Officers' Quarters: A demanding role
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.As hard as it is to lead a regular guild, I can only imagine it's twice as hard leading a roleplaying guild. This week's e-mail comes from the GL of a roleplaying guild who's feeling a bit overwhelmed with the duties of the job.
I've been leading a medium-small RP guild on a European RP-PvE server for some months now. Since this is an RP guild, I can't just tell them to go do Kara on certain times of the week, I constantly need to get them going.
The problem is, I'm pretty much the only bureaucrat so far. Nobody's very keen on managing things, also because they lack management skills for the most part. As a result, poor me has to come up with ideas for events, write documents, schedule meetings, occasionally boost everyone, and still roleplay with these guys (or make them roleplay with each other).
While I do enjoy hearing about developments while I'm not around, sometimes I feel it's just too much of a burden. In that case what do I do? I love seeing my little hatchlings roleplay, and I love the concept, I won't let it go, still, it's a burden. What do I do? A bottom-up approach? Get a few more officers? More members?
--Anonymous of Moonglade RP (EU)
Roleplaying -- I know next to nothing about it! So when I got this e-mail, I figured I'd look into it a bit. I started with WoW Insider's own excellent roleplaying column, All the World's a Stage. I learned some interesting things there, such as this: Going to a dungeon because you need loot or reputation is boring -- you should come up with a good story about why you need to kill the various inhabitants, and even bring some props to make it more authentic. It seems like a good deal of effort to me, but I imagine it does make those grinds more fun.
Next I rolled a character on a high-population RP server just to see if anything about it was different. Upon entering the game, I saw that there was an event in the general channel of Guild Event Manager. I had to laugh when I saw what it was: "hot lesbian action" in Stormwind City, and nine people were already signed up. Isn't that pretty much what people who haven't done the roleplaying thing imagine RP'ers do all day in a nutshell?
I wandered over to a major city, but the chat channel there was identical to that of my own PvE server. I guess I was expecting something more along the lines of, "Pardon me, gentle citizens of the Alliance, but would anyone care to make an offer on this Truestrike Ring?" instead of the efficient -- but hardly character-driven -- "WTS Truestrike Ring." I guess to really experience the roleplaying factor, you have to delve a little deeper. Maybe someday I'll give it a shot. In the meantime, I have a distressed GL to advise . . .
Anonymous, I give you credit for handling everything yourself as long as you have. Clearly you're dedicated to the cause. But no one can run a guild by themselves, roleplaying or otherwise. Sooner or later, you're going to burn out, and the less help you have, the sooner it will be.
If your officers aren't helping with all the tasks you mentioned, what exactly are they doing? Roleplaying is no excuse to slack. If anything, you need a lot more assistance than the typical GL, especially if you come up with compelling stories behind scheduled dungeon runs and raids. Remember that you bought the game to relax and enjoy yourself. If you can't do that at least some of the time, what good is it to you?
The way I see it, you can go several ways here. First, (and this may be blasphemy -- I don't know enough to say!) you can break character for a few moments in a private meeting with your officers and just be frank with them that you need more help. Even if they have no management skills, as you say, there's still plenty they can do, like come up with some creative endeavors for the guild.
You can also go the roleplaying route to solve this problem. You could roleplay a reason to promote some new officers. Or, to motivate your existing officers, you could play your character as if he or she is suffering from an illness and needs help with the burdens of command. As a roleplayer, I'm sure you can come up with better reasons than I can.
The bottom line is this: If you don't do anything about this situation, you're letting your officers and your guild take advantage of your generous nature. However you go about it, you must find someone who can take over at least some of your duties. If you can't do this for yourself, do it for the guild -- because when you burn out or have to take a break from the game for any other reason, the guild will have no one who can take over the responsibilities. Without at least one competent leader, the guild will have no direction, no stories to act out. And I bet it's no fun to roleplay boredom day after day!
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Guilds, Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 1)
Angus Jan 28th 2008 11:34AM
Step 1: Find something in game all your officers would want to get, or a lot of member would. BoE item, rare social pet, 22lb fish, whatever will interest them enough for prestige or RP to cause them to play along.
Step 2: Hold a contest in which the winner gets item from step 1.
Step 3: Contest has following rules.
You must stage an event in which skills will be pitted against one another without violence.
The event must be inventive and allow people to use skills unique to their class to win. There must also be ways for several classes (or in fact every class) to win.
The skills must be such that characters level 20 and above have an almost equal chance to 70s.
There must be a prize for this contest.
This makes the people that are best at helping you rise to the top very quickly as the person that can manage this is likely well able to help you with the stuff you need. Make this person an officer or a higher level officer. (Heck, that could be your reward) Let them know that part of having this rank is the duties involved in helping you. Not only will you get someone willing, but someone able. As long as their ideas sound fair and workable you should run each event and have people vote on their favorite. This gives you a winner.
