Build Shop: Hunter 0/45/16

This week on Build Shop I'm checking out a possible Marksman PvP build for the hunters out there. Hunters have been underrepresented in the Arena until recently, but they've been a staple in battlegrounds for a long while, so it's nice to see them finally gaining a foothold. Today's build focuses on increasing stamina, survivability, ranged damage, and picking up a few nifty utility skills. This is definitely more of a PvP build, and as such you'll want gear that maximizes your ranged attack power, resilience, and stamina to support it. Once you're geared up though, this build should serve you quite well.
One thing this build doesn't include that I'm curious to hear your thoughts on is Improved Arcane Shot. It seems like with the new dispelling power of this shot, you'd want to take this talent but I can't find 5 points to spare for it from anywhere. Perhaps that's why I haven't seen too many builds that have it, but I'd like to hear your thoughts. Is it worth it, or is it more situational? Better in some brackets but not in others? These are some of the questions I'm hoping you can help me answer (because honestly, I don't PvP on my Hunter... I PvP with my Warlock). Read on for my dissection of the 0/45/16 build!
One thing this build doesn't include that I'm curious to hear your thoughts on is Improved Arcane Shot. It seems like with the new dispelling power of this shot, you'd want to take this talent but I can't find 5 points to spare for it from anywhere. Perhaps that's why I haven't seen too many builds that have it, but I'd like to hear your thoughts. Is it worth it, or is it more situational? Better in some brackets but not in others? These are some of the questions I'm hoping you can help me answer (because honestly, I don't PvP on my Hunter... I PvP with my Warlock). Read on for my dissection of the 0/45/16 build!
Marksmanship (45 points)
- Improved Concussive Shot (5/5): Gives your concussive shot a 20% chance to stun the target for 3 seconds. I think this is definitely handy to have, especially if you like to kite your targets, as it'll give you time to load up a big attack like Aimed Shot before you start running again.
- Lethal Shots (5/5): Increases your chance to crit with ranged weapons by 5%. I see no reason not to pick this up, even with all the resilience people are running around with today.
- Rapid Killing (2/2): Reduces the cooldown of Rapid Fire by 2 minutes and gives your next Auto/Arcane/Aimed Shot after killing a target a 20% damage bonus. I like using Rapid Fire as much as possible, and this talent lets you use it even more often.
- Aimed Shot (1/1): Now with Mortal Strike (tm)! A 3 second cast time can seem like an eternity in the Arena, but it should do big damage if you can get it off. In addition, it now reduces healing effects on the target by 50% for 10 seconds, so this might be best used at a time when your target needs a big heal to keep him/her up.
- Go for the Throat (2/2): A Marksman Hunter doesn't rely as much on his pet as a Beastmaster would, but your pet can be used to harass and DPS softer targets, so there's no reason not to dump some extra Focus on him when you crit.
- Mortal Shots (5/5): Increases critical damage from ranged weapons by 30%. Does exactly what it says, and makes your crits 30% bigger.
- Scatter Shot (1/1): A short range shot that does 50% weapon damage and confuses the target for 4 seconds. Although it's short range, I've seen myriad uses of this shot -- it can be used offensively or defensively, to interrupt a spellcast, save a squishy target... the list goes on.
- Barrage (3/3): Increases the damage of Multi-Shot and Volley by 12%. Not a huge damage increase, but is required for Improved Barrage further down in the tree. You'll likely use Multi-Shot a lot anyway, so you might as well increase its damage.
- Ranged Weapon Specialization (5/5): Increases damage dealt with a ranged weapon by 5%. A nice, passive damage increase, since most of your damage should come from ranged weapons.
- Combat Experience (2/2): Increases your Agility by 2% and your Intellect by 6%. Not a huge buff but a buff nonetheless. I'd almost want to pull these points out and put them in Improved Arcane Shot (more on that later).
- Careful Aim (3/3): Increases your ranged attack power by 45% of your Intellect. As a Marksman Hunter, you'll want all the RAP you can get your hands on, so this is a pretty solid talent.
- Trueshot Aura (1/1): Increases the attack power of all party members within 45 yards by 125. This also applies to you -- pile on that attack power!
- Improved Barrage (3/3): Increases the crit chance of Multi-Shot by 12% and gives you a 100% chance to ignore interruptions caused by damage when channeling Volley. An additional 12% crit on a shot that sees a lot of use seems like a good thing to me. I can't imagine using Volley too much in PvP, but it might have its uses.
- Master Marksman (5/5): Increases your ranged attack power by 10%. Yet another talent that increases attack power -- anyone seeing a trend, here?
- Silencing Shot (1/1): An instant shot that deals 50% weapon damage and silences the target for 3 seconds. This shot is also the bane of my existence when facing a Marksman Hunter. Its usefulness in PvP combat cannot be understated.
