can tank multiple groups just fine, but almost no PuG is willing to wait that long on a pull, spoiled by the quicker aggro generation of prot pallies and feral druids) - Since this leaves warriors out of the five mans and unable to finish a lot of quests unless they're wearing gear that surpasses them (and then we enter into the problem of a prot warrior having to *take off some of his gear* in order to get enough rage to tank) this might mean that prot in general is tuned very, very high and the solution would simply be to leave it alone and have arms and fury's tanking viability increased, or perhaps even to simply increase the threat generation of warriors across the board.
If all warriors could tank at least heroics, no matter their spec, then prot would remain as the raid tanking spec and arms and fury could be used to level and grind while gearing up for raid tanking, and guilds that needed an off tank could use the arms and fury warriors in their tanking gear. Of course, there's still balance issues with other tanks to consider.
Steve Jan 26th 2008 4:27AM
I'm a casual player but prot specced too early and as a result I'm pretty much in limbo with my main.
I can't DPS for toffee at the moment, so questing takes forever. No guilds want a tank that has lousy kit, but I've no real way to get that kit as the level 70 quests have a nasty habit of chewing me up and spitting me out.
I do still tank in groups now and again and it's always a buzz, but I spend most of my time with my alts now and have finally given in and started a palladin on another server to let me level when I'm soloing and tank when friends are around. But it isn't the same.
I think the problem for me then is that you CAN'T (or maybe I just mean shouldn't) be a causual warrior tank. I should have rolled something else at the start and waiting for TBC to let me have the Belf pally. If I get lots of DPS after the prot warrior lovefest that comes along then it's fair enough but is probably too much to ask, it won't seem fair.
It may well be that Death Knights will be the way to go for me, but again I'm wary of it being all too easy. I've got the pally when I want it to be easy.