And the guild gets a fun event or 4 without you having to plan it. ;) Nice break built right in to get you refreshed.
Naix Jan 28th 2008 11:34AM
Re-roll a Warlock on a PVP server.
Problem solved.
Scoottie Jan 28th 2008 1:25PM
All i can think of is LOL RP even though i know its not helpful. Some people might enjoy/need that extra escape that they need to think like a dwarf or orc or whatever, but this is the reason i avoided RP servers because its more then enough for me to just log on to the game and play with my guild mates. The extra fuss of talking in old English and having a reason to raid is beyond me
Cynra Jan 28th 2008 1:38PM
As the guild leader of a small roleplaying guild on Feathermoon US, I feel your pain, sister!
It's difficult being a guild leader period, but when you start trying to balance out the hassles of roleplaying with all of the other minor details, then you start getting a big headache. I run into that weekly, as I juggle my guild's Karazhan raid, roleplaying events, guild meetings, petty bueracratic deatails, my own admittedly busy raiding schedule, and try to balance doing the right thing with trying to make everyone happy. It's a hell of a job, but if I can do it I'm sure you can, too!
First off, get a couple of motivated people from your guild and put them into positions of authority. They don't need much power - just ask if anyone is interested in organizing a party one week or if someone would enjoy handling signups for a raid and then leading it. Lighten your load so that you can focus on the big details. My guild has a triumverate of three Generals who oversee major items that crop up; below us are the Brigadiers, who manage day-to-day activities and below them are the Aide de Camps, who serve as mediators and knowledgable resources (note the military theme? How original...). However, I occasionally turn to my guild to help organize things. Want to go to Karazhan? Get me a list of at least seven people that want to go within the guild and I'll manage the rest. Want to have a guild meeting again? Well, throw together a couple of ideas, see what times people are available, and I'll work on setting it up with you.
If you're looking for roleplaying events that people might be interested in doing, look in your community of fellow roleplayers to see what they're doing and if they're open events. Feathermoon US has a thriving active roleplaying community, and they coordinate multiple events on a weekly basis (most of them cross-faction). These events often get posted onto the official Blizzard Feathermoon US forums, but they also maintain their own GEM (Guild Event Manager)channel and a website/forums (http://www.feathermoon.net/). Moonglade probably has similar organizations. Find out what's there and let your guildies know so that they can go to these events without relying on you to prompt things.
The thing about roleplaying is that you can't force it. Some things must be coaxed and some things occur sporadically, but if you push, coerce, or threaten your guildmates then it just won't be fun. We maintain a pretty strong core background that explains the existence of our guild and we have a long-running story that explains what we're doing at the moment, but we don't force people to actively change or do anything that directly influeces the guild. When things happen to the characters, we try to tie it into lore.
For example, one of the higher ranked members of the guild organized a world PvP event that was a total failure: none of the Alliance guilds that promised support showed up during our assault, while many Horde guilds (roleplaying or not) showed up and trounced us. Shortly afterwards, the player who organized the event quit the game and we were forced to reorganize the ranks and promote a few people. So, while we're in-character licking our wounds, we're taking the opportunity to do some in-character training by doing maneuvers in Alterac Mountains (which is being done on the forums as opposed to in-game). Everyone is invited to join in and post what their character(s) are doing there, which prompts people to think about their stories and how the events ties into the guild as a whole.
Hope this helps! Luck to you.
General Eszti "Iron Legs" Nightwing of The Regiment
"We're The Regiment - it's what we do!"
http://www.the-regiment.net/
Zali Jan 28th 2008 3:09PM
RP right? Time to hold the bi-annual Officers Election. (It's an election year in the US.) What is more RP than Politics? Let people come up with campaign slogens. "What I will do for this guild..." stuff. If people get into the spirit of it, you might finds some A: People who want the job of officer. B: Every six months a chance to boot out the dead weight. C: Some innnovative ideas. E: An excellent RP activity/event that will take a couple of weeks.
Guild treasurer, guild social officer, guild raid officer, guild event coordinator, etc... These are just a few ideas I can think of. Kind of a cabinet for the Guild Leader.
Good_Idea Jan 29th 2008 11:27AM
Imo, if your guildmates are not going the same direction and don't want the same things in the game as you, and you find you constantly have to "motivate" them, it's time to find a new guild. If you try to make people into something they aren't, you're just going to annoy them and frustrate yourself.
I was in the same position as the GL of that guild, doing everything, doing strat writeups, I was one of the only people who knew what was going on, recruited, motivated, blah blah blah. Big waste of time, should have just found like-minded individuals and avoided the aggravation, frustration and drama, and just focused on the fun parts of the game.
Having said that, if you like the RP aspect of the guild, you can always leave an alt in the RP guild and move your main into something else. It shouldn't matter since it seems several members are casual anyway.