Survival (16 points)
- Humanoid Slaying (3/3): Increases the damage you deal to humanoids by 3%, and also increases critical strike damage against humanoids by 3%. Almost all of your targets in PvP encounters will be humanoids, so this is a nice passive buff.
- Hawk Eye (3/3): Increases the range of your ranged weapons by 6 yards. Being able to stay further away from your target while shooting it will usually limit the amount of actions it can take to retaliate. Great for kiting.
- Improved Wing Clip (3/3): Gives your Wing Clip a 20% chance to immobilize the target for 5 seconds. For those occasions when you have to get up close and personal, you'll usually Wing Clip and then retreat to a safe distance. Being a 20% chance, it procs fairly often and can be spammed until it procs.
- Survivalist (5/5): Increases your health by 10%. This is a good thing when it comes to PvP -- the more health you have, the harder you are to kill.
- Deterrence (1/1): Increases dodge/parry chance by 25% for 10 seconds. It's got a 5 minute cooldown, so it's definitely situational, but this functions as a nice emergency button.
I was left with 1 extra point in each tree, with no clear place I wanted to put them. In the Marksman tree I put 1 point into Improved Arcane Shot, but I wonder if it's worthwhile to pull points out of Combat Expertise (and perhaps something else) to max it out. Anyone have some insight into this? I'd be interested in hearing your opinion on why (or why not). In the Survival tree I threw 1 point into Entrapment for that small chance to entrap targets when using Frost/Explosive/Immolation/Snake traps. I had also thought about shifting points around to try and pick up Endurance Training from the BM tree for another 5% health. Has anyone done that? Is it worth sacrificing other talents? If so, what do you sacrifice?
Despite these questions, I feel this is a pretty solid build that should serve you well in battlegrounds and arenas. That wraps up this edition of Build Shop, but I'll be back again next week. What do you want to see on Build Shop? Send me an email with your questions or comments, and we'll talk shop.
Filed under: Hunter, Build Shop






Reader Comments (Page 1 of 1)
radeus Jan 29th 2008 4:09PM
For a strong MM arena build, you really need 5/5 improved stings. Also, rapid killing is fairly useless in arena...consider pulling points out and putting them in efficiency.
Callandra Jan 29th 2008 4:26PM
This build is all over the place. PvP pets are for harassing, not DPS. GftT is not a good talent for MM, ditto what was posted about re: rapid killing.
Need to get imp. stings.
Need to get rid of combat experience, the gains from the talent, when calculated, is just too low.
Try getting up to survivalist, if you want to survive.
On a drain team, efficiency may be a good talent to have
Imp Arcane - get rid of their buffs faster, essential shot
guesswho? Jan 29th 2008 4:30PM
don't forget surefooted as pvp gear is lacking +hit and the snare resist is nice. 0/42/19 much better build imo. improved concussion shot + wing clip are blah you'll be dead waiting for a proc
Sonvar Jan 29th 2008 4:31PM
Rapid Killing has little use in Arena as the matches won't last long enough to get good effect from it. Also, since we're dealing with people with resilience Improved Barrage is not helpful as getting a crit is not always helpful. And Combat Experience just isn't worth it. Taking those away opens up 8 points. I think going 42/19 would be better. This allows you to either put 5 points in Efficiency or fill out Improved Arcane Shot. A lot of people like improved stings but I don't think its that beneficial. From the Survival tree you put points into Sure Footed which will help with not getting snared and ups your Hit Rating by 3% reducing what hit rating you need to hit pvp opponents.
Here's a link to the modified version of the build you made
http://www.wowhead.com/?talent=cZE0ioVzheotchohtc
Kaljin Jan 29th 2008 4:51PM
Although Imp Barrage has most of its effects reduced by resilience, getting a crit IS better than a non crit. They fixed the bug that crits were doing less damage than non crits.
windex Jan 29th 2008 4:36PM
Your build is pretty bad for both PVP and PVE. I figure for the lazy casual player who doesn't want to respec for 4 months and only does casual BGs and instance running it would be fine, but otherwise this is severely gimped spec for arena especially. I wouldn't take this build into an endgame raid either.
for arena and bg's this is more appropriate for the MM pvp build. The last 2-3 points can be moved around but the essentials are there.
http://www.worldofwarcraft.com/info/classes/hunter/talents.html?0000000000000000000000505051255013000135103303010510300000000000
Don't forget that imp conc. is useless, effeciency is huge, in both pvp and pve. get it. always.
Careful aim is especially bad if you intend on wearing pvp gear.
Kaljin Jan 29th 2008 4:47PM
RWS is a really Poor PvP talent. That talent should not be taken, and replace those 5 points with Imp Stings. Imp Concussive Shot is also worthless, 5 points for that much of a luck chance is insane. Replace those 5 with Efficiency. Sorry Chris, but this build is quite poor in both PvE and PvP.
Chuddy Jan 29th 2008 4:55PM
This is such a complicated subject..There are some who like the drain team in which case you might want to take the points with improved stings. A tactic for that is sting > silence shot. Then attempt to get the 3 second aim'd shot because the person is focusing on getting rid of the sting. But that doesnt always happen against a good pvp'er.
I must also really say I dont know if as a marks hunter I'd ever take CE. If you've got all season one, and stacking agi with gem's aside so, just being friendly you can say you've got 500+ agi. If you were even a regular raider and all kara/gruul's purples getting you around the 600-650 agi you'll only get 10-13 more agi for 2 points. That equates to less than 1% crit. The int buff is more friendly towards us in the pve world because we always are having mana issue's and lacking the decreased mana shots it seems neccesary but do the math. It's not a ton more. Will it matter in a 20 second match? Maybe people can make use if they are stacking other stats elsewhere. I would suggest you can use the 2 points better elsewhere with improved stings and arcane shot. Though it's fun to have that arcanejump ability. :-) I think it won the slam dunk contest a few years ago, not sure. Have to check.
Rapid fire is really raider oriented because of the cooldown but I'm sure you can make use of it somehow. But again if you really want that arcanejump shot then you have to drop these.
The flip to all that is it's extremely easy to mana drain out little int pool you might want to get the lesser mana per shots and get 2 1h weapons to attach +30 int to them.
You must get surefooted. That 15% movement imparing effects is amazing in pvp unless you got all the jems and can spare the points. In the end really, it's all about the gem's, enchants and crit+hit and gear to match with your spec.
good hunting!
D Jan 29th 2008 10:54PM
The new pvp build for MM is 11/41/9
It has a faster pet and faster more efficient pet rez. 5/5 imp stings, and 3/3 imp wing clip.
This build is amazingly strong for any type of PvP you will be doing and almost any arena bracket.
Say hello to the new cookie-cutter for hunters.
http://www.wowhead.com/?talent=cVbRzZVVVoEd0xotMhoh
Some builds use Barrage and Improved Barrage, some max RWS and put a couple of points into Concussive Barrage.
Hunters need some love Jan 30th 2008 1:21AM
what do you think guys about
http://www.wowhead.com/?talent=cVbhzZVxVoEu0xotcM0h
is it good for pvp,pve and arena ?
Blorg Jan 30th 2008 4:56AM
Improve your stings, put more points in entrapment, get sure footed, drop CE.
Justo Jan 30th 2008 9:38AM
the best MM build for pvp is gonna be something like this http://www.wowhead.com/?talent=cZVVdRVzhektcGohxc
Kheldul Jan 30th 2008 10:07AM
I don't know exactly what to make of your talent selection. I think you're going for an Arena spec with a lot of slowing and stunning. Try this one then:
http://www.wowhead.com/?talent=cmZE0roVuhxct0Ghhx
Notable changes:
- No rapid killing. This isn't a BG. This isn't PvE. You'll click it once and only once.
- No careful aim (never seems to pay off as a talent)
- No combat experience. You'll be in Arena/Honor gear with little Int
- No TSA. Unless you're T4/S1 or less this non-scaling +AP isn't all that beneficial. You might drop a talent health point if you have +AP arena members.
+ You get some Endurance and Survivalist for a bunch of extra health
+ Kept Go 4 Throat since you'll be critting and will want your pet doing more caster interupts.
+ Got Concussive Barrage, Concussive Shot, Entrapment, and Wing Clip -- all of which can stun, daze, or root.
If you are more drain-minded, you can ditch the health ups and take stings and a more rapid arcane shot.
guesswho? Jan 30th 2008 11:15AM
i disagree about TSA, pvp gear lacks ap and ap>crit in arena
Kheldul Jan 30th 2008 1:39PM
@guesswho: Yes, that's true if it's just pvp gear. If you're not into SSC/TK/BT gear mixed with some PvP, you probably want the extra 125AP. It isn't increasing AP by percentage. It's doing it by a fixed amount. If it was a percentage then it would make sense as a 31pt talent. However, the health talent increases are all percentage on top of typically high health gear.
Longbow Jan 30th 2008 5:07PM
this is indeed a very very bad MM pvp build...
yose Feb 2nd 2008 12:17PM
So i was thinking about this build for a arena/pve MM
http://www.wowhead.com/?talent=cZVVVoEzMfotchhRxc
I left the Barrage and imp barrage out cuz some of the targets might get CC and AOE is the last thing you want to do.
Aimed shot is required for that 30% damage increase on crits and also went for the talents that boost your AP and damage.
Any comments are welcomed ;)
Kheldul Feb 1st 2008 9:42AM
@yose: I don't think that your spec is very optimal. But that got me thinking. What is the worst possible arena spec? http://www.wowhead.com/?talent=cxcGdMZxEMMhhMZIMVM00o
I remember something about Humanoid Slaying not working in PvP... otherwise I wouldn't have taken it for this anti-optimal spec.
Hellaciousd Feb 15th 2008 1:29AM
Fail all over...